
lucklesshero |

If you say, encumbrance is no issue in your games, then it would be nice to use it. But I already have to downgrade my armor from studded leather to leather, because it's too heavy (I noticed during level up). Which leads to my max dex bonus to be reduced to three and therefore the overall AC being the same while losing speed. So I have no room for 5 lbs more weight.
And I'm only saying that I don't take it. If anyone of the stronger guys here has use for it, it would save a casting of endure elements per day. Maybe someone with ranks in intimidate to start with would want it?
But if the money (my share, after all is distributed and the rest is sold) is enough (1100gp) and a mithral shirt is available in town, that would be really nice as it improves my AC without the drawbacks.
May I suggest you borrow Newmark's spell book and copy ant haul from his spellbook (no charge) that way you need not worry about encumbrance by casting ant haul once a day...then u can use the cloak to deal with the weather and improve your AC all the while being able to carry more equipment! I mean u were basically going to use a spellslot to cast endure elements everyday anyway right? Just switch that slot to ant haul...besides...ur not going to find a mithral chain shirt in this tiny village anyway...a chain shirt yes..but not an expensive and elaborate treasure like a mithral chain shirt 'off the rack' as it were.

Wassilissa |

Nice idea, but doesn't work for sorcerers.
Arrac also has only AC16 and is supposed to stand in the front line. I can simply stop moving recklessly past the evil guy with already half my HP missing, to not die in the future.

lucklesshero |

Nice idea, but doesn't work for sorcerers.
Arrac also has only AC16 and is supposed to stand in the front line. I can simply stop moving recklessly past the evil guy with already half my HP missing, to not die in the future.
Well since we're in the break between leveling anyway .. You could always choose anthaul as one of your know spells at Lv. 1 instead of endure elements...I mean either way your taking up a known spell slot to basically cast a spell your only casting once a day anyway.,, and frankly utility wise, u might get more use out of anthaul because u can cast it on others (I think Arrac basically becomes a draft horse if u cast anthaul on him!) btw swear this is my last pitch for 'anthaul' LOL

Arrac Velstromm |

arrac stronk!
Arrack will requisition a buckler, He would also like two potions of enlarge person and two potions of CLW if we can afford it, (or a wand of CLW)

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Ok couple questions...before I make a big post...1st off I missed a big magic item that was in the planing room draped over a chair..
** spoiler omitted **
I'm going to assume Wassillisa gets this since she's the one that struggles the most in the cold right now..However, if you do want to sell it you'll get 2,000gp for it (perhaps reduce Wassilissa's share of the rest of the treasure up to players..
Also after Newmark is through copy the spells from the spellbook you found into his own spellbook...you can sell the one you found for 43gp.
Here's what I need..
1. don't sell all the treasure and divide it up yet
2. please let me know if anything remains 'unidentified' Newmark has the spell identify so pretty much everything is eventually identified.
3. Some of the values I gave on items may be in error because Newmark didn't nail every appraise check.. so please update..the 'loot sheet as much as possible....
4. when you have decided what items to sell we will make one pile of gold...we'll subtract part of the value of any major magic a PC is going to keep...from their share (up to you guys typically anywhere from 10%-50% of the sell price of a magic item is deducted from a character's share of the loot) [for instance if you decide 25% of the sell price is to be deducted...and newmark decides to keep say tghe scroll of 'unseen servant' sell price...
Think the loot sheet is as updated as I could make it. There are still unidentified items which Newmark can work on. There are also still the things suspected as poison.

Lanfried Whitbeard |

I don't want the cloak. If no-one else wants it then I guess we sell it.

Arrac Velstromm |

if no one else takes it, Arrac will, +1 AC, and removing the chance of rolling a 1 on the save is worth it haha. We can sell it later on if we choose to.

lucklesshero |

Hassan and Arrac can roll off for it or Arrac you can just cede it to Hassan because you make most of your saves and have DR/2 cold.. If u roll of roll a d100 once on your next post in the discussion thread

Arrac Velstromm |

I'll let Hassan have it.

lucklesshero |

sorry guys this game has suffered...this week and the week before from a combination of things..ready to restart..soon

lucklesshero |

OK so only a few touches on the division of treasure and then we'll start playing again...
The approximate total value of treasure was 8092gp (according to Herolab)
A few big magic items will through that total off (namely the +1 shortsword and the cloak of the Yeti) to simplify things I propose the following... (btw most of the 'un-identified non-magic liquids were poisons which I sold)
There's 2735gp to be had in cash after most items are sold..
These group items don't count towards a person's share (just need to know who's carrying what): silk rope, crowbar, MW thieves tools, wand of cure lt wounds (17 charges), grappling hook, 10 alchemist fire. (please let me know who's carrying what off this list..Newmark will carry 1 alchemist fire.)
Hassan: get's cloak of the Yeti, 1 potion oil of magic weapon. 250gp
Arrac 2 oils' of magic weapon, 756gp
Wassillisa +1 short sword, MW studded leather armor (fixed for free) 300gp
Lanfried scroll of endure elements, 1 scroll of magic weapon, 1 potion of resist cold 10/ 700gp
Newmark 2 scrolls of lesser animate dead, 1 scroll of unseen servant, 1 scroll of magic weapon (copied into spell-book) 729gp
Let me know if you think this a fair distribution...(fyi...the GP can be made into gems or platinum for easier carrying ..) fyi I highly suggest you do not sell the +1 shorstsword a lot of creatures u will be facing have DR magic ...

