Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


1,451 to 1,500 of 6,321 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

Pertreeko moves up a little, but doesn't want to enter the room fully for fear of a trap being sprung. Instead, he'll cast Guidance on Ea, lightly touching the Pharasman priestess on the shoulder to infuse her with divine aid.


Yasmin – You don’t see any sign of a trap… it seems likely that the outlaws were just positioning themselves in cover.

Rallos drives his blade into the shoulder of one of the Splinters…

GM Only:
Splinter 1 = 17/17 HP, Splinter 2 = 10/10 HP, Splinter 3 = 5/10 HP

…who, retrieving his short sword, stabs back in reply.

Splinter 3, Short Sword vs Rallos (Shaken): 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14, missing

Whilst one of the other outlaws stays motionless and confused, the third lets another bolt fly at Grayface…

Splinter 1, Crossbow vs Grayface (Shaken): 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18, hitting for 1d8 ⇒ 6

Grayface and Pertreeko, can you both make a DC18 Fortitude Save please?

Grayface / Pertreeko, Fortitude Save Failure:
Suddenly, your senses become overwhelmed with strange new sensations…you swear that the metal striking metal where Rallos is fighting the outlaw tastes salty…the soft light within the room buzzes like a wasp…the weapons in your hands feel crimson red…

You take 1 WIS damage and are Sickened and Fascinated for 1d4 ⇒ 3 rounds. You may make a new save each turn to cease the effect

Everyone may take their turn now


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Raĺlos skewers the bandit in front of him.

attack: 1d20 + 6 ⇒ (10) + 6 = 161d6 ⇒ 3


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • These blasted thieves have a good aim, I'll give em that. Those bolts dug deeply. Grayface was an expert in pain management but he knew when the adrenaline stopped pumping, those wounds were going to hurt.
    Fort save: 1d20 + 5 ⇒ (2) + 5 = 7
    Losing a grip on his bravado like a fist trying to hold onto sand, the warrior became very lightheaded all of a sudden. Still clinging to the notion that this was life or death, he moved next to Rallos and raised his sword and shield.
    Attack #3(sickened): 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
    crit confirm: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
    Dmg(sickened): 1d10 + 4 - 2 ⇒ (2) + 4 - 2 = 4 Crit Dmg: 1d10 + 4 - 2 ⇒ (8) + 4 - 2 = 10
    I'm now at -1 Wis and -3 Str.


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Fort save!: 1d20 + 4 ⇒ (6) + 4 = 10


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Pertreeko stumbles as the synesthesia is forced upon him. He swallows hard, and his palms are clammy. Unable to do anything else, he stares in fascination at his own hands. "They call them 'fingers'...but I've never seen one 'fing'..." he murmurs, in a dazed voice.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea enters the room, and prays for protection, tracing a spiral over her chest. A grey shroud envelop the priestess before she delivers her grim battlecry

    Fate will tell.

    cast Shield of Faith, +2 AC for the next three minutes (AC 18)


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin moves a bit further into the room and attempts to daze the other crossbow shooter. Daze Will DC 13 on Bandit #1


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Gah I must be delirious lately. Ignore my previous post. I can't attack, I'm fascinated for 3 rounds! Maybe the poison hit me in real life instead of my character.


    Yasmin's hypnotic chanting stops another of the outlaws, his crossbow vaguely pointing in your direction... but no attack...

    Splinter 1, Will Save vs Daze: 1d20 + 1 ⇒ (10) + 1 = 11, Will Save Failed, Splinter 1 is Dazed

    Meanwhile, sensing the fight is about to turn bad, one of the outlaws runs for the door...

    Splinter 2, Move / Open Door

    Whilst the last of them continues to tussle with Rallos...blades singing as they cut at each other...

    Splinter 3, Short Sword vs Rallos (Shaken): 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12, missing

    Everyone may take their turn now - Grayface / Pertreeko, you need to make a DC18 Fortitude Save to avoid being sickened / fascinated for a second round


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Fort Save(sickened): 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5

    Gray's head is clearly not in the fight anymore. He stands with sword and shield at the ready, though his eyes stare off in the distance. A soft smile graces his scarred face, momentarily making him seem childlike.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    If Yasmin shakes Grayface as a standard action can he get his turn?

    PRD wrote:
    Fascinated: A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.


    Yasmin can shake Grayface clear of the Fascinated effect...although he would still be sickened...he also takes a further 1 WIS Damage this turn as well


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos steps forward to try to finish off the bandit.

    atrack: 1d20 + 6 ⇒ (9) + 6 = 151d6 ⇒ 2


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Seeing Grayface still lost in space, Yasmin shakes the grizzled fighter. "Oh for the love of.... Grayface, snap out of it! They're getting away!"


