Snows of Summer (Reign of Winter I)

Game Master lucklesshero

Book 1 of the Reign of Winter Campaign


701 to 750 of 793 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

male Snows of Summer

Arrac approaches the skeleton and smashes it to pieces , however, it's freezing aura can be felt keenly...cold dmg: 1d6 ⇒ 1 Arrac's familiarity with cold environments easily shrugs off the cold damage however.

R 1

Hassan
red
blue Dead again!
Lanfried
Grawlic

Arrac
Green
Wassallissa
Newmark

bold is up


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Lanfried moves forward and whips a stone from his sling at the red enemy.

Sling: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Grawlic, go get that one He points to green.


”Grawlic” | Male N Small Animal Companion (2) | HP 15/19, -4NL | AC 18, T 16, FF 13 | CMD 17 | F +4 R +8 W +1 | Init +5 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: Fatigued

Grawlic darts forward and attacks Green.

Bite: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

After the bite Grawlic tries to bring the enemy down to the ground.

Trip: 1d20 + 1 ⇒ (14) + 1 = 15


male Snows of Summer

After Arrac comes down hard on his opponent Lanfried loose with his sling, both shatter their opponents bones, causing a a disruptive force of cold to *explode* from the remains of the skeletons. Fortunately no one is near the one Lanfried struck with his sling stone, however, Arrac's close proximity does not spare him completely from the effects of his adversary's death throes explode into a cascade of cold energy.
Note Arrac needs to make a DC:11 reflex for 1/2 dmg. cold blast damage from blue: 1d6 ⇒ 6

Lanfired then orders Grawlic to attack the green frozen undead shambler.. Grawlic bounds up taking a nasty bite tearing of several of the skeleton's ribs ...but, in the process the poor cat's noose and mouth are nearly frozen as the unnatural biting cold emitting from the undead hurts the luckless animal as it in turn damages the undead. cold dmg to Grawlic: 1d6 ⇒ 4

The green skeleton attacks the cat in front of it.
scimitar: 1d20 ⇒ 5dmg: 1d6 + 1d6 ⇒ (3) + (5) = 8claw: 1d20 - 3 ⇒ (3) - 3 = 0dmg: 1d3 ⇒ 3

Newmark trudges forward to get a better look at what's going on in the battlefield.

R 1 / R 2

Hassan
Lanfried
Grawlic
Arrac
Green
Wassallissa
Newmark

bold is up

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Moving closer, Hassan unleashes another bolt of energy that is meant to disrupt the unquiet dead, but again the holy spell flies wide of the mark.

Disrupt Unedead, rangged touch, into melee: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

Wassilissa moves closer to the enemy. As an arrow had a chance of going right through the spaces between the bones, she decides to do some magic. Pointing her finger in the direction of the skeleton a small fast light draws a line from her finger to the undead bones.

Mind Spun Bolt(Force): 1d20 + 6 ⇒ (12) + 6 = 181d4 ⇒ 1
vs. Touch AC


male Snows of Summer

boting Arrac's reflex save. arrac's reflex: 1d20 + 2 ⇒ (4) + 2 = 6
both Wassillissa and Hassan send bolts of energy towards the green skeleton Wassillissa nicks it Hassan misses it completely.

R 2

Hassan
Lanfried
Grawlic
(-4hp)
Arrac (-4hp)
Green (-1hp)
Wassallissa
Newmark

bold may go.


”Grawlic” | Male N Small Animal Companion (2) | HP 15/19, -4NL | AC 18, T 16, FF 13 | CMD 17 | F +4 R +8 W +1 | Init +5 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: Fatigued

Lanfried moves up in support of Grawlic as the cat continues its attack.

Grawlic bites at the enemy

Bite: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

After the failed bite he claws at the enemy

Claw 1: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d3 + 1 ⇒ (1) + 1 = 2


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Apologies, I thought I had posted. I suppose I was either delirious, or it got eaten somehow.. Unless the ground is rough terrain, I should be able to get close.

