Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


1,701 to 1,750 of 6,321 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8
Pertreeko wrote:
"Look at Grayface in there. Reminds me of when boar bears square off over a sow during mating season," the druid mutters under his breath to Yasmin, in a joking tone.

"The other boar seems like a pretty good match for Grayface!" notes Yasmin, as the man rises.

But her attentions are focused on the skeletons. "Well, I bet these are straight from the spire. I wonder if this necromancer is infusing his skeletons with the spire's energies. It might explain how he's growing so powerful." Spellcraft?: 1d20 + 7 ⇒ (9) + 7 = 16


Rallos - looking in the snow for trails, you follow a curious collection of unbooted footprints out to the east...definitely off towards the Echo Wood and certainly not from normal humans (possibly, no probably, skeletons).

Yasmin - it isn't unheard of for necromancers to use strange energies and crystals to power their creations. Your theory seems plausible.


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Well, it looks as though they came from this direction. Rallos points to the tracks.

Shall we follow or see if there is a second attack? If there is a necronancer behind this, they might attack again. Hard to tell. I think I know what way Gray is leaning towards.....judging by his.......inquisitive demeanour.... Rallos muses.

I think we should press on. The wizard might not suspect that the fort would send out a party with their forces spread thin. What say you?


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • His blood pumped and adrenaline rushed at the implied challenge. The fighter wasn't used to looking upwards at anyone, but height and size weren't everything. He was confident in his abilities but he had no intention of fighting here unless the fight was brought to him. Squeezing the budding hate inside of him, he practiced restraint and decided that he could be perfectly satisfied, as he got exactly what he asked for -- some answers. Not backing down an inch though, Gray said through clenched teeth, "Thanks to you, friend."

    A true warrior knew how to use his wits as well as his steel. In truth, he was delighted at the encounter. Tense moments of chaos where consequences teetered on the edge of a knife were exhilarating. After maintaining the stare for several uncomfortable moments, the warrior slowly turned toward the door and moseyed out.

    Doing his best to wipe away a silly grin before his friends could see his delight, he joined Rallos at the edge of the woods.
    "They came from the woods eh? Is there anything more here to investigate, or shall we resume our trek to the spire?"


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea speaks to the 7 feet tall man, with a respectful tone, as Grayface
    tries the macho attitude

    Thank you for your answers, friend. We'll do our best to end that threat, or we'll perish. Pharasma and Ustalav are tied, the Lady of the graves is respected in your lands, and I don't need or care to know on which country his mother gave him birth to defend him from the scourge of undeath. One last thing before we go: we've heard at the Fort that some of the undead displayed magical abilities. Do you have any knowledge about that? Was it maybe another group of the unliving? Skeletons are mindless, so a coordinated attack was planified by someone with necromantic abilities.This one, living or not, is our real target.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Ea, I wonder if the use of these crystals in the skeletons can also make them vulnerable in some way? Maybe something to look into at the temple of Pharasma?"

    -Posted with Wayfinder


    "Miss, the bags of bones tottered over from the east... The Hellknights smashed them up then went back to their devotions... Weren't no other creatures to be seen - if there some master villain behind all of this, he's staying well behind enemy lines - nice and safe. Don't get me wrong though, I wish you the best of luck if you do intend to end this... "

    Pertreeko / Ea - Perception DC10:
    The markings of the crowned skull on the mound of bones is very unique...and the crown is shaped almost exactly like those in the drawings of Nhur Athemon that you found whilst researching the spire


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Perception: 1d20 + 3 ⇒ (3) + 3 = 6

    Thank you for you good wishes. I'll pray for you and your family, may Pharasma look at you kindly when she must decide your Fate.


    Plans? Further investigation here or back to the Spire?


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I think we should investigate this further. I don't think Ea is going to be dissuaded from this. Besides, anything that puts us in the good graces with the Hellknights is a good thing, right?

    Rallos moves to the edge of the trees towards where the tracks came from.

