
Brother Lutha Hallan |
Alright, I think I have a solid enough idea of what I want to do
Tactics: Defensive Doctrine (60): 1d100 ⇒ 58
FP for the extra +10
Stopping for a moment at the threshold of the central building, Lutha quickly surveys the situation. He swallows hard and shouts out to the rest of the team: "Steel yourselves brothers, this will not be easy. Lucian, focus your fire on the vindicator. Bathe the heretics within in the warmth of the Emperor. Brother Tellemachus, move against the men assaulting the walls. Guard yourself well though, don't let your wounds distract you. I'll move to assist Col Folken and anywhere else I can. And Elyas you are the only one with the maneuverability to harm the air-beast."
Surprise Round Actions
Entering squad mode as a free action
Cohesion Test: 1d10 ⇒ 7
Reading Bolter Assault it says it's a free action to make an immediate charge. Does that mean I still get a full set of normal actions during the rest of the Surprise Round?
Once the team is ready Lutha bursts from the door, charging across the battlefield towards the squad of Noise Marines. He pulls the secondary trigger on his combi-weapons flamer, unleashing a torrent of fire against the horde of cultists as he passes:
Standard Attack vs Cultist Horde w/flamer
BS (55): 1d100 ⇒ 32
2 DoS
Damage: 2d10 + 2 ⇒ (2, 5) + 2 = 9
Hits: 1d5 + 5 ⇒ (4) + 5 = 9
Damage: 9 E Pen 3 Horde Damage: 9
I'm going with the assumption that the Bolter Assault was a free action
Letting his bolter fall on its sling he turns towards the Noise Marines once again, going into a dead sprint towards them:
Charging the closest Noise Marine, attempting grapple
Grapple (55): 1d100 ⇒ 46
He slams head-on into the unsuspecting heretic, pushing its weapon out of the way with one hand and putting it into a choke-hold with the other. He spins him around to face the rest of the Noise Marines, shielding himself with the body of their comrade.
Round 1 Actions
Dropping from squad mode
Readying the Demo Charge as a free action
Grapple as a full-action to maintain and then I'm using the Push option.
Grapple (55): 1d100 ⇒ 25
Activating Demeanor: Red Thirst
Activating Solo Mode Ability: Feat of Strength
Lutha shouts over the roar of battle "Rejoice traitor! You will have one last opportunity to serve the Emperor before your demise!" he then slaps the demo-charge onto the Noise Marines power unit, plugging the single loose wire back into its housing and reactivating the charge, and kicks it back into the its comrades.
Opposed STR (50): 1d100 ⇒ 87
Using my demeanor for a reroll
Opposed STR (50): 1d100 ⇒ 78
Using my last fate point for another reroll
Opposed STR (50): 1d100 ⇒ 11
So with Unnatural Strength (x3) the total Degrees of Success are 6, enough to push him away from me 5 meters away from me and back into the group of Noise Marines. I'm gonna roll damage for the demo charge too, it's 2d10 X Blast (2) I believe. It's probably only 1kg, though I don't get why it has no pen since it's supposed to blow through walls.
Damage: 2d10 ⇒ (6, 9) = 15
As the cloud of dust and gore from the explosion wash over Lutha he takes the opportunity to pick up his boter once again, ready to keep fighting.
Readying my combi-bolter as a free action

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Demolitions work different than standard weapons is why there is no pen. Setting them is usually an extended test and they do what you want them to do so long as you make your check. Considering the fate points spent ect I will let you use yours the way you have, but just to clarify for the future.

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I will allow the bolter assault to be an additional attack to what ever other action you want to attempt.
Brother Arkhos Activates the Surface to Space defense system. Large pillars rise out of the ground in the area surrounding the compound. Huge arcs of plasma fire into the air. The monitor in the control room confirms a solid hit on the Traitor's ship.
Brother Leon Is in the Generator Room between two plasma generators. Increases Power to SvS weapon
Brother Lutha 10 Flamer on Cultists, Grapple
Brother Lucian 8
Brother Tellemachus
Brother Elyas

