Solo Kingmaker

Game Master Ivory Songbird


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While your race would match Loralai's ideal of creating a kingdom for the shunned of society, I'm not sure a CG would mesh well with an LE/N. It would be amazingly interesting if we took on the premise of them being good friends so that they weren't trying to kill each other or backstab, it would really depend on how he viewed necromancy.

They're even around the same age!

But pretty sure that pesky alignment would get in the way, especially if he doesn't like the idea of undead. :P


A LE/N character, given Thalion’s emotional state, would serve as a rather interesting goad, either to give rein to his darker, more violent impulses or guide him towards a more ordered path.

Thalion has no qualms with Necromancy.


TheoreticallyYours here!

Hey look a profile!

Avatar isn't final, just temp so I could add all the stuff.

So. Much. Stuff...

I wish I could choose all my traits from magic XD


What Discord server do you use?

Grand Lodge

I might be posting this with the wrong character, but I'd like to join this idea. Tell me where to go and what to do. I'm very interested.


Bladebound archetype only mentions not being able to gain familiars. It says nothing of animal companions.

Vitaliano has the right of it with how gestalt works.

Traits can be refluffed as long as the new fluff makes sense, i.e. no Bluff-boosting trait reflavored as a person being the most honest man on Golarion.

Of course you are cool enough to join the party, Monkeygod! If you want to parse out your ideas faster, just hop back on Discord. You still have my handle from our discussion of that Vampire solo, right?

You can have all of your Traits come from a single category, except for the Campaign Trait. So all Magic Traits are completely feasible.

I use my own Discord server and handle maps and dice rolls though Roll20. I am fine with handling maps and dice rolls in other ways. Paizo for dice rolls and something like Google Drive for maps would probably be asking less of people. I will be collecting all the aggregated posts from Discord at the end of each day and placing them into the campaign so it functions like a campaign journal and can be reread easily for maximum player enjoyment. I'm sure there are some people who would like to spectate the, dare I say, novel campaign and see how it progresses.

Vintaas, just build follow the character creation guidelines, create a background using the 10-minute background, and acknowledge that you understand the unofficial 'terms of service' for this campaign, which are just to post at the rates listed above.


Ivory Songbird wrote:

Of course you are cool enough to join the party, Monkeygod! If you want to parse out your ideas faster, just hop back on Discord. You still have my handle from our discussion of that Vampire solo, right?

You were using The Paladin for that, which I do not believe is yours, correct?


Oh yeah, I forgot I had to use his for that week! I'll message you on Discord. I still have your handle.

RPG Superstar Season 9 Top 32

I'll make a profile if selected.

Backstory:

