Stars and Stones - An Iron Gods Campaign (Inactive)

Game Master Mahorfeus

Round Two
1. Era
2. ?
3. Wrixx
4. Jinkin 2 (wounded)
5. Anna
6. Morgan
7. Jinkin (wounded) (fled)
8. Fal <--You're up!
9. Jinkin 3
10. Cruodh


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Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

Ironically, I get Craft Wondrous Item for free at 3rd level from my bloodline and get to ignore one pre-req spell, plus an additional pre-req at 9th, 15th, and 20th levels.


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Not-Craft-Wondrous, it is!


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

:(

Sorry. Impossible is just so good in a construct heavy game. Being able to mind control robots is hilarious.


Everything looks good with Wrixx, I didn't see anything out of place on his character sheet. :)

The only thing I feel compelled to comment on is the fact that hypnotism has a 1 round casting time. Wasn't sure whether you were aware of that, but I'm just putting it out there.


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

Hypnotism kind of sucks as a combat spell. Honestly, most 1st level enchantment spells do other than maybe bungle. I was planning to use it more out of battle. He has daze, jolt, and good old fashion magic missile for combat at 1st level.


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Nah, it's fine. :)

It really is a great call. And grossing people out by touching them as a rat is also good. :3

You just have to promise to take the unnatural lust spell, or I'll judge you forever.


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

It is a good distraction spell, assuming you can leverage that the target would actually feel attraction. Not great against robots, but good for other things. I kind of want to take hideous laughter and defeat robots with the power of laughter.


At high levels, my character should be able to control constructs too, should be cool!

Otherwise, will mostly use healing and hexes, so not much toes to step on there.

If someone is interested in taking some feats to sunder stuff it might help with the erosion ability I have. It could lead to really quick debuffs on enemies.

Also, sorry for the time it's taking me. My parents were visiting, so I could not spend huge amounts of time on character creation. I should be good for the rest of the week though (and then I am moving!).


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Are you saying that robots aren't attracted to Barbarianna? :O


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)
Wrixx, The River Rat wrote:
It is a good distraction spell, assuming you can leverage that the target would actually feel attraction. Not great against robots, but good for other things. I kind of want to take hideous laughter and defeat robots with the power of laughter.

Only if you provide amazingly terrible robot puns each time. >:o


Here's the crunch for Cruodh! I'll be writing the background today and tomorrow!


Is it winter when the game begins?


The game starts in Arodus, which is the last day of summer. That said, the climate is pretty cool in Numeria throughout the year, though it can make some odd swings at times and in certain locales.

I'll give Cruodh a proper look when I get the chance. :)


Crunch done, added a really skeletal background.


Female android telekineticist 1/VMC wizard* THP 0 HP 12/12 | Init +3 Perception +6 | AC 14/13/11 CMD 12 CMB -1 | Fort +5 Ref +5 Will +0 (+4 vs. mind-aff., para, pois., stun, +2 bonus vs. inh pois/dis./other)
Abilities:
Burn 0/6 Nanite Surge 1/1
Skills:
Acro +7 Appr +4 Bluff +1 Disg +4 K(geog) +8 K(loca) +7 Perc +6 Sl.Hnd. +7 Stealth +7

Ok, swapped out Disable Device on Fal for Know(Geography), and swapped out a trait so she'd be better at Knowledge(Local) at the expense of some disguise skill. Since she's just trying to appear human, and androids already do for the most part, she shouldn't need two traits worth of disguise bonuses :p

Need to edit her statblock, will do so in a bit.

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

I'm ready! Are you ready?


All right, I've put a link to a map of Torch up in the campaign header - let me know if it doesn't work. Any character that has lived in Torch for a significant period of time can feel free to pick a small, unmarked house to live in.

I believe that I am about ready to get started. I have a few more things I want to finalize, but I can take care of that before the first encounter starts.

For now, I can either plop you guys in spots across town, or you can feel free to start wherever.


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

Cruodh -

Cruodh killed Kanata? Grr! Smash! (I kid.)

So is Cruodh a bleachling?