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Yeah you get the charge to work, but placement is often more important.
Surprise Round
Brother Arkhos Activates the Surface to Space defense system. Large pillars rise out of the ground in the area surrounding the compound. Huge arcs of plasma fire into the air. The monitor in the control room confirms a solid hit on the Traitor's ship.
Brother Leon 11 Is in the Generator Room between two plasma generators. Increases Power to SvS weapon
Brother Lutha 10 Flamer on Cultists, Grapple
Brother Lucian 8
Brother Tellemachus
Brother Elyas
I will post round 1 soon

DaemonHunter Ahmazzi |

Round 1 Brother Lucian, Tellemachus, and Brother Elyas, have surprise round actions still. This will be my last post today so everyone can catch up.
Brother Arkhos I assume you fire on the ship again once the system is ready, I will let you activate additional defenses also Brother Arkhos fires a supercharged burst at the Traitor's ship. 1d100 ⇒ 49 The weapons do not overheat. Brother Arkhos activates another panel that reads defenses. From previously eating the enemy he knows that this panel was not activated by the heretics, probably due to power issues. Once he pushes it a door in the main tower opens and Gun Servators come racing out. They seem a bit hay-wire and firing wildly. Roll Tech-Use -10 to adjust their targeting parameters.
After Brother Arkhos fires the Surface to Space defense a second time, DaemonHunter Ahmazzi calls down via vox-relay
"Great Shot! The Traitor ship is disabled. I am sending Brother Jacob down to help clean the filth off the planet. Praise be the God Emperor! Let no traitor escape the flames of his fury!"
Brother Leon 11 1d3 ⇒ 3 Brother Leon takes additional wounds from exposure to the plasma drives.
Brother Lutha 10 Explosive Charge on noise marines
Brother Lucian 8
Brother Tellemachus
Brother Elyas
I will roll initiatives for opposition, but they do not act against the kill-team until you attack or are deemed a threat. There is battle all around, chimeras, chaos rhinos, cultists and guards men firing at each other. The things I listed are your main concerns.

Brother Valerio León |

Valerio grits his teeth against the pain.
Awareness to try and find some controller for them, or some sort of Signage that explains what they might be.
Awareness (70): 1d100 ⇒ 46
Forbidden Lore: Adeptus Mechanicus in order to identify the purpose of the Servitors, or read a sign that tells me I guess. I will plug into the hibernation pods if I can in order to ask the machine spirit for help in identifying it's contents if I can.
Forbidden Lore: Adeptus Mechanicus (60): 1d100 ⇒ 54
Valerio looks at the Servitors. "It is time to once again be of service to the Imperium of Man."
Tech-Use to activate the Servitors, still tapped into the machine.
Tech-Use(60): 1d100 ⇒ 12
Clip (B):24/28
Clip (F): 1/1
Wounds: 19/23
Fate: 1/5

Brother Tellemachus |

Surprise Round
Watching the men assailing the walls, Tellemachus lets off a burst off his flamer, and throws a frag grenade in attempts to set them back
Flamer hits on Magnitude: 1d5 + 9 ⇒ (3) + 9 = 12
Frag Grenade Attack: BS 35+30=65: 1d100 ⇒ 85
Im not sure how scatter works with frag grenades
Round 1
Shooting jets of psychic power at the enemy, his persistence never faulting
Smite twice at unfettered
Focus Power:WP 60+30=90: 1d100 ⇒ 9
Focus Power:WP 60+30=90: 1d100 ⇒ 49
PSYCHIC HITS on Magnitude: 1d10 ⇒ 3
PSYCHIC HITS on Magnitude: 1d10 ⇒ 9

Brother Lucian Vartas |

Lucian's targeting sensors align on the armoured form of the traitors' Vindicator, the runes and sigils on it's corrupted hull making his eyes water. Moving toward cover, Lucian murmurs the Litany of Stability under his breath, willing the machine spirits of the ancient plasma cannon to guide his shots.
Surprise round - Half Action to move towards some cover, Half Action to fire at the Vindicator (previously stated to be 300m away, so at Long Range).
BS 55-10: 1d100 ⇒ 5
I can't remember whether anything is different about attacking vehicles, so I'll just roll damage as normal. GM, if I need to do anything different, let me know.
Damage: 2d10 + 13 ⇒ (8, 1) + 13 = 22
22E Pen 10
Clip 98/100