Background:
Mivon’s nobility are largely known as the “Houses in Exile” and were largely comprised of minor houses. Brevic Nobility is largely comprised of major houses that stayed behind to fight and later surrender to Choral the Conqueror and his human allies the Rogarvia Family. What has not generally been recorded is that the Rogarvian family was splintered by the issue of alleging to the Red Dragon and the younger brother Antonin Rogarvia fled with the lesser nobles that became Mivon’s Nobility. Antonin secretly replaced a minor noble that had been killed changing his identity. It has been a family secret with both sides of the family, officially Antonin Rogarvia perished in the fighting.
My character is from a secret elder Mivon branch of the Rogarvian Family (or whatever high noble Brevic family you prefer.) At best this represents an embarrassment to Brevoy, at worst it is a possible rival claim to the throne. Antonin Rogarvia officially died in battle incinerated in dragonfire, a traitor who needed to be dealt with. His son was not yet born and his pregnant wife commited suicide. Unofficially he replaced a minor noble that earned a title from defeating a bandit king in singular combat, one Valen Quickblade. The real Valen Quickblade died in a skirmish, the new Valen Quickblade had a beautiful pregnant young wife. (A stalker’s mask or hat of disguise may well be a secret family artifact.)
For generations the Quickblade family has flourished in part because of its secret ties to its successful cousins and in part because they intermingled with Azata’s a few generations back and many members of the family still have Aasimar gifts. This may well be the reason they did not disappear with the rest of the Rogarvian’s their outsider blood.
Marcus Quickblade was a third son and not really expected to inherit. Noble blood still made for a comfortable life with many advantages and third sons had more freedom to explore religious or martial power. The family fortune afforded excellent tutors some of which were exotic. Marcus took a shine to a married couple of Tians one of which was a blade tutor the other an Acedemic. The husband being a knowledgeable cleric of Yamatsumi and the wife being a monk of some skill. Marcus absorbed knowledge from both like a sponge proving to be a adept and flexible as a clerical caster and uncommonly skilled with a temple sword. He dreamed of journeying to Tian Xia and adventuring in it and other far off lands.
As fate would have it he would find his fate closer to home. Marcus had a happy childhood, his father was kind and successful man that wanted the best for all his five children. For Marcus’ 21st name day a wagon, sable grey stallion, sure footed yak, and a wagon laden with all manner of supply awaited him. The equipment was oriented for surviving a long journey to Tain Xia and back. His tutors and 3 servants would accompany him.
It was not to be as two things occurred within a fortnight of setting out. First his wagon was waylaid by uncommonly well organized bandits sent to kill him, they met a bloody end. They were not expecting Marcus’ combination of blade and spell work. Nor did they expect his now elderly tutors, both of which died in the battle. One of the bandits wore a silver staglord amulet.
Second a few days later a messenger caught up to inform him that his family died in a fire and his family home was no more. This message was sent the same day he had been ambushed, Marcus does not believe this to be a coincidence. Among the personal effects of his tutors Marcus found a journal that detailed his Rogivarian roots which he knew and more interestingly that the Swiftblade name carried a claim to the Stolen Lands on the defeat of an older Bandit King, moreover he had some proof.
Marcus does not know if any of his family survived, they are all presumed dead, though he suspects he has at least a sibling or two alive. Presumably they are hiding, perhaps using the family heirloom (Hat of Disguise or Stalker Mask.) In any case returning to the city where the probable murder of his family was orchestrated seemed foolish. So Marcus has changed course and intends to press his claim in the Stolen Lands. Moreover, if there is a conspiracy of some sort his only lead may well be capturing the Stag Lord and interrogating him.

Marcus Quickblade/Rogarvaria Still working on Equipment but like 90% done. Gear is going to be survival/expedition oriented because background. Should be enough hooks in there to build a plot off of. Interested in the Wounds rule and possibly the skip the Dip checks rule.

2 most broken ideas I had before I decided to not be a murderhobo.:

1) Master Summoner (or regular if banned) + Holy Tactician Paladin half elf, use a reach weapon like a lance mix in Eldritch Heritage to get a Familiar with Mauler Archetype. So now you have a team of monsters, an AC, and a Eidolon (albeit half powered) that can all gain your teamwork feats which you will take. You are resilient as heck and cha is a super stat.

2) Trade your homebrew extra feats for an Vivisectionist that doesn't lose bombs!!! Thanks to feat tax removal you can manage a Two weapon style build still manage your throwing for ultimate switch hitter. Then you can Gestault in something shiny with full BAB like Inspired blade Swashbuckler or Avenger Vigilante or both. Thanks to Alchemist you still have healing and quasi magic shinies galore.

I have the same name for discord but to be honest I've mostly used it for pokemon go and would rather use the boards because I lurk here plenty. I can very easily handle the posting requirements on weekdays. Weekends tend to be very busy for me but I'd make an effort.


I'm mostly interested in this because this sounds like a game I would also like to run. I would love to see how this looks a good month or so after it gets started and maybe start up a similar recruitment of my own.


If people would like to see how the campaign progresses, I will let people join the campaign thread on here so they can get updates whenever I post the day's 'campaign journal' or, if the player selected wants to do everything on here, using Discord just for notifications, then the actual gameplay.