Era/Fal -

Since your characters are friends of Khonnir, and Anna was saved by Khonnir, would it be fair to say we've already met? I think so.

Era -

I was kind of hoping Era was present when Khonnir saved Anna, if that's cool with you.

GM -

Could you provide some small details about each location on the Torch map? Like a gazetteer?


I could! I'll see if I can fit it onto the map without cluttering it up. If not I can put it into a second document.


Nope, not a bleaching....although the image suggests otherwise. I've been trying to work on his background and description as quickly as possible while using a nice writing style.... so it's slower than usual.

Regarding Kanata, he would not have said... and simply pledged his service to her (Anna), out of the blue. Actually, Mahorfeus, should I consider that Cruodh already met with Anna? For how long?


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

Given that Wrixx has only been in town for a little while (I don't picture him actually having been there longer than a week or two), he's probably staying at the inn. Since he and Fel have met, he's probably been keeping in touch to get a feel for the locals and situation in town.


Major improvement of background.


Just finished the detailed background. I might make edits to improve the text, but the information I want is there.

Mechanic wise, I am still unsure about the alignment I should take. I like making good characters, but I haven't found Cruodh's motivation to be selfless.

Also, I am wondering if I should take the sage archetype for the familiar. What do you all think?

Finally, for those who don't know, the gameplay thread is up!


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Yup! I dotted, then deleted the post, which makes it show up in the campaign tabs, but doesn't add a post. :)

Era's familiar is a VALET.

Fal's will be a FIGMENT (I think).


Right, so much better than my empty post.

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

I also did the invisi-dot. I believe we're waiting on Mahorfeus to give his permission to let us actually post for real.

I see Morgan evolving to Good, but right now she is starting at True Neutral, because I don't see her being concerned with moral matters at all for the moment. Generally, my opinion about alignment is that unless you have something specific you want, you should be True Neutral.

Sage familiars are pretty cool, go for it, especially if Cruodh might not be that intelligent himself.


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

I meant to, but I forgot to delete it :P

But yeah, I think a Sage familiar would be neat too. I don't think I've seen familiar archetypes used all that often.


Okay guys, I still have a lot of crunch to review, but I am giving you all the go ahead to start posting in gameplay.

Just to note, none of you are experiencing headaches on this particular day, but you are welcome to say you had one over the past 8 days.


How's the crunch reviewing going?

Also, for those interested, I have updated Cruodh's description!


I've been slacking a bit, aha.

I still need a stat block for Tally, and I don't think Fal has the newest version of their sheet posted. Era is otherwise done, as are Anna, Morgan, and Wrixx. I'm mostly done looking over Cruodh's, I just need to reacquaint myself with the shaman rules.


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

You brought this on yourself.

Tally:
Tally the Owl (OR MAYBE NOT)
Owl Rising Little Owl First, Level Get on My, Init 3, HP 4/4, DR ALL OF IT, Speed 10 / 60 F
AC 15, Touch 15, Flat-footed 12, CMD 9, Fort 2, Ref 5, Will 4, CMB -4, Base Attack Bonus 0
2 Talons +5 (1d4-2, x2)
(+3 Dex, +2 Size)
Abilities Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Condition None
Skill Focus (Craft Mechanical)
Cooperative Crafting
Team Mate
SLAs:
At Will - Prestidigitation, Open/Close
+19: Stealth; +10: Perception; +7: Fly; +5: Craft,+4: Disable Device, -1: K(Arc, Eng, Rel), Spellcraft, Linguistics;


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Kiora, would ANNA be interested in being HUGIFIED? If not, I will not prepare the HUGIFY spell.


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

Anna is very interested in being even BIGGER than she IS


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

I just realized that I was an idiot and forgot to finish designing Wrixx's missing partner. I'll whip him up with a backstory and a 1st level build maybe. It might come in handy if he's not dead. Maybe I'll make him a Ranger or a Slayer or something like that.