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I am fine with the distribution you made above. Hassan is already at medium encumbrance so he can take some of the other items. He already has a silk rope and has no use for the MW thieves' tools. He will take the grappling hook, crowbar and 4 of the alchemist fires.

lucklesshero |

It should be noted that between the smith and apothecary there’s enough materials and time to craft 5 weapon blanches ‘ cold iron’ you’ll get to buy them at 1/2 price (25gp each) if you order some. Also the smith has enough time and materials to make one cold iron weapon and 50 cold iron arrowheads ( or two weapons or 100 arrows) the arrows and weapons unfortunately will be at full cost as you’ll have exhausted his supply of cold iron.

lucklesshero |

guys one last shop keeping thing there's 4 more potions to be handed out... figure the best way at this point is roll-off 1d100 highest roll gets to pick first. Lowest roll gets nada..
Choices:
Potion of invisibility
Potion of spider climb
Potion of pass without trace
elixir of hiding

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Newmark's potion roll: 1d100 ⇒ 72

Wassilissa |

About the donkeys: Are they cold weather proof, or are they freezing into a donkey popsicle as soon as we move back into the snow.
I'd take one of those donkeys offered by the grateful aristocrat we saved. But I'd like to know if it works in the intended environment, or if it also needs magic protection.
Item distribution is fine with me.
I don't need any of the potions. Either someone else wants it, or I take what's left after everyone chose.

Arrac Velstromm |

Arrac would like the spider climb potions, it may come in handy in situations with enemies that are... harder to reach.

Wassilissa |

Are we going to jump in game to the village and move on from there, or are you narrating us through all of the way there, the way you described it in discussion?

lucklesshero |

ready set go!
Guys if you bought something in the 6 days at the village I'll allow it retro actively (as long as it fit's within the constraints I've out-lined...after 1st combat encounter...no retro buying allowed..)
Please make sure your characters are updated on the boards as I will be transporting them my Herolab to keep accurate account of ammo, rations, conditions, ect...(Hassan already sent me his updated herolab portfolio thx!)
I'm going to skip a lot of the roll-play in the city assuming your group will accept the councils suggestion and request to investigate further (you all have your individual reasons for doing so as well)...
Since no one claimed any of the other potions Newmark will claim the potion of invisibility (it fits well with him being a summoner wizard)...
Hassan why don't you take the elixir of hiding and Wassillissa you get the potion of 'pass without trace' (might be useful if you scout ahead sometime)
Ok game-play post will be posted in next half hour...am shooting for 4-5 post by myself next week...hope to ramp it up even more as retro-con starts gearing down.

Wassilissa |

Ok. I updated the profile. I don't have Herolab, but the export from PCGen includes all the information. I took the time to find everything in there, to have no manual additions or corrections.
I added one donkey, 14 days worth of trail rations and donkey food, as well as a sled, as the donkey couldn't carry his food. Also some other stuff like a tent and ammunition for the foreseeable future.
I'm set.

Arrac Velstromm |

updated.
Bought 2 potions of enlarge person, 1 potion of CLW.

Arrac Velstromm |

oh and 20 cold-iron arrows, and 2 cold-iron javelins.

lucklesshero |

Ok people Here in this post is where I posted what items are available in the village. Arrac...Unfortunately there were no potions of enlarge person available.. there is enough cold iron available to make your items however...Lanfried, as you can see from the list...there is one potion of magic fang available...also you were given a wand of cure lt wounds (17 charges) by Lady Argentea...
No other, stuff is available ...it's a small village...
Though Newmark is happy to put 75gp towards the wand of magic weapon if the party wants to 'go in together' on it..Newmark will use it for any member of the party who request...will need 285gp more to afford it though.

