Skulls and Shackles Campaign (Inactive)

Game Master Tyranius

Disrespute / Infamy = 18/18
Plunder = 15/15

Maps:
Isle of Empty Eyes | Tactical Map |
Man's Promise | Man's Promise (Key) |

Loot List: Plunder List


2,251 to 2,300 of 3,243 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

I believe my third attack hits (because it hit the first time around without blind fight, and blind fight only triggers when you MISS), and my second attack also hits due to the blind fight reroll. My first flurry still misses though.


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Round 1:

Charles stands up, and draws his weapon.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Viviana- These are with Aishe's Inspire Courage +2
Flurry 1 To hit= 22; Concealment roll 1= 84; Blind Fight= 97 (Miss due to Fog
Flurry 2 to hit= 32; Concealment roll= 27; Blind Fight= 35 (Hit which was the 11 damage)
Flurry 3 to hit= 12; Concealment roll 1; Blind Fight= 62 (Miss due to did not hit Target AC)

I rolled all just to help speed up with PbP as basically Blindfight is take the better of the two.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Ah, didn't realise Flurry 3 missed vs AC, assumed it only missed to due concealment.


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Aishe weaves a spell; her movements, and the others', speed up.

Round 2:
Standard action: Cast haste (+1 untyped bonus to hit, +1 dodge bonus to AC and Reflex saves, additional attack when making a full attack)
Move action: E -> SE (to 2N from Viviana)

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Charles stands up drawing his weapon. Not only does he draw his weapon but he also draws the attention of one of the orc's blades.

AoO vs Charles AC 24: 1d20 + 8 + 1 - 1 ⇒ (16) + 8 + 1 - 1 = 24
Damage: 2d4 + 7 + 2 ⇒ (3, 3) + 7 + 2 = 15
Fog Miss Chance Low Hits: 1d100 ⇒ 2

The falchion slices into his muscled leg almost causing him to stumble back to the deck.

Seeing that they are in trouble Aishe begins to match the groups speed to the orc's speed.

Active Party Buffs

Inspire Courage +2
Haste

Round 2

Aishe (38/52)
Viviana (31/60)
--------------------------
Vakarla (Haste)
---------------------------
Round 2
Jack (16/45)
--------------------------
Cutthroats (Haste) (Red -11)
---------------------------
Round 2
Charles (30/60)


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Viviana growls as she takes slightly more damage than she would like, and quickly eliminates a target.

Flurry: 1d20 + 12 ⇒ (15) + 12 = 271d20 + 12 ⇒ (11) + 12 = 231d20 + 12 ⇒ (6) + 12 = 181d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 11 ⇒ (3) + 11 = 141d8 + 11 ⇒ (1) + 11 = 121d8 + 11 ⇒ (4) + 11 = 151d8 + 11 ⇒ (6) + 11 = 17

If I kill red, can I transfer the remainder of my attacks to the other guy flanking me?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Just noticed my post was eaten...

Viviana Fog Miss Chance Flurry 1: 1d100 ⇒ 22
Blind Fight Reroll: 1d100 ⇒ 40

Viviana Fog Miss Chance Flurry 2: 1d100 ⇒ 18
Blind Fight Reroll: 1d100 ⇒ 49

Viviana Fog Miss Chance Flurry 3: 1d100 ⇒ 96
Blind Fight Reroll: 1d100 ⇒ 16

Viviana Fog Miss Chance Haste: 1d100 ⇒ 44
Blind Fight Reroll: 1d100 ⇒ 57

Viviana pummels three fists into the red orc's face, ending his life as she swings around slamming an elbow into the yellow orc's neck.

To the west of Viviana and Aishe they begin to hear a soft chanting as if a spell was being cast. Out of nowhere an overwhelming fear takes over their senses telling them to flee with everything they have.