Brother Lucian Vartas |

Having ranged the Vindicator, Lucian continues to fire at it, pouring superheated plasma into it's hull, trying to save the lone Hydra before all of the air defence platforms are destroyed.
Round 1 - Half Action to Aim, Half Action to fire at the Vindicator.
BS 55-10+10: 1d100 ⇒ 23
Damage: 2d10 + 13 ⇒ (5, 4) + 13 = 22
22E Pen 10
Clip 97/100
FP 4/5

Elyas |

Surprise round
Initiative: 1d10 + 6 ⇒ (3) + 6 = 9
Halting as he is about to join the combat, Elyas turns to Lutha and just nods before he propels himself towards the central tower. Once he lands there he sheaths pistol and sword and draws a krak grenade.
Round 1
Awaiting his time Elyas surveys the battle field below him. The howling sound of the Helldrake captures his attention and like a giant black bird of prey, he bits his time before assenting high into the air. He reaches the apex of his chosen path before diving for his prey.
Pilot personal, 50+10: 1d100 ⇒ 25 3 DoS
I am not sure if I am also able to use the krak grenade this turn, if I even hit.

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Brother Arkhos The Servators adjust fire to attack only hostiles thanks to Brother Arkhos.
Brother Leon 11 Is in the Generator Room between two plasma generators. Increases Power to SvS weapon
Brother Lutha 10 Flamer on Cultists, Grapple
Brother Lucian 8 Makes two solid hits on the Vindicator. The Vindicator no longer seems to be firing.
Brother Tellemachus I thought we covered this before, you can not do the same half-action in a round. I have been pretty lose letting you attack twice in a round because that is ambiguous in the rules, but it does say specifically that you can not do the same action twice. I will allow it this last time for brevity. Uses the squad mode to throw a grenade, closes the distance and uses his flamer, than uses his pskyer powers. The Cultists never saw what hit them and are finished. The Daemonnettes of Slaanesh turn to the new threat.
Brother Elyas Closes in on the helldrake go ahead and roll to hit with grenade, and pilot to safely escape the explosion.
You can post round 2. I will post round 2 for the enemy soon, then that will be the last post of the day.

Elyas |

Round 2
Hammering into the wing of the Helldrake next to the intake of the engine Elyas pulls the pin of his krak grenade, looks to where the pilot might be and bellows through the external vox: "Repent!" as he throws the grenade. Almost instantly, after he has released the deadly payload, he throws himself of the wing using the jump pack to catapult him backwards and descent towards the surface.
Throwing grenade, 50: 1d100 ⇒ 86 Any size bonus?
Re-rolling, Throwing grenade, 50: 1d100 ⇒ 50 Right on
Damage: 3d10 + 4 ⇒ (5, 1, 10) + 4 = 20
Pilot (Personal) escaping, 50+10: 1d100 ⇒ 8 5 DoS
RF?, 50: 1d100 ⇒ 22 2 DoS
RF damage: 1d10 ⇒ 10
RF damage: 1d10 ⇒ 1
31X, Pen 6
FP3/4
Krak grenades 2/3
Frag grenades 2/3

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1d10 + 10 ⇒ (5) + 10 = 15
1d10 + 5 ⇒ (9) + 5 = 14
If you roll exceptionally well, you can look at the information in Mark Of Xenos for Daemonettes and Noise Marines. I am running them right out of the book.
Round 2
Daemonettes 15 A group of 3 Daemonettes break off of their attack on the Gaurdsmen and leap at Brother Tellemachus. Rolling to hit, you can use your reaction against one of the attacks. 1d100 ⇒ 92 1d100 ⇒ 51 1d100 ⇒ 16 Two of the attacks are successful on the charge. You have a feeling that next round their will be many more attacks. 1d10 + 6 ⇒ (8) + 6 = 14 rending 1d10 + 6 ⇒ (2) + 6 = 8 1d10 + 6 ⇒ (8) + 6 = 14 rending 1d10 + 6 ⇒ (6) + 6 = 12
Unless you dodge/parry one attack you receive two attacks for 14 Pen 6.
Noise Marines 14 The Noise marines turn to Brother Lutha after being subjected to his explosion. They look slightly wounded and have stopped their assault on Col Folken's command chimera. take a willpower test @ -10 Brother Lutha. If you pass nothing happens, if you fail you take -10 to any more tests you make while in their presence due to the constant sonic feedback. The Noise Marine Champion steps forward issuing a challenge to Brother Lutha and draws a wicked looking chain axe. The rest of the noise marines fire a barrage of fire behind Brother Lutha to discourage anyone from interfering with the challenge. We will reroll initatives if you accept the challenge and have a separate combat for you and the Noise Marine Champion.
Brother Arkhos
Brother Leon 11
Brother Lutha 10
Brother Lucian 8
Brother Tellemachus
Brother Elyas Lands a Krak grenade perfectly on the Helldrake and flys off with precision. you may be any where on the battle field you wish, I believe Brother Tellemachus is in need of assistance. You rolled so well and that attack really should have been round 1 so you can make a charge against something. The Helldrake spins and the lone Hyrda finishes it off and it explodes violently in an impressive display of fire and ash.

