Starfinder Society (GM Amsheagar) (Inactive)

Game Master Amsheagar

Game Map

Init:

[dice=Data Z]1d20+2[/dice]
[dice=Osuro]1d20+2[/dice]
[dice=Nalun]1d20+1[/dice]
[dice=Shees]1d20+3[/dice]
[dice=Don]1d20+5[/dice]

Perception:

[dice=Data Z]1d20+1[/dice]
[dice=Osuro]1d20+4[/dice]
[dice=Nalun]1d20+4[/dice]
[dice=Shess]1d20[/dice]
[dice=Don]1d20-1[/dice]


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Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

"Let's try that again . . .."

laser pistol: 1d20 + 2 ⇒ (9) + 2 = 11
Fire Damage: 1d4 ⇒ 4

Sigh


Isho, I believe you would have to stop your move when you want to inject Joker, so you can't move afterward.

Osuro shoots out another light that isn't being used.

The Feather Stalker doesn't like all of these people bothering it while it's hunting. It spins on the last one who attacked it and swipes out with both appendages.

K. Appendages: 1d20 + 8 ⇒ (2) + 8 = 10Miss
K. Appendages: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 3 ⇒ (3) + 3 = 6 DC 11 Fort or be sickened for 1d4 + 1 ⇒ (1) + 1 = 2 rounds

Round 5 Bold May Go.
GM -18hp
Data Z
Nalun SP 2/8 HP 11/11
Joker Stam:0/7, HP:-2/10
Isho
Osuro

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

Should I bother? Really?

Laser Pistol: 1d20 + 2 ⇒ (3) + 2 = 5
Fire Damage: 1d4 ⇒ 4

Nope. Shouldn't bother.

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

Maybe the Universe was mad he even thought about bending his vows, or maybe Joker was just dead... still, they were Pathfinders. He had to give it one more shot.

Pulling out a second syringe, Isho raised it to the sky and slammed it down into Jokers chest right beside the first one, both thick vials wobbling slightly as the ysoki pulled back quickly.

Mk1 Serum HP: 1d8 ⇒ 4

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

another athletics to get up athletics: 6 - 2 + 1d20 ⇒ 6 - 2 + (3) = 7
and another level 0 energy ray spell hit: 2 + 1d20 ⇒ 2 + (6) = 8 vs EAC
dmg: 1d3 ⇒ 1 fire


Osuro and Data Z somehow all miss their shot. While they are playing stormtrooper, Isho sticks Joker with yet another needle, which must make his rump sore, but it’s enough to get him up and on his feet.

Round 5 Bold May Go.
GM -18hp
Data Z
Nalun SP 2/8 HP 11/11
Joker Stam:0/7, HP:2/10
Isho
Osuro

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

Joker opens his eyes. The sound and smell tell him he's still in the hangar, and his friends are still fighting the alien. He should help them...

He stands up to his feet and grabs the pistol, which he dropped before when he fell unconscious. Looking everywhere, he assesses the situation and gets a general idea of what has happened while he was sleeping.

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

Fort: 1d20 + 2 ⇒ (8) + 2 = 10
Sickened 1/2
Photon 2/3

Nalun feels bad, perhaps the creature's claws are venomous.

He ripostes, trying to kill the creature swiftly. It pains him that he must end this beast, but it is definitely not part of the Cycle of Absolom Station. It did not belong here.

Slash: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9

However, whatever substance the creature injected into him...it weighs down his arms making them unable to find an opening.


Extreamly busy this time of year... Sorry all. Nalun, are you or someone around you holding a light source? Also, does your active ability boost your AC? If so, put it in your status bar.

The Feather stalker keeps hearing these shots around him. But the Feather Staler is content to continue attacking one prey at a time, until he has enough food.

GM:
appendages: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d6 + 3 ⇒ (4) + 3 = 7

appendages: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6

One of his appendages connects, depleting him of his stamina and dealing some damage to his body.

Round 6 Bold May Go.
GM -18hp
Data Z
Nalun SP 0/8 HP 7/11
Joker Stam:0/7, HP:2/10
Isho
Osuro

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

Joker produces a small bottle from his belt and drinks the liquid on it, healing 1d8 ⇒ 8, while trying to land a bullet on the beast.