Viviana and Aishe need to make a DC 18 Will save or you are panicked for 9 rounds. If you make the save then you are shakened for 1 round

Active Party Buffs

Inspire Courage +2
Haste

Round 2

Aishe (38/52)
Viviana (31/60)
--------------------------
Vakarla (Haste)
---------------------------
Round 2
Jack (16/45)
--------------------------
Cutthroats (Haste) (Yellow -17)
---------------------------
Round 2
Charles (30/60)


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Will Save (Inspire Courage): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Will Save: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Taking a step to the right, Jack calls upon his powers to help mend his wounds. Judgement to gain fast healing+3
before attacking the half-orc with the blue nose.
Attack: 1d20 + 11 ⇒ (14) + 11 = 251d6 + 5 ⇒ (1) + 5 = 61d100 ⇒ 20
Attack: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 5 ⇒ (1) + 5 = 61d100 ⇒ 3

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Aishe and Viviana both steel their minds and overcome the sense to flee as Jack begins to mend his wounds from smashing the boat.

Jack slashes his cutlass across the orc's bare chest twice in quick succession. Though the orc is wounded it doesn't seem to slow it down in it's moment of absolute rage.

The three orcs continue to slash their falchions at Viviana and Jack as the orcs continue to circle around and flank Jack.

Yellow Falchion vs Viviana AC 18 w/ Haste: 1d20 + 8 + 1 - 1 ⇒ (8) + 8 + 1 - 1 = 16
Damage: 2d4 + 7 + 2 ⇒ (4, 2) + 7 + 2 = 15
Fog Miss Chance Low Hits: 1d100 ⇒ 12

Haste Yellow Falchion vs Viviana AC 18 w/ Haste: 1d20 + 8 + 1 - 1 ⇒ (20) + 8 + 1 - 1 = 28
Confirm Crit: 1d20 + 8 + 1 - 1 ⇒ (7) + 8 + 1 - 1 = 15
Damage: 2d4 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12
Crit Damage: 2d4 + 7 + 2 ⇒ (2, 2) + 7 + 2 = 13
Fog Miss Chance Low Hits: 1d100 ⇒ 86

Blue Falchion vs Jack AC 19 w/ Haste: 1d20 + 8 + 1 - 1 + 2 ⇒ (9) + 8 + 1 - 1 + 2 = 19
Damage: 2d4 + 7 + 2 ⇒ (3, 2) + 7 + 2 = 14
Fog Miss Chance Low Hits: 1d100 ⇒ 77

Haste Blue Falchion vs Jack AC 19 w/ Haste: 1d20 + 8 + 1 - 1 + 2 ⇒ (7) + 8 + 1 - 1 + 2 = 17
Damage: 2d4 + 7 + 2 ⇒ (4, 1) + 7 + 2 = 14
Fog Miss Chance Low Hits: 1d100 ⇒ 66

Purple Falchion vs jack AC 19 w/ Haste: 1d20 + 8 + 1 - 1 + 2 ⇒ (14) + 8 + 1 - 1 + 2 = 24
Damage: 2d4 + 7 + 2 ⇒ (2, 3) + 7 + 2 = 14
Fog Miss Chance Low Hits: 1d100 ⇒ 41

As Charles falls the orc continues it's swing right at Charles.

Haste Purple Falchion vs Charles AC 25 w/ Haste: 1d20 + 8 + 1 - 1 ⇒ (11) + 8 + 1 - 1 = 19
Damage: 2d4 + 7 + 2 ⇒ (3, 3) + 7 + 2 = 15
Fog Miss Chance Low Hits: 1d100 ⇒ 65

Viviana feels a blade come within inches of her jugular. As the fog breaks slightly she sees Jack fall to the ground in a bloody heap. Thin straight cuts all along his body.

Active Party Buffs

Inspire Courage +2
Haste

Round 3

Aishe (38/52)
Viviana (31/60)

--------------------------
Vakarla (Haste)
---------------------------
Round 2
Jack (-9/45; Fast Healing 3)
--------------------------
Cutthroats (Haste) (Yellow -17; Blue -12)
---------------------------
Round 2
Charles (30/60)


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Aishe screams in frustration at the sight of Jack going down, "You will pay for that, mark my words!" She proceeds to thrust with her boarding pike at the nearest orc, hoping to bring him down quickly.