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Can Ea stops the Splinter dashing to the door? If so, she will try, if not she will attack Splinter 3, Flanking it. Sorry, can't see the map at work...

    Ea rises her weapon and strike
    Morningstar, if Flanking Splinter 3 add +2 to roll: 1d20 + 3 ⇒ (11) + 3 = 14
    Dmg: 1d8 + 1 ⇒ (2) + 1 = 3


    Ea, you can’t get to a position where you can prevent Splinter 2 moving to / opening the door

    Rallos’ blade followed by Ea’s Morningstar is enough to put the outlaw on his knees…teetering on the edge of consciousness, (Splinter 3 is on 0HP and is Disabled).

    Grayface may take his turn after being shaken to his senses by Yasmin / Pertreeko needs to make a Fortitude Save


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Moving to the northwest corner, stopping in between enemy 1 and 2. I can't update map until I get home.

    "Wh...What? Arrgh!" Thanking the sorceress with a nod, Gray snapped back to reality and made for the fleeing enemy. He sliced his bastard sword at him without another word.

    Attack #2 (sickened): 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
    Crit confirm: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
    Critical Damage! (sickened): 2d10 + 8 - 2 ⇒ (4, 5) + 8 - 2 = 15


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Nice rolls! I moved Ea into flanking, moved Grayface next to Bandits 1 and 2. I assume Bandits 2 and 3 can be taken off the map, but I'll leave that to GM Zed. Also, now that the door is open, can we see into the next room?


    Staggering forward, Grayface swings his sword wildly...there is a sound of slicing meat...a sound that Grayface and Pertreeko would describe as distinctly violet...and the outlaw's body drops to the floor...the head rolls forward into the corridor beyond the door...

    Outlaw 2 removed from map, Outlaw 3 isn't dead yet...

    Save / Action from Pertreeko and then back to what remains of the Outlaws


    GMPC for Pertreeko

    Pertreeko, Will Save vs Sickened / Fascinated: 1d20 + 6 ⇒ (19) + 6 = 25, Will Save Made

    Pertreeko delays

    The outlaw almost taken down by Ea and Rallos drops his sword and frantically reaches for something in his pockets...

    Whilst, to Grayface's side, the last of the effective combatants attempts to slide his blade between gaps in the warrior's armour.

    Splinter1, Short Sword vs Grayface: 1d20 + 4 ⇒ (13) + 4 = 17, missing

    Everyone may take their turn now


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Go and help Greyface, Rallos.I'll got that one.

    Ea rises her morningstar and lowers it again on the Splinter's skull, if Fate allows

    Thank you for showing us you got an healing potion in one of your pocket, as I presume you're desperatly searching for it. Don't be afraid of dying. Accept your Fate.Pharasma will judge you.

    attack: 1d20 + 3 ⇒ (12) + 3 = 15
    dmg: 1d8 + 1 ⇒ (4) + 1 = 5


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos dashes to help Gray with the third bandit.

    attack: 1d20 + 6 ⇒ (10) + 6 = 161d6 ⇒ 4


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Looks like your fate is to die, bandit." Yasmin joins in on Ea's theme, hoping to strike fear into the remaining bandit. Intimidate: 1d20 + 7 ⇒ (7) + 7 = 14


    The struggling outlaw looks up at Ea with uncomprehending eyes as the metal of her morning star comes crashing down on his skull...he slumps lifelessly to the floor...

    Ea's finality coupled with Yasmin's cutting words are enough to cause the remaining outlaw to doubt himself, (Splinter 3 shaken for 1 round).

    ...and then Rallos attacks...the bandit tries to fend off the attack but to little avail.

    GM Only:
    Splinter 1 = 13/17HP

    Grayface and Pertreeko, you may take your turn now - Grayface you need to make a DC18 Fortitude Save to stop the Sickened condition and avoid taking a final 1 WIS damage


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Crosses fingers!
    Fort Save (sickened): 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
    Hippity dippity! ...dang, should've saved that'n for another attack!

    With furled brow and an angry stare, Grayface almost considers sparing the man's life but the stinging sensation in his head and gut had worn his patience thin. Now was not the time for mercy. When he heard Ea's impassioned declaration of doom upon her foe, it sent a thrill up the warrior's spine.
    Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Dmg: 1d10 + 4 ⇒ (4) + 4 = 8
    Mirroring the priest's brutal attack, Gray chopped into the flesh of his foe and drew it back with a flourish in an attempt to spread the thief's blood.