Semi-Auto 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d6 ⇒ 5

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

Nalun's Solarion weapon sheds dim light in a 20' radius. Also, Photon mode is only +1 insight bonus to damage.

Getting wounded focuses Nalun and he begins fighting defensively, hoping his allies can focus on the beast before it downs him!

Total Defense +4 AC KAC=17 EAC=16

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

Moving closer to Nalun, Osuro calls out "Nalun! Keep your head up! We need to take this thing down, not let it scare us!"

Inspiring Boost - +5 Stamina to Nalun. Makes 2 members of the party who've benefited in this scene.

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

Well, at least it worked that time, Isho sighed to himself as Joker scrambled to his feet, drank something from his belt and then started firing at the feathered beastie again.

Palming his own pistol again, Isho raised his Lizardstopper and carefully aimed down the catwalk to avoid hitting Joker.


Standard Action: Fire at Featherstalker

SemiAuto Pistol Atk: 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16
SAP Piercing: 1d6 ⇒ 5

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data will try to climb up again athletics: 6 - 4 + 1d20 ⇒ 6 - 4 + (18) = 20
And if that thing isn't already dead, sine Data actually made it, another burning hands(overheat I think), or whatever spell that is that Starfinder actually calls it. dmg: 2d8 ⇒ (3, 3) = 6 fire dex of 14 for half


reflex: 1d20 + 5 ⇒ (18) + 5 = 23

The flames of Data Z's overheat wash over the Feather Stalker, who is quick enough to avoid almost all of the damage. Almost right after a pain explode in its rear leg, making it his. But it doesn't go down as it's prey is still in front of it.

Nalun, not feeling all that well, goes into defense to try and survive the mauling of this beast. Osuro does some magic and helps Nalun recover some of his stamina. Will that be enough to keep him up for the next few seconds, only time will tell.

GM:
appendages: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 3 ⇒ (1) + 3 = 4
appendages: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d6 + 3 ⇒ (5) + 3 = 8

The Feather Stalker lashes out with its appendages yet again, the first one goes wide, but the second one latches into him, depleting him of the stamina that was just granted to him by Osuro and snatching some health as well. Another fort save (11) or be sickened for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

Round Bold May Go.
GM -26hp
Data Z
Nalun SP 0/8 HP 4/11
Joker Stam 0/7, HP:10/10
Isho
Osuro

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

"Pointy!" Isho yelled at his hovering drone, making a quick hand signal and gesturing over towards Nalun. Pointy whirred and spun in the air, targeting Nalun and shooting it's second payload at the Solarion.

Meanwhile, Isho squinted one eye and looked down the sights of his lizardstopper, firing off another round at the beast.

Pointy at Nalun KAC: 1d20 + 3 ⇒ (2) + 3 = 5
Mk1 Serum: 1d8 ⇒ 8
Isho SemiAuto Pistol at Feather KAC: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
SAP Piercing Damage: 1d6 ⇒ 6

I'm starting to regret the Drone Healing decision.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

Running out of better ideas, Osuro decides to try to overload the creature's mind. After moving up as close as he can get without climbing, he begins sending images of fire and explosions from media he's seen over the years, substituting speed and variety for details. Trying to force the flickering of destructive images into the creature's mind.

Daze the Feather Stalker, DC 13, affects CR 3 or less only.


Will: 1d20 + 3 ⇒ (13) + 3 = 16

The Feather Stalker feels a presence washing over him. Struggling as he might, he shakes it off. Then hears two more pings of metal against the far wall.

Round 7 Bold May Go.
GM -26hp
Data Z
Nalun SP 0/8 HP 4/11
Joker Stam 0/7, HP:10/10
Isho
Osuro

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

From his (more or less) save position, Joker tries a distracting move before firing his pistol again.

