Skyfall - Colonies of the Shining Sea

Game Master Corerue

Battle at the lift

Crosses vs


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Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Aelessaer wrote:

For a moment I thought it might go a bit matrix and I might find you guys in the other containers...

Aelessaer definitely wishes she was enjoying a beer with you guys.

Haha. I can't blame her. Our scene certainly puts things in perspective.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Can I have some more background on the red dogs?


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

Are you kidding? I think Aelessaer's got the most intriguing thread so far! (mind you, they're all good. What a great start to this game Corerue!)

But wow! What the hell's going on with Aelessaer?? Where is she?? How did she get there and what put her there??

And is she gonna open any more of those containers?? : D


Male Tabaxy Paladin 2

GM:
I plan to take Weapon Bond later on, so I have several questions about the weapon, especially since I have 2k extra gold to spend.

1) Is it reasonable to add +1 modifier for 2k gold I have left and can I then spend extra 2k to give it Bane property against Undead? My presumption is that the Elves were destroyed in a war against Cryx or some other Undead force, and my blade is supposed to be Elven relic.

2) I would like to continue to improve the blade by giving it intelligence at some later date. Is this possible?

3) What do I know of Gnolls and Flinds? I would like to both create my adopted pup and roleplay my relationship with it, but it would help me to formulate my response to the Big Cat.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Also if I know Coreue I think he may be setting Leon and Aurora on the path to needing a crew for an airship since he knows no matter how much loot is on this ship Leon and Aurora aren't going to "retire". And since neither Leon nor Aurora know anything about piloting they might just need a captain, since they just want to kill cryxians.

Edit:Of course I could always be wrong to....

p.s.What about my question about the red dogs. I'm curious why they had a bad rep.


The Red Dogs:

They were originally created by a noblemen who fancied himself to the 'privateering' type and armed several of his retainers to form the first of the Red Dogs. After numerous failures and his blundering causing the death of most of his retainers, this nameless noble was gunned down by his own officer. Who then replaced him and took command of the group. You are currently with the 6th generation of dogs and the group is well over 50 years old. But because they're command structure changed so often and violently in the past they carry the burden of being known as uncontrollable and no one trusts them. They are sometimes called the Rabid Dogs as the 3rd generation commander killed his employer.

The current commander is Barnabus ''The Thunderer" Whitehall, known for his love of women, booze, fighting and broadside bombardments. Exactly in that order and strangely he has held on to command for a over a decade which is longer then any previous commander.

They are usually tasked with running criminals to ground and capturing those whith bounties upon their heads. They do however enjoy fighting with Cryxians if given half the chance. Their name however is still stained by their previous leaders and has caused the Dogs to struggle along with the odd job every now and again.

They are known to fight armed with their red painted armor, dog head emblazoned shield, over and under pistols and mechanical swords. they are quite fearsome combatants when fighting in pars, using flanking tactics and not unaccustomed to poisoning their blades to paralyze or weaken an enemy to take them down easier.

Only recently did Barnabus purchase an airship and hired a pilot, a nervous man who is incredibly skilled but is terrified of the dogs and especially the two of you. So far though the Dogs York this point had only encountered the smaller Rakers, the Flesh Galley greatly outclasses they're in size and crew.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Well the 3rd certainly explains the sullied reputation.. I like. Sounds like a group who doesn't ask to many questions just perfect for two ex-assassins.


I hate the auto correct on my phone... Where did it get York from >.<; stupid blasted tech....


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Definitely going to need to dip into rogue for some class skills and points. Every time I've played a Fighter it had been part of a gestalt class so I forgot how to deal with their skills haha. I'm going to need Perception and Sense Motive if things keep going the way they are...

Super Genius Games

Leon Cross wrote:
Why must I wait for the sgg feats for the shadpw assassin :(

Your wait won't be for much longer, it should be up on Thursday. :)


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16
R. Hyrum Savage wrote:
Leon Cross wrote:
Why must I wait for the sgg feats for the shadpw assassin :(
Your wait won't be for much longer, it should be up on Thursday. :)

I can most certainly wait that long :@)


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

This has definitely been a great read and experience so far and yes Aelessaer's thread is eerily fascinating.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

Corerue:

I just had a brilliant image flash through my head and thought you should know: With the caster level of the sash, its feather fall can support up to 5 medium creatures. So if we're on an airship and we need to jump off...


Male Tabaxy Paladin 2

Corerue, to repeat my questions:

I plan to take Weapon Bond later on, so I have several questions about the weapon, especially since I have 2k extra gold to spend.

