Stormcrow's Mummy's Mask: Your Mommy can't help you

Game Master stormcrow27

A quest to save Osirion from the pharaohs of old.


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Activating history matrix. Please wait.

Desna is quite popular as the goddess of travel and dreams. Phasrama's rise in Osirion is due to the shift away from traditional Osirionani values and history after being conquered by the Padishah Empire of Kelesh around 1000 years ago or so, in which the Inner Sea gods replaced much of the older worship of the stock Osirionani pantheon. The arrival of the new pharaoh may return the older Osirionai pantheon back to prevalence in Osirion once more, but who knows?

Working on response back to Fionnid.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

The Shadow knows!

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

I don't seen any reason why Jandar-Ki would add this information to this sand creature, but he would definitely share the history with the rest of the group outside of this encounter. @group - anything more that we want to try to learn here, do we want to try to befriend this thing (if possible), or at least bypass the space? Just curious, because I don't want to take any actions that endanger any of these choices...


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'Can you tell us what other kinds of beasties have taken up residence on the grounds and where they might be?' Varisia has begun edging up towards the room to the North.


Go ahead and move your tokens on the map. The spirit responds back to Fionnid and Varisia. "Interloper gods seem to number more by the day. In any case, I can tell you what beasts lair on these grounds. I DO!"
And with a flurry of sand, the creature turns into a hideous combination of a medusa and a chimera.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Placed

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

placed


Female Half-Orc Cleric 2 HP 21/21 AC 19/12/17 F+8 R+5 W+10 Per+6 Init+2 | Channel 4/6 Luck 7/8 Protection 7/7
Skills:
Acr -2, App 6, Blu 1, Cli -1, Dip 7, Dis 0, Esc -2, Fly -2, Hea 8, Int 3, Kno(arc/his/nob/rel) 6, Lin 6, Rid -2, Sen 8, Ste -4, Sur 9, Swi -1

Placed.

"That turned bad fast," Zohreh mutters.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'The heart is a fickle thing, better to end like this than the way it did with Zariya and I.'


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

just waiting on Fionnid


Male

Sorry aiconly have access to my phone right now. I can't edit the map. Please put me one square across from Varisia.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

I think I got you where you wanted to be, I'm one the northern side of the room near the exit, Zohreh and Jandar-ki are at the opposite opening. I put you next to them but so there's a line through the center of the room between you and I


rolling for initiative

Fionnid init: 1d20 + 6 ⇒ (10) + 6 = 16
Varisia init: 1d20 + 5 ⇒ (15) + 5 = 20
Zohreh init: 1d20 + 2 ⇒ (11) + 2 = 13
Jandar-Ki init: 1d20 + 2 ⇒ (8) + 2 = 10
Sandperson init: 1d20 + 5 ⇒ (10) + 5 = 15


Varisia you're up first.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia removes his whip from his belt and in one fluid movement lashes out at the Sandperson's legs.

Whip Trip: 1d20 + 5 ⇒ (16) + 5 = 21


The Sandperson falls prone on the ground as Varisia's whip deftly whips its leg from underneath it.

+4 to hit on all melee attacks on Sandperson, but the target has +4 to its AC for all ranged attacks unless you're next to it.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Still monitoring,just waiting for my turn order...


Fionnid is up next.


Male

Fionnid sighed and began to switch to his club and Shield.

Switching load out.


Sandpersons'a actions

Free action activate sleep aura Zohreh, please roll a will save, Varisia is out of the area of effect, and Fionnid and Jandar-Ki are unaffected due to half-elven sleep immunity.

Move Equivalent Action stand up

Standard move up towards Varisia


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia sees the sandperson trying to get to it's feet. He lashes out with his whip again.

Whip Trip AoO: 1d20 + 5 ⇒ (9) + 5 = 14

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

With it's back exposed, Jandar-Ki moves in with his trademark scimitar.

Great Scimitar: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Maybe +4 if he gets tripped?


The sandman remains on its feet. Jandar misses with his scimitar even as the creature turns to face Varisia. Also, Varisia, roll a will save since the aura is up this turn and the creature moved next to you. You were out of the free action activation, but it moves with the creature.

We'll ignore the logical implications of attempting to trip a mound of sand for the sake of coolness and fantasy gaming.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Will Save: 1d20 + 5 ⇒ (4) + 5 = 9


Varisia feels it's nappy time as Silent Lucidity and then Enter Sandman whisk him away to sleep land.


