Solstice Scar B session 2 (Inactive)

Game Master Merisal The Risen


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Maps and slides

Ok this is a tier 3-4 game. A couple of you have let me know you have hit level 5. I believe if our APL remains at 4 this is still a viable table so can I please ask you to post your current level in discussion thread please (just your level for now the other details can wait)

Please feel free to post your name and then delete in the gameplay thread too. This will mark this campaign as active for you. Expected start remains 7 May.

Once I know what the actual APL is I can check with our esteemed overseer (preferably after he has finished the first session) that we are still good to go as planned

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Lysle's PC, Froderik, just hit level 5.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Hi all.

Liberty's Edge

female Human Software Developer 12

Hi :)

Elvik is still busy in another mission. May I send a pregen instead?


Maps and slides
Baerlie wrote:

Hi :)

Elvik is still busy in another mission. May I send a pregen instead?

Not planning to start until May 7 plenty of time yet just trying to determine APL at this stage. That said level 4 pregen would be fine

Just trying to ensure we are not taking the whole adventure to another level with all the fives in a 3-4

(For the record one of those fives has indicated they will drop rather than take adventure out of tier advertised)

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Hi!

Wow I had no idea you were already seating! The sign up sheet only has one gameplay link and that was for a core table! Thanks for sending me a message GM or I might never have known!

and talk about coincidence I just asked about mustering for this like last night!

Ree is level 3 and is all set for game on!

Grand Lodge

Half-elf Ftr 2 Inq 2 HP 18/30 - AC: 17 T: 14 FF: 13 - Perception +12 - F: +6 / R: +4 /W: +4 - CMB +4 (+9 with whip) - CMD 17 - Speed 30 - Init. 18

Hi

Jesanna is Level 4 (Inq 2 Ftr 2)

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

Thanks for alerting me GM.

Mekhu is just finishing up a scenario but he'll be level 3 by the time the game starts.


Maps and slides

Ok there is a spot in a 5-6 table for our two level 5s to fight over for proper tier gold

discussion thread for tier 5-6 game

Let me know if you are moving there is another player wanting to move into the right tier from a 1-2 table too

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

I have PM'd GMG.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Hi all. I am going to leave this table and go to the 5-6 table. Good luck all and have a great game.

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

And now I'm here with my Level 3 Witch! I'm looking forward to the game!


Maps and slides

Ok time for your name, character name, pfs number and faction details

please also list the scenarios your character (or character you will assign credit to) has played (or link to where I can find such a list)

(please leave day job rolls until the end of the scenario thanks)

Grand Lodge

Male half-orc warpriest 4

Name: Beatrice Pscheidl
Character: Elvik Dimbelt
PFS #: 123480-9
Faction: Grand Lodge

Scenarios:
Intro 1: First Steps—Part I: In Service to Lore
#6–10: The Wounded Wisp
#5–08: The Confirmation
#4–07: Severing Ties (GM)
#3-05: Tide of Twilight
#3-07: Echoes of the Overwatched
#3-16: The Midnight Mauler
#4–19: The Night March of Kalkamedes (GM)
#8-01: Portent's Peril (GM)

Level 4


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Name: Lysle
Character: Sir Froderik Breckenwall Hiltonshire
PFS #: 90900-2
Faction: Liberty's Edge

Scenarios:
#4–11: The Disappeared
#1–48: The Devil We Know IV: Rules of the Swift (GM)
#1–43: Pallid Plague
#7-21: The Sun Orchid Scheme
#3-07: Echoes of the Overwatched
#7-10: The Consortium Compact
#4–21: Way of the Kirin (GM)
#8-99: The Solstice Scar -A
#9-01: The Cost of Enlightenment
#5-15: Destiny of the Sands 2:Race to Seeker's Folly
#5-12: Destiny of the Sands 1:A Bitter Bargain
#9-00 Assault on Absalom

Level 5

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Name: EwokBanshee
Character: Puck Fields
PFS #: 240237-1
Faction: Dark Archive

Scenarios:
#8-18—Champion's Chalice, Part 1: Blazing Dangerous Trails
#8-21—Champion's Chalice, Part 2: Agents of the Eye
#7–07: Trouble in Tamran
#8-14: To Seal the Shadow
#8-99A: The Solstice Scar—Version A
#8-16: House of Harmonious Wisdom

Level 3

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Name: Elektra
Character: Ree Soiel
PFS #: 57894-2
Faction: Exchange

Scenarios:
#8-01: Portent's Peril
Intro 1: First Steps—Part I: In Service to Lore
#8-00: The Cosmic Captive
#8-99A: The Solstice Scar—Version A
#24: Decline of Glory
#9-10: Signs in Senghor

Level 3!

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

Name: Gavin Forbes
Character: Mekhu Inebni
PFS #: 25609-2
Faction: Scarab Sages

Scenarios:
First Steps Part 1: In Service To Lore
The Wounded Wisp
Slave Ships of Absalom
An Exchange of Secrets
Ungrounded but Unbroken
Reaping What We Sow

Level 3!