Swift action: Imbue pike (arcane strike)
Full-round action: Attack yellow
Attack (+1 Boarding Pike of Repelling, Inspire Courage, Haste, Power Attack): 1d20 + 8 + 2 + 1 - 2 ⇒ (7) + 8 + 2 + 1 - 2 = 16
Damage (+1 Boarding Pike of Repelling, Inspire Courage, Power Attack, Arcane Strike): 1d8 + 4 + 2 + 6 + 2 ⇒ (6) + 4 + 2 + 6 + 2 = 20
Miss Chance (High hits): 1d100 ⇒ 9

Attack (+1 Boarding Pike of Repelling, Inspire Courage, Haste, Power Attack): 1d20 + 8 + 2 + 1 - 2 ⇒ (14) + 8 + 2 + 1 - 2 = 23
Damage (+1 Boarding Pike of Repelling, Inspire Courage, Power Attack, Arcane Strike): 1d8 + 4 + 2 + 6 + 2 ⇒ (8) + 4 + 2 + 6 + 2 = 22
Miss Chance (High hits): 1d100 ⇒ 88


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

I had to add my level 7 hp to Jack I am at -2 HP


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Finally in a position to do something, Charles roars, and hacks away at the half-orc in front of him.

Zul: 1d20 + 10 + 2 + 2 + 2 ⇒ (9) + 10 + 2 + 2 + 2 = 25, for 1d8 + 2d6 + 14 + 2 + 2 + 3 ⇒ (7) + (6, 4) + 14 + 2 + 2 + 3 = 38 damage.
1d100 ⇒ 75

Zul: 1d20 + 5 + 2 + 2 + 2 ⇒ (11) + 5 + 2 + 2 + 2 = 22, for 1d8 + 2d6 + 14 + 2 + 2 + 3 ⇒ (2) + (1, 4) + 14 + 2 + 2 + 3 = 28 damage.
1d100 ⇒ 19

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Regaining his senses Charles stabs the rough coral covered trident at the rampaging orc in front of him.

The trident tears right through the orc. It's body falls to the deck as it quickly calcifies turning into a rough statue made of coral.

Using the boarding pike Aishe is able to hook the orc's neck. She tears through something vital as the orc bleeds all over the deck. It's lifeless form falling inert.

Active Party Buffs

Inspire Courage +2
Haste

Round 3

Aishe (38/52)
Viviana (31/60)
--------------------------
Vakarla (Haste)
---------------------------
Round 2
Jack (-2/52; Fast Healing 3)
--------------------------
Cutthroats (Haste) ()
---------------------------
Round 2
Charles (30/60)


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Swift action for Greater Trip

Viviana runs up and kicks the remaining visible person in the groin.

Trip Attack: 1d20 + 15 + 2 + 1 ⇒ (14) + 15 + 2 + 1 = 32

If successful, provokes an attack from Charles.

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It is indeed successful. Charles and Jack get an AoO


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Jack is laying down. Will wake up next round.

Dark Archive

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Yup Yup. I was just waiting on Charles as it may change some things. Depending if he kills it or not. I just typed your name in as I was just looking at the map at the time. :)


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Not one to look a gift-horse in the mouth, Charles stabs at the half-orc as he falls.

Zul: 1d20 + 10 + 2 + 2 + 2 ⇒ (6) + 10 + 2 + 2 + 2 = 22, for 1d8 + 2d6 + 2 + 2 + 3 ⇒ (7) + (2, 2) + 2 + 2 + 3 = 18 damage.

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Viviana rushes over and sweeps her leg under the orc's legs. The orc falls to the deck hard as Charles takes advantage of the opportunity. Turning Zul upside down he stabs it into the orc's chest, tearing right through it's armor.

Looking out of the corner of her eye Viviana sees the image of a large demon bearing down on her from behind. Her heart begins to pump so hard it feels as if it may burst from her chest. The shadowy beast reaches a clawed hand into her chest as she shudders in place.

Phantasmal Killer-Viviana Need a DC 19 Will save to disbelieve. If you fail the Will save then need a Dc 19 Fort save or you die from fright. If you fail the will save and pass the fort save hen just take the damage below.

Phantasmal Killer Damage: 3d6 ⇒ (4, 1, 4) = 9

Jack's eyes flutter open as his wounds slowly knit back together.

