Skulls and Shackles Campaign (Inactive)

Game Master Tyranius

Disrespute / Infamy = 18/18
Plunder = 15/15

Maps:
Isle of Empty Eyes | Tactical Map |
Man's Promise | Man's Promise (Key) |

Loot List: Plunder List


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Rogue Swordmaster
Spoiler:
AC 17 T 14 FF 13 HP 9 (1d8 [+1 FC] ) Fort 0 Ref 5 Will 0 Init +3 Perc +6

Nicpic watches with a tinge of horror. Once Plugg finishes he slowly approaches Viviana and pulls her gently away.

In Tengu:
"Blasted crazy bastard..."
He looks over to the others and motions them to come over. "I'm good with a blade, but not too bright on binding wounds and such. Any of you know how?"

Silently, he vows to pluck out Plugg's eyes...


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien frowns as his gold is confiscated by Plugg. The harsh reaction seemed over the top. The stupid brute was clearly just some fun for his masters but he had misjudged how bloodthirsty they were. That low blow was rather unsportsmanlike. She does what's necessary to win though I like that.

He follows the Tengu, "I am not prepared to use my magic in such a way and mine is of a darker sort than most are willing to be touched by. I think though that a nights rest will see her back on her feet again."


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Now I heal booth. Vivianna and Owlbear. And someone is working real hard to get me royally PO.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Man, I hope that was worth it

Viviana wakes up wincing "Well...that was fun", she mutters.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

"You were great. Really. Who could imagine that it makes someone unhappy to give a great spectacle. Well we will see."
Walking through the crew quarters Jack checks for the mood of the crew.
Sense motive: 1d20 + 7 ⇒ (3) + 7 = 10


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"If you are wanting the brute for an ally, perhaps there is some way to help him, but I doubt it. The box is likely locked." He stands back a little with his arms crossed, thinking.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Viviana shrugs slightly"He refused to strike me, even under the threat of even more pain...I would suspect he is an ally already. I would think that there is no need to be quite as obvious as to free him now, not until an opportunity arises."


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

He shakes his head, "Freeing him would be stupid. There is no need to be so obvious. But perhaps there is a way to help him 'endure' the heat with little ill effects. I do not have access to such magic but a cleric might, perhaps your friend Sandara might be convinced to lend her gifts."


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

"This does sound like a good option, provided of course that we have the means to do so"


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

"I think Owlbear loves crabs, I could imagine that I can smuggle some to him quite regulary. Maybe I can do more, let me think about it!"


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

She is friendly. The person with the best diplomacy can ask her for aid and everyone else can aid.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Actually she is helpful
My nighttime activity is to work again on Cogwell. Again any help is appreciated.
Diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Helpful is even better. Well I guess I can try with my -1 diplomacy if Jack won't. :D
Diplomacy(asking for aid): 1d20 - 1 ⇒ (16) - 1 = 15
Sarrien approaches Sandara when it seems they might speak without being overheard. "Besmara smile upon you Sandara." He makes some almost pointless smalltalk before getting to the real reason he had come to her, "I know you had some gold riding on our friend to beat the oaf over there when the generous Mr. Plugg deemed all our bets forfeit. I myself had no small sum wagered." He looks at her hoping for some gesture of acknowledgement, "It is but gold and naught in life is fair so in return I propose that we take away something that Mr. Plugg seems to value highly. The suffering of those below him. Tomorrow morning when you receive your gifts from the Queen of Pirates, there is a certain spell that if placed on the brute in secret before he is locked in the sweat box will help him 'endure' the heat a little easier. If you need a distraction to get to him without being seen I can help there." He waits a few moments for his proposed plan to sink in.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Mate, I totally got you wrong. Sorry.
Jack joins Serren and smiles encouragingly. "He is right Sandara. It would be helpful to the poor man. And I know it is in your heart, to fight for the underdog. He... thats why we are pirates
aid Sarrien: 1d20 + 5 ⇒ (17) + 5 = 22


Rogue Swordmaster
Spoiler:
AC 17 T 14 FF 13 HP 9 (1d8 [+1 FC] ) Fort 0 Ref 5 Will 0 Init +3 Perc +6

Nicpic stays with Viviana. "A damn shame..." He leans in and whispers. "The sooner Plugg is forced to swim with sharks, the better, right?" He does his best to 'smile' at her.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

'Not a bad punishment to be sure, although I am sure we could think up more...imaginative ones given time" remarks Viviana.

