Stormcrow's Mummy's Mask: Your Mommy can't help you

Game Master stormcrow27

A quest to save Osirion from the pharaohs of old.


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Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

We'll go with the kick...


Jandar kicks Varisia awake. Jandar-Ki, you still have a standard action if you wish.

Scarab Sages

Time Thief 2 - HP 15/15,- AC 15/T: 12/FF: 13 - Perception +5 - F: +2/ R: +5/ W: +4 - CMB: +3 - CMD: 15, Speed: 30, Init. +2 Motes 5/5

Jandar will take his attack as well then:

Great Scimitar: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d10 + 3 ⇒ (6) + 3 = 9


Jandar misses with his scimitar, bouncing off the sandy form of the sandman.


Fionnid init: 1d20 + 6 ⇒ (10) + 6 = 16
Varisia init: 1d20 + 5 ⇒ (15) + 5 = 20
Zohreh init: 1d20 + 2 ⇒ (11) + 2 = 13
Jandar-Ki init: 1d20 + 2 ⇒ (8) + 2 = 10
Sandperson init: 1d20 + 5 ⇒ (10) + 5 = 15

Varisia you are up since it cycled through an entire round.


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'Nazis!' Varisia shouts as he startles awake at Jandar-Ki's kick. He seems confused for a moment at the unfamiliar word, then remembering the present danger he stands, drawing his club. He swings the weapon at the Sandperson.

You get your pick of actions to take an AoO against me

Club: 1d20 + 2 ⇒ (14) + 2 = 16

damage: 1d6 + 1 ⇒ (4) + 1 = 5


AOO for the sandman, also make a will save Varisia for the Sandman's sleep aura, DC 14.

slam: 1d20 + 6 ⇒ (3) + 6 = 9

The Sandman misses with his/her/its? arm as Varisia stands up.


Fionnid is up after Varisia's sleep save and potential attack hitting.


And somewhere a voice cries out "JAMES!"


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

Will Save: 1d20 + 5 ⇒ (10) + 5 = 15


Varisia wavers, but doesn't fall asleep. His club goes clunk and knocks more sand out of the sandman.

Fionnid, batter up!


Male Human Bard(Archaeologist) 2 | Init +3(+5 in ruins) | Perc +8 | AC 20 T 13 FF 20 CMB +5 CMD 15 | HP 16/19 | F +5 R +4 W+5 (+1 vs traps and other nat hazards in ruins) | Arch Luck 7/8 | Spells 1st 2/3

'I wasn't talking in my sleep again, was I?' Varisia laughs nervously.


Well time to DMPc Fionnid. Fionnid swings his mighty club once again.

Fionnid's mighty club: 1d20 + 6 ⇒ (3) + 6 = 9

And his mighty club bounces off the sandman.


The Sandman swings at Fionnid.

slam: 1d20 + 6 ⇒ (12) + 6 = 18

But his blow sprongs off Fionnid's shield.


Zohreh you're up.

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