![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashlei 'Burnout' Mamoud |
1 person marked this as a favorite. |
![Vorrea Talminari](http://cdn.paizo.com/image/avatar/PZO9274-Vorrea_500.jpeg)
Hey...what happened to the leg-less mother of the fish people and her eggs? We want to make sure she gets back to her lands.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM_DBH |
2 people marked this as a favorite. |
![Quinn](http://cdn.paizo.com/image/avatar/PZO1129-Quinn_90.jpeg)
Good thinking, you help her reach the sea and a nearby party of her people collect her joyously. They were keeping an eye on the Sahaugin, hoping to find a way to rescue her.
A few days after that, while sailing along a Locathah swims up to your ship and gives you a present as thanks for saving their mother.
1 Helm of underwater action.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashlei 'Burnout' Mamoud |
![Vorrea Talminari](http://cdn.paizo.com/image/avatar/PZO9274-Vorrea_500.jpeg)
Helm...oh man.
I'd love the helm...buy Ashlei HATES to swim, and it would rumple her hair.
FYI: I just looked up Underwater Crossbows! Light ones are worth 70 gps!! We should raid their weapons locker before we leave!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
If you want the trident I can make sure to keep Returning Weapon prepared in a slot a day or grab a couple scrolls of it.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashlei 'Burnout' Mamoud |
![Vorrea Talminari](http://cdn.paizo.com/image/avatar/PZO9274-Vorrea_500.jpeg)
If nobody else is interested in it I was thinking Neela could take it?
She's not proficient, but it would be cool looking for a sea witch to carry! Like a wizard's staff. She could get proficiency later?
Seriously, most of my special swashbuckling abilities literally revolve around small/light weapons: specifically daggers and starknives.
The Trident would be cool, but not for Ashlei in the end.
As a last resort...we could sell it. That thing would be worth a FORTUNE. We could divide the spoils from it and add enchantments to almost all of our stuff.
Or...we could trade it to the Locathah when we run into them. See what else magical they would be able/willing to trade for such a powerful weapon.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashlei 'Burnout' Mamoud |
![Vorrea Talminari](http://cdn.paizo.com/image/avatar/PZO9274-Vorrea_500.jpeg)
New HPs: 1d10 + 2 ⇒ (9) + 2 = 11
I'm going to assume I've had time to heal all my wounds and Dex damage before our next encounter?
I'm updated to 7th.
=)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
HP: 1d8 + 2 ⇒ (7) + 2 = 9
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
It would be pretty wickedly cool for our resident sea witch to be carrying around a petrifying trident wouldn't it?
Barring that it could function as our headman's axe, carted out for pretty spectacular executions and such.
1d8 ⇒ 5
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
I'm regretting I haven't actually created a STR based Rogue - that trident would be soooo nasty :D
That being said, I love the idea of our resident sea witch carrying it :D
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
Do we have a loot list? I think Herzag would take the helm of underwater action if no one goes for it, otherwise there is nothing there for him I believe (unless there is some fine grog or whisky in the loot :D ).
(The slippers are great for scouting but... I don't see Herzag wearing slippers :P And the boots he already has give him a nice boost in combat)
He is leveled up btw.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashlei 'Burnout' Mamoud |
![Vorrea Talminari](http://cdn.paizo.com/image/avatar/PZO9274-Vorrea_500.jpeg)
I've got magical boots too. The slippers could be good for one of the other girls however...and don't forget we work on a boat. So Climb checks are needed a LOT. Who has the worse climb check?
How are we determining our loot cut? Most of mine will be in gold I'm assuming, although I don't mind taking the Fan feather tokens since I'm already partial to those. We need to disseminate some loot to the crew too. Otherwise morale will get worse.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
I'll try to have a proper list up by morning.
My first thought is off the top take whatever you need or can make good use of. If it keeps us all alive we all benefit.
Afterwards we liquidate whatever's left. There's five of us. So six shares, with the sixth share split between the crew and the ship itself(goods/upgrades)
I like Percy holding on to occasional items as Captain's favors, good for morale.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
I'll try to have a proper list up by morning.
My first thought is off the top take whatever you need or can make good use of. If it keeps us all alive we all benefit.
Afterwards we liquidate whatever's left. There's five of us. So six shares, with the sixth share split between the crew and the ship itself(goods/upgrades)
I like Percy holding on to occasional items as Captain's favors, good for morale.
Sounds solid to me.