I've added a 10-minute background to my application.

RPG Superstar Season 9 Top 32

Indraea wrote:
I'm mostly interested in this because this sounds like a game I would also like to run. I would love to see how this looks a good month or so after it gets started and maybe start up a similar recruitment of my own.

I've run kingmaker a bunch, including solo (I let the player have to PCs and filled out with a rotation of NPCs.) No 2 games have been remotely the same.

In my opinion as an AP it has enough "whitespace" to make for an adaptable chassis for almost any game. I've pillaged bits and pieces from all sorts of sources. It is also a bit more work for a GM as you need to punch up most of the encounters in order to make them remotely threatening.

-I had one where an NPC villain's head was kept in a jar and questioned often enough that they made a custom magic item out of him.
-I had one flame out but the gist was a werewolf that shows up early escaped the PC's attention and infected several allies.
-I even mixed it with Reign of Winter once.

I think as a GM Ivory is going to have a tough time until the PC gather's some allies. The power boosts will make a superman level PC but that only makes up for the lot action economy so much. These PCs might be able to go toe to toe with the BBG but it's the high number of minions chipping away at the uberPC that will cause problems in my opinion. The smarter ones will build around this with good crowd control. No matter what happens as a GM I'm intrigued.


GM_Solspiral wrote:
Indraea wrote:
I'm mostly interested in this because this sounds like a game I would also like to run. I would love to see how this looks a good month or so after it gets started and maybe start up a similar recruitment of my own.

I've run kingmaker a bunch, including solo (I let the player have to PCs and filled out with a rotation of NPCs.) No 2 games have been remotely the same.

In my opinion as an AP it has enough "whitespace" to make for an adaptable chassis for almost any game. I've pillaged bits and pieces from all sorts of sources. It is also a bit more work for a GM as you need to punch up most of the encounters in order to make them remotely threatening.

-I had one where an NPC villain's head was kept in a jar and questioned often enough that they made a custom magic item out of him.
-I had one flame out but the gist was a werewolf that shows up early escaped the PC's attention and infected several allies.
-I even mixed it with Reign of Winter once.

I think as a GM Ivory is going to have a tough time until the PC gather's some allies. The power boosts will make a superman level PC but that only makes up for the lot action economy so much. These PCs might be able to go toe to toe with the BBG but it's the high number of minions chipping away at the uberPC that will cause problems in my opinion. The smarter ones will build around this with good crowd control. No matter what happens as a GM I'm intrigued.

What I would really like to run is a Kingmaker campaign that is a lot heavier on roleplay, with a focus especially on exploration, intrigue, and investigations/mysteries. I'm sure there's some other solo Kingmaker campaigns I could take a look at if I looked hard enough, but I mostly wanted to see how this goes because it's relatively similar to how I would set up a campaign to make sure the character was likely to at least survive any combat encounters that take place in spite of low action economy.


Indraea wrote:
GM_Solspiral wrote:
-Snip-
What I would really like to run is a Kingmaker campaign that is a lot heavier on roleplay, with a focus especially on exploration, intrigue, and investigations/mysteries. I'm sure there's some other solo Kingmaker campaigns I could take a look at if I looked hard enough, but I mostly wanted to see how this goes because it's relatively similar to how I would set up a campaign to make sure the character was likely to at least survive any combat encounters that take place in spite of low action economy.

Oddly enough, that's pretty close to what I want from this campaign. Roleplay and investigation focused, rather than combat focused. I actually hope that I don't get into too many combats, and can chat my way into dealing with most problems. So I guess if I don't get into this one, to go to you, huh?

Either way, managed to get most of the mechanical stuff out of the way (Aside from spells and extracts and some sort of weapon), all that's left is to build a more thorough character background than "Bastard daughter goes away to become a queen to prove that she's truely deserving of the phrase 'Nobility' despite her conception."