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Actually I made a mistake ignore the rerolls for rending. That is for tearing in this game. That is a problem with this game and 40k, it uses the same terminology, but works different. I guess it doesn't matter my rerolls were worse so nothing really changes.

Brother Lucian Vartas |

The monstrous cannon of the Vindicator falls silent, and roars triumphantly. This is the fate of all traitors. The Emperor has judged your souls filth, and meted out His divine punishment for your transgressions against him and all Mankind!
Raising his eyes to the sky, Lucian sees the Helldrake explode as Elyas soars clear on his jump-pack. Reassessing the remaining targets, the Daemonettes rushing Tellemachus seem about to overwhelm the Librarian.
I don't really have a feel for how far away from the compound the various threats are. GM, could you paint us a word picture?

Brother Lutha Hallan |
Fate Points? 0
Demeanor? Already burned
Melee skills? Sparse at best
Let's do this!!!
WP (45): 1d100 ⇒ 28
When the dust clears Luthas heart falls into his stomach. The thrice-damned demo charge barely scratched the chaos marines and he quickly curses the Beast House and their lack of proper explosives. He hunkers down, awaiting the barrage of return fire that never comes. Instead what looks to be the leader of the Noise Marines steps forward and a cacophony of sound assails Lutha as it does so. It pointed its axe, bellowing even louder than the rest of its comrades, and there was no question of what it desired. The Lamenters blood ran cold and for a moment he became two persons inhabiting one body. The part of him that encompassed all that he had learned in two centuries in the Emperors service sat in stark silence; there were no more clever plans, no more gimmicks, no more tricks that could save him. But from a place deep in his psyche came the voice of something else, something that had been in chains for far too long.
The voice in his head grows louder, screaming for release, begging for the thrill of battle. Lutha rose from the dust to his full height, words coming hoarse from his throat as they mixed with the frantic cries inside of his own head.
"A million stars live and die by my word. I am Adeptus Astartes. I shall know no fear."
His vision swims as his mind is rocked from the tide of red that swells from within. Doubt, hesitation, confusion have all been swept away, replaced only by steely resolve. He looks to the weapon in his hands, a mere bayonet coming from the end of his bolter. To him it looked like the sword of the Emperor himself.
"A billion worlds fuel my crusade. My weapon is piety. My armor is contempt."
His gaze finally comes to rest on the Noise Marine Champion, locking with its own twisted vision. The entire galaxy may as well have been empty aside from the two of them, so intense were the shared stares. The chaos inside Luthas head finally settles into a perfect equilibrium, like the peaceful eye of a raging tempest. He was ready.
"A trillion souls forge my purpose. One man unites them. FOR THOSE I CHERISH I DIE IN GLORY!"
Challenge Accepted
Activating Frenzy
Activating Burst of Speed
Initiative: 1d10 + 6 ⇒ (7) + 6 = 13

Brother Valerio León |

Surprise Round - Powered up Canons
Round 1 - Found Servitors and began activation of them
Round 2 - Undeclared so far.
You just have me listed as powering up the Canons and taking damage as round 1. I'm just trying to clairify so I now where I stand and what my next actions need to be.