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Sandara looks at the two men. Of course I will help him! I may have to wait my chance in the morning so as not to get caught but I should be alright. It seems that with Mister Plugg watching you all his attention is off of me for now. I will need to ask the goddess for guidance and the gift to help he simple man.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

"We appreciate it, Sandara. And well getting problems is one thing, but that you have him of your back,.... well that makes it much more bearable. You do not.... deserve that kind of attention. Tell me, what do you think about the mood of the crew. Whom should, or could I persuade next to think better of us?"

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The mood of the crew? Some like you and your friends while others don't obviously but what do you care about people thinking better of you? Sandara says as she looks at you questionly. I think that Cogwell is starting to like you a bit more though. I don't think you will be gaining the friendship of Mister Plugg though. Sandara says with a smile.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

"And how about your.... friendship? The only one that matters to me right now!"


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

^_^ They call him Jack Handsome, not Jack Smooth. :P jks


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

We got a real casanova here xD

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Our.... hmm ..... Friendship is well Sandara says as she blushes a little But our immediate concern is not getting killed and helping the man in the sweatbox tomorrow.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien is good for tomorrow.

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OK once everyone is good for tomorrow I will post the next day.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

I'm good for tomorrow


Rogue Swordmaster
Spoiler:
AC 17 T 14 FF 13 HP 9 (1d8 [+1 FC] ) Fort 0 Ref 5 Will 0 Init +3 Perc +6

I'm good


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

I am good three. A Well wait. Nicpic and Sarrien this time we might need you as a diversion so that vivianna and me can aid Sandara to help Owlbear. We too are very high up on the devils below s~*@list, so if we are visible that might not be wise!


Rogue Swordmaster
Spoiler:
AC 17 T 14 FF 13 HP 9 (1d8 [+1 FC] ) Fort 0 Ref 5 Will 0 Init +3 Perc +6

You should never rely on me for things like this. But sure! *Cackles maniacally* I wonder how flammable the mast is? XD


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Careful, knowing Mr Plugg he would have me climb it xD


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Another thing. Who has his full starting gear already. If not... we can go to Grok and get what you miss.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

My wealth was in scrolls taught to my familiar so i didn't really lose much. I want my wrist sheats, cold iron dagger and 6gp back eventually but it's not urgent right now. My usefulness isn't with weapons.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

So it´s cheap to get. I put it on my to do list.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

I had bugger all cash to start with so I pretty much have full items

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Day Five

Rigger: 1d6 ⇒ 1
Swab: 1d6 ⇒ 1
Cook's Mate: 1d6 ⇒ 6
Kroop: 1d100 ⇒ 61

With all of the day's activities Sandara has little trouble working around the sweatbox area as she casts her spell to help alleviate the heat of the day from Owlbear. The simple man smiles generously at her as he nods his head in appreciation. Owlbear is now Friendly

Rigger:
Rigger task is that the Rigging was damaged and needs to be repaired, DC 10 climb checks to reach 30 feet up followed by a DC 10 Profession (Sailor) or Dex check.

Swab:
Swab task is Man the bilges. Vile and sweaty work cleaning out the bilges. DC 12 Str check to clean the bilges followed by a DC 10 Con check to avoid being fatigues at the end of the shift

Cook's Mate:
Captain Harrigan is celebrating something today, and wants one of the ship's pigs butchered and cooked for dinner. You must make a DC 10 Cook or survival check to slaughter the animal. Since Kroop is sober today no other check is required.

Go ahead and post your day and night ship actions also and any other role play that you wish to do. If you fail I will throw in the punishments in the next post.

Day Six

Rigger: 1d6 ⇒ 3
Swab: 1d6 ⇒ 3
Cook's Mate: 1d6 ⇒ 5
Kroop: 1d100 ⇒ 38

Rigger:
Rigger task is Upper rigging work. You are needed on the upper rigging 50 feet up, requiring DC 10 climb checks followed by a DC 10 Profession (Sailor) check or dex check

Swab:
Swab task is Swab the decks today. Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring DC 10 strength or con check. Failing the check results in fatigued at end of the shift.

