Anna Stormarglwydd
Female human (Kellid) unchained barbarian 1
CG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 15 (1d12+3)
Fort +4, Ref +2, Will +1
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Offense
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Speed 40 ft.
Melee dagger +4 (1d4+3/19-20) or
Dilynwyr (masterwork cold iron battleaxe) +6 (1d8+3/×3)
Ranged longbow +3 (1d8/×3)
Special Attacks rage (6 rounds/day), rage (6 rounds/day)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Combat Stamina, Point-Blank Shot, Power Attack
Traits ancestral weapon (Numeria), friend to animals, robot slayer
Skills Acrobatics +1 (+5 to jump), Climb [1] +6, Handle Animal [1] +6, Intimidate [1] +5, Lore (Kellid) [1] +4, Ride [1] +6, Survival [1] +5, Swim [1] +6
Languages Common, Hallit
SQ attached, fast movement, point-blank shot, power attack
Other Gear hide shirt, arrows (20), dagger, Dilynwyr, longbow, backpack, belt pouch, blanket[APG], carnivore feed (per day) (2), flint and steel, hemp rope (50 ft.), hip flask, night tea (5), potion of cure light wounds (watertight), torch (3), trail rations (5), waterskin, whiskey (per cup) (2), 6 sp, 5 cp
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Special Abilities
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Attached (Dilynwyr) If your attachment is threatened, -1 Will & -2 save vs. fear
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Dar'shyn statblock:
Dar'shyn
Wolf (wrecker)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 15 (2d8+7)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1.5; CMB +2; CMD 14 (18 vs. trip)
Feats Combat Stamina, Toughness
Tricks Attack, Defend, Down, Fetch, Heel, Hunting, Seek, Track
Skills Acrobatics +2 (+10 to jump), Perception +5, Stealth +6, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ defend, hunting
Other Gear pack saddle, torch (7), whet bone
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Special Abilities
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Scent (Ex) Detect opponents within 15+ ft. by sense of smell.