We could also keep the Helm of Underwater Action somewhere where any of us could grab it in a pinch?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM_DBH |
![Quinn](http://cdn.paizo.com/image/avatar/PZO1129-Quinn_90.jpeg)
I don't know how you've been doing it so far? Plunder is used to pay the crew when you get to port. It's a simplified system that avoids a lot of complicated maths. Take a point of plunder and divide among the crew as their wages. That is how they set it up in the AP.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
Works for me then. I'd still devote the sixth share to the money we spend on the ship itself.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
Cleric 7
+1 BAB
Channel Energy 4d6
+1 1st level
Gain 4th level
For some reason I never even added 3rd level spells?
1st Command
3 2+1[ Water Breathing*, Bestow Curse, Paragon surge, Spellcurse]
4 1+1 [Control Water*, Restoration]
2 skill points Knowledge Religion, Profession sailor
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
Feat
Tidal Swiftness (Conduit)
A surge of churning, rushing water from the Plane of Water drives you swiftly across the ground, even in the most arid or frigid of regions. This magically conjured water does not last long once it surges to enhance your speed, but its appearance can certainly astound those unaccustomed to such sights.
Prerequisite(s): Knowledge (planes) 5 ranks.
Benefit(s): As a standard action, you can call forth a tide of water that flows around your feet and enhances your speed, as per slipstream.
You can use this feat’s benefit for a number of minutes per day equal to your ranks in Knowledge (planes). These minutes need not be consecutive, but they must be spent in 1-minute increments.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
A small string of pearls worth 500gp.
a small soapstone statuette crudely carved in the likeness of a wide-mouthed sea dragon 20gp
potions of cure moderate wounds (2)
masterwork scale mail,
Eel leather and coral war harness (worth 75 gp),
Deep platinum necklace worth 3,000 gp
Zul
Aura moderate transmutation; CL 8th
Slot none; Price 18,395 gp; Weight 4 lbs.
DESCRIPTION
Zul is a +1 human bane trident that has been passed down from chieftain to chieftain in Krelloort’s tribe for generations. Zul’s three-pronged head is crafted of magically strengthened seashells, and its haft is composed of rough, twisted coral that deals 1 point of damage each time it is grasped, unless the wielder has a natural armor bonus or is
wearing gauntlets.
As an immediate action after a successful melee attack with the trident, Zul’s wielder can transmute the substance of the target creature into rigid coral. This attack deals 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is permanently petrified, transformed
into inert, mindless coral.
Break enchantment or restoration reverses all of the effects of this calcification. This ability can be used up to 7 times per day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, calcific touch
(Advanced Players Guide 208), summon monster I; Cost
9,355 gp
Among the personal items in Krelloort’s bedchamber is
A gold-plated conch shell engraved with images of sea elves and hippocampi (worth 1,200 gp) that holds a selection of putrid fish and humanoid livers (a sahuagin delicacy),
A gilt tattooing kit that he uses on his slaves and concubines (worth 50 gp),
A burnished brass hand mirror (worth 20 gp).
In the seaweed bed there is also a gold Varisian music box (no longer functional) that holds the ivory image of a dancing harrower (worth 400
gp). Inscribed on the underside of the lid are the words “For my darling Isabella.”
luxurious silks, fine furs, exotic spices, raw gold and silver ore, and other plundered pirate booty worth a total of 10 points of plunder
A ship’s figurehead called Besmara’s Bones,
Two fan feather tokens,
Slippers of spider climbing,
An ornate crown with undersea motifs crafted of deep platinum worth 5,000 gp,
A jeweled box (worth 500 gp) containing assorted jewelry worth 2,500
gp, as well as 2,083 gp, 18,900 sp, and 25,050 cp.
Besmara’s Bones
Aura faint necromancy; CL 5th
Slot see text; Price 10,800 gp; Weight 300 lbs.
DESCRIPTION
Named for the goddess of piracy, strife, and sea monsters, this figurehead must be mounted on the prow of a ship to function.
Once per day, a ship carrying Besmara’s Bones can inflict a curse on an enemy ship struck with a successful ramming attack.
The target ship must succeed at a DC 14 Will save or its pilot takes
a –4 penalty on Profession (sailor) checks to control the ship.
In addition, the cursed ship can never gain the upper hand in ship-to-ship combat (Skull & Shackles Player’s Guide 9).
The curse inflicted by the figurehead cannot be dispelled, but it can be
removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
In addition, once per day, Besmara’s Bones can be used to cast false life (CL 5th) on the captain of the ship carrying the figurehead. A ship may not have more than one figurehead, magical or otherwise, mounted on it at one time.