Arrac will move up as well.

attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13


male Snows of Summer

Grawlic's fur continues to take on frost in close proximity to the frozen skeleton...cold dmg: 1d6 ⇒ 4 the poor cat shivers uncontrollably as it's jaws snap on air and it's claws rake the just bare bone of the skeleton...(DR/5 bludgeoning) doing no damage whatsoever to the undead... The freezing horror just manages to dodge Arrac's massive blow. The freezing skeleton drops it's nearly broken scimitar and attacks both Arrac and the cat. claw 1 (arrac): 1d20 + 2 ⇒ (20) + 2 = 22dmg: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8 claw 2 (Grawlic): 1d20 + 2 ⇒ (1) + 2 = 3dmg: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7 confirm crit on Arrac: 1d20 + 2 ⇒ (13) + 2 = 15

The skeleton rakes it's hand across the Arrac's chest nearly reaching the big man's throat..fortunately the Northman pulls away before the undead rips his throats out.

Newmark, pushes forward through the snow.

R 2

Hassan
Lanfried

Grawlic (-8hp)
Arrac (-12hp)
Green (-1hp)
Wassallissa
Newmark

bold may go.


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

Ray: 1d20 + 6 ⇒ (15) + 6 = 211d4 ⇒ 3
Wassilissa is glad, that Arrac and Grawlic keep that skeleton away from her. As she sees that the undead resists Arrac and Grawlic's attacks, she gives her magic another try.


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

If the 1d6 is cold damage, arrac should only be at -10 hp I think.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan moves about 20' to his right to get a clean shot on the remaining skeleton. He fires one more spell intended to destroy the undead. This time his aim proves slightly better than before.

Disrupt Undead ranged touch, into melee: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Dmg: 1d6 ⇒ 3


male Snows of Summer

Arrac ur correct I forgot to take off ur DR..will adjust.

Both Wassillissa and Arrac fire rays at the nimble undead freezing bag of bones..Wasssillissa's misses but Hassan's strikes home.. causing several of the bones on the skeleton, to make a loud *Popping* sound..hover, the unnatural thing remains standing...

R 3

Hassan
Lanfried
Grawlic
(-8hp)
Arrac (-10hp)
Green (-4hp)
Wassallissa
Newmark

bold may go


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac takes a swing at the skeleton once again with his cold iron hammer. possibly trying to strike the ribs for some spooky music.

attack: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7


male Snows of Summer

cold dmg Arrac: 1d6 ⇒ 3 Arrac takes one dmg while swinging his hammer.
Arrac's hammer smashes the frozen skeleton to pieces igniting yet another blast of cold in the undead's creature's death throes. cold blast dmg: 1d6 ⇒ 4 Grawlic and Arrac roll a reflex save. DC:11 for half dmg...

Combat over.

As the shattered pieces of the skeleton drop to the ground, the area grows quiet again.. only a light wind blowing through the tops of the snow covered evergreens.

You check the gear of the undead and find nothing of real value. A quick scout of the area, reveals nothing of interest, as well.

Grawlic and anyone else that needs a Fort save for cold weather (Arrac?) please give me a fort save vs cold weather..(DC:16 or take 1d6 NL dmg. and fatigued)

Will wait for Arrac and Grawlic's saves before proceeding..


”Grawlic” | Male N Small Animal Companion (2) | HP 15/19, -4NL | AC 18, T 16, FF 13 | CMD 17 | F +4 R +8 W +1 | Init +5 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: Fatigued

Grawlic Reflex Save: 1d20 + 8 ⇒ (10) + 8 = 18

Grawlic Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

ref: 1d20 + 2 ⇒ (10) + 2 = 12

fortvscoldweather: 1d20 + 18 ⇒ (7) + 18 = 25

Arrac sniffs as the icy wind erupts from the creature.

He rubs at his throat and speaks with a mildly hoarse voice.

Any of you have any healing magic? I think I may be getting a sore throat.


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

"Sorry, I don't." Wassilissa replies. She never did, but since she is throwing around magic too recently, she felt the need to clarify.

"I wonder what this increasing cold will lead to. And who else came with it to hinder us from finding out."


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

I have some limited healing magics.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan saw Arrac take the brunt of the explosion from the frosty skeletons, and casts a healing spell on the warrior, warming his wounds mildly as if in the bright sun.