1) Is it reasonable to add +1 modifier for 2k gold I have left and can I then spend extra 2k to give it Bane property against Undead? My presumption is that the Elves were destroyed in a war against Cryx or some other Undead force, and my blade is supposed to be Elven relic.

2) I would like to continue to improve the blade by giving it intelligence at some later date. Is this possible?

3) What do I know of Gnolls and Flinds? I would like to both create my adopted pup and roleplay my relationship with it, but it would help me to formulate my response to the Big Cat.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

Will post more tonight, can't access the map at work.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

I'm assuming it's not too late for me to swap feats, right? Specifically Combat Reflexes for Additional Traits.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I hope so since I plan on trading power attack (possibly) when the shadpw assassin feats come out Thursday.


Yes you may change feats if you need to and the red dogs are entering airship combat first, which Leon and Aurora will control the ship. ;)

Num

Sorry for not getting to your questions sooner, work has been making me switch rooms and drive to a new camp. Oil field work can be a pain in the rear :(

I don't mind if you do what you have stated above, I will explain as until recently the shining sea has never experianced the dead walking. At least not in recent generations, when the dark ones came so did their puppets and worse.

The time of Dark Skies was creatures that flew through the air much like the dark ones ships, but they were said to have hides that resisted the stoutest of spears and shatter weak or inferior blades.

The bane is a recent addition to Kollat's armory something they are only recently starting to apply to their weapons and fighting techniques. The Shining Sea is a world lacking in regimented wizards and even sorcerors are few or at least very well hidden.

I will post more in the intervening hours when I can. For now though this is all the time I can give. :(


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]
Num-Rah wrote:

Corerue, to repeat my questions:

I plan to take Weapon Bond later on, so I have several questions about the weapon, especially since I have 2k extra gold to spend.

1) Is it reasonable to add +1 modifier for 2k gold I have left and can I then spend extra 2k to give it Bane property against Undead? My presumption is that the Elves were destroyed in a war against Cryx or some other Undead force, and my blade is supposed to be Elven relic.

A +1 undead bane weapon has a base cost of 8,000gp. If you buy it in stages you pay 2k first for +1, then later you pay another 6k for bane.


Male Tabaxy Paladin 2

Right. I misinterpreted the table with weapon properties.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Num-Rah wrote:
Right. I misinterpreted the table with weapon properties.

For some reason I imagine your weapons resembling the Foresworn stuff from Skyrim only nicer. Foresworn sword


Male Tabaxy Paladin 2

Nah. It's a Elven Curved Blade from Beta. Back then, it looked like a katana, but with an edge on the inner curve.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

I don't think I've ever seen any pica of the elven curve blade. I always outfitted my 3.5 Elves with the Elven Thinblade from the races of the wild book. Statistically it was a finesse-able katana that deals piercing damage. A really great weapon for my Bladesingers.


Male Tabaxy Paladin 2

Just picture katana or no-dachi with an edge on the other side, and that's it, basically. I'm trying to paint a picture of a cat-side culture, so ti seems obvious to me that they would make blades that look somewhat like claws.


Cassian Vespertine wrote:
Num-Rah wrote:
Right. I misinterpreted the table with weapon properties.
For some reason I imagine your weapons resembling the Foresworn stuff from Skyrim only nicer. Foresworn sword

The goatmen/women that Ael is with has a weapon similar to the forsworn :)

Ahhh Skyrim, How I miss my dragon tanking Argonian~


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

I think we all miss our dragon tanking Argonians.


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)

Pretty much off-topic, but I was browsing the boards and noticed this:

http://paizo.com/forums/dmtz3t1t?My-solution-to-the-Christmas-Tree-Effect

I'm curious...what do y'all think about this? Not for this campaign, necessarily, but in general for PF/3E?

I personally kind of like the idea of characters not needing to be decked out in magic bling just to stay competetive...and finding a cool wondrous item or weapon with unique properties is a lot better (IMO) than just "here's a cloak that gives you a bigger number on your saves". It would also allow characters to be less gear-reliant (monks, I'm looking at you here), which fits a lot of characters better.

I did notice that we are a pretty "magic lite" party...I mean, of the 8 of us, we have what, 1 caster level? That's gotta be the least I've seen in a while.

Anyway...thoughts, opinions, or discussion are welcome.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I wouldn't mind using it this game I wanted some more ways to diversify Leon that would actually work wonderfully. Of course this is up to our illustrious DM. Including the sgg free archetype.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

Well my character definitely doesn't go with the Christmas tree effect, she has a few items, as with any tribal culture but she's practically naked. A world with cultures less likely to have large amounts of equipment definitely challenge the GM to come up with interesting ways of upping the capability of the characters.