However, this character hasn't quite finished the scenario he's currently playing. I'd hoped we'd be done by now but the investigation has taken a little longer than planned. I may need an emergency pre-gen.

Grand Lodge

Half-elf Ftr 2 Inq 2 HP 18/30 - AC: 17 T: 14 FF: 13 - Perception +12 - F: +6 / R: +4 /W: +4 - CMB +4 (+9 with whip) - CMD 17 - Speed 30 - Init. 18

Name: Wayne Stubbs
Character: Jesanna
No: 4857-5
Faction: Liberty's Edge

History:

Dead Man's Debt
Ungrounded But Unbroken
The Bloodcove Disguise
Reaping What We Sow
To Seal The Shadow
Secrets of the Endless Sky
Tide of Morning
The House of Harmonious Wisdom
Murder on the Silken Caravan
Solstice Scar Version A

Other Boons:

Student of Scrolls
Pathfinder Tales Vol IV


Maps and slides

Ok sorry folks I think a couple of you have been hoping to close out a couple of outpost games with your preferred character but the time for pregens to enter the fray has arrived :-(

Feel free to make your selection of skill with a plus 1 in your starting post


Female LN Human Psychic 4 | HP: 30/30 | AC: 16 (Tch 12, Fl 14) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 | Init: +1 | Perc: +9, SM: +8 | Speed 30ft | Spells: 1st 5/7, 2nd 2/4 | Phrenic pool: 3/4 | Active conditions: mage armour

This is Mekhu posting in as a pregen.

I've gone with Rivani, the psychic from OA. Good excuse to try out a class I'm interested in.

Disappointed by the lack of avatar though.


Maps and slides

All your prep spells posted in gameplay thread before my latest post have been cast. Giving you the drop on the banners as some tables are already reporting successes and I am not in a hurry to punish you for my tardiness.


Maps and slides

Rmoving Oloch from the game checking whether it is possible to add in a new player after this combat

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

Bennybeck Wabbittracks
PFS #: 43330-01
Male Halfling Rogue 3/ Diviner 1
Faction: Silver Crusade
Day Job: Perform Dance 1d20 + 6 ⇒ (20) + 6 = 26

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Random Shark is giving you an aid token!

***Token #2***

Current Boosts:
-Provide Spellcasting (Lesser Restoration; CL 5th)
-Boosted Healing

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

... what just happened?

... Does this mean we're behind?


Maps and slides

During the event, it is possible for characters at one table to
assist those at another with Aid Tokens. Each represents the
assistance of allied Pathfinder agents who assist the PCs. The
House should begin with a number of Aid Tokens equal to
one-third (1/3) the number of tables, and the Overseer GM
should distribute these at random to tables before beginning.
Once per encounter, any character at a table can use an
Aid Token to assist the group in one of the ways described
below. Once a table uses an Aid Token, one of the players
then passes the Aid Token to a neighboring table for them to
use. A table can only benefit from one token per encounter.
Because there are a limited number of Aid Tokens; hoarding
one means that somebody else doesn’t get to use it.
If a table receives an Aid Token and doesn’t need
its benefits, they’re encouraged to boost its potency by
expending some of their own resources or attempting a skill
check. Boosting an Aid Token, including attempting a skill
check, is part of passing that Aid Token to another table. A
table can neither retry such a skill check nor boost an Aid
Token more than once before passing it to another table.
A table may boost a token even while in combat without
taking any in-round actions; the scenario assumes the aid
was granted before that encounter began. Players should be
encouraged to write their PC name down next to the boosted
effect along with any other relevant information. Using a
boosted effect consumes the boost; the player should erase
the boost information from the Aid Token.
Some Aid Token benefits may be used only if already
boosted by another table. An Aid Token’s benefits vary based
on the table’s subtier, and these benefits can take one of the
following forms.
Allied Offensive: A Pathfinder agent strikes a creature at
the same time as the PC, increasing the damage dealt by one
attack by 1d8 points. In addition, after the attack, anyone
attacking the target is considered to be flanking it until the
beginning of the attacker’s next turn. In Subtiers 5–6 and
7–8, this amount increases to 2d8 points. In Subtier 10–11,
this amount increases to 3d8 points. To Boost: Succeed at
an attack roll against an AC equal to an Average skill check.
Boosted Effect: +1d8 points of damage.
Burst of Healing: A Pathfinder agent heals all of the
PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, the
amount healed increases to 3d6 points. In Subtier 10–11, the
amount healed increases to 5d6 points. To Boost: Expend
one use of channel positive energy or cast one spell with the
healing descriptor with a spell level greater than or equal to
your APL/2, rounded down. A PC must cast this spell, not
simply activate a wand or scroll. Boosted Effect: +2d6 points
of damage healed.
Timely Inspiration: A Pathfinder agent provides the
effects of a bard’s inspire courage bardic performance for 3
rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1.
In Subtiers 5–6 and 7–8, the competence bonus increases to
+2. In Subtier 10–11, the competence bonus increases to +3.
To Boost: Expend 3 rounds of bardic performance or similar
ability. Boosted Effect: Increase the competence bonus by 1.
Provide Knowledge (Must Be boosted): Gain the benefits
of a Knowledge skill check or Spellcraft skill check used to
identify a magical item; the type and difficulty (Easy, Average
or Hard) depend on the table granting the benefit. To Boost:
Succeed at a Knowledge check of your choice, the result of
the check (Easy, Average or Hard) should be noted on the
Aid Token.
Provide Spellcasting (Must Be Boosted): Gain the
benefits of a beneficial spell cast by an ally as listed on
the Aid Token. To Boost: Cast one of the following spells
and note your PC’s name and caster level on the Aid
Token: lesser restoration, neutralize poison, remove curse,
or remove disease. Only these spells may be granted.
Expending resources that produce the effects of these
spells, such as a paladin’s mercy class feature, may also be used