Arrac Velstromm |

I'm sorry, I thought those were a guideline of sorts, I didn't realize it was exhaustive. Will correct. I should have glanced back over the post before assuming.

lucklesshero |

OK Wassillissa I just put your character on Herolab..there are several things I need answered.
1. Basically to keep your character at light encumbrance...Wassillissa (str. 10 ) can only wear her armor, cold weather outfit, carry 20 arrows (assumed 10 normal 10 cold iron), long bow, MW longsword, and shortsword..everything else (yes everything backpack potions ect.. must be carried by the donkey or you risk being at least medium encumbrance)..
This is important because being encumbered beyond light will reduce many of your skills and lower your AC: from '17' to '16'
2. There is no sleigh available in this town..it's southern taldor...(i'll refund the 100gp) after paying the balance on the wand of magic weapon you have 125 g.p. 9sp 2cp (btw don't see a waterskin on your sheet)
3. According to Herolab you may pick one more language
4. Your bloodline class skill you've chosen, you currently have no ranks in..(Knowledge Arcana) therefore, you still won't be able to make checks in that particular knowledge beyond DC:10...
5. What is your favored class sorcerer or Ranger?
6. What boon did you take for your favored class? H.P...skill point..companion skill point? ect... (right now I have your HP..so your HP is 17 right now)
7 currently I have your skill ranks (not total bonus only skills you put actual ranks in) like thus: 2 ranks climb, 1 disable device (btw when you use with your MW tools your mod is +11), 1 rank heal, 1 rank K nature, 1 rank K dungeoneering, 2 ranks perception, 1 rank ride, 1 rank spellcraft, 1 rank stealth, 2 ranks survive, 1 rank swim.
Ok please address these items for me Wassillissa...I know I've suggested this before...but the spell Ant Haul might be a better fit for you than mage armor...mage armor currently only adds +1 to your AC:...(which is nullified if your encumbered anyway..) Ant Haul on the other hand lets you carry most of your equipment on you and not worry about penalties...Let me know your solution one way or the other..

Wassilissa |

1.
Wassilissa at 27.5 lbs load
Light load limit is 38 lbs, because of masterwork backpack
Longbow
Outfit (Pickpocket's)
Arrows (20/Cold Iron)
Arrows (20)
Dagger
Sword, Short +1
Backpack, Masterwork
Thieves' Tools
Sunrod (2)
Flint and Steel
Chalk (1 Piece)
Twine (50 ft.)
Grooming Kit
Potion of Pass without Trace
Donkey
Saddlebags
Rations (Trail/Per Day) 16
Torch
Arrows (20) (3)
Outfit (Cold-Weather)
Bedroll
Blanket (Winter)
Mess Kit
Masterwork Studded Leather
Small Tent
Masterwork Longsword
Rope(Silk)
Feed (Per Day) - up to 14 days (14 is too heavy for the donkey, therefore the sled. Put as much on it as it can carry. I'd say 7 days assuming 150lbs carriage capacity, but I haven't found an official number in a book).

Wassilissa |

2. I assumed it's no big thing to make a sleigh out of a cart, but it's not practical anyway. Waterskin I forgot. Do I need one in the lands of eternal snow?
3. I got Common for free and Skald and Sylvan for my +2 Int modifier. I wonder where the additional language should come from.
4. The bloodline class skill is a given for sage. I simply didn't put ranks in, because I think Newmark has knowledge covered and I take more practical stuff.
5. Sorcerer.
6. Skill Rank in Survival.
7. 2 ranks disable device, the rest is correct.
Ant haul is 2h/CL, so it won't work. But I'm in no way encumbered at the moment.

lucklesshero |

Ok so when I read your character sheet it had thieves tools , the word masterwork and then backpack ( think there was a comma in there too) I know you guys have a set of MW thieves tools I just assumed Wassillissa carried them... the I’ll rework the encumbrance with a MW backpack .. let me know if your carrying the MW thieves tools as well. The language comes from your heritage.. it says Ulfen in your profile so it automatically has u speaking Ulfen and common . The fine folks of Heldern can supply u with a water skin at no charge.. I’ll put it on the donkey

Wassilissa |

Yes, I take the mwk thieves tools. I assumed I already had some, making the same mistake of reading the "backpack, masterwork, thieves tools" the wrong way.

lucklesshero |

Some of the cold weather rules are up for GM interpretation...but the basics are here...
An unprotected character in cold weather (below 40° F) must make a Fortitude save each hour (DC 15, +1 per previous check) or take 1d6 points of nonlethal damage. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description).
In conditions of severe cold or exposure (below 0° F), an unprotected character must make a Fortitude save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 points of nonlethal damage on each failed save. A character who has the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well. Characters wearing a cold weather outfit only need check once per hour for cold and exposure damage.
A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.
Extreme cold (below –20° F) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage.

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Please note that I will be having house guests in starting tomorrow evening through Monday night for graduation. (My daughter's). AS such, I will be very unlikely to post much in the interim, as I will be playing host instead. I may be able to sneak in a post or two, but it's possibly courting disaster with my overlord...See you after.

lucklesshero |

NP Hassan game has slowed to a slow crawl due to a lazy GM...enjoy your visit with guest...I'll look to pick up the posting pace later next week..

Arrac Velstromm |

Tis unfortunate. Hope the gm is ok.