    There is something amiss here. If there is a link between the undead here and the Spire, it needs to be investigated. Two birds, one arrow I think.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Grayface looked around him, back to the wooden building where the bones lay, and then to the waters where the ferry would arrive. There didn't seem to be much more to see or do, at least in close proximity. They'd gotten all they could from the man inside, so it was time for further exploration.
    "I say we walk from here--" he pointed to where the skeletal footprints emerged from the wood --"and make our way deeper into the wood. We can try to track them, but if we get off course we'll try to make for the spire. I have a feeling that is where they came from anyway."


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Joining Yasmin

    I think -even if I hope to be wrong-that the Spire might strengthen the skeletons and other undeads, and don't make them vulnerable. Maybe the crowned skull works as an arcane link between the mad pupeeter and its tools, alowing him to control them from a distance, maybe even allowing him to use his magic through them, as a channel of sorts.I've seen nothing in the temple library that could be related to this kind of undead. I doubt it's some kind of weaker lich. But maybe the power behind is one of these foul creature.

    Is my theory possible? Should I roll for Know-Arcana?


    Ea - you have heard of necromancers using arcane marks or symbols to control their creations over large distances.

    The trail leads away from the ferry crossing, across the Crusader Road and, within a few miles, into the Echo Wood. The midday sun provides a welcome warmth until you start to trek through the thick vegetation of the woods, what little daylight does make it’s way through the trees is barely sufficient to light your way in some places – let alone warm you nor melt the snow. As before, the woods remain unnaturally silent throughout your journey – you do see the occasional tracks from wild animals but not once do you see anything move.

    ...and then you come to a small clearing - by your reckoning, some two miles west of where the spire lies in it's wide open Glen. With snow drifting up the side of their construction, it takes you a moment to notice the two tents built up against the large trees at the periphery of the clearing. In front of the tents, the long cold remains of a camp fire stands...

    Perception DC15:
    There is a shuffling, and occasional crunching, sound coming from both of the tents

    GM Only:
    38% chance if a Crowned Skull 1d100 ⇒ 35, encountering: 1d100 ⇒ 34, Ghouls (1d6 ⇒ 2)


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Perception: 1d20 + 3 ⇒ (20) + 3 = 23 wow.^^

    The Pharasmin stops walking

    There's something in these tents, probably eating..beware.

    Ea takes her morningstar and readies herself for a fight


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    perception: 1d20 + 7 ⇒ (1) + 7 = 8


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Let's sneak closer and get a good look. They could be friendly, but it's strange that they're eating at this hour."


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Perception: 1d20 + 2 ⇒ (5) + 2 = 7
    "Really? I can't hear anything. The cold usually dulls my senses. Shall we take a closer look?"

    Gray readies his longbow by knocking an arrow from the edge of the clearing. Readying an action to fire on any potential enemy that comes out of the tents.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos sneaks towards the tent, rapier in one hand, mace in the other.

    stealth: 1d20 + 11 ⇒ (20) + 11 = 31


    Rallos moves, as silent as the night, towards the tents...

    ...within twenty feet of them he notices the blood spatters and savage tears along one of the tent canvasses. The crunching noises, sharp and ominously wet, continue as Rallos, despite himself, shudders.

    Ea - in the strange silence and frigid air, you can hear everyone's breathing...yet, from the tents, there is no such sound...just the sound of something brittle snapping followed by wet chewing.

    Pertreeko - your spirit sense is going wild...something unnatural is within the tents.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos heads back to his friends. He whispers...

    The noise from the tent is a few creatures eating....whom or what i know not. Most likely undead. Any ideas? I think advancing as a whole is best if we take them on. Perhaps Ea can use her powerful essence to blast them?


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea will pray for Pharasma guidance, seeking to perceive the unseen.
    Whatever was eating in this tent will show its lifeforce..or lack thereof, if its undead.

    Cast Deathwatch


    [Ea - there are three streams of pulsating necromantic energy emanating from the tent...streams of unseen energy diffusing into the ground below. And, nearby those signs of the undead...two recently dead bodies.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos readies his rapier and mace, unsure which weapon would be needed to combat the monstrosities in the tent.