Brother Tellemachus |

Dodge: Ag 50: 1d100 ⇒ 40
Smartly dodging, Tellemachus turns his attention to the Daemonettes. He calls on the power of the warp, and channels it through his muscles. Finishing with a cleave from his sword
Might of Hero's at push, and standard attack
Focus Power: WP 60: 1d100 ⇒ 59
Psychic Phenomena: 1d100 ⇒ 97
Daemonic Mask: Gain Fear rating (1) and 1 corruption point
Strength bonus totally is at 16
Attack:WS 55: 1d100 ⇒ 62
FP Spent: Reroll
Attack: WS 55: 1d100 ⇒ 52
DMG: 1d10 + 18 ⇒ (1) + 18 = 19
Pen 8

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Brother Arkhos and Brother Leon, you are kind of doing what would be considered extended actions. I will let Brother Arkhos come in at the end of round 2. Brother Leon you have nothing listed for round 2 yet, it is clear so if you want you can start to work your way out, will just need toughness and willpower tests to do that.
This is very theatre of the mind at this point. Take a half action to close distance to any of the remaining threats. They are charging in as you are as well so they are not far at all. The immediate threat is at the bottle neck where daemonettes are fighting guardsmen and Brother Tellemachus. A bit further behind them is a group of Noise Marines, including a Champion engaging Brother Lutha.
Round 2
Daemonettes 15 -3 Attaching Brother Tellemachus 1d100 ⇒ 84
Brother Arkhos
Brother Leon 11
Brother Lutha 10 -Separate combat
Brother Lucian 8
Brother Tellemachus Attacks a Daemonette that fails to parry and takes some damage.
Brother Elyas
Before Brother Leon Attacks he goes into a frenzy, the Champion Responds by lifting his Chain Axe and praising the dark powers. 1d6 ⇒ 3 His Chain Axe now has felling (1)
Challenge- Brother Lutha 13
Noise Marine 8

Elyas |

Round 2 Continued
While descending Elyas follows the Helldrake with his enhanced vision and smiles behind his helmet as the Hydra finished what he began. Quickly evaluating the mayhem below him, he spots an overwhelmed Tellemachus and powers his jump pack for a charge. Slamming heavily into the ground besides his team mate, the fast dive throws of his aim and the chain sword goes wide.
Charging Daemonettes, 55+10: 1d100 ⇒ 79
Do daemonettes cause fear? Last time I played our GM said that they did.

Brother Lucian Vartas |

Thanks GM, got it now. Round 2.
Lucian sprints toward the vast horde of daemons, who are trying to swarm round Tellemachus. He sees Elyas descending at great speed towards the warp-filth, and levels his plasma cannon at the fiends, timing his shot to inflict maximum damage on the sinuous daemons.
Activating his helmet's loudhailers, Lucian unleashes his pent-up hatred.
Your kind shall not stain the Imperium of Mankind any longer. Return to the warp foul beasts, and dare not show yourselves again.
Free Action to enter Squad Mode
Cohesion 7-3 (Bolter Assault used previously): 1d10 ⇒ 3
Half Action to move towards the Horde of Daemonettes, Half Action to fire at the Horde. The Horde was previously stated at Magnitude 20, but the table for shooting at Hordes doesn't go that low. I've assumed +20, because it feels like that would make sense. GM, please feel free to correct me if that's not OK.
BS 55+20: 1d100 ⇒ 86
The swarm of daemons seems to shift and swerve in Lucian's targeting sensors, and he has to adjust his aim to counter their movements.
FP to re-roll
BS 55+20: 1d100 ⇒ 30
The ancient cannon spews forth a superheated ball of light, which ploughs into the Daemonettes.
Damage 1 + Blast (1) + Unrelenting Devastation: 1 + 1 + 1d5 ⇒ 1 + 1 + (5) = 7
Clip 96/100
FP 3/5

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Daemonettes do cause fear, but it is not really something that concerns a space-marine as far as I am concerned, nor Inquisitional Storm-Troopers. That might be something I use in Dark Heresy, but I do not think it fits in Deathwatch. At the point where a space-marine joins Deathwatch they have gone through a lot, and then they get hypno-indoctrinated ect. Personally when I think of Space-Marines the quote "And they shall know no fear." rings in my head. Sorry if that makes the setting a bit less Grim-Dark or the Space-Marines seem a bit overpowered, but that is one bit of flavor I think needs to remain the same as the tabletop.