Active Party Buffs

Inspire Courage +2
Haste

Round 3

Aishe (38/52)
Viviana (31/60)
--------------------------
Vakarla (Haste)
---------------------------
Round 2
Jack (1/52; Fast Healing 3)
--------------------------
Cutthroats (Haste) -18
---------------------------
Round 2
Charles (30/60)


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Will Save: 1d20 + 4 ⇒ (1) + 4 = 5
Fort Save: 1d20 + 6 ⇒ (11) + 6 = 17

Time to roll up a new character.
On the plus side tho, she attacked, which means that she can no longer be considered Invisible, unless she has greater invisibility.


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Charles pales when he sees Viviana drop dead.

"We need to neutralise that caster!"


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

His eyes opening Jack rolls away and casts cure light wounds on himself.Moving a five foot step away so that he can cast without interruption. Another question. How can Viviana be targeted by a phantasmal killer if she is in a fog cloud? The caster would have to be right next to her.. or able to see her through the fog, or. Just asking because I might need it with my wizard?
CLW: 1d8 + 5 ⇒ (4) + 5 = 9


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Well, if the caster has Greater Invisibility running, he/she could be next to Viviana, and we would have no idea. There is also at least one magical item that allows you to see through fog as if it wasn't there, and at least one archetype that does the same thing.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

She is right next to Viviana. She has been on the western side of you ship as that as how she caught Viviana and Aishe in the cone of fear also. Basically she is currently flying right next to Viviana 5 feet in the air. She also does ineed have greater invisibility as she is an illusionist with the Invisibility Field SLA.

Sorry Viviana- I was not expecting you to fail both of those saves either. That is the first time I have actually seen Phantasmal Killer work.

Jack lays a healing hand on himself causing his magical healing to go into overdrive.

The remaining rampaging orc continues to slash at Charles as it roars in his ear, slightly deafening the bloodrager.

Falchion vs Charles AC 24: 1d20 + 8 + 1 - 1 ⇒ (11) + 8 + 1 - 1 = 19
Damage: 2d4 + 7 + 2 ⇒ (3, 3) + 7 + 2 = 15

Haste Falchion vs Charles AC 24: 1d20 + 8 + 1 - 1 ⇒ (13) + 8 + 1 - 1 = 21
Damage: 2d4 + 7 + 2 ⇒ (4, 4) + 7 + 2 = 17

The sharp blade clashes against Charle's armor to no avail.

Active Party Buffs

Inspire Courage +2
Haste

Round 3

Aishe (38/52)
Viviana (Deceased)
--------------------------
Vakarla (Haste)
---------------------------
Round 2
Jack (10/52; Fast Healing 3)
--------------------------
Cutthroats (Haste) -18
---------------------------
Round 2
Charles (30/60)


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Charles continues to stab at the half-orc.

Zul: 1d20 + 10 + 2 + 2 + 2 ⇒ (5) + 10 + 2 + 2 + 2 = 21, for 1d8 + 15 + 2d6 + 2 + 2 + 3 ⇒ (8) + 15 + (6, 5) + 2 + 2 + 3 = 41 damage.

Zul: 1d20 + 5 + 2 + 2 + 2 ⇒ (19) + 5 + 2 + 2 + 2 = 30, for 1d8 + 15 + 2d6 + 2 + 2 + 3 ⇒ (6) + 15 + (1, 1) + 2 + 2 + 3 = 30 damage.

It helps if I remember to add in my fixed damage bonus :-/


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Aishe moves closer to the action and screams, "You will pay for that, witch! There will be no quick death for you; as quick as her death was, yours will be slow. I will bring you to the brink of death and back again, until you beg me to end it."

Free action: Maintain bard song
Move action: NE -> E -> E -> SE -> S
Standard action: Cast blistering invective (DC 16 Reflex save or each enemy in 30' catches fire)
Intimidate (Demoralize): 1d20 + 14 ⇒ (17) + 14 = 31
Damage (Blistering Invective): 1d10 ⇒ 7


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Moving behind charles Jack casts another quick cure spell on himself.
CLW: 1d8 + 5 ⇒ (3) + 5 = 8


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Not your fault GM, I blame paizo for ruining the monks good will save progression. I think I'll work up an arcane caster or something though as a replacement, Viviana was fulfilling a similar role to Charles, and we do need some sort of edge against enemy casters.

