Skulls and Shackles Campaign (Inactive)

Game Master Tyranius

Disrespute / Infamy = 18/18
Plunder = 15/15

Maps:
Isle of Empty Eyes | Tactical Map |
Man's Promise | Man's Promise (Key) |

Loot List: Plunder List


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Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

The chained dude got keelhauled and is now shark food. That happened the first night.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12
Jack Handsome wrote:
Vivianne, Conchbar is for the tomorrow planned, tonight its Scrimshaw. Any aid is useful and very much appreciated. I could imagine that we could us a standard tug pull practise if conchbar is a ladys man. So I set him up, telling him that you are a woman who likes man who are charming and when he makes a move on you, you would have it easier to woe him. In that case I would support you. I "COULD" imagine that he has an eye on rosie, as she seems to be the only other small female here afaik. So if we can get the two together, the better.

Fair enough, any objections to finding out rosies opinion on this dashing gnome?

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Jack wrote:

Pet project for Jack in the evening: Try to win as many friends and allys as possible. Use Sense Motive to find out what those people like and speak with them about it. Try to do them as many favors as possible. Use those he is friendly with to gather more information about the others. Take care to make as few enemys as possbile.

So far he knows and and assumes:
ROSIE CUSSWELL = halfling f. Fiddle!, doesn´t like being treated short!, gambler!
CRIMSON "COG" COGWARD human m ?
CONCHOBHAR TURBLACH SHORTSTONE gnome m huge hat! (inferiority complex? also dashing? Ask about his success with the women mayb ask for hints, play with his ego?)
BAREFOOT SAMMS TOPPIN human m (doing his work barefooted? guess for more traction?)
GIFFER TIBBS human m
JACK SCRIMSHAW human m (Likes woodwork?)offer work! praise his craft!
RATLINE RATTSBERGER human m
TILLY BRACKETT human f
BADGER MEDLAR half-elf m Badger usually VERY grumpy?, better be careful?
SHIVIKAH human f

Jack approaches a man that is sitting near himself looking out to sea. As the man is sitting there he is scrapping pieces away from a decent sized piece of wood in his hands with a set of different shaped knives in a rolled up satchel at his feet.

Crew common information:
This information will just be some common information abut each person that you have fond out just living aboard the vessel the past couple of days..

Crimson "Cog" Cogward- Likes to hear very dark tales of warriors and brutes. You have seen him start and even get into a few fist fights as he gets into a bout of rage over the slightest of things which turns his neck and face a deep crimson.

Conchobhar Turlach Shortstone- He doesn't come off as a pirate to anyone on the crew but more of someone pretending to be a pirate than that of a true buccaneer. You have seen Conchobar talking to quite a few ladies aboard the Wormwood. You have caught Conchobar staing longily at Rosie at all times during the day.

Barefoot Samms Toppin- You are right he never wears shoes

Giffer Tibbs- a very disheveled gnome with only one-eye and a large burned out scar where the eye used to be located.

Jack Scrimshaw- You have seen quite a bit of Jack's work aboard the ship as you have also seen him carving out a few items during your free time.

Ratline Ratsberger- The Halfling almost has the features and face of a rat with long arms and three missing fingers.

Tilly Brackett- You have noticed that Tilly does like her rum at night and you have caught her playing small practical jokes on the ship such as making certain spots on the deck slippery and having buckets of water fall on comrades aboard the ship.

Badger Melar- All you know of this woman is that she is an older woman who shaves her hair into stripes on her head. She has never been too friendly to speak to.

Skivikah- A very tall Mwangi ex-slaver whom is none to happy about being on board and will let everyone know it.

Would any of you care to drink with us this evening? Grok, Rosie and Tilly ask as they continue on in their game, looking to the remaining party.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Sitting down next to the other Jack handsome jack starts talking. "You know, I rarely have seen someone as handy with the carving knife. Mind you, it rarely happens to get a chance to improve a good tool. This knife is one of my favorits. It's well balanced and it can slice meat in the kitchen as good as some liudmouths skin. Now I see your hands and I would ask you pretty please with cream on top to make its hilt to a work of art. I know its a peace of cake for you, but what can I offer in return? Your favorite dish, some coins, tell me! diplomacy check was posted before, hope it worked!