Brother Arkhos |

Once Arkhos feels he has done enough for the defenses of the planet and the Servitors are assisting the battle he decides to personally step in "Brothers for the Emperor! For Glory!"
As Arkhos attempts to come out as quickly as possible to engage the daemons before they overrun Tellemachus and the Astra Militarum.
Arkhos will attempt to challenge the Alluress that leads the daemonettes so I can diminish their morale

Brother Lutha Hallan |
Round 3/Challenge Round 1 Actions
Full Action Charge v Noise Marine Champion
Lutha tucks his head and rushes at the Noise Marine Champion, brandishing his bayonet in front of him like a mighty lance. His armored greaves pound hard on the compounds broken concrete and the distance between the two combatants closes rapidly. Contact is armor and the sound of metal on metal rings out for a moment before being absorbed into the greater cacophony of the ongoing battle.
WS (65): 1d100 ⇒ 24
4 DoS
The mono-blade stabs violently into the champions left arm. Lutha grunts loudly and pushes the knife even deeper, willing it to part ceramite and sever the traitors twisted flesh.
Damage: 1d10 + 13 ⇒ (3) + 13 = 16
Total Damage: 16 R Pen 2

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Daemonettes 15 -3 Attaching Brother Tellemachus 1d100 ⇒ 84
Brother Arkhos Attempts to issue a Challenge to the Alluress
Brother Leon 11
Brother Lutha 10 -Separate combat
Brother Lucian8 Damages the horde of Daemonettes
Brother Tellemachus Attacks a Daemonette that fails to parry and takes some damage.
Brother Elyas
1d100 ⇒ 6 The Noise Marine parries Brother Lutha's attack and readies his own onslaught.Swift Attack
Round 1 Challenge
Brother Lutha Charged
Noise Marine Champion 1d100 ⇒ 100 1d100 ⇒ 69
The Champion is too eager to prove his dark masters and misses every attack.

Brother Lutha Hallan |
Round 4/Challenge Round 2 Actions
As the chain axe whirs viciously by Luthas head, it finally dawns on him just how big the gap is between he and the Champion. It was better armed and more skilled at hand to hand combat. If this fight were to continue as a straight up brawl then the tactical marine wouldn't stand a chance. He needed to do something. An opportunity presented itself as the Champions second attack sailed by the tactical marines right side, an opening in the Noise Marines defenses. Lutha stepped inside the traitors guard and brought the butt of his bolter up as hard as he could, slamming it against the armored helm.
Full Action Stun v Noise Marine Champion
WS (35): 1d100 ⇒ 6
2 DoS
No. of Rounds: 1d10 + 13 ⇒ (5) + 13 = 18

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For stun, you roll a 1d10+Str minus targets Tough+Armor to Head. I will roll that for you to keep it moving. pg 243 for ref
Brother Lutha's Strength(including unnatural and power armor: 1d10 + 12 ⇒ (5) + 12 = 17 Champion's toughness+armor: 1d10 + 18 ⇒ (4) + 18 = 22
Round 3 Challenge
Brother Lutha Attempts to stun the champion, he takes the hit, but seems unaffected.
Champion Angered by Brother Lutha's attack he swings again
1d100 ⇒ 47 1d100 ⇒ 58 One swing has the potential to wound 1d10 + 18 ⇒ (6) + 18 = 24 Pen 4 Felling (1) Felling 1 means you lose your unnatural toughness against this weapon

Brother Lutha Hallan |
I know, my total SB is +14 not +12. +10 from my strength, +2 from armor, +1 from Frenzy, and another +1 from the "Thy Strength Be Legend" armor history. I had rolled it in case you missed that (we ended up getting the same thing anyways). It's moot anyways since he beat my roll.
Is it alright if we keep going with the challenge rounds or should we wait?