Dirty Trick, DC 20+CR 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34 Flatfooted if successful

Semi Auto 1d20 + 5 ⇒ (19) + 5 = 24
Damage 1d6 ⇒ 5 If Dirty Trick, add 1d4 ⇒ 3

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Energy ray level 0 spell vs EAC at him hit: 2 + 1d20 ⇒ 2 + (20) = 22
dmg: 1d3 ⇒ 3 fire
crit dmg: 1d3 ⇒ 3


Joker was finally able to trick his opponent and score a dirty trick shot. Wounding the Feather Stalker and making it his in furry. Data Z follows through with another successful hit. Dealing massive damage it it. The Feather Stalker hisses and goes to swipe one more time at Nalun before collapsing onto the catwalk, dead.

rest of the update coming soon. Combat over


A few moments after you defeated the Feather Stalker you hear a whistle outside. "All's Clear, Move in." you hear someone call as a band of Station Security moves into the warehouse and starts to move the cargo out, freeing up space for the Exo-Guardians. Zigvigix moves in after them and approaches the Starfinders.
Good Job. I see that that Feather Stalker didn't give you too much trouble." he reaches into his pack. "And for your good work, you can have this." he pulls out 400 credits and a set of basic Iridishell Armor and a pair of incendiary grenades. "Now, have fun with the grenades, but don't blow yourself up.... I like you."

You eventually leave once you are ready and head to the last mission assigned to you.

The station’s Armada can be seen from the shuttle’s view screen as it takes off, gleaming figures standing out against the emptiness of space.
The Master of Stars immediately stands out from the rest, as layers and layers of scaffolding obscure its hull. Tiny lights flicker among the metal beams as distant figures weld plates and heat shields to the ship’s exterior. The shuttle smoothly glides closer until it reaches the starship’s docking bay, slipping through the magic field that keeps the hold pressurized with breathable atmosphere. As the shuttle doors open, a small drone flies in and pops up a holoscreen, displaying a harried-looking ratfolk. “Finally, fresh meat!” the ysoki exclaims over the screen, sounding pleased. “Name’s Fitch—pleasantries over, time to get to work. I had some trouble earlier with the lights flickering on the ship, and now both the lights and computers have suddenly gone out on E-Deck. No idea what’s causing it, but you work this job long enough and—” Fitch’s attention flicks to something offscreen, and she shouts “Kirkath! The welding torch is not a toy! You wanna go in the toddler’s pen with the other kids?” She snorts dismissively before continuing, “Sorry, some of these little ones would cut off their own heads if I let them. Anyway, it could be some lunkhead screwed up the wiring, but that’s a pretty big system failure for a simple electrical short. I’d prefer to send in some people with combat training to scout it out, just in case someone or something is sabotaging the ship. If it’s nothing, great, get the power back on if you can. If there’s something suspicious, use your comm units to report in to me. I’ll give you the access codes, so— Selicha! If you touch that panel I will staple you to the hull!”
The screen on the drone cuts out, then flashes to display the ship’s schematics

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

Iridishell Armor is Heavy Armor, in which only Soldiers are trained by default. Two pieces of gear basically restricted to a class we don't have represented. <sigh>

"I recommend we take a few minutes and rest before proceeding. We have trained medics and medkits, so we can also try to heal our injured members, though these basic kits won't be much help."

The DC to heal wound damage with a Basic Medkit is 25. Isho and Osuro bpth have +10 to their Medicine checks, but Osuro also has the Skill Expertise +1d6 to the total. Based on that, and for the best chance to heal, I would recommend Isho auto-aids Osuro for 1d20+1d6+12. A 25 will heal 1 point of wounds, while a 30 or more will heal 3 with Osuro leading and 5 with Ishi leading. Just putting it out there . . .. Please note that a patient can be the target of ONE Treat Deadly Wounds attempt (outside of a medical lab) per 24 hours, so, no we can't both take a turn as primary for each injured character..

Oh, and the short rest will restore everyone's Stamina and their ability to benefit from Osuro's prodding/nagging.


You move on to check the ship to see if it's been sabotaged. You enter onto E-Deck to find an empty storage room. Scattered barrels and boxes line the lower floor of this storage chamber. A thick bulkhead to the port side leads farther into the deck, while a similar bulkhead to the aft connects to an arterial hallway that runs to length of the deck.