CLW on Arrac: 1d8 + 2 ⇒ (5) + 2 = 7


male Snows of Summer

remember lady Argentea gave you a wand as well.


male Snows of Summer

OK currently Grawlic is (down) -10hp...and Arrac is -6hp (after Hassan heals him once)...all characters are fine in the cold.

You move deeper into the woods following a game trail that the bandit that ambushed you told you about. (need a survival check from however is in front ...the others can assist)
Eventually, you reach an area.. where the rocks and snow along a ridge near the trail, seemed to be stained with a reddish brown (almost as if a huge rusty piece of metal was dripping stained water over the entire area). There are many tracks of both animal and humanionds that, cross the area.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Fearing the worst, Hassan will slowly move up on the rusty stain, cautiously peering around in case what appears to be rust is actually blood in the snow.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac should be down -4? -10 from from the neigh crit, -1 from the cold damage for -11, +7 from the CLW. Also, I guess Arrac is leading?

surival: 1d20 + 6 ⇒ (16) + 6 = 22

Arrac stops and smells the air, trying to see if he can catch a hint of any metallic smell, but can't seem to find anything but the smell of pine and snow.

perception?: 1d20 + 6 ⇒ (1) + 6 = 7


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

Survival: 1d20 + 7 ⇒ (19) + 7 = 26
Wassilissa checks if Arrac correctly follows the tracks. It's not too hard in the snow. But as they reach that trampled place curiosity about the strange color in the snow takes over.

"Have you ever seen something like that?" She kneels down to inspect it closer.

Knowledge(Nature): 1d20 + 6 ⇒ (20) + 6 = 26 To know what could have left that rust.


male Snows of Summer
Arrac wrote:
Arrac should be down -4? -10 from from the neigh crit, -1 from the cold damage for -11, +7 from the CLW. Also, I guess Arrac is leading?

If you read it it again there were two sources of cold dmg. in that round. You started at -10hp (corrected from when I forgot to apply DR before), You hit the skeleton but took cold dmg doing so..(3hp dmg reduced to 1) then the skeleton exploded in a shower of cold for (4dmg reduced to 2hp dmg.) Therefore you were at -13hp dmg when you recieved 7hp of healing from Hassan.Please remember lady Argentea gave you guys a wand of cure lt wounds (17 charges) both Hassan and Lanfried can use it with no risk. I just can't make them use it.


male Snows of Summer

Arrac leads the group at a steady pace, Hassan spots the rust spots, that indeed now appears to be blood. Hassan also spots what appears to be a frozen leg sticking halfway out of a snowbank. Meanwhile Wassillisa, investigates the tracks and determines the large animal tracks indicate that, a rare Giant Weasel might be in the area and that it could be injured.


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

"Oh s@%~." Wassilissa calls out, stands up and looks around nervously. "This might be from a fight with a giant weasel. Watch out, they are stealthy and fast."

"I hope we're lucky and it doesn't dare to attack a group. But if it's wounded and we stumble into it, it might get ugly."

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

On the walk Lanfried will use the wand that was provided to heal Grawlic up.

CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

arrac made the ref save, so half of 4 is 2, reduced again by 2 cold resist correct?

Hah, That sounds like quite the catch, Though if it was wounded, I to doubt it would actively attack us, unless we happen to run into it in a confined area... Unless they are particularly territorial?

Arrac looks around

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance| lv 1:expeditious retreat, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 16, touch12, flat-footed 14:/ HP.9/9 | Fort. +2, Ref. +2, Will. +2(+2 vs. spells and spell like abilities)| spd. 20' Wizard 1 (Conjurer)
Attacks:
att:warhammer+1(1d8+1/x3) or heavy crossbow +2(1d10/19-20),+2 acid dart 6/6 day( ranged touch)

Arrac u r of coarse correct..u made save and the DR.. reduced that to 0'..o yeah u were minus 11hp 7hp of healing brings you to -4hp..sorry again...math is tough! LOL

Newmark ambles over toward's the leg sticking out of the snow bank while looking wide eyed around for a gigantic marmot or something to attack...he points and says..Um...guys there's still a body attached to those legs...look here Says Newmark pointing at the snowbank, Poor sod is just covered in snow.. Newmark keeps a few paces from the body but seems to be studying the area.

What do u guys do next?


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

no problemo! Just making sure I hadn't glanced over something myself!.