    Ea, I assume you want to take care of these creatures?


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    how strong are the necromantic energies?

    Two dead people, and three undead.Let's give everyone what it deserve.


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Pertreeko hunkers down when he senses the presence of something unnatural. "Try to get them all in your initial area-of-effect attacks at once, for greater efficiency," he whispers. He had read about it in the library he had been studying in the past few days.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    A spark of flame dances around Yasmin's hands. "I couldn't agree more."

    Ready for action!

    -Posted with Wayfinder


    There's no map for this so we'll be going 'theatre of the mind' - effectively, you are about twenty feet from the tents when the situation deteriorates

    The cracking and shuffling within the tents suddenly stops...all is deathly quiet for a moment - your warm breath hanging in the air in small clouds of vapour...and then, with a sudden explosion of violence, two figures tear their way through the ragged tent and start running towards the group...

    ...Quite obviously the unquiet dead, the pair of frost-covered humanoid figures...still bedecked in the remnants of darkened leather armour...howl ravenously as they run at you, blood-reddened teeth glistening in the winter sun...

    Grayface, you may take your readied shot

    Initiative for Party / Enemy

    Rallos, Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
    Grayface, Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
    Pertreeko, Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
    Ea, Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
    Yasmin, Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

    Ghouls, Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
    Other Ghoul, Initiative: 1d20 + 7 ⇒ (20) + 7 = 27

    Initiative for Party / Enemy
    Yasmin then
    Ghouls then
    Grayface, Pertreeko, Ea and Rallos

    Yasmin may take her turn now


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Burn!" Without hesitation, Yasmin shoots gouts of fire from her hands, enveloping the tents and the emerging ghouls in flames.

    Burning Hands: 5d4 ⇒ (2, 4, 1, 3, 2) = 12 Reflex DC15 for half damage.

    If possible, she then scampers back behind beefier characters.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Readied shot action

    TWANG! Gray loosed the arrow he was holding toward the slavering monsters. Something about those bloody teeth were unsettling...
    Longbow: 1d20 + 5 ⇒ (10) + 5 = 15
    Dmg: 1d8 + 2 ⇒ (5) + 2 = 7


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea tried to assess the situation. It was her duty to recognise theses unliving abominations, so they can be destroyed

    Know Religion: 1d20 + 6 ⇒ (18) + 6 = 24


    Ea – the creatures look exactly as you, from your research, expect ghouls to be – apart from the ghoul-creating disease that their bite imparts, the other thing to be wary of is their paralysing claws…

    As the creatures tear their way free of the tent, Yasmin pours fire down upon them – the sudden blast of heat sets the canvas alight, vapourises some of the fallen snow and scorches the frozen dead flesh of the undead.

    Ghoul 1, Reflex Save vs Burning Hands: 1d20 + 2 ⇒ (7) + 2 = 9, Failed: 12 damage

    Ghoul 2, Reflex Save vs Burning Hands: 1d20 + 2 ⇒ (14) + 2 = 16, Saved: 6 damage

    Serpentfolk Ghoul, Reflex Save vs Burning Hands: 1d20 + 7 ⇒ (2) + 7 = 9, Failed: 12 damage

    …as the tents go up in flames, another ghoul staggers from the tent and starts running towards you – with the same frost-covered ragged clothing and burning red eyes, this third ghoul was never human – it’s serpentine head and long sinuous tail tell of it’s monstrous ancestry.

    Knowledge (Dungeoneering) DC12:
    This is / was a Serpentfolk – an ancient race who, whilst once believed to have advanced civilisations across Golarion, are now a predominantly degenerate race…their intelligence barely above animalistic levels

    Grayface’s arrow spears the fastest of the ghouls through the head and it drops, flesh and clothing still smouldering, to the floor.

