| DM - Voice of the Voiceless | 
Holmburg furrows his brow and looks at Doc "Pack Wagon?... what do you mean?"
| Darkbiter | 
"The Screaming Jungle; a lovely place. Sentient, angry plants; monkeys, monkeys, and more monkeys; and, lest I forget, the charming vacation spot that is the empire of Mzali, a land of savages and a mummified child god. I suggest we take a beach blanket, our swim shorts, and a royal sized armory."
| Drannigan "Doc" Piper | 
"Ah meant th' armory, not th' child-god-thing." Doc says with a roll of his eyes. "Ah got those grapple guns we used on th' ankheg, flame-throwers, guns, mortars, a cannon tha' fires th' returnin' trident we picked up from Throney, an' a buncha spear an' arrow slits t' fight through fer when yer monkeys decide t' git upclose an' personal. Mah Pack Wagon's one bad b$&+!."
| DM - Voice of the Voiceless | 
Just realised that I have been remiss... now rectified.
Doc introduces the pack-wagon to a Holmburg that is simultaneously impressed, perturbed, amazed, confused and ultimately satisfied that the pack-wagon would be a suitable construct for their conveyance... though he did have one question "So do you use horses to pull it? It looks awfully heavy..."
Decision at least mostly made to pursue Holmburg's interests, papers were signed with the Captain and preparations made to get underway. Given your good standing and in acknowledgement of your service - Holmburg saw fit to provide an advance so you might prepare for the journey.
See OOC for details
As he brought together his books and possessions in readiness for the journey so you also had a chance to do some last minute shopping / research and preparation... for in three days you would be heading into the wilds...
| Sentis Spinis | 
Knowledge/Nature: 1d20 + 9 ⇒ (3) + 9 = 12
Hmm...I suppose they will have some growing up to do. Im not that familiar with the life cycles of insects...Especially insects that will grow to be as big as an ox... to be too sure but your guess is good that it will probably be well after our upcoming trip.
| Drannigan "Doc" Piper | 
Once they were all at the stables, Doc simply shook his head in amazement. "Well I'll be damned. Them critters grow up fast. What d' we do now? Let 'em got t' know us? I ain't never been much good wit' critters."
I nominate Grusk and/or Sentis as our drivers, being as they actually have Handle Animal.
| DM - Voice of the Voiceless | 
Renting a couple of bullocks to get the battle wagon out of the city, a decision is made to not risk trying to bring the ankheg into Kalabuto just yet. Holmburg is picked up from his inn with a couple of large trunks that are heavy as stone and you wager are filled with books and notes. Upon the initial journey out to where the ankheg have been kept for training he makes conversation "So it looks like we'll need to head East across the plains... I've heard there are some nomadic mwangi that roam there - the Bas'o? Have you run into any of them before."
Before long you pass out of the city proper and the corral of the gap-toothed mwangi can be seen in the distance. Curiously though... the ankheg are nowhere in sight...
| Sentis Spinis | 
Sentis searched his memory...and back pages... before answering Holmburg.
Yes we have run into the Bas'o before. They helped us hunt ankhegs. Hopefully we can continue to be diplomatic if we run into any more...
Sentis trailed off as they saw the empty corral...hmm...I wonder where the ankhegs are?...probably dug themselves underground...
| DM - Voice of the Voiceless | 
As you continue to roll closer you hear a high pitched whistle sound from the farm and can just make out the gap-toothed mwangi standing there. Roughly a minute later two ankheg burst from the earth before the mwangi. Holmburg looks to the ankheg, then back to you with a degree of incredulosity upon his face.
| Drannigan "Doc" Piper | 
"Ah designed a few differ'nt harnesses back when we decided t' use 'em t' haul th' wagon. They're made outta th' leftover chitin tha' Ah made intae our armor. They should be plenty resistant t' acid an' fit in ways tha' they won' be able t' git at wit' their jaws."
| Sentis Spinis | 
Sentis ducks inside the war wagon and rummages around until he finds the small keg that Doc said would be there. The half elf got out, approached the trainer and offered the keg to the man.