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I understand Arkhos. Yes we can continue with the challenge rounds. I posted round 2 summary also so that is still ongoing as well.It is hard to keep up with all of your bonuses, so try to roll things for me when they apply. Remember you can react to the attacks
The Alluress is angered by Brother Arkhos' lack of susceptibility to her charms and leaps at him in anger. Challenging an allures will be...more challenging to say the least.
Initiative: 1d10 + 10 ⇒ (10) + 10 = 20 wow unlikely you will beat that so I will continue with her challenge round 1 actions
1d100 ⇒ 54 1d100 ⇒ 87 Only one attack has the potential to wound, the other was very close. 1d10 + 6 ⇒ (5) + 6 = 11 Pen 6
Brother Arkhos' challenge
Brother Arkhos
Daemonette Alluress 20 Charges at Brother Arkhos wielding bother of her claws with equal precision. Next round will be very deadly if he is unable to subdue her.

Brother Lutha Hallan |
Round 5/Challenge Round 3
The chain axe sinks deep into Luthas side and he clenches his jaw against the pain. Adrenaline surges through his system and he ignores the wound, continuing to desperately batter the traitor Champions helm.
Full Action Stun v Noise Marine Champion
WS (35): 1d100 ⇒ 26
No. of Rounds: 1d10 + 14 ⇒ (10) + 14 = 24
Wounds: 12/23

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I see your No of Rounds roll is your strength roll. Ok. Number of Rounds is the difference between the two rolls is why I thought you did it wrong.
1d10 + 18 ⇒ (2) + 18 = 20
Brother Lutha is able to subdue the Noise Marine champion for 4 rounds
The rest of combat will be ending soon I feel, this took up several other rounds as you have listed. If we get to round 5 you can jump in.

Brother Arkhos |

Will roll initiative just for the sake of doing so
Arkhos sneers back at the daemon as her incredible speed almost catches him off guard but he manages to dodge her strikes, but leaves him with an awkward footing missing his attack as well.
Arkhos enters Solo Mode
Initiative 1d10 + 6 ⇒ (4) + 6 = 10
Dodge 50 1d100 ⇒ 40
Power Axe 50 1d100 ⇒ 81
Re-roll - Solo Mode
Power Axe 50 1d100 ⇒ 70
Talk about crappy dice rolls...

Brother Lutha Hallan |
So, here's the thing. There's no "disarm" action I can find in this game which is why I went through all the effort of stunning him. He should be unable to take any actions, reactions or otherwise, due to the stun.
Round 6/Challenge 4
The blow dazes the Champion, leaving it open to Luthas wrath. He grips the traitors weapon arm and twists it into a lock, forcing the chain axe out of its grasp.
Half Action to take the Chain Axe
As he touches the warp-tainted weapon bile rises in the back of Luthas throat. He begins to recite the prayers of sanctity, fighting against the dark powers washing over his body: "I am the Angel of Death. I am the last shield of humanity. I will not be bowed. I will not be broken. By my left hand the righteous will be saved. By my right my enemies will fall."
Half Action to recite the Prayer of St. Drusus
I'm not exactly aiming for the sanctified quality since I don't think the Champion has any demonic resistances. I just want to purify the weapon temporarily if possible.

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Ya he lost the challenge once you stunned him. In this game disarm is a talent you can buy if you have AG 30 and its in your progression.
As Brother Lutha recites the prayer of St. Drusus, the warp tainted Chain Axe explodes.
Brother Arkhos' challenge Round 2
Daemonette Alluress 20 The Daemonette unleashes a lightning fast onslaught 1d100 ⇒ 22 1d100 ⇒ 50 1d100 ⇒ 9 1d100 ⇒ 34 1d100 ⇒ 35 1d100 ⇒ 3
The Alluress lands all six of her devastating attacks 1d10 + 6 ⇒ (7) + 6 = 13 Pen 12 (due to razor sharp quality)1d10 + 6 ⇒ (4) + 6 = 10 Pen 6 (did not meet requirement for razor sharp on this attack) 1d10 + 6 ⇒ (2) + 6 = 8 Pen12 1d10 + 6 ⇒ (6) + 6 = 12 Pen12 1d10 + 6 ⇒ (9) + 6 = 15 Pen12 1d10 + 6 ⇒ (10) + 6 = 16 Pen12
Brother Arkhos10

