Stranded in Sargava

Game Master happynslappy

The Aspis Consortium has taken over Sargava and successfully implemented an information blackout.


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Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Sorry for the slow posts, some storms here have caused issues


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Come on guys post up ! :)


Anyone still here


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

hey, there is bad weather here, with floods and such. net access may be spotty. Bot me if needed. I will post if I can.


Male Human Magus (inactive)

I'm still here.


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Wow, you go away for a while and everything changes.
Well, after huge amounts of rain, lightning and thunder, and my car getting wreaked by a guy who decided he didn't need to look, I'm back. Sorry for the delay.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Welcome back Karla. Do you live in the Bermuda triangle or something? Where do you live the weather’s been so bad ?


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

North queensland. Rain stopped a few days ago, but i have been distracted by the car crash. Insurance companies can be a bit long winded.


Male Human Magus (inactive)

Sounds like a lot of the drivers out my way (BC in Canada).

Lots of drivers out here who think this "paying attention" business applies to everyone but them. :P


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Yup


I'll be reopening recruitment after you're through the desert

if Adriala isn't active before then, she's out


sorry guys, my 6 year old took a heck of a fall and did a number on her face and nose on Easter. been keeping to wounds clean. dental work today. i will post in the morning.


Male Human Magus (inactive)

Hope she's on the mend!


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

She is looking better each day, but my wallet is looking more and more beat up. She is a tough little thing though.


Male Human Magus (inactive)

Just so long as it's something that will heal, it should be fine.


currently itemizing your loot, probably should've been doing this all along, but oh well.


Male Human Magus (inactive)

no rush


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Best to do right first time
:)


I'm remembering you bought a potion and the cart, am I forgetting anything?


Male Human Magus (inactive)

There are the potions Draalûsh nicked not too long ago.
I don't think we got around to figuring out what they were either.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Smiles,

Is it actually burning?


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Yes, is it hurt?


Sorry, I thought it was last round and Draalush still had to go


Male Human Magus (inactive)

`allo, `allo, `allo!

Sorry I've not posted a thing for four days.

I had a decidedly unplanned trip to the hospital.
And there's no Internet access where I was, sad to say...

Thing is I had a spill down [u]two[/u] whole stairs in my flat and landed just right (or horribly wrong) on my right knee.

Turns out I tore the patella (?) tendon that holds my right kneecap in place.

I've been in the hospital from Thursday night until an hour ago.

Had to wait a while for the surgery because of a crazy busy weekend at the hospital ER and all that.

So I ought not be going anywhere outside my flat for quite a while. Have to wear a knee immobilizer for six weeks. Lotsa fun (sarcasm!).

But if I do go off radar again like this, please feel free to bot me.

This was rather unexpected, and hopefully won't happen again!

Thanks for your patience, all!

I'll post a bit later tonight; I just need to have a bit of a lie-down for now...


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

damn man, that sounds really really painful.


Male Human Magus (inactive)

It was. But at least the surgery is done and over with.

Just need to give it time to heal. Which means I have to behave myself. :P


guess there'll be no surfing down a line of roofs for you for a while

in all seriousness though I hope nothing like this doesn't happen to any of my players again


Male Human Magus (inactive)

I agree!


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Take it easy. Knee injuries are nothing to sneeze at.


Male Human Magus (inactive)

Don't I know it!
There was nothing broken, thankfully.
It was painful enough as is.


gonna open up recruitment again for 1 or 2 slots.

the now npc Adriala and Samias will take their share of the loot and go away. is there anything you want to be adamant on keeping? Samias will want one of the wands and some of the masterwork weapons and gold. Adriala will want those 2 onyx stones that were used as scarecrow eyes along with gold.

you are all level 5 now.

any thoughts if there should be 1 or 2 slots open? more people playing does mean more sharing of gold, and that means slower leveling


Male Human Magus (inactive)

[color=blue]Level 5! Woo-hoo![/color]

Another 2 sounds good to me; no rush on my part...


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Smiles,

I am liking the game, but two more would help, especially a fighter type like a ranger or slayer and of course a healer is always great.

Also I think I need to get some offensive spells, at least one.

Hashik will want to keep the pp, for weight reasons.

Which masterwork weapons were you talking of?


Male Human Magus (inactive)

@ DM_Smiles:
Here are the levelling changes for Draalûsh going to level 5:

• Taking 1 level as sorcerer
• +6 HP (4 for class, +2 for CON of 14)
• FCB: add one level 0 spell known
• Bloodline power: Elemental Resistance (Acid 10)
• Bloodline Spell: Burning Hands (Acid damage)
• New Spells: Mage Hand (lvl 0), Magic Weapon (lvl 1)
• Skill Points: +1 Know (arcana), +1 Perception, +1 Spellcraft, and +1 Use Magic Device
• Feat: Arcane Strike

--------------------

I'll update my profile/avatar stuff sometime tomorrow.

I also concur with Hashik about getting two more rough and tumble sorts of characters in the party...


the ones from the bounty hunting gang at the very beginning of the campaign. the 5 daggers and broadsword. you traded a dagger and he wants the broadsword and 2 daggers leaving you with 2 daggers from that left. I'll open 2 slots in recruitment


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Draalush, since you have a kukri, would you be okay with Karla and I each taking a MW dagger to use?


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Can I get the wand of cure light back off adriala?


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

I actually have the clw. But I think there were two wands right? Also we can figure out what potions we still have.


she's not taking, it Samias is. from my understanding Samias, Adriala, and Hashik each have one and Adriala will be leaving the one she has with you

and since I don't think I ever mentioned it the potions you got from your sneakiness are an invisibility potion 3rd cl, spiderclimb potion 3rd cl, and a pass without trace potion 2nd cl


Male Human Magus (inactive)

Those are all good potions! :)

I've updated my avatar profile.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Character is also updated


1 person marked this as a favorite.

the treasure you have left is what you started with +

  • 1 partially charged wand. Hashik used it when pursuing the bandits
  • 2 masterwork daggers
  • those 3 potions I listed above
  • 13,950 gold
  • 1 wagon. you need to buy another horse. the one from the caravan was a loaner
  • and 1 grick corpse


Male Human Magus (inactive)

"Grick"?

Probably something obvious, but the little light bulb isn't on right now...

--------------------

Anyway, that's more dosh than I thought (4,650 GP; EACH!).
And that is a good thing!


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Hashik would like something like a belt of strength +2. His Strength is his biggest flaw, but I am going to wait to see what Adriala says about weapons first.


Grippli Inquisitor of JalaiJatali 1 Init+4;HP10/10|AC18|T15|FF:14|Fort+3|Ref+4|Will+6|Perc+7; Spells 1:4 Skills Swm+5, Acro+9, Stlth+12,KnRel+5,Per_7SM+8,Sur+7

Hello to you all.. my froggy self wishes you the best.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Welcome!


Male Human Magus (inactive)

`allo, `allo,`allo! What's all this then?

Anyway, welcome to the fun and games!


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Greetings, oh froggy one. May kermit bless you.


and may miss piggy give you many kisses


Grippli Inquisitor of JalaiJatali 1 Init+4;HP10/10|AC18|T15|FF:14|Fort+3|Ref+4|Will+6|Perc+7; Spells 1:4 Skills Swm+5, Acro+9, Stlth+12,KnRel+5,Per_7SM+8,Sur+7

I'm just interjecting Raok in halfling disguise into the story at this point, we can build into it when he will join as time goes by or all at once.. as we please. I don't mind if it takes time, he can sit in the inn.

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