    GM Only:
    Ghoul 1 = dead, Ghoul 2 = 7/13HP, Serpentfolk Ghoul = 23/35HP

    The ghouls cover the distance between the burning tents and the party in no time and fall upon Rallos and Grayface – blood soaked teeth snapping at the friends…

    Ghoul 2, Bite vs Rallos: 1d20 + 3 ⇒ (10) + 3 = 13, missing

    Serpentfolk Ghoul, Bite vs Grayface: 1d20 + 11 ⇒ (16) + 11 = 27, hitting for 1d6 + 6 ⇒ (4) + 6 = 10

    The humanoid ghoul stumbles into Rallos missing with it’s slathering jaws – but the serpentine undead is far less clumsy and slams into Grayface – the force with which it does so is surprising - the creature is exceptionally strong - and when it’s jaws bite down on Grayface’s exposed wrist, he feels as though icy tendrils are clenching his muscles…

    Grayface must make a DC11 Fortitude Save to avoid Paralysis; he has also been exposed to disease

    Everyone may take their turn now


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Know Dungeonering, DC 12: 1d20 + 5 ⇒ (20) + 5 = 25

    Ea tries to position herself to help Grayface, as the most potent foe is obviously the serpentine horror

    can I flank?

    She uses her morningstar with grim determination..but little effect

    Morninstar: 1d20 + 3 ⇒ (7) + 3 = 10
    Dmg: 1d8 + 1 ⇒ (4) + 1 = 5

    Her cold, emotioneless voice issues orders, as usual in battle
    Yasmin, arcane darts on the ghoulish scaly one.It's really powerful. Pertreeko, either use your magic or trip the ghoul attacking Grayface so he can take his axe without being biten. The ghoul's bite can disease you, and their filthy claws can paralyse the muscles of their foe so that they can eat them alive. But if Pharasma allows, that won't be our Fate.

    With my Deathwatch spell active, can I guess how much our foes are wounded?


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    know. dungeon: 1d20 + 8 ⇒ (1) + 8 = 9

    Rallos tries to skewer the "normal" ghoul with his rapier.

    attack: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 1 ⇒ (1) + 1 = 2


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Knowledge Dungeoneering: 1d20 + 4 ⇒ (8) + 4 = 12
    Fort save: 1d20 + 5 ⇒ (9) + 5 = 14
    Free action to drop my bow, move action to draw my sword, 5' step if possible to gain a flank with either Ea or Rallos, then standard action to attack the serpentfolk ghoul.

    Taken aback by the ferocity and sheer strength of the bite, the fighter knew to never again underestimate these once-mighty serpentfolk despite their feral degradation in recent centuries. Gray dropped his bow to the snowy forest floor in favor of his finely-honed bastard sword.
    Attack Serpentfolk ghoul: 1d20 + 7 ⇒ (12) + 7 = 19 +2 more for possible flank?
    Damage: 1d10 + 5 ⇒ (5) + 5 = 10


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    "Watch your step!" the druid calls, gesturing at the earth beneath the corpses' animated feet. At his command, the earth magically moistens, becoming thick mud that sucks at the zombies' feet, causing them to trip!

    Cast Soften Earth and Stone at the feet of the zombies, creating thick, churning mud. Reflex save DC 17, or be trapped and unable to move for 1d2 rounds!


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin is surprised to see a snake ghoul emerge from the tents as well. "Screw the darts! This calls for some real firepower!" Yasmin shoots out another blast of fire, although the need to spare her friends means she's only able to hit the lone serpent.

    In an open field, there's usually a good way to hit at least one guy without friendly fire; I'm operating on that assumption.

    Burning Hands: 5d4 ⇒ (2, 2, 3, 1, 1) = 9 Reflex DC 15 for half.


    Rallos and Ea both miss with their attacks, their weapons swiping and slashing against thin air - Grayface at least finds his target but his sword merely bounces and scrapes down the hardened scales of the serpent.

    At Pertreeko's command, the ground beneath your foes liquifies - but somehow they manage to keep their footing in the resultant quagmire... Things are looking pretty grim until Yasmin, having skirted around to a better vantage point, once more creates a barely controlled inferno.