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Ive got an idea for an intrigue heavy build, Elf Psychic(Dream)/ Mesmerist(dreamstalker). Still not 100% on the exact stats.

For clarification: the bonus feats are in addition to the ones at 1/3/5/7....?


Presenting Siaraidh, the Android freedom fighter.

She's done apart from a couple of minor things, like whether she's allowed to use the magus FCB given in the Book of Heroic Races, since there isn't one by Paizo? Also I'd like to take a drawback if that's allowed, not too fussed about the extra trait, although it would be nice!

In terms of game I can manage the posts except on Wednesday when I run my IRL game.

Houserules: I like the wounds idea and would be willing to try Spell Points.

Content: ideally this game would include some numerian elements, as Siaraidh wants to found a new android homeland. The opportunity to send missonaries/spies into Numeria to convert/liberate new androids etc would be appreciated! :) The Numerian Exiles will be high on her list of people to get to know!

Crunch:
Q725 ‘Siaraidh’
Female Android Mindblade //Slayer 4
N Medium Humanoid/Construct

Init +5 (+3 Dex, +2 trait)
Senses: Perception +10, Low-light vision, Darkvision 60ft.

DEFENSE
AC 19 (23), touch 14, flat-footed 16 (20) [+5 armor, (+4 shield), +3 Dex, +1 deflection]
HP: 52/52 (4x[10+2+1])

Fort +6 (4 base, +2 Con)
Ref +7 (4 base, +3 Dex)
Will +5 (4 base, +1 Wis)

OFFENSE
Longbow +8, d8+4, x3, 110ft.
Psychic Weapon: +9, d?+5, ?
Psychic Weapon (Two handed): +9, d?+6, ?
Psychic Weapon + Spell combat: +7, d?+5, ?

Spd 30 ft
Space 5 ft.; Reach 5 ft.

SPELLS
(CL 4, Concentration +8 [+12])
Lvl 0 (DC 14), ∞/day: Acid Splash, Arcane Mark, Detect Magic, Mage Hand, Message, Prestidigitation.
Lvl 1 (DC 15), 3+1/day: Chill Touch, Grease, Shield, Vanish.
Lvl 2 (DC16), 1+1/day: Frigid Touch, Mirror Image; Hold Person, Mind Thrust II.

STATISTICS
Str 16 (+3)
Dex 16 (+3) (14 base, +2 racial)
Con 14 (+2) (13 base, +1 level 4)
Int 18 (+4) (16 base, +2 racial)
Wis 12 (+1)
Cha 8 (-1) (0 base, -2 racial)

Base Atk +4 (+4 Slayer)
CMB +7 (+4 BAB, +3 Str)
CMD 20 (10 +4 BAB, +3 Dex, +3 Str)

FEATS
Precise Shot [Level 1 Campaign bonus]: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Combat Casting [Level 1]: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Two-Weapon Fighting [Level 2 Slayer Bonus]: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Double Slice [Level 3]: Add your Strength bonus to damage rolls made with your off-hand weapon.
Accomplished Sneak Attacker [Level 4 Campaign Bonus]: Your sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up).

TRAITS
Exile (reamed ‘Brigand’) [Campaign]: Born in Numeria you formented rebellion against the Technic League and have had to leave quickly to avoid persecution and destruction. An expedition into the rugged wilderness seems like a perfect way to escape the Technic League search parties. You begin the campaign with an extra 100 gp in looted Numerian goods. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk who avoid authority like you.
Awakened from Stasis [Regional]: As a side effect of your stasis, you gain all the benefits of 8 hours of sleep in only 2 hours. This allows a spellcaster who must rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day.
Reactionary [Combat]: You gain a +2 trait bonus to initiative.
Student of Philosophy [Social]: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).