By contrast, the military nature of a lot of the other characters gives credence to people running around with a ton of gear.


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Mirrianissa wrote:


By contrast, the military nature of a lot of the other characters gives credence to people running around with a ton of gear.

On the one hand, I see your point. But I think traditional D&D tends to give a different slant to "gear", in the sense that it more commonly means "magic items"...as such, gear-heavy usually means magic-heavy, which doesn't always fit.

This method (the one linked) also tends to help in decoupling wealth from power. The standard method (where it is accepted that most of your wealth is going to go towards magic, which directly enhances your character's power) means that the amount of money in the campaign needs to be very tightly controlled, and that it's hard to give an award of cash without it being translated into butt-whooping.

Using this method, the OP recommends reducing wealth by a substantial amount (40-60%)...but a better solution to my eye would be leaving wealth the same and simply increasing the cost of magic items. In that fashion, one can have the "normal" trappings of wealth (jewels, fancy clothes, houses, land, servants) yet not be able to afford the powerful perks of magic items. And not miss them, because a greater part of your character's power is inherent, not dependent on how much loot you have.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Well really you could leave even the magic items alone since the enhancement bonuses don't stack but that means it wont coast me double to get my boots of elven kind and cloak of elvenkind.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

It really helps if you read through the entire thread.

Like about 90% of the supporters, I'm a big fan of named magic weapons and the system laid out in 3.5's Weapons of Legacy. It seems like a neat way for weapons and armor to have a more demanding presence in the world.

I don't mind if pricing or generated income is changed as a result since your basically picking up the same bonuses you'd be paying for. If Leon takes Offensive Training (Katana/Swords/Whatever) it saves him 2,000 for the +1 bonus. If the price of Magic Items is 150% of the listed price, his Boots of Elvenkind go from 2500 to 3750 so he'd still have the same bonuses and an extra 250g in his pocket for dinner and a show or whatever vampirespawn does for fun, like murder or taking advantage of Keanu Reeves. FFC's Dracula is the only movie I've seen with vampire spawn :p

If the Corerue shows interest, he can count on my approval. I just don't know what the SGG archetypes are so there's that. If it's like Gestalt than he has my full support. If he decides strait up Gestalt he gains my total unwavering support and 3 wishes. If he decides to go as is he can count on my support as well.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Also it makes sense seeing as in this game mates are rare and enchanting dangerous.

The archetypes are like paizo's archetypes but they aren't made for individual classes they can replace parts of normal classes the same as a normal archetype. Only in this case you wouldn't lose any class features only gain a few new ones.

edit: I'd totally pick up youxia from the martial archetypes pdf. With this as my first ok ability.

Ki Stance (Su): As long as the youxia has at least 1 point in his ki pool, he can take a ki stance as a swift action. He may maintain the ki stance as a free action each round. While in a ki stance, the youxia takes no penalties to his speed when using Acrobatics to move on narrow surfaces or Climb to advance up, down, or across a slope, wall, or steep incline.
If the youxia is 8th level or higher, he gains the ability to fy while in a ki stance, as long as he is adjacent to a solid surface that could support his weight. His fy speed is equal to his movement rate, and he must end each turn standing on a surface that supports him, or he falls. If the youxia is 16th level, he can fy as long as he is adjacent to a fat surface (including sheets of paper and the surface of water) or some object that touches the ground (such as the tops of grass stalks) and no longer needs to end his turn standing on a surface


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Quote:
Well really you could leave even the magic items alone since the enhancement bonuses don't stack but that means it wont coast me double to get my boots of elven kind and cloak of elvenkind.

I'd be hesitant to leave wealth alone...because even if it doesn't allow for stacking, it does allow for considerable "broadening" in what items are owned; basically, instead of having to choose between a magic sword and elven boots, you can (effectively) have both.

So IMO, I'd cut back on purchasing power...as far as magic items goes. As I stated before, I would love a way for people to spend money on the things that, well, normal people spend money on...rather than the constant need/urge to spend it on more magic items to increase your personal power.

Quote:
Like about 90% of the supporters, I'm a big fan of named magic weapons and the system laid out in 3.5's Weapons of Legacy. It seems like a neat way for weapons and armor to have a more demanding presence in the world.

I'm a big fan of this concept as well...if I had my way, the only weapons that would exist in the world are Weapons of Legacy. The idea of "upgrading" your sword has always seemed genre-inappropriate to me.

Quote:
Also it makes sense seeing as in this game mates are rare and enchanting dangerous.

Agreed.

