
stormcrow27 |

Two skeletons move towards Zohreh, weapons drawn. As they move, a scene flashes into the minds of Fionid and Varisia. The room appears in its ancient glory, as women and men run screaming to and fro "The plague is upon us!" "The maddened dead even now seek to kill us!" "Run! Run!" Fionid and Varisia, please make Will saves.

Varisia James |

Will Save: 1d20 + 5 ⇒ (9) + 5 = 14
Varisia, steeled to battle the undead in the room, shrugs off the effects of the vision.
I assume, also, sorry, when I read your post this morning I thought it was Jandar and Fionnid

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Just in case:
Will Save: 1d20 + 4 ⇒ (19) + 4 = 23

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I'm assuming we'll ready actions to move in, flank, and attack once they get into range of Zohreh/Fionnid.
Putting my post in here once this happens.
club and flank and invis: 1d20 + 3 + 2 + 4 ⇒ (1) + 3 + 2 + 4 = 10
damage: 1d6 + 2 ⇒ (3) + 2 = 5

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Just to be sure, I did roll a 1, in case you want to keep the skeleton up.

Zohreh of the Bulls |

Zohreh grins back at Varisia. "I'll let Shelyn know."
She pulls out her trusty sling and puts it to work once more, aiming at the skeleton right in front of her and getting ever closer.
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Varisia James |

Varisia hold his hand out to his allies as his whirls and presses himself against the wall next to the door behind him. He cautiously peeks around the corner
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

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"Well, that actually went as planned. Well done everyone!"

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Jandar-Ki scans the other room from around a corner as well.
perception: 1d2 + 5 ⇒ (1) + 5 = 6
stealth: 1d20 + 7 ⇒ (8) + 7 = 15

stormcrow27 |

B12 Description for Varisia
A large staircase climbs to the second floor from this room.
Sand and dust cover the floor, and painted columns stand in
all but one of the corners. Pieces of broken wood, shattered
pottery, and disintegrating fbric litter the room's perimeter.
B15 description for Jandar Ki
A tiled walkway surrounds a square patch of earth and sand
in this high atrium. A balcony on the second floor overlooks
the courtyard, and a square hole in the ceiling opens to the
sky. Four columns in the corners of the atrium support the
roof above, and the walls are decorated with symbols and
hieroglyphs depicting animals, celestial creatures, and the sun
and moon.

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"What do you have over there Varisia?", turning to the group, "North appears to be just an atrium. Which way should we try first?"

Varisia James |

'Stairs up to the next level, looks clear for now. Think we should fully explore the first floor before moving up?' Varisia moves over to take a look at the Atrium.

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"I think so. No need to get caught off guard."

Zohreh of the Bulls |

Zohreh joins the others in the Atrium.
Perception: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 (+1 guidance)
"Yes, we wouldn't want something at our backs once we're upstairs."

Varisia James |

Varisia nods and carefully moves into the atrium. He moves along the eastern wall, checking the door before moving across to check the northern opening.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception b15: 1d20 + 8 ⇒ (8) + 8 = 16
Perception eastern hall: 1d20 + 8 ⇒ (12) + 8 = 20
Perception b18: 1d20 + 8 ⇒ (8) + 8 = 16

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Jandar-Ki takes Fionnid's cue and swaps his club for his Great Scimitar before following Varisia.
stealth: 1d20 + 7 ⇒ (11) + 7 = 18

Varisia James |

Varisia pulls up and stops in his tracks. He looks the forming figure over and flashes it a smile.
'Hello, what have we here?' He says, oozing charm.
Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge(applicable): 1d20 + 7 ⇒ (19) + 7 = 26 or only +4 if it's local or planes

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Jandar-Ki raises an eyebrow, "Would this be the rebound attempt then?"

Varisia James |

'Let's not talk about the lady like she's not here in front of us' Varisia continues to watch, fascinated.

stormcrow27 |

@ Varisia This creature appears to be a variant of earth elementals known as sandmen. They are capricious creatures, usually given to bouts of murder and inflicting suffering upon denizens of the material plane. A sandman is constructed of loose sand, and can shape that into almost any form they choose. Due to being made up of sand, they are highly resistant to physical damage other then bludgeoning weapons (DR 10/bludgeoning), and can also create sleep auras or cause people to go to sleep upon physically hitting them. Should one resist their sleep aura, they are immune to it, but not the creature's sleep touch. Also given that they are elementals, they are immune to acid, critical hits, sneak attacks, and a variety of human ailments.
The female beauty rises as says, "Hello, travelers. I am Hepsebah, spirit of the house and home of Pentheru the Elder. How may I help you this fine day?"

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"Home of Pentheru the Elder? What can you tell us of this man?" asks Jandar-Ki.

Varisia James |

Whoops, looks like the forums ate my last post. I'll wait for a response to Jandar-ki's post before I turn the charm on again.

Zohreh of the Bulls |

Zohreh casts Detect Magic at the creature out of curiosity.

stormcrow27 |

The creature radiates no magic. It turns to look at Jandar-Ki and intones, "Pentheru was a wise nobleman who aided many in times of need. Sadly the plague came upon him and his family along with their servants, and they slew each other in their madness. I was unable to prevent the mad rush upon each other, and now I sit, bound to this ground, hoping for release. Why are you here, fine travelers? Did you also run afoul of the terror of this fallen house?"

Varisia James |

'We were assigned to explore the mansion and clear out any hazards that might remain. Is there some way we could help you get free of your service?' Varisia asks with genuine concern.
With my previous knowledge check would I know if sandpersons tend to go a little rampagey when they get freed?

Varisia James |

'Pharasmins. They're hiring people to explore and secure the Necropolis' After assessing the creature Varisia takes a few subtle steps away.

Varisia James |

'She's the Lady of Graves. The Goddess of fate and... death. But, good death?' Varisia seems conflicted with the last part.

stormcrow27 |

The sand spirit seems to shake at Fionnid and Varisia's statements.
"The last death god I was aware of was the great lord Anubis, the ever watchful protector of tombs, ever renewing Osiris, the granter of true peace in the Evergreen Field of Reeds, and Nephthys, protector of the soul as it waits to move into the afterlife. Have these stalwarts approved of this interloper goddess taking over their rightful place as guardians of the deceased? Are they protectors or merely exploiting the hallowed dead?"

Fionnid Mac'Cuainn |

Fionnid thinks for a moment before shrugging. "I am not a priest m'Lady. All I can tell you is that the Lady of the Graves appears to be a just and true deity. Her acolytes treat the dead with reverence and seek to punish those who interfere with them or seek to raise them from the graves as mindless servants."

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knowledge history: 1d20 + 5 ⇒ (20) + 5 = 25
In case I can use this for deity death/transition/rise in popularity of Desna.