Hm, I wonder what he was doing out here? Arrac will walk over to the body as well, before getting too close, he will draw out his Ranseur and pat the snow slowly around the body, starting from about 15ft away from it. so arrac would be standing 20ft from it. Bit paranoid about giant mega weasels haha.


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

Wassilissa walk over and digs the body out with her hands. "You stab everything that jumps out?" she makes sure with Arrac.

Once the dead is freed from the snow she tries to find out what he died of.
Heal: 1d20 + 5 ⇒ (10) + 5 = 15


male Snows of Summer

Wassillissa thinks she recognizes the poor sod after digging him out..

Wassillisa:
You knew this man, he had sold pelts to your father on occasion. Dryden Kepp, was a local hunter and ranger, when you were a young girl he was a little bit of a legend for having killed two local wood cats that had been taking local livestock. Unfortunately, Dryden was known to nip from his hip flask on a regular basis and therefore sometimes mocked. Recently, he had returned from a hunting foray in the Border Woods with a story about a giant white weasel roaming the forest.
This was some weeks ago, before the snow started falling heavy and the three new comers you now travel with..(Newmark, Hassan, and Arrac.) arrived.

Unfortunately for Dryden, the townsfolk of Heldren scoffed at his tale of giant critters in the woods. The townsfolk criticism must have only spurred Dryden to hunt down the beast, so he could make a trophy of it and prove everyone wrong. It seems a sad ending for someone you had admired. He had no surviving kin that you know of.


Wassillissa is quiet as she inspects the body. She pulls off several significant items off the man as she inspects his wounds. She nods in resigned acceptance as she determines indeed some giant animal had mauled this poor man. In a pile next to the man Wassillissa reverently lays a few of the man's former possessions. A Homemade pair of snowshoes, 5 arrows, a compound short bow that's been snapped in half, and a large hunter's knife (treat as MW dagger).

Hassan is silent while all this transpires. He is alert however scaning the area for possible ambush or predators. In a nearby snowbank, not far from the body, Hassan spots the strap of of some type of leather satchel.

While Wassillissa digs the rest of the body out, Newmark intrested..cast detect magic on the frozen man's body, and discovers two of the arrows are magical.

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance| lv 1:expeditious retreat, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 16, touch12, flat-footed 14:/ HP.9/9 | Fort. +2, Ref. +2, Will. +2(+2 vs. spells and spell like abilities)| spd. 20' Wizard 1 (Conjurer)
Attacks:
att:warhammer+1(1d8+1/x3) or heavy crossbow +2(1d10/19-20),+2 acid dart 6/6 day( ranged touch)

Noting Wassillissa's care with the frozen man's body Newmark is slightly hesitant to ask, Um I'm sorry to interrupt..did you know him? Newmark nods after receiving a reply from Wassillissa.

if Wassillissa's response wasn't overly upset:
Newmark clears his throat, Um two of those arrows are magical...would you like me to inspect them Wassillissa?


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

"I know this guy. The name is Dryden Kepp. Looks like he was killed by the people of mocking by the people of Heldren and his pride. He told of a giant white weael. And no one believed him."

"There on his neck is the proof he was right. Not that it will do him any good."

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
"From what I know about Kepp, the arrows are probably for hunting dangerous animals. Like bears or giant weasels. But my knowledge of that kind of magic is too basic to tell for sure."

With that roll I wouldn't identify anything but simple enchantment.


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Lanfried will look at the bite on the neck.

Knowledge (Nature): 1d20 + 7 ⇒ (12) + 7 = 19

Is this a weasel bite, or a bear or some other type of animal?

Any trail is likely long past being able to be followed, but keep an eye out for anything large and aggressive.


