| Zohreh of the Bulls |
"Before," replies Zohreh. "He was strangled, then beheaded. The murderer didn't quit while he was ahead! Yes, we should lay him to rest. There's probably a sarcophagus around here somewhere."
She moves the corpse off the privy so that she won't feel strange as, bowing her head, she says a prayer over it.
Jandar-Ki Naïlo
|
Jandar-Ki Naïlo
|
Jandar moves to B13 to continue exploring.
perception: 1d20 + 5 ⇒ (15) + 5 = 20
| stormcrow27 |
Jandar-Ki sees the following
A large tiled pool sits in the center of this chamber,
surrounded by sloping tiled floors. A few steps descend into
the basin, which has accumulated a deep layer of sand on its
bottom. Faded murals on the walls depict scenes of life along
a river, with recurring themes of running water and aquatic
life running through the artwork. In the northeast corner, a
tarnished bronze spigot juts from the wall just above head
level. Archways lead north and west, and a stone door stands
in the eastern wall.
Jandar-Ki Naïlo
|
"A pool? I wonder if it still works?" Jandar-Ki will check out the spigot to see if it survived the ages.
| Varisia James |
Varisia assists Zohreh in preparing the body for last rites and then follows Jandar-Ki's lead. After pausing to admire the murals he moves to examine the door on the eastern wall.
Seeing Jandar checking the spigot he comments 'A bath would be nice after being engulfed in those bugs earlier.' The archaeologist gets a little green at the memory
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
if needed
Disable Device: 1d20 + 12 ⇒ (19) + 12 = 31
Jandar-Ki Naïlo
|
Jandar-Ki turns the spigot to let the results speak for themselves.
Jandar-Ki Naïlo
|
"Sweet. At least we have a place to clean all the relics and soak after we finish exploring this place."
What do we see in the adjacent room to the west?
percpetion: 1d20 + 5 ⇒ (17) + 5 = 22
| stormcrow27 |
Brightly colored columns stand in the fur corners of this
fyer. Hieroglyphs cover the walls and tiled floors, obscured
in places by piles of dust and sand. Open archways lead to the
north, east, and west, while a set of stone double doors exit
to the south. Also three skeletons in breastplates and carrying khopeshes stand at attention in the middle of the room.
| Varisia James |
'That's great. This assignment seems much more cozy than our last. We must have done something right.' Varisia follows Jandar-Ki to check out the next room.
Seeing the skeletons he crouches down in the doorway and watches the undead for a moment.
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
| Varisia James |
Varisia waves for Jandar-ki to follow him and makes his way back to Zohreh and Fionnid. He keeps his voice low as he explains.
'We got a few more of those skeletons in the next room. They weren't too much of challenge before but let's stay on our toes. Anyone need to prepare before we mix it up with those bone-heads?'
| Fionnid Mac'Cuainn |
Fionn sighs when he hears about the lack of vital parts up ahead and begins to stow his bow. When he has tucked the bow away securely he grabs his shield from off his pack and fixes it in place before taking a club from off of the other side and swinging it around a few times.
When Chulainn sees the change in armament he barks excitedly, moving to sit beside his master, waiting patiently.
"Skelly killin gear in place. Let's do this!"
AC is now 20
Jandar-Ki Naïlo
|
Is it possible to secure rope on both sides of the entrance to B11/B13? As mindless undead, we can probably taunt them to come into B13 and have them trip over the rope, then step in to mob bash them. Just a thought... otherwise I'm ok for moving in and just meleeing.
Jandar-Ki switches to his club and sling in preparation for dealing with the skeletons.
| Zohreh of the Bulls |
"I could hide us from them, if anyone wants the element of surprise," says Zohreh, pulling out her trusty sling. "Remind me to get a morningstar when we get back to town!"
| Varisia James |
'I think your spell might come in handy for Jandar-Ki and I to get around behind them. Whip or club? I could attempt to keep at least one of them down to make things a little easier. Or I could simply bash away.'
| stormcrow27 |
If you had pitons and rope you could easily setup a rope to trip them as they move from B11 to B13. Plus a couple of reminders since you can auto make the knowledge religion check, because I wouldn't be a good GM.
Skeletons/undead are vulnerable to channeled energy/positive energy. They are resistant to piercing and slashing weapons, and are also immune to cold. They are mindless and usually have some form of defense program to direct them.
Jandar-Ki Naïlo
|
Orc skeletons then?
Jandar-Ki Naïlo
|
"Ok Zohreh, how does that spell work? Can you cast it on us so that Varisia and I can get into position and then we'll proceed to attack once the two of you start?"
| Zohreh of the Bulls |
Zohreh readily agrees. "I have not seen it in action before, but it is supposed to be like Invisibility versus undead. They shouldn't be able to sense you, at least until you attack."
She casts Hide from Undead on the group and prepares to channel.
| Varisia James |
Varisia moves into position on the map is current location, barring explosions and whatnot and prepares for action.
Jandar-Ki Naïlo
|
Jandar-Ki edges into the room.
stealth: 1d20 + 7 ⇒ (14) + 7 = 21
| Varisia James |
I guess I'll do this not like an idiot
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
| stormcrow27 |
Fionnid moves around the corner slowly, keeping his shield raised and readying an attack, but not drawing any attention to himself.
Stealth check-1d20+9
Readied Attack-1d20+4
Seriously...? Awesome rolls.
Just as an FYI you don't have to roll your attack until you actually do it. The readied action just stays, so no worries. Adding in skeletons to map now.
Jandar-Ki Naïlo
|
Jandar-Ki adjusts his position and waves his hand to the pair of Zohreh and Fionnid to go.
Jandar-Ki Naïlo
|
I'm assuming we'll ready actions to move in, flank, and attack once they get into range of Zohreh/Fionnid.
| Zohreh of the Bulls |
Sorry, thought we'd be rolling initiative first.
"Here," says Zohreh, tapping Fionnid on the shoulder. "For luck."
For the next round, any time Fionnid rolls a d20, he may roll twice and take the more favorable result. That was a standard action, so the round 2 actions are as follows:
Zohreh takes a deep breath and channels positive energy against the undead lurkers (DC 13 Will Save).
Channel Energy: 1d6 ⇒ 4
| Varisia James |
seeing Zohreh begin to draw upon the power of Shelyn, Varisia swings his club at the skeleton nearest him, hoping that their combined strikes drop the undead.
'Surprise, bonehead!' he shouts at the skeleton.
Club: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Jandar-Ki Naïlo
|
I have a readied action in place...