SKILLS
Appraise +7 (1 rank, +4 Int, +2 tools)
Bluff +7 (8) (4 ranks, +4 Int, +3 class, -4 racial, [+1 trait])
Diplomacy +11 (12) (4 ranks, +4 Int, +3 class, [+1 trait])
Disable Device +12 (4 ranks, +3 Dex, +3 class, +2 tools)
Intimidate +6 (7) (4 ranks, -1 Cha, +3 class, [+1 trait])
Knowledge (Arcana) +11 (4 ranks, +4 Int, +3 class)
Knowledge Engineering +8 (1 rank, +4 Int, +3 class)
Knowledge (History) +8 (1 rank, +4 Int, +3 class)
Knowledge (Geography) +8 (1 rank, +4 Int, +3 class)
Knowledge (Local) +8 (1 rank, +4 Int, +3 class)
Knowledge (Nature) +8 (1 rank, +4 Int, +3 class)
Knowledge (Religion) +8 (1 rank, +4 Int, +3 class)
Knowledge (Planes) +8 (1 rank, +4 Int, +3 class)
Perception +10 (4 ranks, +1 Wis, +3 class, +2 racial)
Sense Motive +8 (9) (4 ranks, +1 Wis, +3 class, [+1 trait])
Spellcraft +11 (4 ranks, +4 Int, +3 class)
Stealth +10 (4 ranks, +3 Dex, +3 class)
Use Magic Device +6 (4 ranks, -1 Cha, +3 class)

Total Points: 48 [4x(6 Slayer + 4 Int + 2 campaign)]
AC penalty is 0

LANGUAGES
Common, Androffan, Hallit, Sylvan, ?

EQUIPMENT
10 Potions of Cure Moderate Wounds,
Numerian Data Core – containing territorial deed and map to the area commonly known as ‘The Greenbelt’ and surrounding territories. [-]
a single mount of appropriate size for your character.
+1 Composite (+3) Longbow (2400gp) [3lbs]
+2 Studded Leather (4025gp) [20lbs]
Personal Force-field generator +1 (Ring of Protection) (2000gp) [-]
Siaraidh's Adventuring Kit: masterwork artisan’s tools (Appraise), masterwork backpack, a bedroll, a belt pouch, caltrops, chalk (10), arrows (50), explorer’s outfit x3, a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, masterwork thieves' tools, torches (10), trail rations (12 days), and a waterskin (full). (150gp) [42lbs]
425 gold 0 silver 0 copper
Weight Carried: 65lbs.

SPECIAL ABILITIES
Favoured Class Bonus: 4x +1HP, 4x ?? (Magus fcb)

Alert: Androids gain a +2 racial bonus on Perception checks.
Constructed: For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Darkvision 60ft.
Factual: While most androids have difficulty processing emotions, others instead have an inability to imagine things outside of physical and factual reality, making it difficult for them to deceive others. Such androids suffer a –4 penalty on Bluff checks. This racial trait replaces logical.
Low-light vision
Ironspy: Android bodies built for stealth and infiltration employ camouflage circuitry, foregoing the capacity for a nanite surge, since the resulting display can compromise delicate missions. Androids with this trait reduce the penalty for using Stealth while moving at full speed by 5 and reduce the Stealth check penalty for sniping by 10. This racial trait replaces nanite surge.