Cook's Mate:
Cook's Mate task is that you walk into the kitchen and Ambrose is absolutely lit. Today you must drink with Ambrose and listen to his stories of day's gone by. You must drink a rum ration and you are able to make 1 additional ship action during the day.

Go ahead and post your day and night ship actions also and any other role play that you wish to do. If you fail I will throw in the punishments in the next post.

Day Seven

Rigger: 1d6 ⇒ 6
Swab: 1d6 ⇒ 6
Cook's Mate: 1d6 ⇒ 6
[dice=Kroop]1d100[/dice

There seems to be a storm brewing on the horizon and winds are starting to pick up as small droplets begin to fall. Rigger Task rolls all have a -2 modifier for the day

Rigger:
You have mainsail duties for the day. Tough work raising and lowering the mainsail in this wind. Need a DC 10 Profession (sailor or Strength check. Must also make a DC 10 Con check to avoid being fatigued at the end of the shift.

Swab:
Swab task is Repairing the ship today. Things are constantly braking ad tearing aboard the ship and they need reaired to keep the vessel afloat, whether it is sewing sails of splicing rope all day, requiring a DC 10 Profession (Sailor) or Dex check

Cook's Mate:
Captain Harrigan is celebrating something today, and wants one of the ship's pigs butchered and cooked for dinner. You must make a DC 10 Cook or survival check to slaughter the animal. Since Kroop is sober today no other check is required.

Go ahead and post your day and night ship actions also and any other role play that you wish to do. If you fail I will throw in the punishments in the next post.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

For most of my ship actions, due to me having utterly terrible Diplomacy (-1) I will likely be following around Jack Handsome and running Aid Another. If Jack is working diligently, then I will aid another on a alternate party member (ideally the person with the next highest charismatic personality) and go form there.

People I would rather target to try and make friendly/helpful;
Owlbear (I'm a little peeved that stepping away and not hitting him didn't get me anywhere, and it was sandara that made him friendly but oh well)
Conchobhar
Cogward
and then
Toppin
Tibs
Scrimshaw
Ratsberger
Brackett

Again though, any PCs that jack feels like influencing take precidence

DAY 5

Spoiler:
Climb Checks #1: 1d20 + 6 ⇒ (17) + 6 = 23
Climb Checks #1: 1d20 + 6 ⇒ (2) + 6 = 8
Climb Checks #2: 1d20 + 6 ⇒ (12) + 6 = 18
Climb Checks #2: 1d20 + 6 ⇒ (7) + 6 = 13
Climb Checks #3: 1d20 + 6 ⇒ (10) + 6 = 16
Climb Checks #3: 1d20 + 6 ⇒ (7) + 6 = 13
Profession Check: 1d20 + 8 ⇒ (6) + 8 = 14

Ship Actions: See Above paragraph, I'll do this day and night.
Day: Aid Another Diplomacy Roll: 1d20 - 1 ⇒ (8) - 1 = 7
Night: Aid Another Diplomacy Roll: 1d20 - 1 ⇒ (16) - 1 = 15

DAY 6

Spoiler:
Climb Checks #1: 1d20 + 6 ⇒ (12) + 6 = 18
Climb Checks #1: 1d20 + 6 ⇒ (18) + 6 = 24
Climb Checks #2: 1d20 + 6 ⇒ (1) + 6 = 7
Climb Checks #2: 1d20 + 6 ⇒ (10) + 6 = 16
Climb Checks #3: 1d20 + 6 ⇒ (2) + 6 = 8
Climb Checks #3: 1d20 + 6 ⇒ (2) + 6 = 8
Climb Checks #4: 1d20 + 6 ⇒ (11) + 6 = 17
Climb Checks #4: 1d20 + 6 ⇒ (7) + 6 = 13
Climb Checks #5: 1d20 + 6 ⇒ (15) + 6 = 21
Climb Checks #5: 1d20 + 6 ⇒ (17) + 6 = 23
Profession Check: 1d20 + 8 ⇒ (14) + 8 = 22

Ship Actions
Day: Aid Another Diplomacy Roll: 1d20 - 1 ⇒ (10) - 1 = 9
Night: Aid Another Diplomacy Roll: 1d20 - 1 ⇒ (9) - 1 = 8