GM:
Data Z: 1d20 + 1 ⇒ (12) + 1 = 13
Osuro: 1d20 + 4 ⇒ (17) + 4 = 21
Nalun: 1d20 + 4 ⇒ (9) + 4 = 13
Joker: 1d20 + 4 ⇒ (10) + 4 = 14
Isho: 1d20 + 7 ⇒ (11) + 7 = 18

As your group heads to the next chamber, Isho and Osuro stop the group as they spot a trap. I need a DC 15 Engineering check to disable the sensors.

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

Nalun waits patiently, practicing breathing exercises to slow his heart and mind. The Balance must be Observed.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

Anybody HAVE Engineering trained? I don't . . ..

Acquisitives

Male LG Ysoki Scholar Mechanic (Drone) | SP 6/6 HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +2; Ref +4; Will +2 | Init: +2 | Perc: +7, Drkvsn Speed 30ft | Active conditions: None.

Isho grumbles and moves forward, pulling out a few small tools to get a good look at the strange device.

Engineering: 1d20 + 11 ⇒ (15) + 11 = 26

I feel bad just dropping a small post but I'm not really sure what's going on at this point other then that there is some sort of trap.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data claps as Isho disables it. Phew, I was worried none of us had the skills


You all hear a click as the trap is deactivated.

In the next room, you look around and come across a strange creature. It attacks but is quickly defeated by the group.

You report back, Guidance summons you back to the Lorespire Complex. This time the holographic projection displays a wizened male korasha lashunta. "Congratulations on your success. We need more skilled agents, now more than ever." looking over each of you. "I see potential in this group. Each of you have shown yourself to be useful and resourceful."

Trying to get a new PDF editor now... Adobe isn't liking me at the moment.


It has been a few days since you finished up your mission for the four factor leaders. Isho departed for another grand adventure, leaving you four to continue on your own.

Once again, you are called into the Lorespire Complex at the Absalom Station and are waiting to hear from Venture-Captain Arvin.

The doors to the office slide open with a soft pneumatic hiss. Inside is a well-lit and blue-carpeted office. Venture-Captain Arvin, a handsome and determined-looking damaya lashunta, sits behind a desk, his eyes riveted on a glassy display. After a heartbeat, he glances towards the open door and motions everyone to enter.

“Apologies, please come in. Be seated if you like, although this shouldn’t take long.” Arvin taps a button on a console and murmurs to a digital assistant, “Croyd, put everything on hold for a few minutes. If anyone calls, please explain I’m in mission briefing and I’ll get right back to them.” He then darkens the display to give his full attention. “Right. I have an assignment for you. This one is a little a different than others you might have received.” He pauses before he explains, “It’s an internal matter.
“You’re probably aware that after the Scoured Stars incident many of our colleagues elected to leave the Society. That is unfortunate, but not surprising. We hate to lose good field agents, but no one is conscripted into our ranks. Normally we wish them well and that’s that. In this case, the defector, former field agent Reynald Talbot, stole an artifact from the Lorespire Complex before departing. Theft is where the Society draws the line; I need you to get that artifact back."

“Unfortunately, Talbot left weeks ago and we only discovered the theft in the last 24 hours. We launched an immediate investigation to determine the identity of the thief and their last known whereabouts. It’s our bad luck that Talbot was smart enough to get off the station and head to Akiton, where there’s no central government or law enforcement to easily call upon. I need you to track him down and recover the artifact. We know Talbot caught a shuttle to the Akitonian city of Maro, so that’s a great place to start. The Society will, of course, cover your travel expenses.”

If you have any questions or gear purchases, now would be the time to do that.

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

"Consider it done."

Joker is a bit infuriated. One can disagree and leave, but a treason like this... The Society will punish this to make an example.

Joker checks his equipment before they're called to leave. Everything has to be ready, that's his duty, and the ship will be the Society's duty. "What will they give us today for a ride?"

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

GM, I have a Chronicle from 1-00 when can I apply the fame/xp/credits to this character?

