Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Guys I am still in Africa. My device isn't compatible here in Swaziland. Hopefully I can update in the Airport on July 2nd. I haven't left the game!
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
It was a great time. It suffers from going from spears to iPhones in less than 25 years in many places. In America we went from the enlightenment to the space age over 500 years. They have gone from stone age to space age in 100. Parts are suffering, parts are thriving. Hopefully it will hold together. The nature preserves are wonderful, the historical sites are amazing. I met a lot of great people.
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Limpopo near Botswana, at the Zimbabwe border into South Africa (think escape from New York smoking landscape), we drove through the Drakenburgs, spent two days in Swaziland which was very nice and the safest place we went thanks to Africa's last abosolute monarch, Nelsprut, Pretoria and Johannesburg. We spent three days in Krueger and about a week in the Vivo area.
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
So to confirm, I tried to make it to save Nurush, but it was too late.
yes. Samias Could've saved him with one of the wands last turn, if you didn't panic the crowd. he could've saved him this turn, if he started moving last turn
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
DM how many can I catch with flaming hands without hitting party members?
assuming Adriala hasn't killed one by your turn, all 3
won't even realize you're trying to kill them cuz of your disguise, so no concentration check. might want to pick up the scimitar from Nurush before you do that though
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
@ DM_Smiles:
This is actually something I hand't thought of at all.
What about the gear on the body of Nurûrsh (RIP)?
Can the party,as it is now, take any of it before the building burns down?
Nurûrsh's Kit:
[color=blue]The big ticket items, anyway[/color]
Longthorn: masterwork darkwood composite longbow
Darkshield: masterwork darkwood light wooden quickdraw shield
Amulet of Natural Armour +1
Ring of Protection +1
Wand of Cure Light Wounds (25 charges)
Wand of Mage Armour (25 charges)
[color=orange]All good as new and ready for the taking! :o[/color]
you'll have to 'buy' the amulet with wbl (I don't see an equipment list on your character other than your armor btw), the ring is stuck if you're willing to cut his finger off, Hashik has his scimitar, and it seems as if some opportunistic bastard has pilfered his cash money in the chaos.
as far as immidiate belongings go on Adriala: bloody piece of wood, a torch, a swanky tarot deck, and an adamantine falchion with writing: 3 days till the chicken on one side, 2 nights till the egg on the other.
for anyone wondering about me not posting often, I do like to give other people time to give input. in a roleplaying scenario I would like to have at least 2 people respond to the NPCs before moving on otherwise it just feels like I'm ignoring people.
Karla, they have a very accurate drawing of you with the caption: wanted dead or alive for the great conflagration that enveloped over half the docks district. required to have a magical counter for fire if encountered. 20,000 gold
Samias, they have an accurate, if faded, drawing of you with the caption: wanted alive if possible for the crimes of treason against the state and slave harboring. 3,000 alive 2,000 dead
Draalush, no picture just an internal memo: of the 16 known blockade runners 10 have been confirmed dead, 6 in the wind all still inside the country.
Hashik, a somewhat accurate drawing of your original image. red skinned face, but somewhere along the line a few things appear to have been wildly mistranslated. the caption reads: pleasure slave purchased by the governor from the Bandu, escaped en route to the city. wanted alive. female tiefling very pretty, not very strong. 4,000gp alive, 10gp dead.
"How ironic. The smallest of our number seems to have the highest bounty on her head!" says Draalûsh, with a wink to Karla.
"No price on me, though. I'm almost jealous."
"Joking aside, though. Is there some way we can disguise ourselves?"
"So at least commoners can't recognize us, anyway."
What are the (common knowledge) differences for either?
With nothing else to go on, a coin toss might be the decider for Draalûsh.
Being a CN and therefore a somewhat impulsive person.
north is a rocky desert area, south is the cliff road and the landshark infested plains. north city (Crown's End) was famous as a smuggler town, you have no idea how that's changed. south city (Port Freedom) is more firmly under Aspis control, but there was a strong river trader's guild there before the occupation.
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Hashik doesn't like landsharks and prefers the desert. :)
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Smiles, I wanted to let you and the others know I am really enjoying this game. I hope you are as well.
Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7
Human. Ranger 4. HP40. AC17, T13, FF13. Fort 6. Ref 7. Will 3. Init +3. Perception +9
Nope, just waiting impatiently while the city slickers babble on about things. :)
While he's standing around looking all grim and purposeful it's actually pretty easy to see that Samias is uncomfortable with both cities and groups of people.