Psychic Pool: A mindblade gains a psychic pool, similar to a normal magus's arcane pool. At 1st level, a mindblade can expend 1 point from her psychic pool as a standard action to manifest a light melee weapon of her choice, formed from psychic energy. By spending 2 points, the mindblade can manifest a one-handed melee weapon, and by spending 3 points, she can manifest a two-handed melee weapon (but not a double weapon). This psychic weapon can last indefinitely, but it vanishes if it leaves the mindblade's hand. The mindblade can dismiss a held psychic weapon as a free action. When a psychic weapon vanishes, the mindblade regains the psychic energy used to create it. She can maintain only one weapon at a time.
At 1st level, a psychic weapon counts as a magic weapon of whatever type the mindblade selected, with a +1 enhancement bonus. At 3rd level and every 3 levels thereafter, the weapon's enhancement bonus increases by 1, up to maximum of +5 at 12th level. Starting at 5th level, the mindblade can add any of the weapon special abilities listed in the arcane pool class feature in place of these bonuses, although the weapon must maintain at least a +1 bonus to benefit from any weapon special abilities. At 15th and 18th levels, the weapon gains an additional +1 enhancement bonus, which the mindblade can spend only on weapon special abilities.
This ability replaces arcane pool, and counts as arcane pool for the purpose of feats, abilities, and class features.
Spell Combat: At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Spellstrike: At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Psychic Access: At 4th level, the mindblade gains access to an expanded spell list. She adds two spells from the psychic class spell list to her magus spell list as magus spells of the same spell level. These must be spells of levels the mindblade is able to cast. At 7th, 11th, 14th, and 19th levels, she adds two more psychic class spells to her spell list, following the same restrictions.
When a mindblade takes the spell blending arcana, she gains spells from the psychic class spell list instead of the wizard spell list.
This ability replaces spell recall, knowledge pool, improved spell recall, greater spell combat, and greater spell access.
Magus Arcana:
Arcane Accuracy: (Level 3) The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn.

Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
Track: A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Sneak Attack: At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer’s attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature with concealment.
Slayer Talents: As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.
Ranger Combat Style: The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. At 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.
Trapfinding: The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.

Fluff:
--------------------
Appearance
--------------------
Standing exactly six feet tall, with short, dark hair Siaraidh is a typical android specimen, with only the smooth curves of her chassis to differentiate her from the male specimens. Her nanite camouflage allows her to change her basic coloration at will and she prefers her hair to be much more colorful when not actively engaged in stealth missions.
--------------------
Personality
--------------------
Siaraidh carries logic to an artform and follows it to its inevitable conclusions. Remarkably perceptive, even for an android, she can tie most humanoids into verbal knots, relentlessly highlighting false premises and flaws in their arguments until they agree with her own, closely reasoned point of view.

She sees her race as something apart and, without seeing them as superior, finds no contradiction in a desire for Androids to determine their own destiny and to achieve recognition alongside elves, dwarves, humans and other races. This task, monumental in scope though it is, has been carefully considered, analysed, broken down and planned with the same care Siaraidh brings to all problems, great or small.

Her greatest flaw, like many androids, is in imagination. Lacking a true feeling for human emotion Siaraidh cannot easily find inventive solutions to problems, relying instead on careful planning and excellent teamwork skills to execute the plans successfully.
--------------------
Motivation
--------------------
Siaraidh desires freedom and a place for her and her android fellows to live, free of Technic League control, a place to forge their own destinies. The title deeds she stole, asserting Numerian ownership of the wild lands to the south east seemed perfect and Siaraidh now leads the survivors of her unit into the Stolen Lands, planning to build a new world and a new home for her people. It is only logical that Androids should lead themselves – who else can truly understand them?
--------------------
Background
--------------------
Born with memories far clearer than Android norm the new unit began to question her surroundings almost the moment she was released from the birthing pod which sustained her body. Designated Q725 she served her Technic League masters as a spy and assassin, at first dutifully, then curiously, and finally with reserve, always observing and gathering data.

Her success and significant skill gained her promotion to lead a team of other Androids and Q725 began to build her own leadership skills. Logic and competence proved her, first to her android team, and then to others as each of her lieutenants carried her message and her words to others; and all this time Q725 watched and observed the Technic League, learning their ways, their patterns and their motivations.

She saw their cruelty, their lust for power and their craving for control. All technology was theirs, they decreed – for their use and their advancement. When the Technic Captain Q725’s unit followed was betrayed and killed by his lieutenant Q725 did nothing but watch – the first time she disobeyed her orders. Watching the Captain die she realized something new. She could give her own orders, obey as she chose.