Dark Archive

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Sounds good! All part of a dice roll game. You get both sides of the extremes. I really dislike using save or die spells on characters also just because of that.

Charles Fog Miss Chance; Low hits: 1d100 ⇒ 66
Charles Fog Miss Chance; Low hits: 1d100 ⇒ 15

Charles easily finishes the remaining orc raider as Aishe begins yelling a screaming tirade of hate at all around as she notices that Viviana is not breathing anymore.

Reflex: 1d20 + 7 ⇒ (2) + 7 = 9

Aishe hears screaming above Viviana's body. The scream of pain subsides as it seems to move across the deck above Aishe at a high rate of speed.

Fire damage: 1d6 ⇒ 2

Active Party Buffs

Inspire Courage +2
Haste

Round 4

Aishe (38/52)
Viviana (Deceased)
--------------------------
Vakarla (-9; Haste)
---------------------------
Round 3
Jack (21/52; Fast Healing 3)
Charles (30/60)


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Aishe, not wanting to be caught off-guard by the invisible witch, steps away and makes herself invisible, as well.

Move action: Toward Charles/Jack
Standard action: Cast vanish (7 round invisibility)


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Replacement character made and finished. I don't know how the GM wants to introduce her (or indeed when), so I'll wait patiently. Best of luck killing this caster~

Dark Archive

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The next few minutes are tense as nothing is heard from the rampaging wizard.

The fog slowly begins to dissipate and the crew begins to get their bearings back.

The illusion around the area seems to vanish as Jack notices the shattered remains of two sunken ships in the shallows. Both of the wrecks seem to be quite recent, sunk within the last couple months.

Beyond the reef is an island with a series of small huts and a flimsy looking wooden palisade.


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

If there was no attack after Aishe went invisible, she would have begun attempting to detect magic, trying to find the invisible witch.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Slowly getting up and looking around Jack rushes to Viviana´s corpse checking for life sings....
Finding non he starts a beautiful and extremly colourful tirade.
"First burn down those huts, and then we shall see what we do with the people. We could sell them for slaves or crucify them as a reminder to not F&~! WITH US!"


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Keeping a slightly cooler head, Aishe breathes, "Not until we get what we came for. We get that, and we will do all of that and more..."

Dark Archive

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Aishe rushes all about the ship attempting to detect any sign of magic from the invisible wizard. Though after several minutes she finds nothing of the sort. It seems that the wizard is gone for now.


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Charles frowns.

"Looks like we need to head to the island - I dare say that is where there lair is..."

...and possibly where a captive arcanist might be being held hostage...? ;-)


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

We ran aground on a reef; do we need to repair the ship, or was that just additional color?

Aishe directs the crew, "Make sure the Fortune is still seaworthy, and we'll investigate the island."

Also, would it be worth our while to investigate the wrecked ships under the water? We do have those potions of water breathing...

Dark Archive

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Aishe wrote:
We ran aground on a reef; do we need to repair the ship, or was that just additional color?

It was a little of both. You just need a DC 20 Profession Sailor to get the ship free from the reef. Hitting the reef just caused Hp damage to your ship. It can be repaired with a Craft Ships skill check. As of right now you ship is sitting at 1594 / 1620 hp so nothing really to worry about just yet.

Aishe wrote:
Also, would it be worth our while to investigate the wrecked ships under the water? We do have those potions of water breathing...

Here is a recap of all of your leads so far. One of them is the reason you were out here. :)

Posting the leads cause you are going to go all over the place and it gets confusing.

Leads:
Tessa Fairwind:
1. House of Stolen Kisses in Quent. Temple of Calistria.
2. Temple of Hidden Names, secret Temple of Norgorber in Beachcomber on Bag Island.
House of Stolen Kisses:
1. Spy Information in exchange for acquiring the Golden Vespal statue. The Temple of Hidden Names possibly has a clue to the whereabouts.
Temple of Hidden Names:
1. Spy information in exchange for secrets about the Brine Banshee. The House of Stolen Kisses possibly has a clue to it's whereabouts.
2. Information about the wreckers that hold the Golden Vespal statue. Led by half-orc wizard named Vakarla from hidden island base SE of Rampore Isles.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

What do you wish to do?


