Jakaw Razorbeak

Pertreeko's page

234 posts. Alias of Dalton the Thirsty.


Full Name

Pertreeko Widefeather

Race

Tengu

Classes/Levels

Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

Gender

Male

Size

Medium

Age

20

Alignment

Neutral Good

Deity

Gozreh

Languages

Common, Tengu, Druidic, Undercommon, Fey, Sylvan, Elven

Occupation

Druid

Strength 8
Dexterity 15
Constitution 12
Intelligence 10
Wisdom 18
Charisma 12

About Pertreeko

Pertreeko Widefeather
NG Menhir Savant Druid 4
HP: 34 AC: 17 BAB: 3 Initiative: +2
Fort: 5 Ref: 3 Will: 8

Feat and Skill Racial Traits
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.

Alternate Tengu Racial Trait
Claw Attack Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.

Archetype Powers:
Spirit Sense (Sp)
At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.
This ability replaces nature sense and wild empathy.

Place Magic (Su)
At 2nd level, a menhir savant learns to identify and tap into ley lines in different types of terrain. As a free action, she can tap into the magic of a nearby ley line and increase her caster level by +1 for 1 round. She can use this ability a number of times per day equal to 3 + her Wisdom bonus.
This ability replaces woodland stride and trackless step.

Nature Bond: Air Domain
Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spells per Day
Orisons Infinite
1st Level 4+1
2nd Level 3+1
3rd Level 2+1

Spells Prepared
Orisons: Detect Magic, Read Magic, Light, Guidance
1st Level: Thunderstomp, Produce Flame, Cure Light Wounds
1st level Domain: Obscuring Mist
2nd Level: Tar Ball, Restoration, Soften Earth and Stone, Aggressive Thundercloud, Recentering Drone.
2nd level Domain: Wind Wall
3rd Level: Call Lightning
3rd Level Domain: Control Winds and Hydrophobia

Air Domain page
Druid complete spell list

Feats
(Level 1) Toughness -> +3 HP at level 1, +1 HP/level
(Level 3) Deflect Arrows -> 1/round a ranged attack is deflected.
(Level 5) Natural Spell -> Cast spells while in wild shape

Class Skills
The druid's class skills are Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).

Skills (4/level)
Linguistics 6
Heal 8
Knowledge (geography) 5
Stealth 6
Perception 14
Spellcraft 6
Survival 10
Knowledge (Nature) 6

Equipment
56g
Hide Shirt +3 AC (20g)
Heavy Wooden Shield +2 AC (7g)
Shortspear 1d6 (1g)
Club 1d6
1 potion of cure light wounds (50g)
Druid's kit (14g)

1 Type 1 Necklace of Fireballs

Resist Nature's Lure (Ex):

Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.

Wild Shape (Su):

At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with.

A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a druid can use wild shape at will. As a druid gains in levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Each form expends one daily usage of this ability, regardless of the form taken.

At 6th level, a druid can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid's wild shape now functions as beast shape II. When taking the form of an elemental, the druid's wild shape functions as elemental body I.

At 8th level, a druid can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a druid's wild shape now functions as beast shape III. When taking the form of an elemental, the druid's wild shape now functions as elemental body II. When taking the form of a plant creature, the druid's wild shape functions as plant shape I.

At 10th level, a druid can use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the druid's wild shape now functions as elemental body III. When taking the form of a plant, the druid's wild shape now functions as plant shape II.

At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. When taking the form of an elemental, the druid's wild shape now functions as elemental body IV. When taking the form of a plant, the druid's wild shape now functions as plant shape III.