Human HP 9/9 Pres 4/7
Stats:
AC/Touch/Flat/CMD 13/12/11/12 | Fort/Ref/Will +02/+02/+02 | Init +03
Trained Skills:
+9: Disable Device; +8: C(Mechanical), Linguistics, K(Arcana, Engineering, Religion), Spellcraft; +5: Perception; +3: Stealth

Make him LEVEL FOUR so that you can gain SIX LEVELS in the time he gains ONE and be like 'ha, you suck.'


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

Alright, I think I worked out a few details, but I'm kind of stuck between two concepts, so I thought maybe a second opinion might help me work things out.

The basic backstory is that Wrixx's partner is from Outsea, one of the River Kingdoms with a very high population of aquatic beings. One of his parents was one of them, while the other was human. I'm leaning toward human with a fey or marid or something like that, but I could do a half-aquatic elf too. He left because he didn't really feel at home there, being too tied to the land. While traveling the other river kingdoms, he met Wrixx in the Protectorate and they bonded over disappointing their parents. They ended up going into business together as smugglers and have been partners ever since.

The two builds I'm looking at are either Freebooter Ranger or Urban Bloodrager with an appropriate bloodline, probably Fey or Elemental (Water).

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

Why not split the difference and Freebooter Ranger with VMC sorcerer (elemental (water))?


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

That's not a bad idea honestly.


1 person marked this as a favorite.

4 posts appeared between the time I started writing and the time I posted! Not complaining just impressed and trying to write faster!


Female android telekineticist 1/VMC wizard* THP 0 HP 12/12 | Init +3 Perception +6 | AC 14/13/11 CMD 12 CMB -1 | Fort +5 Ref +5 Will +0 (+4 vs. mind-aff., para, pois., stun, +2 bonus vs. inh pois/dis./other)
Abilities:
Burn 0/6 Nanite Surge 1/1
Skills:
Acro +7 Appr +4 Bluff +1 Disg +4 K(geog) +8 K(loca) +7 Perc +6 Sl.Hnd. +7 Stealth +7

Yeah things are nuts tonight apparently :o


Sorry for the delay folks! :O

Just getting some things finalized. I realize that I actually neglected to mention that we will be using Roll20 for our battle maps. I'll move us along today, and hopefully get those invitations out.


No worries, setting up Roll20 always takes a while!!


Female Human (Kellid) Barbarian (savage technologist, mad dog) 1 | Init +2 | HP 15/15 | AC: 14, T12, FF12 | Fort: +4 Ref: +1 Will: +1| Perception +1 | (5/6 rounds of rage)

No problem :)


Sorry about the delay, everyone. I ended up having to rewrite my post twice for reasons.

I still need Morgan to join the Roll20, but everything otherwise appears to be in order. As you might have noticed, I don't have the fancy bells and whistles, so I will be revealing different areas on the map manually. This will make things like darkvision more difficult to enforce, but I do not believe it is anything we cannot handle.


Okay, so it took me way longer than it should have, but I have everyone's encumbrance tracked on this document.

Assuming I did not miss anything, Cruodh and Morgan currently have a medium load. Please let me know if you see any glaring errors. :)


Cruodh has a total of 8 strength (10-2 for race). So he should not be encumbered!


Small bipedal creatures have three-fourths the carrying capacity of a Medium bipedal creature.


Ratfolk Sorcerer 1/Rogue VMC | HP: 7/7 | AC: 13, T: 13, FF: 11 | CMD: 10 | Fort: +1, Reflex: +1, Will: +2 | Init: +2 | Darkvision 60 ft, Perception +2 | 1st-level 4/4

I don't see any issues with Wrixx. I still need to finish his partner. Or at least give the guy a name...

Dark Archive

Female Orcish Changeling 1 | hp 11/11 | AC 16, touch 12, ff 14 ; CMD 16 ; SR 7 | Fort +3, Ref +4, Will -1 | Initiative +3, Perception +3, darkvision 60ft., hag sense

Alright - Morgan has no use for torches or an iron pot right now. Can she have left them back at her lodging?


@Wrixx - Sorry that I haven't commented on your partner, much. A name and some backstory would be very useful, though given what your backstory has revealed so far, it might be a while before he turns up.

@Morgan - Yeah, that is fine by me.

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