Greetings. Looks like you have been very busy with our six legged friends. Accept this as a bonus of our appreciation. How many commands do they know?
| DM - Voice of the Voiceless | 
The mwangi trainer smiles as the keg is offered "Be thanking me later when you happy they do what you want... not now when not sure they follow what I teach yet. But keg is good, be able sell for good coin and baccy later. Come I show" taking Sentis and anyone else animal focused aside to run through what he has taught the ankheg.
They will take harness but not reins, control instead through tapping their carapace with a goading stick... left for left, right for right, on the back to stop and just behind the head to move forward. The whistle blown twice sends them into the dirt, while a single blow brings them back up again... without harness though - as being able to drag a full weight carriage and burrow through dirt is beyond them at present. The last thing he offers is a few wax sealed balls of what looks like rotted meat - explaining that what's within is like catnip for ankheg.
"Ye be throwin that at someone ye don't be liking... the pups will go for the eating. Still not sure how they do when fighting... but you like surprises eh?" grinning widely and chuckling through missing teeth.
I'm assuming a time warp is desired... if not, then retcon.
Farewells are made, ankheg hitched to wagon and Holmburg fortified with the application of alcohol and you set out Eastwards along the path as laid across the plains. Your first few days are uneventful, the ankheg proving reasonably reliable bullocks though unused to the weight and needing regular rests to start with. As the days continue they lean into the yoke and take it more readily.
You spy a few groups of Bas'o at a distance, but none approach... likely turned away by the threat offered by a large green wagon towed by twin creatures of death. Holmburg also continues to recover snatches and threads of thought - spending his time split between feverish writing and glassy eyed recollection.
At fading light on the fourth day in transit... you come across something of more sinister nature. Running across your path is a wagon trail not dissimilar to your own, heavy rutted tracks and signs of outriding horse. In the near distance you also spy carrion birds alighting on a site about ten minutes travel along said wagon trails.
It would not require much deviation from your journey to draw near and see what might have drawn bird of carrion from the sky to ground to eat...
| Sentis Spinis | 
Aye aye captain!
Sentis tapped the ankhegs on the right to stear them towards the scene. The druid was settling into driving the war wagon. He would have preferred to walk...but sometimes we all must do things that take out of our comfort area...and had sent Baran ahead with Grusk. The wolf wasnt too keen on the ankhegs yet...and might never be...
| DM - Voice of the Voiceless | 
Following the trail left by the other wagon you soon find what has attracted the carrion. A patch of earth has been tinged crimson with broken bodies in the near distance. Even from this distance you can see that the dead men were mwangi and that something had been done to the corpses after they fell. Though you'd need to draw nearer still to ken exactly what.
| DM - Voice of the Voiceless | 
Grusk steals closer still and finds no reason for raising blade yet. All on the field bar the vultures are dead and will not be walking again. There are roughly ten Bas'o warriors dead on the field and another mwangi who is not scarred like the Bas'o. All of the dead have been flipped onto their backs and their chests opened.
Ribcages ripped apart like paper and the organs that dwelt inside their chests removed. There is little to imply why, apart from the fact that the wagon trail that heads eastwards includes blood trails.
The ankheg are easily brought forward to where it is wished, the verminous beasts of burden are unworried by the charnel house stench. Holmburg however is less able to stomach it and retreats within the confines of the green wagon to lessen his exposure.
| Drannigan "Doc" Piper | 
Doc rotates his gunmount towards the cave and trains the big trident launcher on the entrance.
"On it." he says curtly.
As a note, there's two gunner's seats in the wagon. One is on the back, where Doc is, right on the wolf's rump above the rear axle. There's a Large Musket (soon to be a Hackbut, hopefully), the trident launcher and two mortars. It can swivel 360 degrees to target in all directions, and can target up and down also, but can't hit things adjacent to the wagon unless they are Large size or bigger (because it can't get that severe an angle.
The other is inside the wolf's head (the gunner looks out of a veiw slit that runs across the wolf's eyes). It has a flame thrower and a boltcaster (large crossbows) in each eye. The head can swivel 180 degrees to target anything in front of the wagon, and up-down about 90 degrees.
The driver gets the big grapeshot cannon and the two grapple launchers to play with.
It was originally designed for a driver, two gunners and 2-4 in the bay, but our squad has shrunk. I guess Holmburg can man the head guns. It's probably the safest place in the wagon.
 
	
 
     
    