    Ghoul 2, Reflex Save vs Soften Earth and Stone: 1d20 + 2 ⇒ (18) + 2 = 20, Save Made

    Serpentfolk Ghoul, Reflex Save vs Soften Earth and Stone: 1d20 + 7 ⇒ (11) + 7 = 18, Save Made

    Serpentfolk Ghoul, Reflex Save vs Burning Hands: 1d20 + 7 ⇒ (4) + 7 = 11, Save Failed, 9 damage

    Ea - Neither of the undead is dangerously close to their final reckoning yet - although the necromantic energies flowing into the ground are definitely weakening.

    GM Only:
    Ghoul 2 = 7/13HP, Serpentfolk Ghoul = 14/35HP

    With the last vestiges of clothing burnt from it's long dead body, the serpentine ghoul scratches and bites at Grayface... It's dead eyes roll back in their sockets when it, once more, finds exposed flesh...

    Serpentfolk Ghoul, Bite vs Grayface: 1d20 + 11 ⇒ (11) + 11 = 22, hitting for 1d6 + 6 ⇒ (2) + 6 = 8

    Serpentfolk Ghoul, Claw vs Grayface: 1d20 + 11 ⇒ (17) + 11 = 28, hitting for 1d6 + 6 ⇒ (1) + 6 = 7

    Serpentfolk Ghoul, Bite vs Grayface: 1d20 + 11 ⇒ (1) + 11 = 12, missing

    Rallos's sparring partner, clumsy and mindless, land one single blow...

    Ghoul 2, Bite vs Rallos 1d20 + 3 ⇒ (2) + 3 = 5, missing

    Ghoul 2, Claw vs Rallos 1d20 + 3 ⇒ (20) + 3 = 23, Critical Threat
    Confirming Critical 1d20 + 3 ⇒ (6) + 3 = 9, Critical Not Confirmed, 1d6 + 1 ⇒ (5) + 1 = 6 damage

    Ghoul 2, Claw vs Rallos 1d20 + 3 ⇒ (15) + 3 = 18, missing

    Both Grayface and Rallos feel the clenching tightness of paralysis as the ghoul's attacks splash their lifeblood into the pristine snow.

    Grayface must make a DC11 Fortitude Save to avoid Paralysis / Rallos must make a DC13 Fortitude Save to avoid Paralysis - Rallos has been exposed to disease

    Everyone may take their turn now


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    fort: 1d20 + 1 ⇒ (17) + 1 = 18

    Rallos tries to reposition himself to set up for a vital strike.

    trying to move into a flank if I can...without provoking an AoO.

    He then tries to run the ghoul through with his rapier.

    attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d6 + 1 ⇒ (5) + 1 = 62d6 ⇒ (2, 4) = 6

    [ooc] rolled sneak just in case...second +2 is for flank if applicable


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    The gouts of fire flowing from Yasmin's hand seem unending as she's determined to turn the serpentine ghoul into grilled snake meat. Burning Hands: 5d4 ⇒ (1, 3, 1, 3, 3) = 11 Reflex DC 15 for half damage.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Fort save: 1d20 + 5 ⇒ (10) + 5 = 15
    Grayface felt heinous energies trying to arrest him, like a poison going through a wound. Not only was this monster incredibly strong, but his claws packed a supernatural payload.

    This creature had dealt some serious damage in a very short few seconds. Gray knew that if he fell, his friends would be next. He switched to a more defensive posture.
    5' step as needed, in an attempt to get a flank. Fighting defensively, effective AC of 22.
    Attack serpentfolk undead (no Power Attack): 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
    Dmg: 1d10 + 3 ⇒ (9) + 3 = 12


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    As the wounds on her comrades accumulate, Ea will change strategy, and unleashes a wave of energy to disrupt the undeads link to the Negative Plane

    Channeling,Undead affecting, DC 13 Will save : 2d6 ⇒ (5, 4) = 9


    Adopting his defensive pose, Grayface presents a hard target to hit - yet his attacks are reduced in effectiveness - the Serpent glides noiselessly around his slashing blade.

    With a flourish, Rallos cuts the head clean from the ghoul's shoulders...the decapitated body falls to the floor but no blood issues from the gaping wound...