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Viviana considers slightly, before shrugging and sitting down with them "Sure, I'll have a drink with you"

(Did Rosie react when I gave her the fiddle back a few posts back? I wasn't expecting her to fall to her knees and proclaim me as her one true god, but some gratitude would be nice)

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@Viviana- Yes I was just roleplaying it out as she is sitting here

Jack:
Pfft and why would I do that for ye. I have me own stuff to worry bout. I can't be seen doing anyone, especially you any favors. Makes me look weak ye know. I just want to spend my free time to myself. Now leave me In piece before I start to cave something special out of you.

Viviana:
Ok the game is called heave. Grok explains. You drink all of your rum. You can tap out at anytime but last one still in wins

Grok takes her first chug of rum.

Con damage: 1d3 ⇒ 1
Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24

Sort of a game of chicken as this is for the rum. Each chug needs a DC 15 First save or +1 to damage. Each consecutive drink's DC increases by +3

Shackles Rum Ration
Type ingested; Addiction minor, Fortitude DC 5
Price 2 sp
Effect variable; +1d4 alchemical bonus to Charisma and
fatigued for 1d8 hours
Damage 1d3 Con

As Rosie receives the fiddle her mouth just falls open. How... How... How did you ever? I have been tryin fer days now. Rosie grasps the fiddle with a light fondness as she plucks each string. This calls fer celebration. I am in ye debt Viviana. Thehalfling states as she begins to play a rousing tune and an old Folk Song.

Olde Folk Song can be a little offensive so skip it if you think you will be offended. Rosie is just an offensive Halfling:)

Olde Folk Song:

There was an old farmer, who sat on a rock
Stroking his whiskers and shaking his......

Fist at his neighbors, who sat on their wricks
Teaching their children, to player with their......

Kite strings and marbles in the old days of yore
Along came a lady who looked like........

A descent young lady and walked like a duck
Said she discovered, a new way to.........

Bring up the children to sew and to knit
The boys in the stables where shoveling up........

Contents of stables left after the hunt
The farmhand was feeing a nice piece of.........

Straw from the stables, cleaning the walls
In came the dear maid to play with his..........

Dog in the dairy where she did belong
If you think this is dirty well your f*ckin well wrong..


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Made me laff.

Sarrien nods along to the tune, clapping slowly when she is done. "You play it well Rosie. Were you an entertainer before being brought aboard?" Sarrien will go to bed soon, borrowing the cage from the hold and hanging it up just above his hammock as a perch/place to sleep fpr Xavier.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Rofl what an awesome song...can/does that con damage get healed

Viviana takes her first drink

Con damage: 1d3 ⇒ 1
Fort Save: 1d20 + 3 ⇒ (10) + 3 = 13

Looks like I'll be dropping out soon

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Yes the con damage does heal as normal at a rate of 1 per day. Just remember that con damage takes from you HP also.

Grok says Good stuff! Go again? As the half-orc downs an entire ration of rum.

Con damage: 1d3 ⇒ 3
Fort save: 1d20 + 4 ⇒ (3) + 4 = 7

Wow that was a strong one! Grok retorts as she stumbles a little bit. Imma feels thish one in the mornin'


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Viviana shakes her head a little to clear it "Apologies, but that last round did not seem to agree with me, i'll tap out now"

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Ah it was an able try though. As the days go o you will be able to handle more of ye rum. Grok roars out in delight.HAHAHAHA!!!


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Viviana will stay to see who wins so she can offer her congratulations, before going to sleep and resting it all off


Rogue Swordmaster
Spoiler:
AC 17 T 14 FF 13 HP 9 (1d8 [+1 FC] ) Fort 0 Ref 5 Will 0 Init +3 Perc +6

@Jack: Nicpic is fine for now. He plans to ingratiate himself with the crew. Thinking he'll start with the Gnome, Conchobar.

Nicpic, that evening while Rosie fiddles, approaches Conchobar. "A pretty lass, yes? Hearing that fiddle in her hands eases the days. You know, a woman who plays is also one who likes to hear how her music sounds." He tries his best to nudge the gnome towards the halfing, not physically but by giving hints.

Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6

And I think I may have nudged a little hard... :/


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Just a few questions?
a Could we trade in the pegleg for some money or more of our items?
b Who did win the drinking game?
c Not a question more of a hint. I thought Skull & Shackles is a VERY mature AP. I do play it a LOT Rougher as others. I can only speak for myself but keep it coming!"

Trying to join the refrain Jack fails oooh so miserably.
Perform sing: 1d20 + 1 ⇒ (4) + 1 = 5


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Confirming I am ok if this goes more mature, although I don't speak for the other two players plus the GM

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I am fine with more mature. I just was warning for the song since that wasn't in the module. i just threw it in there.

