Friendly Fighter

Arrac Velstromm's page

165 posts. Alias of rorek55.


Race

Image of Arrac

Classes/Levels

Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Gender

m

Size

m

Age

19

About Arrac Velstromm

Image of Arrac With helmet- Helmed
Alternate Racial Traits: Heart of the Snow
FCB: +2 HP
Traits: Northern Ancestry,Heirloom weapon (Bastard sword)
Height: 6' 8"
Weight: 231 lbs
Str: 18
Dex: 14
Con: 15
Int: 13
Wis: 12
Cha: 07
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Defense:
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HP: 29 [2d12+6]
AC: 16[18] FF: 14[16] T:12 (10+4armor+2dex+[2]shield)
Saves:
Fort: +5 [3base+2fort+1trait] (+7(2 race+5 circumstance) on saves to resist cold environment checks)
Ref: +2 [0base+2dex]
Will: +3 [0base+1wis+2feat]
Cold resistance: 2
DR1/- (D2/- vs nonlethal)
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Offense:
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Movement: 40ft
Bab: +1
Rage: 9 rounds/day

Bastard Sword: +6 [+5] 19-20 X2
Damage: 1d10+6 [1d10+10] S

Ransuer:+6 [+5]
Damage: 2d4+6 [1d10+10] P 20 X3

Warhammer: +6 [+5] 20 X3
Damage: 1d8+4 [1d8+6] B

Longbow: +4
Damage: 1d8

Feats:
1- Power attack, Iron will

Rage Powers:
Reckless Abandon?

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Skill: 4+Int/level SP: 10
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Perception: 2
Acrobatics:2
Survival: 1
Climb: 1
Intimidate: 2
Know. Nature: 1
Swim: 1
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Equipment:
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Bastard Sword, Studded leather,MwK chain shirt Throwing Axes x3, dagger x4, cold-Iron dagger, Javelin x2 Cold-iron javelin x2, Ransuer, Cold-Iron Warhammer, heavy Wooden shield, buckler, 20 cold Iron arrows.

Misc Gear: Tent (for 2), bedroll, Backpack, waterskin, Grappling hook, 100ft of rope, hammer, flint and steel, Rations (1 weeks’ worth of dried fruit/meat/rice) 10 torches, a sack, Cold-weather gear, 2 sunrods, 5 alchemist fires 5 acid flasks.

Potions: CLW x1, 2 oil's of magic weapons, potion of spider climb x1

Gold: 721g

Background:
Arrac comes from a tribe of Ulfen warriors that have long fought against the witches. Having moved to Irrisen to live free and by their own laws. they intend to bow to no one. Arrac is young, brash, and a little abrasive. He has left the comfort of his tribe to go on his "personal finding" quest. A right of passage where a young warrior leaves the tribe to survive on his own for at least a year so they might find themselves, and so that they may find glory for their name. His travels have lead him here. To the place where rumors of snowy summers have tickled his ears with the promise of adventure, and a true taste of his ancestral homeland.

Arrac loves drink, women, and the two combined. He is blunt, and is not afraid to speak his thoughts, or make his intentions clear. He holds his pride highly, and is hard pressed to forgive those that would belittle him. He follows no rule but his own, and his clans. Though, he has learned through a past experience, it is better to not actively make trouble in towns.

he is friendly to most, in his own way, though can seem oblivious to many social cues. Another thing he enjoys almost as much as sparring, brawling, fighting and or loving, is a good tale. A tale filled with excitement, adventure, and most importantly, glory! He seeks to have a tale as such of those great tales of yore told of his life, one that will be sung and told for all time.