    Once more Yasmin's pyrotechnics produce searing hot flames - the serpentine ghoul writhes in agony within the inferno yet, somehow, staggers on. When Ea calls on Pharasma's judgement, the residual will of the ghoul prevails and it is untouched by the cold tendrils of fate...

    Serpentfolk Ghoul, Reflex Save vs Burning Hands: 1d20 + 7 ⇒ (4) + 7 = 11, Save Failed - 11 damage

    Serpentfolk Ghoul, Will Save Save vs Channel Energy: 1d20 + 7 ⇒ (14) + 7 = 21, Save Made - Half Damage (4), reduced to zero by Channel Resistance

    Ea - the channels of energy linking the Serpentfolk ghoul to it's necromantic source are very faint now - the creature is nearly vanquished.

    GM Only:
    Serpentfolk Ghoul = 3/35HP

    Pertreeko, you may take your turn now


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    With her otherwordly senses, Sister Zalinsel feels Grayface has took some serious damage, and so tries to get the serpentine ghoul attention, putting herself in danger willingly and without emotion

    It's nearly done... Your grave has awaited you for too long, flesheater. You will soon rest in peace, by Pharasma's will. Accept it.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Damn, channel resistance sucks. Take it down, Pertreeko!


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    "Time to finish you off. TASTE YOUR FINAL DEATH, EVIL CREATURE!" Summoning the local magic of the ley-lines nearby, the druid channels the force of nature into his lightning strike, connecting his finger and the undead abomination. Cast Aggressive Thundercloud on the ghoul! DC 17 Reflex to negate, otherwise take Damage!: 3d6 ⇒ (4, 5, 5) = 14 damage!


    Serpentfolk Ghoul, Reflex Save: 1d20 + 7 ⇒ (7) + 7 = 14, Save Failed

    The smell of ozone fills the air as Pertreeko summons a perfectly spherical storm cloud - with a detonation of electricity, it arcs into the ghoul...the undead is silhouetted for the briefest of moments before it literally explodes over a wide area...fragments of tissue are spread across the clearing and, appallingly, creates a cloud of airborne material that you, inevitably, breathe in...

    ...across the clearing, the tents are in full flame - the branches in the tree above starting to catch fire...


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos dashes over to the trees catching fire. He tries to knock down the embers before they catch fire.

    We must move quickly so the fire doesn't spread to the rest of the forest.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin is seen admiring the charred remains of the ghouls, until Rallos points out the fire. "Whoops - looks like I got a bit carried away there. Don't worry, this problem is easily solved," says the sorceress dismissively. Yasmin blasts the tents once more, this time with frost!

    Icy Hands (i.e. converting to cold): 5d4 ⇒ (3, 2, 4, 1, 2) = 12

    "The rest should be easy enough to take care of."


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Once the fire is put out, Rallos sits down to gather his breath.

    I have no idea what effects those beasts can have on a person. Ea, is there anything I should be concerned about? Disease or something worse?

    After he has a chance to relax a moment, he heads towards the tent.

    These two poor souls should be buried. Ea, I think you should say a blessing over them. I am going to try to find out who they are.

    Rallos checks the remains of the tent and checks for anything that might indicate who they were.

    taking 20 on a search of the tent....total 27


    As the flames threaten to engulf the entire tree, Yasmin steps forward and calmly sprays the area with a chilling frost...the fire is extinguished in seconds leaving a slightly blackened tree and the burnt remnants of the camp.

    Picking through the embers, Rallos finds two partially burnt...and eaten corpses - their clothes have been burnt away to the extent that you can't really tell much about who they may have been however, in a leather satchel that has been mostly untouched by the flames, you find two brass and silk masks - identical to those you previously found in the Splinter's hideout.

    ...whilst Rallos is examining the remains of the camp, the others look around the clearing - and find the partially covered entrance to a cave...disguised by bushes growing around it, the tunnel winds off into the darkness...

    Rallos and Grayface - can I get a Fortitude Save (going to be nasty and not let you know the DC!!!!)

    1 to 50 of 6,321 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Stirrings in the Deep All Messageboards

    Want to post a reply? Sign in.