Yes you are able to trade at the quartermaster

Nicpic approaches Conchobar about Rosie. You will be minding your own business if you know what is good for you or you will be missing yer tongue before the night is through Crow! Conchobar turns around as he adjusts his big foppish hat and continues to stare at Rosie.

As Jack begins to sing his song the crowd begins to boo as they throw their remaining food and splashes of rum at the man. One pirate even hurls at mug at him although he is unable to tell from whom it came from

As Viviana concedes to the drinking game Grok wins by default as Viviana dropped out of the event.

The remaining crew on board begins to prepare itself for bed as the party looks up they see that Mister Plugg is eyeing them as he is leaning on the railing from above.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

crappy day today. Doesn't matter. Besmara favors the bold.
Going to bed jack takes his winnings and stashes all in his locker.

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Day Three

The party awakens to the daily bell as the get to the deck to work on their assigned duties. Mister Plugg is assigning the daily tasks and as he gets to the four members of the party with a sneer.

Rigger: 1d6 ⇒ 2
Swab: 1d6 ⇒ 3
Cook's Mate: 1d6 ⇒ 4
Cook GM check: 1d100 ⇒ 76

Rigger hoist the sails Master Scourge yells at Viviana

Rigger-Hoisting and Lowering the sails DC10 Profession (sailor) or DEX check. PC must also make a DC 10 Con check or be fatigued at end of the shift

Swabs get to cleaning this deck. If it is not shining I will have ye hides Master Scourge roars at Nicpic and Sarrien.

Swabs-Backbreaking work mopping the decks and scrubbing them with sandstone blocks, called holystones requiring a DC 10 STR or CON check. failing the result means poor quality work and fatigued at end of the shift.

Cook's Mate you will be turtle hunting today The First Mate says with a sneer as he leans into Jack's ear. If you ever touch one of my men again I will cut you hand clean from your body... Are we clear? Mister Plugg leans back with a toothy smile as he slaps Jack on the back.

Cook's Mate-Hunting Leatherback sea turtles with harpoons, treble hooks and nets. A DC 10 Profession (fisherman) or survival check provides enough food.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

To Master Scourge:"Aye, Aye SIR. Didn´t want to touch them, just wanted to follow my orders and show that we do want to fit in, SIR!"
Are Cut-Throut-Grok and Rosie Cuswell still indifferent? Jack will use the try to influence option today. If booth are indiffrent in order, if one is friendly the other, if booth friendly in order to helpful, if booth helpful Crimson Cogwell.
Survival: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Grok:
with another bottle of fine brandy. "I hope you do not mind my stopping by again, but you seem to me a mightly important person to be friendly to. You know, the one who is the place to trade and the one to know everybody!

Rosie:
with a huge smile. "Hello Rosie, I have to say you are an awesome fiddler. Your music makes this living her so much more bearable!

Crimson Cogwell:
Remembering on of the Chelish storys.[B]"Aye Crimson, I heard you like good bloody storys. I might have exactly the story for you. You know it´s about this chelish swashbuckler called the Karss the knife., who really wanted to live the great live. He was asked to help steal a great ruby. You know the others wanted to keep it clean, but those morons got the guardians in no time. But then the guardians met Karss knife. The first guy he opened the throat from here to there and enjoyed the blood gushing on the others coat. What a rush. the other grabbed Krass arm but that was a stupid idea. Krass just bit his nose off....Conitinuing a really bloody evil story


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

jack will throw his winnings of last night overboard as gift to Besmara, to aid him on his trials


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Profession (sailor): 1d20 + 8 ⇒ (16) + 8 = 24
Con Check): 1d20 + 1 ⇒ (12) + 1 = 13

1d20+8 Perception check to hear Master Scourge's words to Jack: 1d20 + 8 ⇒ (4) + 8 = 12

"Yes sir" Viviana mutters as she gets to her work. She hopes to find Rosie Cusswell while doing her chores, perhaps asking her about the gnome she caught staring at her last night.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Con: 1d20 + 2 ⇒ (7) + 2 = 9 -_- can i work diligently instead as my day action?

Sarrien hasn't had to work hard in this way before, though he gives it his best.

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Jack spends the morning fishing for sea turtles and is able to gather up enough for the day. It was a difficult task but ne that he accomplished none the less.

Rosie is Helpful now and Grok is friendly. I wil update that sheet tomorrow.