DAY 7

Spoiler:
Profession Check: 1d20 + 8 ⇒ (10) + 8 = 18
Constitution Check: 1d20 + 1 ⇒ (12) + 1 = 13
Ship Actions
Day: Aid Another Diplomacy Roll: 1d20 - 1 ⇒ (4) - 1 = 3
Night: Aid Another Diplomacy Roll: 1d20 - 1 ⇒ (15) - 1 = 14

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You did make him friendly. It was the combined actions. He just could not express it as being drug straight to the box. But overall it was you stepping away that did it. It was going to clear it up a little more later but I probably should have hinted at it a bit more that it was when you had stepped away.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Ah, that makes me feel a little bit better then ^_^


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Day 5 Man the Bilges
Strength: 1d20 ⇒ 1
Con Check: 1d20 + 2 ⇒ (10) + 2 = 12
While in the bilges Sarrien searches around the sludge, hoping to find another lost pouch or other lost things. Perception: 1d20 + 3 ⇒ (12) + 3 = 15
That night he will join in a game of Arm wrestling. Strength: 1d20 ⇒ 2

Day 6 Swab the Decks
Con Check: 1d20 + 2 ⇒ (12) + 2 = 14
Sarrien works hard all day swabbing the decks and talking to one of the other swabs to make connections. Diplomacy: 1d20 - 1 ⇒ (11) - 1 = 10

Day 7 Repair the Ship
Dex check(Working diligently): 1d20 + 3 + 4 - 2 ⇒ (15) + 3 + 4 - 2 = 20
Repairing seems to go well despite the crazy weather. Sarrien doesn't leave anything to chance and puts all his effort into his job.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

All right lets get the show on the road
Following Vivianas cue Jack will get to work:

Day 5:

Prof Cook: 1d20 + 6 ⇒ (18) + 6 = 24
After having slaughtered the pig, Jack visits Grok to ask for Sarriens items, paying if necessary."You know Grok, Sarrien doesn´t look like much but he is the captains man now. And how shall a man do his best to please the captain if he has nothing to hold his pants. And you know, i will even pay you out now. Ain´t no idea of me to get you into trouble!"
Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9
In the evening trying his best to get the gnome to smile at us.
"Mr Conchbar you really seem dashing today. I bet you can make even a great woman as Viviana swoon. Now I feel rather bloody today, mind you slaugthering pigs is a dirty business, maybe you can help me work on my outfit!"
Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24

Day 6:

In the morning upon entering the kitchen Jack sees Fishguts quite in a bad mood. Working hard to lift his spirits and maybe working that he remembers that he indeed is a great cook:
Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8
Trying to help Fishguts to man up."Look at the kitchen. This is your home your work. And you are a damn fine cook! A master of the stove!"
Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12
Hoping that Nitpic joins him with Grok to get his stuff back. "You have seen that bird? Damn hard for a birdman to use normal stuff. Well, you see, he would like to get his items back. Some are from his clan, and forfathers, and he feels annatural without them. We thougth, you see, if we can offer you the money from our first share of the plunder. Hard to pay otherwise. I think you get the first pick even. If we get cash I offer from my loot a 10% bonus!"
Diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8
Working on Cogwwell with Sarriens help. "You know, I bet you are really happy here. I mean sure it´s hard work, but I am sure as soon as we see a nice juice merchantman it will bloody work for all of us. Knife work. And I am sure, you will be outstanding that day!
Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24

Day 7:

Again moving down to slaugther a pig.
Prof Cook: 1d20 + 6 ⇒ (20) + 6 = 26
In the hope that Owlbear is freed on day 7 Jack brings him some crabs as lunch, and tells him that Viviana send me."Psst, Owlbear. I brought you some crabs. I know you like them. Viviana send me and all I can say is that you did a GREAT show. I mean come on, you are a huge man and you had a chance to attack her with a club. But you didn´t. She and me of course, are mightily proud of you. Do you like your crabs? Would you like them stewed, crushed, in a pie. Just tell me and I will do that for you. I might not be able to help you everyday. But as often as I can. What do you think? Friend?
Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18
In the evening working on Barefoot.
Mylady, Viviana tells me you are a real monkey on the ropes. I mean now I know why you ain´t wearing shoes. And you see, rigging is hard work. And methinks we are in this together. I mean, if we attack we might need every man and woman together against them."
Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

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Once Nicpic posts we will move it along

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If he does not post by tomorrow I will look for person next on the list.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Did he tell you he was absent?