Nalun nods along with Joker Theft is an imbalance of the Cycle. The item belongs to the Society. We will retrieve the item. How should we deal with the perpetrator?

Second Seekers (Jadnura)

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Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data is just standing there silently, thinking about his failure to realize that the burning hands would not reach the monster that one day.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

"So, you have provided the name of the thief, and a bolt hole where you think he's hiding. How about imagery of him? And a description of the artifact so that we can have an idea if we've found what you want back."


Listening to Nalun's questions, Arvin interjects "The Artifact is complicated because it’s actually two questions: what the artifact is and what Talbot thinks it is. We’re operating under the assumption that Talbot thinks he’s stolen an object from old Golarion called a philosopher’s stone. Legend has it that the stone could transmute matter, among other properties. What Talbot actually stole was recently re-cataloged as a charlatan’s stone. It does something similar, except the effect is a potent illusion and only temporary. We think ancient con artists used to make false gold.” thinking for a moment. "I want the stone back. Talbot’s not worth the expense of dragging back here, so you can do whatever you think is necessary with him. That said, you don’t have a license to go on a mass killing spree. Don’t make the Society look bad. It might be tough to do on Akiton, but don’t take that as a challenge.”


"Talbot is smart, capable, a bit brash, and a reasonable field agent. Talbot is also self-entitled and ambitious. After the Scoured Stars incident, he expected to be promoted to venture-captain, but the Forum felt he needed more time. He got angry. We think this theft is retaliation.”

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

Nalun nods.

I am a native Akitonian. Born and raised. The local constabulary is...nonexistant. Still, I believe that a capture as opposed to an execution would best serve the needs of the Society. One member left the Society, perhaps one returning might serve the Balance best.

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

"I... don't keep good memories of Akiton, let's say. But that won't be an obstacle, I swear." Joker's face is a stone block.


Arvin nods. "Then be on your way."

Culture Checks

10+:
You know the basic information about the Pact World of Akiton. It is smaller than the Golarion standard with ×1/3 gravity and a thin atmosphere. This means if you are not acclimated to this planet you can jump three times as high and can carry three times the normal weight. You gain no additional movement and unless you are wearing any armor you must make an hourly Fortitude Save or become fatigued.
You know that Akiton suffered an economic crash when the revelation of Drift tech rendered the numerous pre-Drift fuels mined on Akiton virtually worthless.

15+:
Akiton is generally lawless, except for whatever laws a local authority might impose. Akiton survives on trade and commerce. Strangers find loyalty hard to come by, especially in the big cities. Newcomers are consequently likely to be observed and watched, especially if an organization believes it can take advantage of the strangers. If Talbot acted or did anything at all out of the ordinary, someone is likely to have noticed. To avoid being found, it is unlikely he stayed in Maro for more than a few days.

20+:
Wealth is hard to come by on Akiton. If Talbot fled to the red planet, he did so for a reason. It’s likely the ex-Starfinder had a plan, and that plan involved gaining a large number of credits. Given Akiton’s unstable economy, such a surge should be identifiable for those who “follow the money.”

Outside the observation windows floats Akiton, a world the color of blood, rust, and red clay. A thick shell of white caps both poles. The shuttle descends toward the planet, and a barely perceptible shift in gravity occurs as the ship’s artificial gravity begins to lessen and the planet’s natural gravity begins to take hold.
From suborbital heights, a handful of small towns, large complexes, and industrial sites that spew noxious fumes into the thin atmosphere surround the trench city of Maro. A spidery web of dirt roads scratched into the rust-colored ground by regular traffic connects these sites to the metropolis.
Maro, the so-called City of Lights itself, comes into view as the ship begins its final descent. The city occupies more of a vertical space than horizontal, built into a six-mile-long section of a trench that is half as deep and a half mile wide.
Entire neighborhoods and business districts are built into the walls, accessed by patio entrances. Lights, neon signs, and holographic advertising bejewel either side of this urban canyon, while an active spaceport and industrial zones occupy the ground level. As the shuttle lands, it does so beneath the backdrop of an immense mural of brightly glowing neon-green graffiti that reads in Common: “Git Out! Planet’s Broke!”