@ Jack-Still need a diplomacy check for Cogwell or whichever pirate you are trying to change their attitude.

Viviana spends the day raising and lowering the sails under the constant watch of Master Scourge as he drags his whip behind him near Viviana. As Viviana attempts to hear what Mister Plugg said to Jack she is able to hear nothing more than a whisper.

Viviana finds Rosie as she is mopping up the deck and begins to ask her all about Conchobar. Gods no that flamboyant gnome just keeps staring at me. I tried talking to him one night and all he talked about was himself. He thinks he is a damned pirate but he is going to get keelhauled or the sweatbox if he has to do any real work. By the hells if he keeps staring at me I'll cut his eyes out meself The Halfling says as she brings her handaxe from her belt loop and slams it into the deck's railing throwing chunks of wood into the air.

@Sarrien-Yes you can

Sarrien spends his day working diligently as he has a hard time getting the deck just right but ends up picking it up after a couple of hours.

As Nicpic continues to work Still make your rolls, at about midday the party sees young Jack Scrimshaw rush onto the deck and begins to talk very rapidly to Mr. Plugg. Soon after Jack reports to Mr. Plugg he yells out onto the deck. I need volunteers! If you make me wait you will be getting the sweatbox for the day!

DC 10 Perception:
You notice that Jack Scrimshaw has an ashen face as well you overhear what he says to Mr. Plugg. Jack states that he was down in the bilges on rat-catching duty when something big swam over in the bilge water and bit him


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Viviana nods her head thoughtfully at Rosie "Meaning no disrespect since I know you can handle yourself, but do you want me to have a word with him" she remarks softly.

Sense Motive on Rosie so see if she truly hates him, or is just hiding unresolved feelings like 99% of the female population: 1d20 + 8 ⇒ (16) + 8 = 24

Perception check: 1d20 + 8 ⇒ (20) + 8 = 28

"I'll volunteer" Viviana offers, while muttering under breath: "Better whatever this is than having Mr Scourge following me around all day, checking out my backside"


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Sorry chief the percption check was meant as a diplomacy check, no reason to do perception at this point. Was late when I wrote it.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Sarrien overhears Scrimshaw talk and looks up. checking out my back side. "I volunteer mr Plugg. I ain't scared of them bilge rats." He would do practically anything to get away from the incessant scrubbing of the decks his job was named after. Xavier sat on his shoulder and cawed in agreement. "My friend volunteers too, he loves the taste of rats blood.."

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I am going to go with Grok since you stated above you want to take her to helpful. If I am wrong let me know.

Jack goes for another visit to the quartermasters store with another bottle of brandy from the stores. Ohh I do get to know a lot of people but this is a thankless job. Everyone here wants their items back. All they have to do is pay the Cap'n and they can get some stuff back. It is a simple system. I don't want to get keelhauled for giving the Cap'n stuff away. Worse yet he might turn me into one of his whores.

She is now helpful

Viviana has a small discussion with Rosie about Conchobar. No need. I believe that I got my word across last time with him. If he doesn't watch out he will end up with his throat cur one of these days and he may not be as lucky as the quartermaster was. Rosie shifts in her seat. He does have a peculiar.. style about him though doesn't he?

As they start to continue talking Viviana and Sarrien overhear Jack and Mister Plugg talking as Mister Plugg roars for volunteers. Sarrien and Viviana rush over.

Mister Plugg roars Grab the cook's mate and the crow and get in the bilges. Don't come up until the rats are dead or the Cook's Mate is. he says with a sneer.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Jack smiles at Grok and says:"I saw Jake, and I wouldn´t wish that for anyone.YET So how much do I have to pay, to give the captain his due for my stuff?" Having 45 from the peg leg, this should be more or less what I owe him? And one more convinced that we are true pirates Harhar har
Getting called from turtle-hunting Jack brings one of the harpoons he used to hunt down and the cleaver to kill them to the bilge, ready to give it to someone else so that the others are armed. He will have the mw dagger as his weapon. He will bring those weapons back to the kitchen of course.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Down in the bilges:

1d20 + 8 ⇒ (2) + 8 = 10

"Its difficult to see them", Viviana remarks as she peers around, searching for the rats.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Savely away from other people Jack will cast light on a dagger he holds in his offhand.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
As soon as the battle starts his first action will be to bless his friends.

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Jack:
All items in the shop are too be sold at full face value. But since we are friends I can place some on "loan" too you and your friends but if the Cap'n ever comes looking then it will be your head and not mine. Grok retorts as she takes a large swig of the brandy.

