TOZ's The Devil We Know I Core Campaign (Inactive)

Game Master TriOmegaZero

Maps and handouts.


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Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 rta casting disrupt undead on the undead.

1d6 ⇒ 4

Be gone foul creature, go back to whatever pit spawned you


On Hiatus

The horror is rocked by repeated blows, rot falling from its body to the floor. Lem begins a singsong chant, obviously working arcane magic of some sort.

Round 2 Initiative wrote:

Buffs: Inspire Courage +1

18 Daereon
9 Lem (6 Rounds of Bardic Performance used)
8 Belgrim *
7 Creature (8 Damage)
4 Dalirio
2 Wilka (1 Damage)*

Belgrim is up!

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

Belgrim, wonders if the literally "damned" creature will fall. He raises his guisarme once more and takes a swing.

Will ye all back up a bit so I can continue me "hit and run" tactics

1d20 + 3 ⇒ (10) + 3 = 132d4 + 3 ⇒ (3, 2) + 3 = 8


On Hiatus

Belgrim's second strike thuds ineffectively against the tough hide of the beast. As it steps forward, the man waves his hand imperiously before him. "Slay them, minion! In the name of Groetus, Dalirio Teppish commands you!" A burst of negative energy bolsters the creature as it claws at Daereon.: 1d6 ⇒ 2 The sharp claws scrape against the mystical shield protecting the half-elf.

Claw on Daereon: 1d20 + 4 ⇒ (9) + 4 = 13
Claw on Daereon: 1d20 + 4 ⇒ (8) + 4 = 12

Round 2 Initiative wrote:

Buffs: Inspire Courage +1

18 Daereon
9 Lem (6 Rounds of Bardic Performance used)
8 Belgrim *

7 Creature (6 Damage)
4 Dalirio
2 Wilka (1 Damage)*
The party can take their actions and see if they can finish this fight.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

Belgrim glances over his shoulder st his pint sized ally.

Ye gonna move or stand there like a lump?


On Hiatus

Lem's 1 round spell will go off after Daereon and Wilka take their turns.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

I will need to take a 5' to avoid the creature's attack right?

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Looks like the map is not accurate

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 RTA

The half elf takes a five foot step to avoid the undead creature's claws and casts disrupt undead again. The creature is a little too quick and dodges the ray/


On Hiatus

Map updated, sorry. Feel free to take a different action.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 RTA on the thing in front of him with celestial fire
1d4 ⇒ 1


On Hiatus

Claw on Daereon: 1d20 + 4 ⇒ (12) + 4 = 16
Damage on Daereon: 1d6 + 1 ⇒ (5) + 1 = 6
Daereon Fort: 1d20 + 1 ⇒ (7) + 1 = 8

The sorcerer and the undead trade blows, the savage claws raking through flesh!

Round 2/3 Initiative wrote:

Buffs: Inspire Courage +1

18 Daereon (6 Damage)*
9 Lem (6 Rounds of Bardic Performance used)
8 Belgrim *

7 Creature (7 Damage)
4 Dalirio
2 Wilka (1 Damage)*

Wilka is up, then Lem's spell and Belgrim's actions will happen. For Wilka's turn, Daereon is still uninjured.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka touches Belgrim's shoulder to give him a boost of luck.

Use Bit of Luck on Belgrim. His next attack roll he rolls twice and takes the best.


On Hiatus

Dalirio Will: 1d20 + 4 ⇒ (7) + 4 = 11

As Wilka grants Belgrim divine blessings, Lem finishes his spell. "Say goodnight everybody!" he cackles as the cultist pitches forward, landing heavily on the ground and beginning to snore.

Round 3 Initiative wrote:

Buffs: Inspire Courage +1

18 Daereon (6 Damage)*
9 Lem (7 Rounds of Bardic Performance used)
8 Belgrim *
7 Creature (7 Damage)
4 Dalirio
2 Wilka (1 Damage)*

Well that was super effective.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

Belgrim takes another swing at the foul creature next to him.

1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (2) + 3 = 5
2d4 + 3 ⇒ (2, 3) + 3 = 8


On Hiatus

Claw on Daereon: 1d20 + 4 ⇒ (14) + 4 = 18
Damage on Daereon: 1d6 + 1 ⇒ (3) + 1 = 4

Lem scrambles back up the stairs to make room for Belgrim, but the uneven footing is too much for Shelyn's blessings to assist with. The monster slashes a deep gash into Daereon before backing away from the party.