Options, Professions Accountant, Corporate Professional, Dockworker, Merchant or Miner to find out information about your target. You could also spend 1d4 ⇒ 2 hours and try to gather the information with a diplomacy check.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

Culture: 1d20 + 6 ⇒ (11) + 6 = 17

"Unless someone has a better idea, we can start trying to see what anyone is willing to remember?"

In case.

diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

GM, going to assume that as a native Akitonian (and the ability to take 10 using a computer) Nalun has access to the 10+

Indeed. It's best not to travel alone. I'll go with you. Nalun adjusts his robes and sigul so that the symbol of the Balance displays prominently as he walks with Osuro.


your player knowledge will be acceptable for knowing the three spoilers above. If you choose to share it is up to you.

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

Nalun confides in Joker We both know that anyone spending money will be easy to find. So if Talbot is here...someone will know of it.


A long dusty road, lined with single-story dwellings, runs through the town of Tasch. Some powered vehicles rest chained to their owner’s homes. A small general store stands near the center of town, illuminated by flickering white lights. Another building, full of locals, hosts a signpost that reads “Digger’s Dive”—clearly the town bar. Although the sun beats down on this desert town, its citizens meander around the bar in good cheer. Most are ysoki and humans, with the occasional lumbering fourarmed shobhad mingling among them.

Faint electric lights dangle from the ceiling, while the open sky is visible from cracks between the planks that serve as a roof. The floor is solid wood. The interior walls and ceiling supports are mud brick, the latter being carved in a rare attempt at ornamentation. The tavern is divided in two halves by an energy field with an opening on the northern end. The bar lining the southern wall is open to either side, with a wall of half-empty bottles behind it. The tables are wooden and makeshift, but solid. The east end has square wooden platform about a foot above the floor. Two sets of double doors are built into the northern and southern walls on the west end, both ajar. A single closed door provides an exit behind the west end of the bar.

GM:

Data Z: 1d20 + 1 ⇒ (18) + 1 = 19
Osuro: 1d20 + 4 ⇒ (7) + 4 = 11
Nalun: 1d20 + 4 ⇒ (7) + 4 = 11
Joker: 1d20 + 4 ⇒ (5) + 4 = 9

Data Z:

You notice the out-of-place presence of a shirren and two vesk men. sitting in the corner.

There are several people in the bar, each having fun and enjoying a night out. If you wish to talk to them, please do so. Also, give a diplomacy check

Exo-Guardians

CG Android Operative 1 | Status: OK
Stats:
KAC 16 EAC 15 | Init +5 | F +1 R +6 W +3 | Speed 20ft | Per +6 SM +0 Darkvison, Low-Light Vision
HP 10/10 | Resolve 5/5 | Stamina 7/7

Joker has never been good at words, even for an android. Actually, that was part of the cause that made him abandon his native world, Akiton. He feels no more comfortable now than he did years ago, and is letting some of his colleagues do this job for now until his skills are needed.

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Data points out the shirren and two vesk men in the corner to his teammates.

Wayfinders

F Human | S 35/35 | H 34/34 | R 6/6 | EAC 16 (17) | KAC 17 (18) | F+2 R+8 W+4 | Init+6 | Perc+10 (Lowlight/Darkvision) | SM +10 Icon (Actor) Operative (Spy) 5 | 40'

"Okay, he won't be here. What are we looking for?"


So... what are you guys going to do, who are you going to interact with? There are about 15 people in the bar and the three that Data Z found. A group of four young lads at a table, a waitress walking around, the barkeep, two men at the bar, two older men sitting at a table playing some kind of game and a few more floating around.

Exo-Guardians

Male NG Human Pilgrim Solarion | SP 15 HP 18| RP 4/4 | EAC 14; KAC 15 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

Nalun approaches the older men

Greetings. All is what has been and what will be. The Cycle demands it. and he bows to the men after giving this greeting. If he is offered a place to sit, Nalun will sit and speak with them about if anyone has come through, gambling away large sums

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9


One of the elder men look up at Nalum "What do you want kid?"

You think that they might not be impressed by you... for some reason.

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