As the party enters the bilges they soon realize that six dire rats have gnawed their way out of a dodgy consignment of barley and are now taking up residence in the brackish water.

The water depth provides concealment for the rats. 20% miss chance on a hit.

I know the rats are blown up a little big for being small creatures. I will make them a tad bit smaller tomorrow

Initiative Rolls:

Viviana: 1d20 + 1 ⇒ (6) + 1 = 7
Sarrien: 1d20 + 5 ⇒ (5) + 5 = 10
Jack: 1d20 + 3 ⇒ (13) + 3 = 16
Nicpic: 1d20 + 3 ⇒ (2) + 3 = 5
Dire Rats: 1d20 + 3 ⇒ (2) + 3 = 5

Jack
Sarrien
Viviana
Nicpic
------------
Dire Rats
------------


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

In that case Jack will gladly take all his items back and promises to take good care of them, as it is a loan!
"Besmara favors the bold and we are a bold. Let her smile shine on us and bless us for this fight!Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effect


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien spreads his hands out palms down facing the water and chants in draconic, "Arise water and surround us, conceal us from our foes." Some of the bilge water turns to mist and soon the entire bilge is filled with it. "Stay close." Sarrien chuckles, as if they could go anywhere.

Casting Obscuring Mist. Now we have concealment against the rats and the battlefield is even :)


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

For future reference GM do you want us all posting our actions out of turn order, or would you rather we wait for each person to post?

Viviana lashes out blindly at the nearest rat

ATTACK ROLL: 1d20 + 3 ⇒ (16) + 3 = 19
Damage roll: 1d6 + 2 ⇒ (5) + 2 = 7

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@ Viviana- As long as you are all bunched up it is fine to all post at once for what you want to do. if you want to do something situational you can wait until your turn if you want.

The party feels a bit more confident and sure of themselves as the enter the bilge due to Jack;s words or blessing.

Upon seeing the rats Sarrien steams the water turning a large cloud of mist into the bilge making it extremely difficult to see as Viviana strikes out at the nearest rat.

I need the miss chance roll from Viviana.

Jack -blessing
Sarrien -obscuring mist
Viviana -melee
Nicpic
------------
Dire Rats
------------


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Ah, my apologies

Miss Chance: 1d100 ⇒ 48

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Viviana slams her fist into the dire rat nearest her. As her fist slams into the creatures body is submerges into the water. After a few seconds a pool of blood begins to show signs on the surface of the mirky water but the rat does not resurface.

Rat 1 is SE of Sarrien and goes clockwise

Jack -blessing
Sarrien -obscuring mist
Viviana -melee
Nicpic
------------
Dire Rat 1
Dire Rat 2
Dire Rat 3 (dead)
Dire Rat 4
Dire Rat 5
Dire Rat 6
------------


Rogue Swordmaster
Spoiler:
AC 17 T 14 FF 13 HP 9 (1d8 [+1 FC] ) Fort 0 Ref 5 Will 0 Init +3 Perc +6

Sorry, a lot of stuff got hectic/crazy/screwy Monday night in my life. Sorry for missing most of the week @.@

The hard work and the occasional beating/whipping having left him dazed for some time, Nicpic has barely registered he had followed some crew mates below. But at the sight of Viviana assaulting a giant rat, he snaps to. "By Besmara's tricorn!" Looking at the one next to him upper right, he instinctively nips at it with his beak.

Miss: 1d100 ⇒ 13
Attack w/ Beak: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Damage if hit: 1d3 + 1 ⇒ (2) + 1 = 3

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

That alright Nicpic. Welcome back.

Nicpic snaps his beak at the rat nearest him as he dives for the rat he comes back with nothing but a mouthful of bilge water.

The rats swarm the party as they all bite at them in a frenzy in the heated bilge. A rat teeth each snap at Sarrien and Jack Handsome as the rats seeme to get clse to the two their aim was thrown off by the mist in the room.