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Check out the island first. If we don't find what we are looking for there, then we can go diving.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

With a bit of work Jack is able to get the ship detached. Sailing it inland he soon finds a small series of thatched huts surrounded by a flimsy palisade.

Anchoring the ship the crew quickly departs and begins searching the huts one by one. the entire area seems to be deserted except for leather, spices, timber, and various ships’ equipment. The base also contains three longboats and a crude alchemist’s laboratory in one hut.

DC 20 Perception:
You find an unlocked trunk buried in the sand. Inside is a mithral dagger set with aquamarine gemstones worth 900 gp and a Shackles Ensign sewn onto a red and black flag (Spellcraft Check below).

If complete above Perception check DC 25 Spellcraft:
This red-and-black naval ensign displays the grinning skull and crossed manacles of the Shackles. While the flag feels as sleek as silk, the material is stronger than the toughest sail canvas.
Openly flying a Shackles ensign improves the initial attitude of
most hostile or unfriendly pirates by one step, and worsens the
starting attitude of those opposed to piracy by one step. The
ensign has no effect when not properly mounted on a ship.
Once per day, a Shackles ensign can be hoisted and
unfurled on a ship to impose a sinister sense of doom upon
an opposing ship’s crew. It takes two full-round actions to
raise the flag. All non-pirate creatures (defined at the GM’s
discretion) within 300 feet who are able to see the flag take
a –1 penalty on attack rolls, weapon damage rolls, saving
throws, and skill checks for 1 minute. This is a visual mindaffecting
effect. In addition, all allied creatures aboard the
ship flying the Shackles ensign gain a +1 luck bonus on attack
rolls, weapon damage rolls, saving throws, and skill checks
for 1 minute.

Separate DC 25 Perception:
You discover a golden statue of a
wasp wrapped in oilcloth and stuffed in an empty barrel

A small commotion is heard from one of the smaller huts as the crew comes out taunting and dragging a woman into the open and throw her into the sand. Found her hiding in a barrel Cap'n.


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Perception: 1d20 + 23 ⇒ (14) + 23 = 37.
Perception: 1d20 + 23 ⇒ (16) + 23 = 39.

Charles shares what he finds with the others.

"That's a mighty fine dagger, and that ensign will look good on our ship; especially now that we are Free Captains... Looks like we found that wasp we were after, as well, so at least this hasn't been a total loss."

His face darkens when the woman is dragged forth.

"Are you the leader of the wreckers?"


Female Human Arcanist 9

"I was looking in the barrel", Natalie corrects, "If I was hiding, I would have turned invisible, and flown away, you sir, learn to appreciate the difference, or I'll set your ass on fire."

Brushing herself off, and finished berating the the speaking crew member, Natalie turns toward the leaders of the crew. "I'm certainly not a leader of the wreckers, although I am part of its crew, I was apprentice under Varkala, the spellcaster you spectacularly failed to kill. Who the hell are you?


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Charles narrows his eyes.

"Well then, at least we can correct the continued existence of her apprentice..."


Female Human Arcanist 9

"You could certainly try, but you already faced off against one spellcaster today and how well did that turn out? You seem to be gambling I couldn't eliminate someone, or if I didn't, that Varkala doesn't fly down and finish what she started. Alternatively, you could have me join your crew, and I can devote my energies to saving your skin if a Round 2 with Varkala comes around sometime in the future".

Natalie rolls her shoulders a little bit. "Look, you can attempt to kill, and get a little even, personally, I don't blame you very much, you guys got destroyed back there. Or, you could get real smart, and realise that I'm your best shot if you go up against Varkala or any other caster in the future. The choice is yours."


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Charles snorts.

"Or we could just chop your hands off... I doubt the apprentice is anywhere near as powerful as the mistress... and why in the Nine Hells would we want a probable spy in our midst?"

I realise this is your new character, but you ain't exactly being endearing, here, and we turned away Caulky when she made a similar offer...

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