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No he did not. I have the next person in queue looking at the thread now to hop in.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

name?

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The next few days go long and hard aboard the ship as the storm seems to be approaching. Viviana is busy preparing the sails all through the day while repairing, splicing and patching the rigging where she can while Sarrien is manning the bilge, which Master Scourge was quite unhappy about causing him to be chained to the mast during bloody hour for three whips from Master Scourge himself.

Whip: 3d3 ⇒ (3, 2, 2) = 7 Nonlethal damage

The next couple days Sarrien did much better as he swabs the deck and repairs small holes and cracks in the frame of the ship.

Jack is quite busy during the day as he prepares not one but two celebratory dinners on behest of the captain and listens to Ambrose's stories all throughout the day. As Jack attempts to go and talk to Owlbear he realizes that Owlbear is actually being confined near Mister Plugg's quarters under guard during the day.

At night the group speaks with quite a few of the pirates. Jack speaks with Grok about getting his gear back to him. You are a horrible liar Jack but I will tell you what. I will "loan" you what you need until you are able to pay me. The Cap'n will never miss this ew of items. The Half-orc says as she returns Sarrien's and NicPics gear to Jack. As Jack Talks to Conchobar the little gnome flushes in the face. No offense lad she be a mighty fine lady, but I have my eyes set on the curvy lass over there Conchobar says as he points at Rosie. She is magnificent!

Jack, Viviana and Sarrien continue on throughout the nights speaking with the pirates as they exchange stories with Cogwell about knives and merchants. The next night the conversation turns to Barefoot Toppins. Oh yes! It is so much easier to move around without those damnable boots on my feet. If I work faster the Mister Plugg doesn't whip me!. As Jack brings up the topic of attacking. Attack? Do you mean attacking the merchant ships?

With Nicpic refusing to work at all for the past three days Mister Plugg and Master Scourge have him chained in the bilges below deck.

Each diplomacy individual was moved up one step

New Character is joining then I will continue on


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

I recommend us moving all the indifferent ones to at least friendly before moving friendly --> Helpful


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Just before dawn on the morning of the eighth day of the group's voyage, an inhuman scream emanates from Mister Plugg's cabin. "I've had enough o' you, woman! You won't do what I tell ya in my bed, then you'll do what I tell ya in the bilge!"

"The bilge would be mighty preferable, and would smell better, besides!" comes an answering voice.

A few moments later, the door to the companions' sleeping quarters flies open, and a young woman is thrown to the floor inside. "No more loungin' about in my cabin all day! Sleep in here with the rest o' the crew, an' don't ye come crawlin' back ta me or my bed, else you'll feel the sting o' the scourge!"

Once the door slams shut, the woman stands up and brushes herself off. She holds herself proudly despite the attempted humiliation of the first mate and, oddly enough, the hint of a smile can be found playing on her lips. "I can't believe it took a whole week to get thrown out of there. I thought I might have to get violent..." She makes her way to an empty cot and lies down for a few moments of respite before the inevitable day of back-breaking work.


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

For what it's worth, I agree with Viviana - if there's a time limit on this, we'll want as many on our side as possible, even if they're not as helpful as they might otherwise be.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Viviana raises an eyebrow as this young women gets thrown into her sleeping quarters. "At their was I thinking I was Mr Plugg's favourite...how upset I am, that I appear to be mistaken" she says with a half smile.

She gestures around at her companions, "It seems you are remarkably lucky, for us three I suspect are some of the most charming pirates on this ship."

There is a pause as Viviana props herself up on her cot with an elbow to look around the room. "Lets see...over there we have the ever creepy Sarrien with the appetizing looking bird...over in the corner we have our resident casanova and flawless chef, the smooth talking Jack Handsome...and then me, the um...girl with the golden fist? Something like that"

Viviana cocks her head to one side, as she appraises the young women, considering what she sees "Jack and I are good at reading people, but I prefer to hear them talk before I make judgments...who might you be, and how did you find yourself on this remarkable cruise liner?"

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