Combat Rolls:
Rat 1 Bite vs Sarrien: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d4 ⇒ 4 + Disease
Mist Miss Chance: 1d1 ⇒ 1

Rat 2 Bite vs Viviana: 1d20 + 1 ⇒ (12) + 1 = 13

Rat 4 Bite vs Nicpic: 1d20 + 1 ⇒ (1) + 1 = 2

Rat 5 Bite vs Jack: 1d20 + 1 ⇒ (13) + 1 = 14
Rat 6 Bite vs Jack: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 ⇒ 2 + Disease
Mist miss chance: 1d100 ⇒ 14

Jack
Sarrien
Viviana
Nicpic
------------
Dire Rats
------------


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

welcome back. Do you want a hand axe or a harpoon. If you told me you need a sword i would have brought you a short sword. attack: 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (4) + 2 = 6 attcking the one under me. miss: 1d100 ⇒ 75


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Attacking the one next to me

Flurry: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (2) + 2 = 4


Rogue Swordmaster
Spoiler:
AC 17 T 14 FF 13 HP 9 (1d8 [+1 FC] ) Fort 0 Ref 5 Will 0 Init +3 Perc +6

@Jack: A sword would be fine. Love the Tengu swordtrained ability XD

Now that he has his consciousness back more or less, he looks down at the sword in his hand. Shaking his head he raises it and thrusts at the beast before him.

Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Miss: 1d100 ⇒ 83

But the haze of work is getting the better of him


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Woo no weapon.

Sarrien will use his misfortune hex on the rat to his south west. DC 16


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Jack has his items back. I said it before and I say it again. He can organize you items. He has a few daggers, a handaxe and a harpoon. Just tell me what you want!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Jack slashes at the rat as it snaps it's jagged teeth at him. Jacks dagger bites deep into the rate as it convulses for a moment before it stops moving.

Viviana attempts to swing her fists at the rat but it submerges into the water before she is able to make contact.

As Nicpic picks up his sword from Jack one of the rats sees it as an opportunity and lunges at the Tengu in a fit of rage. The rat's teeth miss by inches as it misses Nicpic through the mist.

AoO against Nicpic: 1d20 + 1 ⇒ (10) + 1 = 11

Nicpic swings his sword at the rat but as he turns around the rat is submerged into the murky waters.

Sarrien casts a hex and the rat nearest her feels as it bad misfortune has come over it but soon shakes it off

will save: 1d20 + 1 ⇒ (20) + 1 = 21

The rats swarm over the party in a flurry of teeth and claws. The rat nearest Jack snags his teeth into Jack's leg as blood begins to form small rivulets into the murky waters.

Bite 1 at Sarrien: 1d20 + 1 ⇒ (7) + 1 = 8

Bite 2 at Viviana: 1d20 + 1 ⇒ (5) + 1 = 6

Bite 4 at Nicpic: 1d20 + 1 ⇒ (11) + 1 = 12

Bite 5 at Jack: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d4 ⇒ 4 + Disease
Mist miss chance: 1d100 ⇒ 51

Jack need a DC11 Fort save or get disease
disease onset: 1d3 ⇒ 2

Disease:
Filth Fever onset:2days ; freq 1/day; effect is 1d3 dex damage and 1d3 con damage; cure is 2 consecutive saves.

Round 3
Jack
Sarrien
Viviana
Nicpic
------------
Dire Rat 1
Dire Rat 2
Dire Rat 3 (DEAD)
Dire Rat 4
Dire Rat 5
Dire Rat 6(DEAD)
------------


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Fortitude Save: 1d20 + 4 ⇒ (9) + 4 = 13
Free Action activating Judgement of Healing
Perception: 1d20 + 3 ⇒ (17) + 3 = 201d4 + 2 ⇒ (4) + 2 = 6
A light surrounds Jack and you hear a happy sigh. Attacking the rat right next to him, Jack slashes her in his best cook fashion, there where it really hurts.
Miss chance: 1d100 ⇒ 70


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Perception? Perhaps you meant attack. :P
Sarrien steps away s/east next to Jack and takes the dagger he has spare. He readies to attack if the rat follows him.
Readied Attack: 1d20 ⇒ 6


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

ofc Attack. ME stupid. Actually a baby demands situation


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Miss Chance: 1d100 ⇒ 98
ATTACK: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (5) + 2 = 7

Viviana lashes out with her fists at the rat next to her.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Jack slashes his blade at the rat drawing a copious amount of blood as Sarrien rushes to his side and grasps the hilt of a familiar blade as he prepares for the coming assault.

Viviana's fist slams into the rat as it completely crushes the creatures ribcage.

Round 3
Jack
Sarrien
Viviana
Nicpic
------------
Dire Rat 1
Dire Rat 2 (DEAD)
Dire Rat 3 (DEAD)
Dire Rat 4
Dire Rat 5 (DEAD)
Dire Rat 6 (DEAD)
------------

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