I haven't read any of the SGG archetypes, so I don't care if we adapt that or not...I was just talking about magic item reduction. That said, I'm not averse.

Oh also, as far as the elven boots/cloak thing goes...we could add some additional Heroic Distinctions, for skills. Something like:

Talented: the character gets a +5 training bonus to a single skill.

Virtuoso: the character gets a +10 training bonus to a single skill. A character must be at least 6th level and have Talented in that skill.

Exemplar: the character gets a +20 training bonus to a single skill. A character must be at least 12th level and have Virtuoso in that skill.

Then you wouldn't need Elven Boots at all, necessarily. :)


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

So I was able to track down the archetypes. They aren't really all that powerful so for most they'll just boost what you're able to do already. It definitely isn't as groundbreaking as full on Gestalt characters but covers a bit of the slack from the proposed system.

Weapons of Legacy gave characters the ability to make their PC's weapons just as legendary/heroic/evil as the characters themselves. I would love to see a pairing of Kolokotroni's system and some neat evolving weapons and/or armor. The latter would be a bit of an undertaking on Corerue's part but I'm sure our input would be considered.

I'm happy continuing with standard play or trying out the "Hero Distinctions" or "Hero Distinctions" & SGG Archetypes or "Hero Distinctions" & Gestalt.

Basically, I like how this campaign is going and I like my character concept so anything that helps him kick ass makes me smile. :)

*Edit - Side note*

It may be worthwhile to consider that our enemies will have the same boons so they'll be harder to kill with less loot stashed on their corpses. Actually I kinda like that. I never understood why a Shambling Mound would be carrying around a set of +1 Full Plate...


Everyone:

I am currently flying home so posting will be light for a day or two at most, sorry for the wait its gonna be a long day. Getting off working a 16 hour shift and flying home. So I'm gonna be rolling back to being on a normal sleep rotation. 2 weeks of nightshift is rough. I'm sure you all know what I mean ;)


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Oh sure come and post but neatly sidestep the current conversation about heroic distinctions. I saw that Coreue.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

I do have to say that Weapons of Legacy is a truly amazing concept when well executed and makes for some exceptional storytelling on both the part of the player and GM.


Male Tabaxy Paladin 2

Yeah, I agree.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I actually know nothing about the weapona of legacy.. :/


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

Here's a link and excerpt from Wizards' site on how the items become more pwerful as one progresses and gains abilities


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I like the idea...though not as thrilled about the loss of hp, saves, and attack bonus... It seems a bit harsh for any character who is not full base attack. But it seems like a fair middle ground...if mages risk bodily harm to enchant weapons we should risk something to wield these 'legendary' blades.

It would be interesting if the legendary blades are the whole reason the groups meet...or something.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

I've never liked the Weapon of Legacy taxes either: I always thought that a better constraint would be for the weapon to use up an extra item slot or two.

Dark Archive

Well, there is Covenant Item system from Midnight.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

I like the idea behind the penalties. Basically you're giving up a bit of your own power to feed and unlock the greater potential of the item you've bonded with. Since the penalties are permanent you're locking yourself in with a specific weapon that functions extraordinarily well for you and nobody else. Of course all of these loses would be mitigated by the Hero Distinctions.

Of course before we all start drawing up new character progressions we should wait to see what Corerue has to say about everything.

I hope Di gets back soon. No pressure but Donovan and I are slightly dependent on whats going on with her... just a bit.

**EDIT**
I'm not familiar with Midnight, Nightflier. Do you have any links?


i will catch up to the OOC thread here shortly, my boy is asleep so I am catchig up on everything along with Spring cleaning~ Yippee for spring in Alaska :p so much to do and trees to chop up. lol Damn wind keeps knocking down my nice trees. :( The beetle kill ones are still standing strangely...

I haven't heard of the heroic distinctions as of yet and I own Weapons of Legacy but I missed the Covenant weapons in midnight. I will have to look through my books later and brush up on those systems when time allows.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

It just occurred to me if we take the heroic disposition + archetypes route I could take deflect arrows with the katana. Acrobatic dodge for when a melee attack hits arrow for when a ranged attack hits.


History is up an written, post coming in the morning.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

The problem I foresee with the archetypes is that our characters were not designed with them in mind.

I have had a look through the archetypes and none of them seem to fit this character: she is not divine/arcane/archer in any way and the martial don't really suit her: when the book of sneaky/lucky archetypes comes out then there might be something that fits.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I noticed the same problem when we looked at ones for Aurora, and it made me wonder...what if we used paizo's archetypes as well? We thought of using the two weapon fighter archetype since none of the sgg ones really fit.

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