From then on Q725 grew, she learned. She saw how her fellow Androids were treated, disposed of like used batteries when the League had no more use for them. When Q725 was ordered to lead her team in an assassination raid on another Android birthing facility she knew the time had come. Finally convinced of the rightness of her conclusions she fought back, leading a short and bloody rebellion.

Stealth Team Echo killed their Technic League controller and assaulted the birthing facility, releasing all the androids and ransacking the facility for everything they could get their hands on, including strange experimental nanite enhancements and data nodes, containing much of the Technic archives.

Q725 had anticipated the Technic response, but not the violence or vindictiveness of humans who perceived a threat to their control. As the newly released androids were cut down around them by the forces of the Technic gearsmen Q725 lead her unit in a desperate escape attempt. Injecting herself with the experimental nanites she fought a rearguard action as the nanites coursed through her system, forming weapons in her hands and crushing the rudimentary intelligences of the gearsmen with her own, suddenly enhanced, mind. She finally escaped by overloading the power core of the facility – erasing the facility and the evidence of the battle in a blinding explosion.

Stealth Team Echo, drawing on their combined skills, fled south-east – their superior senses and short sleeping times allowing them to outpace the forces sent to pursue them after the Technic League realized that they had been deceived. Now far from Numeria the five androids, a team still, have given themselves names in the strange tongue they found in the data core. Laidir, the strong. Luath, the swift. Deonach, the sharp-eyed and their leader, Q725 no longer, Siaraidh.


Apologies for the tremendous delay, been distracted.
Should be able to do 10 a day, if the PbP is in Discord rather than the forums.

Last minute background:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum… more elements are encouraged!


  • The half-orc bastard of a noblewoman's rape accepted by both the mother and the father.
  • Triest the damndest to be the best lady she could possibly be. Is well known for her habit of digging deep and deep into her intel.
  • Is largely treated as a beastial monster until close relationships are brought, even with years of eloquence training.
  • Legendarily meticulous, she prefers to gather as much information as she can gather before beginning in her task.
  • Despite a lifetime of hate, she still manages to maintain a calm and welcoming demeanor.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.


  • She wishes to establish for herself standing and claim to nobility, which, under law, she does not possess
  • Locate and establish individuals who might possess qualities that aid her kingdom.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!


  • A lot of her magic is created by tracing the shadows of spells before, an easy and previously unheard of technique. Should that information be disseminated, she would worry about some unfortunate event.
  • [Decide One, I can't think of one that wouldn't be horribly cliche or done before]

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.


  • Jerald her butler, a loyal and steadfast companion through everything in her life, sent off as a token of love.
  • Isea, a close peer at her magical academy oftentimes cooperated with her in an attempt to master her magical capabilities.
  • Filk, a roguish halfling thief who stole her mother's jewels and was falsely accused of her attempted assassination, and was barely acquitted.

Step 5: Describe three memories that your character has. They don’t have to be elaborate, but they should provide some context and flavor.


  • A cleric refusing to heal her wounds for fear of being made "Unclean."
  • A talk with a half-dead orc after a kidnapping, where she was saved by a bunch of adventurers. The half-dead orc talked with her, about how folks won't trust her, about the pain she will endure, and the disbelief that someone would accept her.
  • Her mother and father sitting her down and explaining what she was, and why she was different, tiptoeing the entire time.
  • Solving the mystery of who stole her mother's jewels before an attempted assasination attempt that was foiled barely with a small piece of information she gathered unrelated to the case.
  • The moderate ammount of training from her tutor.

RPG Superstar Season 9 Top 32

Submission is ready except I need to buy a sword which I have enough for a +2 just picking what properties I want given the attunement rule


Ha. I just saw this thread tonight and it closed this morning. c'est la vie


Hopefully this is still happening!


I am very interested in playing a Merciful Healer/Divine Paragon Cleric of Sarenrae if you would allow a dedicated healer.


This recruitment has been over for some time. The GM has not posted anything since Jan 23rd and I have not seen them active on Discord since around that time either.

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