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

"That's a giant weasel bite. There is no mistaking that one." Wassilissa tells Lanfried.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

While the others debate about bite marks of various snow-bound predators, Hassan uncovers the satchel from the snow and folds back the flap to expose what is inside.


male Snows of Summer

Wassillissa tells the others who the frozen man was and cast detect magic and identifies the two magic arrows confirming that they are indeed +1 animal bane arrows. Hassan meanwhile retrieves the pack out of the snow bank and rifles through it finding; 3 days of trail rations, a hip flask full of strong applejack whiskey (you know it's strong because it isn't frozen like the the water in Dryden's waterskin), you also find a frozen but still intact journal.

contents of journal if opened:
The journal details Dryden's obsessive pursuit of the giant weasel, and mentions that he also set some bear traps at the trail head of the Somir Valley to try and capture the beast. It also mentions that he found a strange hut that is propped up on four stilts or tree trunks that resemble chicken legs. Inside, the hut, Dryden thought he saw a doll sitting just inside the door frame..but was too busy hunting the weasel to investigate further... note if any portion of the journal is read aloud or given to Newmark, he turns ghostly white at the mention of the "hut and doll".

While Wassillissa is identifying items and investigating the man's method of demise, Nemark says boldly (feeling a little left out)..Well no offense to your friend but I know what those shoes he fashioned are good for..and I've seen similar ones when I trained for a while in Irrisen. Since Lanfried and myself have the short legs it would benefit the whole group if we moved a bit faster. Newmark bends down and ustraps Dryden's snowshoes. Then Newmark takes a twig from the ground and breaks it in two one piece larger than the other.
He holds the twigs in a closed fist out to Lanfried, with only the ends showing. Longest straw gets the snoeshoes? offers Newmark.

If Lanfried wants a shot at the snoeshoes please roll a D20 un-adjusted on your first roll of your next post. Otherwise Newmark shrugs his shoulders and says something to the effect of "suit yourself!" and dons the snoeshoes himself. If you pause to bury Dryden it will cost you an hour of time an another fort save (DC:17 is the next one); otherwise there is nothing else to see here..decide what you want to do next.


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

Wassilissa takes the journal and bags it. "Once we get to a cozy place again and it thaws I'll take a look into it. Don't want to break it, as frozen as it is."


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Newmark can take the shoes. I get an ability that negates them in a level or 2.

I say we leave him as he lays. He will benefit nature more by providing for the fungus and small creatures.


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

"It's not like we could dig a proper grave anyway. We got no tools and the soil is frozen. It's a shame." Wassilissa comments.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan says a few words of mourning for the man he did not know, telling him that the face of the Dawnflower will soon shine upon him once they can rid themselves (and the woods) of this infernal cold.

Hassan is well bundled in the magical cloak and does not feel the cold at all. He makes sure Wasilissa gets teh animal bane arrows. "If there is truly a great weasel about, these may come in quite handy."

With the gear from Kepp sorted and the proper words said, Hassan suggests it is time to continue moving on. "Keep a sharp eye out for this weasel." he says to all.


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Always, let us move on. I'd rather not join his fate. Arrac says after everything useful is compiled.


male Snows of Summer

Your group moves on...pushing through the game trails now covered with thick snow..(two of you may take survival checks the other two may 'aid another') Newmark survival aid another Arrac: 1d20 + 1 ⇒ (11) + 1 = 12...You pace slows as the temperature drops and the banks of snow grow ever thicker. (Need a fort save from Arrac and Grawlic.)

The forest grows quiet except for the occasional breeze through the trees. (Need perception checks from everyone) perception Newmark: 1d20 ⇒ 13


Female Human (Ulfen) Trapper(1) / Sage(1) - HP: 16 | AC: 14 T: 14 FF: 10 (+4 MA) | Fort: +4 | Ref: +6 | Will: +3 | Init: +4 | CMD: 15 | Perc +6

Survival: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

"If the snow gets any thicker, we can build an igloo." Wassilissa comments while watching out for the weasel and the tracks in the snow.


”Grawlic” | Male N Small Animal Companion (2) | HP 15/19, -4NL | AC 18, T 16, FF 13 | CMD 17 | F +4 R +8 W +1 | Init +5 | Perc +5; low-light vision, scent | Speed 50ft | Active Conditions: Fatigued

Fort: 1d20 + 4 ⇒ (20) + 4 = 24

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Lanfried moves forward, looking for game sign.

Survival: 1d20 + 10 ⇒ (18) + 10 = 28

As the area gets more quiet Lanfried gets more worried. He looks around, a strange feeling in his gut.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

751 to 793 of 793 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Snows of Summer game-play thread All Messageboards

Want to post a reply? Sign in.