    Another GMPC for Pertreeko - think he figured he was fascinated for 3 rounds so is sitting out...have PM'd him

    Seeing that the fight has turned in favour of his friends, Pertreeko stays where he is...watching the corridor for movement.

    Pertreeko delays

    Grayface lands another vicious blow on the remaining outlaw yet, with little hope, he continues to attack...Grayface's wounds possibly fooling him into thinking he can turn the fight around again...

    Splinter 1, Short Sword vs Grayface: 1d20 + 4 ⇒ (18) + 4 = 22, hitting for 1d6 + 2 ⇒ (3) + 2 = 5

    Everyone may take their turn now


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos jabs his blade at the bandit.

    attack: 1d20 + 6 ⇒ (11) + 6 = 171d6 ⇒ 4


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    just to be sure: Splinter 3 is down?


    Ea, my bad...I hadn't removed Splinter 3 from the map - he is down

    Rallos, Splinter 1 has cover from you so your attack is a miss - the last attack should have missed as well but never mind!!!

    The final outlaw, emboldened by his strike on Grayface, ducks behind the corner as Rallos stabs at him...

    Ea, Grayface, Pertreeko and Yasmin may act now


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    D'oh! didn't realize that..I would have moved then...oh well!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "I see the boldness in your eyes, but I don't feel pain, maggot! Do you?"
    Attack: 1d20 + 6 ⇒ (17) + 6 = 23 Dmg: 1d10 + 4 ⇒ (4) + 4 = 8
    After my attack I 5' step north to block the doorway, and to give Rallos (or anyone else) room to engage, if they so choose.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea waits to see if the Splinter fall under Greyface's blow

    Splinter still standing
    Ea attacks the bandit
    attack: 1d20 + 3 ⇒ (18) + 3 = 21
    dmg: 1d8 + 1 ⇒ (6) + 1 = 7

    Splinters down
    Ea use a spell to cure Greyface's wounds
    CModW: 2d8 + 3 ⇒ (4, 8) + 3 = 15


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin attempts a rather challenging ranged attack using acid. Attack vs Touch: 1d20 + 3 - 8 ⇒ (8) + 3 - 8 = 3


    Between Grayface and Ea, the final of the outlaws stands no chance and, succumbing to the blows, is soon enough on the floor...blood seeping from a vicious head wound.

    Ea, are you still healing Grayface?

    Taking the time to search what is clearly a barracks, you find a few items but nothing of great interest...

    • 23 GP in coins in various footlockers
    • 2 potions of Cure Light Wounds
    • 3 short swords
    • 2 daggers and a Starknife
    • 3 Crossbows...1 of which is Masterwork

    Beyond the northern door of this room, stepping past the beheaded outlaw, a corridor runs east to west...at the western end, a wall of arrow slits (with a heavy wooden door) looks southwards towards the glow of the emerald spire whilst, to the east, a set of double doors heads northwards.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    yes, I'll heal him, using the previous roll if you don't mind


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin takes a look at the party's wounds. "Those bandits sure got some good hits on you, Grayface. And you too, Pertreeko. That poison they use seems like strong stuff. Should we keep going, or should we withdraw and rest?"


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I think discretion is needed here. No point overstepping our resources. We should rest up and get ready....especially you two. I know you guys were hit with that poison. Rallos gestures at Gray and Pertreeko.

    I think if we go to that room at the end of the stairs and rest there. I will take a shift guarding. I am a bit hurt, but nothing Ea's ministrations can't cure. Moving token to room I am talking about.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Stretching and flexing his arms, legs, and body, Grayface surveys the damage inflicted on him. "Thank you Ea, that heal felt incredible. I lied to that scum back there-- he did hurt me."

    Gray picked up the crossbow bolts that dug so deeply into his flesh and snapped them in futile retribution.

    "We meted out justice to these vermin, but I need a rest before I'm back to normal. My arms are weary and my head is dazed from the poisons. Though I could drink a potion and heal, if we want to press on. Also--" Gray points to the bloody mess all over the room--"Should we barricade the door to hide the evidence of our arrival? If there are more enemies, which I'm sure there are, they will find the carnage and surely seek us out in the night. I have pitons and spikes to shut the door. Anyone have ideas?"


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Good point, Gray. We should maybe get rid of the bodies. Perhaps Ea could say something over them to prevent them from rising against us.