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Reposting this Round 2 summary incase others are lost
Brother Arkhos- Daemonette Alluress Challange
Brother Leon 11- Found some master servators. Can activate them this round if he likes. Or try and get out of the generator. If he stays he will take 1d3 ⇒ 1 wounds if he wants to get out he needs to give me a toughness/willpower test.
Brother Lutha 10 -Noise Marine Champion Challenge
Brother Lucian 8 Damages the horde of Daemonettes
Brother Tellemachus Attacks a Daemonette that fails to parry and takes some damage.
Brother Elyas Is in melee with daemonettes from last round.
If your name is in bold you have round 2 actions still

Brother Valerio León |

Valerio activates the Servitors. When they come online he looks to them, hoping that they may have some form of basic interface. "Brother-Techmarine Valerio León of the Deathwatch. Do you have a defensive protocol?"
He grimmaces as the heat washes over him again. I must be leaving soon.
Clip (B):24/28
Clip (F): 1/1
Wounds: 18/23
Fate: 1/5

Brother Lutha Hallan |
SONNUVAB#@*#
Lutha looks at the ruined handle of the chain axe with a mixture of shock and disgust. Sighing he casts it aside without further thought, turning his attention back to the defeated champion. "You chaos scum can't even take proper care of your equipment can you?" He kicks out one of the traitors legs, dropping it to its knees before he plants a boot in its chest and forces it onto its back. He stands victorious over the defeated Noise Marine, blood seeping from his wounded side as his Larraman's Organ is already working to seal the wound. He levels his bolter:
"If you want something done right..."
Can I just execute the champion so I can turn my focus to the remaining Noise Marines? Should I wait until the rest of the rounds to catch up before continuing?

Brother Arkhos |

The onslaught of blows the daemon rains upon Arkhos is unforgiving, as he tries his best to dodge out of the way but the amount of punishment proves to much for Arkhos.
Dodge 50
1d100 ⇒ 23
1d100 ⇒ 93
1d100 ⇒ 50
1d100 ⇒ 56
1d100 ⇒ 60-FP
1d100 ⇒ 68-FP
1d100 ⇒ 89-FP
Fp re-rolls
1d100 ⇒ 64
1d100 ⇒ 12
1d100 ⇒ 72
I'm at 4 wounds and 0 FP
Yet Arkhos efforts become redoubled as he faces a great foe of mankind and it is his duty to exact judgement upon such foes.
"The light of the Emperor shines the brightest in the darkest of places. I am here to take your head" as his power axe draws a deadly axe towards the daemon's neck.
Arkhos will enter Executioner's Defensive Stance: Seeker's of Glory and trigger Chapter Demeanor: The Headsman
Called Shot
Weapon Skill 401d100 ⇒ 10 3 DoS
Power Axe 1d10 + 8 ⇒ (6) + 8 = 14 Pen 6
I doubt it will work but it might do enough damage to make it fall back.

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I think there is some misunderstanding about how dodge works. You get One reaction per combat, unless you have some talent that says otherwise. You can spend that on either one dodge, one parry, or something else that costs a reaction. You can not dodge all the attacks. Since you spent so many FPs I will give it to you, but just so everyone knows.
1d100 ⇒ 71 Brother Arkhos' attack hits the daemonette, but does little damage. The Alluress smiles and goes in for the kill.
1d100 ⇒ 74
1d100 ⇒ 91
1d100 ⇒ 33
1d100 ⇒ 35
1d100 ⇒ 42
1d100 ⇒ 100
Three of her attacks with her vicious claws hit the mighty astartes.
1d10 + 6 ⇒ (3) + 6 = 9 Pen 12 1d10 + 6 ⇒ (1) + 6 = 7 Pen 12 1d10 + 6 ⇒ (10) + 6 = 16 Pen 6
I assume even if you dodge or parry one of those you are unconscious. Remember your chapter does not have a functioning Sus-an membrane so going into hibernation is not an option for you. Do not worry though, if the rest of your team does as well as they have been you will receive aid soon.
The Daemonette Alluress surges with power as she receives a boon from the Lord of Ecstasy. 1d100 ⇒ 83
The Alluress becomes twice the size and sprouts great horns. A long serpent tongue extends from her razor sharp jaws.