Round 3 Initiative wrote:

Buffs: Inspire Courage +1

18 Daereon (10 Damage)*
9 Lem (7 Rounds of Bardic Performance used)
8 Belgrim *
7 Creature (7 Damage)
4 Dalirio (Unconscious)
2 Wilka (1 Damage)*

Wilka is up, and Belgrim gets an AoO while still under the benefits of Touch of Luck!

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

aoo: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (19) + 3 = 222d4 + 3 ⇒ (1, 1) + 3 = 5


On Hiatus

Lem Bardic Knowledge: 1d20 + 1 ⇒ (9) + 1 = 10

Belgrim's strike lands true, but the supernaturally tough corpse resists the edge of his guisarme.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka takes a 5' step away from the creature before casting Divine Favor on himself.

Divine Favor: +1 to hit/damage for 1 minute


On Hiatus

Sling on Undead: 1d20 - 1 ⇒ (19) - 1 = 18
Damage to Undead: 1d3 - 1 ⇒ (1) - 1 = 0
Daereon Con Check: 1d20 - 2 ⇒ (10) - 2 = 8

Lem loads his sling and fires at the undead beast, the inspiring force of his words spent. Unfortunately, his bullet does nothing to the creature despite a solid hit. "I think this is up to you guys now!" he cries. Then he notices Daereon falling to the floor, bleeding heavily. "Medic!"

Round 3 Initiative wrote:


18 Daereon (11 Damage, Unconscious, Bleeding)*
9 Lem
8 Belgrim *
7 Creature (7 Damage)
4 Dalirio (Unconscious)
2 Wilka (1 Damage)*

Sorry, I missed that Daereon was unconscious. Belgrim is up to hopefully finish this.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Do I need to stabilize?
1d20 + 1 ⇒ (13) + 1 = 14 just in case

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

1d20 + 3 ⇒ (3) + 3 = 62d4 + 3 ⇒ (3, 3) + 3 = 9


On Hiatus

Belgrim's strike goes wide as the minion roughly kicks its master. The cultist snorts and raises his head, seeing the dwarf bearing down on him. "Groetus, smite these arrogant fools!" he screeches, a blast of dark energy washing over the Pathfinders.: 1d6 ⇒ 3

Round 3/4 Initiative wrote:


18 Daereon (11 Damage, Unconscious, Bleeding)*
9 Lem
8 Belgrim *

7 Creature (7 Damage)
4 Dalirio (Unconscious)
2 Wilka (1 Damage)*

The party is up again. Everyone can make a Will save against DC13 to reduce the 3 damage to 1. Daereon, I'll use your last stabilization roll to determine if you stabilize. If you manage to save, you will no longer be bleeding.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

will: 1d20 + 2 ⇒ (7) + 2 = 9

Not this again!

Belgrim moves forward and takes another swing, this time at the now awoken leader.

1d20 + 3 ⇒ (9) + 3 = 122d4 + 3 ⇒ (2, 4) + 3 = 9


On Hiatus

Belgrims guisarme comes down hard, gashing Teppish open. He sputters from the floor, managing a curse. "Wretched dwarf, how dare you strike me!"

Round 3/4 Initiative wrote:


18 Daereon (11 Damage, Unconscious, Bleeding)*
9 Lem

8 Belgrim (3 Damage)*
7 Creature (7 Damage)
4 Dalirio (9 Damage, Prone)
2 Wilka (1 Damage)*

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

OK

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

1d20 + 4 ⇒ (19) + 4 = 23 will


On Hiatus

Lem begins to chant in a familiar sing-song voice once more.

Round 3/4 Initiative wrote:


18 Daereon (12 Damage, Unconscious)*
9 Lem
8 Belgrim (3 Damage)*
7 Creature (7 Damage)
4 Dalirio (9 Damage, Prone)
2 Wilka (1 Damage)*

And with that, Daereon is stabilized for the moment.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Will Save: 1d20 + 5 ⇒ (10) + 5 = 15
Wylka slashes down his at the undead creature as the others surround the cultist.