    So far, you have left nine bodies throughout this level of the Spire


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Pertreeko shakes his head slowly back and forth, as if recovering from a daze. I was very ill all weekend, my apologies for my absence.

    Without answering his companions when they address him, he takes soft steps over to the arrow slits and puts his face to them, peering through to look at the green crystal spire beyond. The green light fills his gaze and he sighs dreamily.

    If anyone approaches him, he will look at him/her over his shoulder and clack his beak, a Tengu expression for contentment. "This close to the Spire," he comments, "the ley-lines' power vibrates in the very air around us. Beautiful..."


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea will busy herself with delivering the last blessings to the deceased Splinters. She takes no joy or pride in it, and seems to have forget any previous hostility, treating their former foes with utmost respect

    Pharasma will judge your souls, and guide them on their ultimate path.May no one disturb your eternal rest, or he'll face my wrath until one of us sleep in the Gardens. This is my solemn vow, and my duty.

    She traces a spiral on each man's chest, close their eyes and mouth if needed, brushing away the worst of grime and blood, staying silent and peaceful as their graves while doing it.

    When all she can do is done, she nods to her companions.

    Don't desecrate the bodies. Show them proper respect, if we have to hide them.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Of course, Ea. I don't want you to "bless" my face with your morning star.

    Rallos helps move the bodies into a corner, careful to not incur Ea's wrath.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "So we can't just feed the bodies to that mouthy creature we fought?" quips Yasmin. She shrugs, and begins using her magics to clean up the bloodstains in the corridors. Prestidigitation


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    No.


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    "As fascinating as it would undoubtedly be to watch that...thing feed, I must agree with the priestess. Even bandits don't deserve such a fate." the druid comments dryly.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "Let's get to work, I'll need some help."

    Grayface grabbed a bandit corpse under the arms and nodded to the bandit's feet, hoping for one of his companions to help. He then carried the body out of the room, down the hall, back out the previously-locked door near the arrow-slits, and finally up the stairs to the landing at the bottom of the shaft. He set the corpse down.
    "There's one. Eight more to go. Let's get this grim task over with."

    He repeats this with all the bodies. Afterwards he employs his friends' aid again in tying a rope to each body so that it can be hauled up to the 2nd floor. (the floor where Rallos fell into 35 traps, and where we killed many ghost spiders.) Grayface will climb the rungs, then once at the top he'll use the rope to pull up each body, one at a time.

    Hopefully this effort combined with Yasmin's magic cleaning will make it somewhat of a mystery as to where all the thieves disappeared to. Grayface will ask help with carrying the loot up to the previous floor.

    Loot:

    -7 vials of green viscous liquid
    -4 light crossbows and 34 bolts
    -5 short swords

    Then we found:
    -10 short swords
    -12 daggers
    -4 light crossbows
    -3 composite short bows (+2 Str)
    -2 suits of leather armor
    -3 suits of padded armor

    Then we found:
    -23 GP in coins in various footlockers
    -2 potions of Cure Light Wounds
    -3 short swords
    -2 daggers and a Starknife
    -3 Crossbows...1 of which is Masterwork

    RE: all of the plates, vases, and other finery-- I say lets leave those alone for now. If we leave them, it will add to the mystery of the thieves' disappearance. We can come back for those later.

    "Since all the bodies are moved up here, I recommend we also camp up here on this higher level. That way when the other thieves come explore downstairs, they'll find nothing. -not us, not their dead friends. This time we can circumvent the barricaded, arrow-slit-guarded door by entering via one of the two secret doors we discovered."

    So, recap: hide all the bodies up 1 floor; I propose we also camp up there; we can climb down after rest and enter a secret passage instead of fighting our way in.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos moves to help Gray with the bodies.

    God idea, Gray. The rest of the bandits won't know where they went.
    I'll rig up an alarm in case someone or something wanders near us.

    craft traps: 1d20 + 8 ⇒ (6) + 8 = 14 nothing deadly, just a tripwire hooked up to the bell we looted from above...


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Pertreeko doesn't immediately respond to what everyone else is saying, but he eventually tears his attention away from his spirit sense that is detecting the presence of ley-line energy. He walks over and helps to carry the bodies away, but due to his size he has to hook his arms under the armpits of a few of the corpses to be able to drag them.

    When everyone has gathered together, which takes quite some time, Pertreeko is somewhat out of breath. He takes a seat near where he intends to roll out his bedroll. "What a day," he says in an exhausted voice.

    1,451 to 1,500 of 6,321 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Stirrings in the Deep All Messageboards

    Want to post a reply? Sign in.