Skjall Kib (Lao Shadow)
Male Human (Andoren) Investigator (Empiricist) 1
NG Medium Humanoid
Init +3; Senses Perception +5 (+1 to find traps)
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DEFENSE
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AC 14, touch 13, flat-footed 11 (dex +3, armour +1)
hp 10 (d8+2) (+2 CON)
Fort +2, Ref +5, Will +3
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OFFENSE
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Speed 30 ft
Melee Rapier | +3 | 1d6 18-20x2 | P or
.. Scabbard, combat (sharpened) | +3 | 1d6 x2 | S
Ranged Short bow | +2 | 1d6 x3 | 60' | x3 | P
Space 5 ft.; Reach 5 ft.
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STATISTICS
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Str 11, Dex 16, Con 14, Int 18, Wis 12, Cha 10
BAB +0, CMB +0, CMD +13
Feats Weapon Finnesse, Extra Inspiration
Traits Scholar of the Ancients, Student of Philosophy
Skills
... Acrobatics +3
... Appraise +4
... Bluff +0 (Convince +4)
... Climb +0
... Caft (Alchemy) +9
... Deplomacy +0 (persuade +4)
... DD +7
... Disguise +0
... Escape Atist +3
... Heal +1
... Intiidate +0
... Kn Arcana +9
... Kn History +9
... Kn Nature +8
... Kn Planes +8
... Linguistics +8
... Perception +5
... Sense Motive +5
... Spellcraft +8
... Stealth +3
... UMD +4
Languages Riddleport Slang (common), Thassilonian, Goblin, Draconic, Shoanti, Varisian, Infernal
SQ Inspiration, Trapfinding
Gear:
Kit, Investigator, 2 Bandolier, 6 Iron Vials, Haramaki, Rapier, combat Scabbard, Shortbow, 40 Arrows
Weight 45
Light Load 38 Medium Load 76 Heavy Load 115
Alchemy (Su) - Add Class level to Craft (alchemy) checks. Can use Caft (alchemy) to ID potions.
Inspiration (Ex) - can add 1d6 to any skill or ability roll after rolling but before the results are revealed. Knowledge, Linguistics, and Spellcraft skill checks don't cost inspiration points. (free action)
Can spend 2 inspiration points to add 1d6 to attack rolls (free action) or saving throws (immediate action).
Trapfinding - add 1/2 level to Perception or DD for traps.