Steel Wolves - A Mercenary Campaign (Inactive)

Game Master Mark Sweetman

The Steel Wolves are a squad of the mercenary company the Blood Hawks. Currently stationed in Kalabuto, though the jungle calls....


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Minor Crab-beast

Entry Chamber

Soon after you enter the chamber, you hear an ominous and echoing screeching of affected monkeys coming through from the South...

One round of prep time


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Doc steps back into the doorway to take advantage of the bottleneck and readies an explosive.

"Form up tight an let them come t' us. I'm gonna make 'em run through hell t' git t' ya."

Readying an action to hit the lead one with a Stink Bomb when it gets within 30 feet. The cloud will linger, and any others that pass through it will have to save against the effect also.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Doc is that yer plan fer battle err are yah plannin yer next date with maw?"


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Yep."


Male Half Elf Wolf Shaman 5

Sentis drew his scimitar and sighed.

Remember the last time we had to deal with monkeys?


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Aye. That's why this time we're gonna wait fer them t' come at us. Hold th' line an' stay tight."


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Maybe a little fire to welcome them?"

Grusk has a pint of oil and indicates the ground in front of him...

"Won't burn long, but might slow em down an let Doc tangle em over thar!"
points to the other squares......


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Good call. Get ready to light it."


Minor Crab-beast

No action from Blaze?


Male Keleshite Magus(Kensai Archetype)/5

Blaze is currently recovering from an epic weekend of vampiric awesomeness and an incredibly long sun/mon.

The Magus summons forth a shimmering barrier of force, to help protect him Casting Shield


Minor Crab-beast

The chattering grows in intensity and volume before a dozen monkeys burst from the Southern arcs. Doc looses his bomb... I'll adjust in any effects and Grusk readies to light his fire.

A closer look puts something 'off' about them though. Their fur is rotting away and mangy, they carry the stink of death upon them... and their maws are overlarge and teeth sharp.

Knowledge Religion or Dungeoneering DC 11:
The monkeys are undead, likely ghouls.

The tide of simians floods the room before you...

Back to you guys. Googledocs is playing up for me - but there are monkeys covering the area 10ft deep and 25ft wide directly South of where you are on the previous map.


Male Keleshite Magus(Kensai Archetype)/5

1d20 + 6 ⇒ (8) + 6 = 14 K(Dun)

"Wonderful, undead ghoul monkeys. They musta caught something from Grusk's mom"

Do we need Initiative yet?


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Oh, that ain't good..." Doc said, honestly worried.

Ghoul paralysis + swarm autohit = bad news


Minor Crab-beast

To be clear - these are twelve-ish individual ghoul monkeys, not a swarm of them.
I'll just run this as an us and them combat - so all y'all can take a rounds worth of actions.


Male Half Elf Wolf Shaman 5

Casting Defensively DC 17: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18

Cast Produce Flame

Sentis tries to track the numeous monkeys...Did you say ghouls Sunny?... pouring into the room and murmured a spell that brought a small flame into his open hand.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Great job Sentis, ken yah light my oil when tha times right?"


Male Half Elf Wolf Shaman 5

A smile widened on the half elf's face.

Why of course Grusk. Next time I'll have the flame ready before we get jumped by a gang of ghoulish monkeys.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Doc switches up his tactics, lobbing a glue bomb instead of a stink bomb, aiming for the most tightly clustered group of monkeys. "Fightin' ghouls with stink is like tryin' t' out-ugly Grusk."

Ranged Touch: 1d20 + 6 ⇒ (13) + 6 = 19
Fire Damage: 3d6 + 4 ⇒ (3, 4, 2) + 4 = 13

Direct Hit = DC 15 Ref save or be glued to the ground as Tanglefoot Bag

Splash effect = 5 fire damage and Entangled as per Tanglefoot bag

DC 15 vs. Splash halves the damage and negates the entangle


Male Keleshite Magus(Kensai Archetype)/5

I know you said you're gonna have us all go together, but could you let me know if any Ghokeys get stuck? I have a spell I would like to hit the stuck ones with, if possible


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk readies his axe realizing the bow isn't going to cut it.......

"I favor mah dad!"

With that he engages any stuck monkey.......

Morningstar masterwork acid resistance 5
1d20 + 7 ⇒ (12) + 7 = 19

Damage
1d8 + 5 ⇒ (8) + 5 = 13
Sneak attack +2d6 ⇒ (2, 5) = 7
Precise strike + 1d6 ⇒ 5


Minor Crab-beast

Sorry for the delay, had a big day at work followed by a night with the Mrs.

Reflex: 5d20 ⇒ (8, 7, 13, 16, 9) = 53 - Doc's tangle bomb catches four ghoulish monkeys within it's resinous grasp.

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