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

I vote we boost it and pass it on. I've heard this scenario can be deadly for the high level tables.

I can cast Cure Moderate, to give that boost.

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Sounds good.


Maps and slides

Sounds good However Token 2 already has boosted healing

The Exchange

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| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Because of my work and school schedules I can usually only get on once a day around midnight us central time to post and sometimes not at all on sat-sun, so feel free to bot my girl for me if you need to!


Female LN Human Psychic 4 | HP: 30/30 | AC: 16 (Tch 12, Fl 14) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 | Init: +1 | Perc: +9, SM: +8 | Speed 30ft | Spells: 1st 5/7, 2nd 2/4 | Phrenic pool: 3/4 | Active conditions: mage armour

I could try the Provide Knowledge check. Might be a few tables without much magical knowledge.

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

He has know arcana as well

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |
Puck Fields wrote:

Name: EwokBanshee

Character: Puck Fields
PFS #: 240237-1
Faction: Dark Archive

Scenarios:
#8-18—Champion's Chalice, Part 1: Blazing Dangerous Trails
#8-21—Champion's Chalice, Part 2: Agents of the Eye
#7–07: Trouble in Tamran
#8-14: To Seal the Shadow
#8-99A: The Solstice Scar—Version A
#8-16: House of Harmonious Wisdom

Level 3

I forgot to mention, I would like to play this mission on Slow track. (1/2 xp and all that. )


Maps and slides

I think I got the rolls and numbers right give me a shout the thing is not near dead yet

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

This creature is mean, mean and more mean

Liberty's Edge

1 person marked this as a favorite.
Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10
GM Merisial the risen wrote:
Welcome to multitable specials. In PBP (and in real life) they crack on at a pace and unless your GM keeps the game moving you can easily end up halfway through an encounter when the overseer moves you on to the next encounter. I have been in pbp specials here the gm has let things slide a little and it has been very frustrating as a player so I am trying to keep the pace moving. So I will bot and I will post regularly (more regularly than I am used to to be honest) and hopefully you get the full special experience rather than a series of snipped episodes.

@ GM - I truly appreciate this. This is my first special via PbP, but I have been at IRL specials that it seemed our table was missing out due to pacing.

I will be traveling next week, from Wednesday 5/23 through the following Wednesday, 5/30. I expect to still be able to post daily, but not at my current post rate, not at my usual times, and not with the usual verbosity that accompanies Froderik. Should I fall behind, I fully expect to be botted (and will leave instructions that will hopefully make it easier.) If you (and/or the others at the table) think it easier to have one of the other players at the table bot me, I am perfectly fine with that.


| Extinction | url= |

***Token #4***

Passing Aid Token to: Merisial the Risen
Current Boosts:
- Timely Inspiration
- Provide Knowledge (Hard)

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

I vote we give it the Healing boost and pass it on. Hopefully to a high level table. I volunteer to expend a Cure Moderate Wounds spell to give it the boost.

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Works for me


Female LN Human Psychic 4 | HP: 30/30 | AC: 16 (Tch 12, Fl 14) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 | Init: +1 | Perc: +9, SM: +8 | Speed 30ft | Spells: 1st 5/7, 2nd 2/4 | Phrenic pool: 3/4 | Active conditions: mage armour

Sounds reasonable.

Did we pass on the first one yet?


Maps and slides

Both aid tokens have been passed on


Maps and slides

I think I will take advantage of the fact the finale part to this section can be run immediately after this encounter to drop the pace slightly at this point. If we get time for another encounter after that then I still have options.


Hey guys, I've got an aid token for you, and with plenty of boosts to boot!
-Provide Spellcasting (Lesser Restoration; CL 5th)
-Boosted Healing
-Timely Inspiration (Little Lya's Song of Shelyn)
-Boosted Allied Offensive (Kioshi)
-Provide Kn. (Spellcraft, Easy)
-Boosted Healing (Meux)

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

:)

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

So...are we still playing?

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Froderik stands ready!


Maps and slides

Sorry guys didn't mean to slow down that much. Was in two minds as to whether to have the undead all ignore you or not. will pick back up to normalish. Should also state that if you do go to the finale area it will be in hard mode. as not many successes have been recorded. The other two options are fighting in the Twinhorn camp or convincing the twinhorns not to retreat. If you are going to go for finale might i suggest keeping hold of the latest aid token

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Let's go convince them not to retreat. That shouldn't take to long, and will Hopefully get another success.

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