Glaive: 1d20 + 3 ⇒ (2) + 3 = 5; Damage: 1d10 + 4 ⇒ (9) + 4 = 13


On Hiatus

The glaive scrapes against the creatures tough hide, unable to find purchase. "Guard me, minion!" Teppish demands, brandishing his amulet. The monster steps between the party and the cultist, slashing claws at Belgrim as the man stands, but does not manage to rend dwarven flesh. "Begone from my sight, halfling!" he cries, casting a spell as he steps away.

Claw on Belgrim: 1d20 + 4 ⇒ (8) + 4 = 12
Claw on Belgrim: 1d20 + 4 ⇒ (5) + 4 = 9
Lem Will: 1d20 + 3 ⇒ (20) + 3 = 23

Round 4 Initiative wrote:


18 Daereon (12 Damage, Unconscious)*
9 Lem
8 Belgrim (3 Damage)*
7 Creature (7 Damage)
4 Dalirio (9 Damage)
2 Wilka (2 Damage)*

Wilka is up again, and Belgrim has an AoO on Dalirio, at -4 for the soft cover.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

Belgrim curses under his breath.

aoo: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 92d4 + 3 ⇒ (2, 3) + 3 = 8

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka moves out of range of cultist and unleashes a wave of divine healing to help his party.

Channel Positive Energy (Healing): 1d6 ⇒ 1


On Hiatus

Dalirio Will: 1d20 + 4 ⇒ (18) + 4 = 22
Sling on Dalirio: 1d20 - 1 ⇒ (20) - 1 = 19
Damage on Dalirio: 1d3 - 1 ⇒ (3) - 1 = 2

Wilka's healing light soothes the aching wounds of the party. Lem yells back at the man "GO TO SLEEP!" but this time, he remains standing against the compulsion of the bards spell. Muttering a curse, the halfling loads and fires another sling stone, rocking the cultist back on his heels with a well placed shot.

Round 5 Initiative wrote:


18 Daereon (11 Damage, Unconscious)*
9 Lem
8 Belgrim (2 Damage)*
7 Creature (7 Damage)
4 Dalirio (11 Damage)
2 Wilka (1 Damage)*

Belgrim is up! Lem is down to sling shots at this point, but damn if they aren't effective!

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

Lem rolled a natural 20, did he crit?

Belgrim steps to the side to get a better angle at the leader. He than swing his weapon one more time.

1d20 + 3 ⇒ (15) + 3 = 182d4 + 3 ⇒ (4, 1) + 3 = 8


On Hiatus

Thanks for pointing that out. >.<

Crit Confirm: 1d20 - 1 ⇒ (15) - 1 = 14

No dice.

Claw on Belgrim: 1d20 + 4 ⇒ (15) + 4 = 19
Claw on Belgrim: 1d20 + 4 ⇒ (10) + 4 = 14
Damage on Belgrim: 1d6 + 1 ⇒ (2) + 1 = 3

Belgrim strikes the Groetus worshipper down with a heavy strike! Careless of its masters fall, the undead horror continues to seek dwarven flesh, drawing further blood from ragged tears. Lem pulls a short sword from its scabbard and begins to tentatively move into the room to help.

Round 5/6 Initiative wrote:


18 Daereon (11 Damage, Unconscious)*
9 Lem
8 Belgrim (5 Damage)*

7 Creature (7 Damage)
4 Dalirio (19 Damage, Unconscious)
2 Wilka (1 Damage)*

The party is up! Lem can't do anything to the creature, so it's up to Belgrim and Wilka.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

Belgrim grimaces as the undead horror rips and tends flesh. He snarls at the enemy and steps back and swings himself.

1d20 + 3 ⇒ (8) + 3 = 112d4 + 3 ⇒ (4, 1) + 3 = 8

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Belgrim are you adding the inspiration to your rolls

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka moves behind Belgrim and then unleashes a wave of positive energy to damage the undead creature.

Channel Positive Energy vs Will Save (DC 13) Half Damage: 1d6 ⇒ 5

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

No, but a 12 would still miss lol.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

No, but the times you have hit would have a +1 damage to them


On Hiatus

Lem is out of bardic performance rounds, so no inspire courage bonuses.

