Sleepless Detective

Skjall Kib's page

1 post. Alias of Hokina.


Full Name

Skjall Kib (Lao Shadow)

Race

Human

Classes/Levels

Investigator (Empiricist) 1 | HP: 10/10 | AC: 14/13/11 | Fort +2 Ref +5 Will +3 | Craft (Alchemy) +9, Kn. Arcana +9, Kn. Nature +8, Kn. History +9, Kn. Planes +8, Sense Motive +5, Spellcraft +8, DD +7, UMD +4

Gender

Male

Size

M

Age

21

Alignment

NG

Languages

Riddleport Slang (common), Thassilonian, Goblin, Draconic, Shoanti, Varisian, Infernal

Strength 11
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 12
Charisma 10

About Skjall Kib

Backstory:
Places like Riddleport are not for good people.
Lao Shadow spent the first 9 year of his life in a falling apart orphanage. They were the good days. in walked Vili Roiat, a cyphermage, was in need of an aid and found that Lao was a passable assistants. Like many of the Cypher Lodge, or any place else in Riddleport, Vili was not kind. While most of Lao's work was in retrieving books and be a messenger boy, he was also used to "test" spells, potions, and magical artifacts. That left physical scars.

But in the ten years working under Vili, Lao also had access to vili's library and lab. Vili's work continued till the day Leo made a "mistake" that ended Vili's life. Now free Leo took what he could carry and went back into the open city. But while free of Vili, he was still not free of Riddleport.

Knowing how the Lodge would react if they learned of Leo's "mistake", he started calling himself Skjall Kib. In an idealist fervent after leaving Vili, he tried his hand at cleaning up the city. All he found was failure and more scars. A few more years and He grew to recognize that the city would never change. So he left heading south.

Stats:

Skjall Kib (Lao Shadow)
Male Human (Andoren) Investigator (Empiricist) 1
NG Medium Humanoid
Init +3; Senses Perception +5 (+1 to find traps)
--------------------
DEFENSE
--------------------
AC 14, touch 13, flat-footed 11 (dex +3, armour +1)
hp 10 (d8+2) (+2 CON)
Fort +2, Ref +5, Will +3
--------------------
OFFENSE
--------------------
Speed 30 ft
Melee Rapier | +3 | 1d6 18-20x2 | P or
.. Scabbard, combat (sharpened) | +3 | 1d6 x2 | S

Ranged Short bow | +2 | 1d6 x3 | 60' | x3 | P
Space 5 ft.; Reach 5 ft.

--------------------
STATISTICS
--------------------
Str 11, Dex 16, Con 14, Int 18, Wis 12, Cha 10
BAB +0, CMB +0, CMD +13

Feats Weapon Finnesse, Extra Inspiration
Traits Scholar of the Ancients, Student of Philosophy
Skills
... Acrobatics +3
... Appraise +4
... Bluff +0 (Convince +4)
... Climb +0
... Caft (Alchemy) +9
... Deplomacy +0 (persuade +4)
... DD +7
... Disguise +0
... Escape Atist +3
... Heal +1
... Intiidate +0
... Kn Arcana +9
... Kn History +9
... Kn Nature +8
... Kn Planes +8
... Linguistics +8
... Perception +5
... Sense Motive +5
... Spellcraft +8
... Stealth +3
... UMD +4

Languages Riddleport Slang (common), Thassilonian, Goblin, Draconic, Shoanti, Varisian, Infernal

SQ Inspiration, Trapfinding

Gear:
Kit, Investigator, 2 Bandolier, 6 Iron Vials, Haramaki, Rapier, combat Scabbard, Shortbow, 40 Arrows

Weight 45
Light Load 38 Medium Load 76 Heavy Load 115

Alchemy (Su) - Add Class level to Craft (alchemy) checks. Can use Caft (alchemy) to ID potions.

Inspiration (Ex) - can add 1d6 to any skill or ability roll after rolling but before the results are revealed. Knowledge, Linguistics, and Spellcraft skill checks don't cost inspiration points. (free action)
Can spend 2 inspiration points to add 1d6 to attack rolls (free action) or saving throws (immediate action).

Trapfinding - add 1/2 level to Perception or DD for traps.

Spells known:

Ant Haul, Enlarge Person, Longarm, Shield, Crafter’s Fortune, Cure Light Wounds

Spells Prepared:

1st - Ant Haul, Shield

PC Sheet