Grr I screwed up the order. Anyway Zohreh is up and then we switch back to Varisia etc

sigh... being old sucks


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'No ticket...' Varisia smirks as he mumbles in his sleep.


Ok GM pCing to get things going before I get even older.

Zohreh's Will save: 1d20 + 10 ⇒ (4) + 10 = 14

And Zohreh makes her will save just. For her round, she will bless the party since this is a tough foe. "By the power of Shelyn, let my companions enhance their beauty in combat!"


Fionnid, you're up.


Male

Fionnid lets out a roar and charges towards the Sandman, sending his Studded club flying towards the creature, seeking to deal some damage.

1d20 + 7 ⇒ (6) + 7 = 131d6 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Depending on where Fionnid charges, Jandar-Ki may or may not get a flank bonus with a 5' step...

While Fionnid attacks high, Jandar-Ki shifts his position and makes a fluid swing at the base of the creature.

Great Scimitar: 1d20 + 3 ⇒ (5) + 3 = 8 +2?
Damage: 1d10 + 3 ⇒ (9) + 3 = 12


Oops. We forgot the doggie. Also add +1 to your attack rolls.


Which Fionnid already did. Jandar's attack comes out to be an 11 even with flanking and bless, so he misses as does Fionnid.


Male

I am bad at rules, is Handle Animal to get Chulainn in a flanking position with me, a standard action?


Scratch the flanking bonus as well, the sandman is an elemental and is immune to flanking.

Chulainn's attack: 1d20 + 3 ⇒ (7) + 3 = 10

Add Chulainn misses. Apparently sand is hard to bite. Who knew?

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Top of the order then?


Fionnid Mac'Cuainn wrote:
I am bad at rules, is Handle Animal to get Chulainn in a flanking position with me, a standard action?

Yup. Fionnid is up. For future reference, to get Chulainn to attack or flank/etc it's a DC 10 Handle Animal check as a free action for any trick he knows, and DC 25 to push him to do any trick that he doesn't know, and that takes a move action since he's an animal companion.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Varisia shifts slightly in his sleep 'Give me the whip.' He stirs again and his arm jerks slightly. 'Give me the whip!' He says a little more clearly.


Moving things along.

Fionnid swings his mighty club after he activates his bull animal focus, boosting his and Chulainn's strength by 2.(unless he wants to do something else)

Fionnid club: 1d20 + 5 ⇒ (15) + 5 = 20 Fionnid club damage: 1d6 + 5 ⇒ (3) + 5 = 8

I knew we were forgetting about that ability, Fionnid.


Fionnid hits and the club solidly connects with the sandman's upper torso. It seems to reel from the blow. Chulainn bites!

Chulainn's bite: 1d20 + 5 ⇒ (10) + 5 = 15

Chulainn bites the sandman and goes for a trip

Chulainn's bite damage: 1d6 + 3 ⇒ (1) + 3 = 4 Trip CMB roll: 1d20 + 3 ⇒ (18) + 3 = 21

And the sandman falls down and is prone!


Chulainn's bite does no damage however.


Chulaiin will save for sleep aura

Will save: 1d20 + 1 ⇒ (5) + 1 = 6


After his mighty trip, Chulainn becomes exhausted and goes to sleepy time. Doggy is now sleeping, chasing after bunnies in his dreams.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

I believe the sandman gets to go before Jandar and Zohreh act...


Yup I haven't posted his action yet.

The sandman stands up, provoking two attacks of opportunity from Jandar and Fionnid. He will then swing at Fionnid.

slam: 1d20 + 6 ⇒ (20) + 6 = 26

And he crits, rolling for confirmation

slam confirm: 1d20 + 6 ⇒ (13) + 6 = 19

But he doesn't confirm the crit

slam damage: 1d6 + 3 ⇒ (6) + 3 = 9


Take 9 hp Fionnid.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

AoO

Great Scimitar: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d10 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

crit check: 1d20 + 3 ⇒ (4) + 3 = 7
bonus: 1d10 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Jandar-Ki moves into same space as Varisia (5' step?) where he promptly gives a swift kick to the lazy bum's side. (Free action?)


Jandar-Ki Naïlo wrote:
Jandar-Ki moves into same space as Varisia (5' step?) where he promptly gives a swift kick to the lazy bum's side. (Free action?)

The sandman can't be critted due to the elemental type. It's a standard action to wake Varisia up.

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