Undead Will: 1d20 + 6 ⇒ (8) + 6 = 14
Claw on Wilka: 1d20 + 4 ⇒ (3) + 4 = 7
Claw on Wilka: 1d20 + 4 ⇒ (8) + 4 = 12
Lem Aid Another: 1d20 + 3 ⇒ (19) + 3 = 22

The monster hisses at the holy light burning its flesh, but continues to advance. This time its claws seeks Wilka's throat, but scrape off of armor instead. Lem menaces the creature with his sword, attempting to distract it from Belgrim's next attack.

Round 6/7 Initiative wrote:


18 Daereon (11 Damage, Unconscious)*
9 Lem
8 Belgrim (5 Damage)*
7 Creature (9 Damage)
4 Dalirio (19 Damage, Unconscious)
2 Wilka (1 Damage)*

Lem has succeeding in giving Belgrim a +2 to his next attack.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

1d20 + 5 ⇒ (5) + 5 = 102d4 + 3 ⇒ (3, 3) + 3 = 9

Belgrim steps back and takes another hack. He again futily misses and hits air. He curses, wondering if his gods have forsaken him.

Son of goblin whore!? Since when did I become a damned f@~&ing Kobold?!?

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Wylka unleashes another wave of positive energy to harm the undead creature.

Channel Positive Energy vs Will Save (DC 13) Half Damage: 1d6 ⇒ 5


On Hiatus

Undead Will: 1d20 + 6 ⇒ (18) + 6 = 24
Claw on Wilka: 1d20 + 4 ⇒ (20) + 4 = 24
Claw on Wilka: 1d20 + 4 ⇒ (13) + 4 = 17
Crit Confirm on Wilka: 1d20 + 4 ⇒ (9) + 4 = 13
Damage on Wilka: 2d6 + 2 ⇒ (1, 1) + 2 = 4
Lem Aid Another: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

The beast remains strong against the holy light of Shelyn, savagely mauling the cleric in return. Belgrim and Lem find the towering horror hard to bring down, weapons scraping off of supernaturally tough hide.

Round 7/8 Initiative wrote:


18 Daereon (11 Damage, Unconscious)*
9 Lem
8 Belgrim (5 Damage)*
7 Creature (11 Damage)
4 Dalirio (19 Damage, Unconscious)
2 Wilka (4 Damage)*

Lem did not succeed on aiding Belgrim, but does grant a flank.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

1d20 + 5 ⇒ (1) + 5 = 62d4 + 3 ⇒ (4, 1) + 3 = 8

Belgrim nearly smacks himself in his own head as he swings with horrible accuracy at the undead minion.

I quit! Lol

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Deciding to save his last channel as a last resort, he swings his glaive at the undead beast. "Die you unholy abomination!"

Glaive: 1d20 + 2 ⇒ (8) + 2 = 10; Damage: 1d10 + 3 ⇒ (5) + 3 = 8


On Hiatus

Wilka and Belgrim are unable to strike down the monster with their polearms. The unholy glow of its empty eye sockets is focused on the cleric now, a hollow voice echoing forth. "Join me...renounce the Rose...and live eternally..." One claw digs hard into Wilka's shoulder, blood soaking his clothing.

Claw on Wilka: 1d20 + 4 ⇒ (9) + 4 = 13
Claw on Wilka: 1d20 + 4 ⇒ (13) + 4 = 17
Damage on Wilka: 1d6 + 1 ⇒ (6) + 1 = 7
Lem Aid Another: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

Round 8/9 Initiative wrote:


18 Daereon (11 Damage, Unconscious)*
9 Lem
8 Belgrim (5 Damage)*
7 Creature (11 Damage)
4 Dalirio (19 Damage, Unconscious)
2 Wilka (11 Damage)*

Lem has successfully aided Belgrim's strike, but was not able to get to the flank for Wilka in time.

The Exchange

(Core) Dwarf | HP 11/11 | AC 17 | FF 15 | TCH 12 | CMD 15 | F/R/W: +5/+5/+2 | Init: +2 | Per: +6

1d20 + 5 ⇒ (8) + 5 = 132d4 + 3 ⇒ (4, 2) + 3 = 9

Belgrim flails around aimlessly, striking air over and over again. He wonders if he was somehow cursed at some point in his young life.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

LOL. We are kinda sad in melee combat, lol

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Does the halfling's aid help[ the dwarf to hit the undead?

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