Duergar Slaver

Newmark II's page

61 posts. Alias of lucklesshero.


Full Name

Newmark

Race

Dwarf: Init:+3:Perception +0| AC 16, touch12, flat-footed 14:/ HP.9/9 | Fort. +2, Ref. +2, Will. +2(+2 vs. spells and spell like abilities)| spd. 20'

Classes/Levels

Wizard 1 (Conjurer)

Attacks:
att:warhammer+1(1d8+1/x3) or heavy crossbow +2(1d10/19-20),+2 acid dart 6/6 day( ranged touch)

Gender

male

spells:
0: (at will) detect magic, light, resistance| lv 1:expeditious retreat, mage armor, summon monster I

Size

medium

Age

51

Special Abilities

Hardy,Slow and Steady, Spell focus conjuration,Stability,Surface Survivalist,Wyrmscourged

Alignment

LN

Deity

Torag

Languages

Common, Draconic, Dwarven, Giant, Skald

Strength 12
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 10
Charisma 8

About Newmark II

Init +3; Senses Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2 (+2 trait bonus vs. effects of cold weather), Ref +2, Will +2; +2 vs. poison, spells, and spell-like abilities, +2 dodge bonus vs. dragon's exceptional, supernatural, and spell-like abilities, +1 trait bonus vs. cold effects
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Offense
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Speed 20 ft.
Melee warhammer +1 (1d8+1/x3)
Ranged heavy crossbow +2 (1d10/19-20)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 6/day acid dart (1d6 acid)
Conjurer Spells Prepared (CL 1st; concentration +5)
. . 1st expeditious retreat, mage armor, summon monster I
. . 0 (at will) detect magic, light, resistance
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Base Atk +0; CMB +1; CMD 13 (17 vs. bull rush, 17 vs. trip)

Feats/Traits:
Feats Augment Summoning, Spell Focus (conjuration)
Traits arcane temper, snowbound

Skills:
Acrobatics +2 (-2 to jump), Appraise +3 (+5 to assess nonmagical metals or gemstones), Knowledge (arcana) +7 (+9 to identify dragons and can make such checks untrained), Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Spellcraft +7;
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
SQ arcane bond (wand), summoner's charm (1 round), surface survivalist (cold), wyrmscourged
Combat Gear:
arcane bond wand, potion of cure light wounds, oil (2),crossbow bolts (10), heavy crossbow, warhammer
Other Gear:
bedroll, belt pouch, cold weather outfit, hooded lantern, ink, inkpen, masterwork backpack, parchment (5), scroll case, sealing wax, spell component pouch, tindertwig (5), trail rations (4), waterskin, wizard starting spellbook,

Coin:9 gp, 6 sp
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Special Abilities:

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Acid Dart (1d6 acid, 6/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Arcane Bond (Wand) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Surface Survivalist (Cold) Treat wind and cold climates as one step less severe.
Wyrmscourged +1 to attack/+2 to AC & saves Gain bonus to att/AC and saves vs. dragons. Use Knowledge untrained at +2 if related to dragons.

Newmark was born in Highhelm but apprenticed out to human Sages inside Druma from an early age. He spent 20 years study with the humans before going home briefly to bid his kin farewell. After his experience in Druma, Newmark had found his calling, to become a Defender of Dwarven kind through the power of magic. So Newmark, expanded his knowledge of the Arcane anyway he could. He applied for entry to the Bloodstone Conservatory for years. After 8 years and an abundance of gold he was finally accepted to Golarion's premier academy for conjurers. After completing a 7 year apprenticeship with the wicked witches in Irreisen, Newmark moved on to study with the Stone Seers of Magnimar. After only two years of study with the masters of divination, Newmark suddenly left the Magnimar for a mysterious quest.

Newmark has a rounder belly and long white hair that's seemly aged prematurely. He is very mater-of-fact and tends to be impatient; often cutting people off mid-sentence. He's intelligent and knows it. He rolls his eyes un-consciously when someone makes an obvious error.
He is generally an insufferable individual except for the fact that he is a champion of good and will always pick, "what's right" (in his view) over "what's best right now."

He rarely compromises or quibbles...instead he just goes about trying to save the ignorant world from itself.