CONSTRUCTION
Requirements Craft Wondrous Item, bestow curse, false life;
Cost 5,400 gp
Captain’S locker
Aura strong conjuration; CL 13th
Slot none; Price 30,000 gp; Weight 150 lbs.
DESCRIPTION
This iron-banded sea chest is 2-1/2 feet by 3 feet by 4 feet in size
and is decorated with chains and brass skulls. The chest has no lock, but any standard lock can be easily attached to its hasp.
The interior of a captain’s locker functions similarly to a type IV
bag of holding, and can hold up to 2,500 pounds or a volume of 250 cubic feet. The chest’s weight remains the same, regardless of what it is holding.
A captain’s locker does not rot or take any other damage from immersion in water and is watertight, even if opened underwater.
When a captain’s locker is placed within the hold of a ship or some other enclosed cargo-carrying vehicle (such as a freight wagon with a cargo box), the chest warps the dimensions of the cargo hold so that the area’s cargo capacity increases by 50% without changing the weight of the vehicle. The cargo area remains attached to the vehicle, however, so outside conditions that affect the vehicle can also affect the cargo hold.
If the captain’s locker is removed from the cargo area while the hold contains more cargo than it could contain on its own, any excess cargo is forcibly expelled through hatches or other means of egress, dealing 3d6 points of damage to anyone standing within 5 feet of the means of egress.
CONSTRUCTION
Requirements Craft Wondrous Item, mage’s magnificent
mansion, secret chest; Cost 15,000 gp
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM_DBH |
![Quinn](http://cdn.paizo.com/image/avatar/PZO1129-Quinn_90.jpeg)
Just a note for the start of the next book. Tempest rising.
By the conclusion of “Raiders of the Fever Sea,” the PCs should have acquired considerable plunder and Infamy and begun making a name for themselves as pirates of particular disrepute. But in order to gain official recognition as Free Captains of the Shackles, they must
travel to Port Peril and present themselves to the Hurricane King of the Shackles, Kerdak Bonefist. To prove themselves worthy of a meeting with the Hurricane King, however, the PCs must have at least 10 points of plunder in their hold and an Infamy score of 20 or higher.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM_DBH |
![Quinn](http://cdn.paizo.com/image/avatar/PZO1129-Quinn_90.jpeg)
Ok, who has been keeping track of your Infamy, because it doesn't seem to have been updated in sometime?
Was your previous GM awarding you any for this book?
If not let me know how may ships you took, did you beat Whalebone Pilk, and you have taken Tidewater rock so that's a lot of infamy to add there.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
BROKEN DOWN BETTER.
Loot
A small string of pearls worth 500gp.
a small soapstone statuette crudely carved in the likeness of a wide-mouthed sea dragon 20gp
potions of cure moderate wounds (2)
Deep platinum necklace worth 3,000 gp
A gold-plated conch shell engraved with images of sea elves and hippocampi (worth 1,200 gp)
A gilt tattooing kit that he uses on his slaves and concubines (worth 50 gp),
A burnished brass hand mirror (worth 20 gp).
gold Varisian music box (no longer functional) that holds the ivory image of a dancing harrower (worth 400
gp). Inscribed on the underside of the lid are the words “For my darling Isabella.”
An ornate crown with undersea motifs crafted of deep platinum worth 5,000 gp,
A jeweled box (worth 500 gp) containing assorted jewelry worth 2,500
gp,
Armor
masterwork scale mail,
Eel leather and coral war harness (worth 75 gp),
Weapons
Zul
Aura moderate transmutation; CL 8th
Slot none; Price 18,395 gp; Weight 4 lbs.
DESCRIPTION
Zul is a +1 human bane trident that has been passed down from chieftain to chieftain in Krelloort’s tribe for generations. Zul’s three-pronged head is crafted of magically strengthened seashells, and its haft is composed of rough, twisted coral that deals 1 point of damage each time it is grasped, unless the wielder has a natural armor bonus or is
wearing gauntlets.
As an immediate action after a successful melee attack with the trident, Zul’s wielder can transmute the substance of the target creature into rigid coral. This attack deals 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is permanently petrified, transformed
into inert, mindless coral.
Break enchantment or restoration reverses all of the effects of this calcification. This ability can be used up to 7 times per day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, calcific touch
(Advanced Players Guide 208), summon monster I; Cost
9,355 gp
Cash
2,083 gp, 18,900 sp, and 25,050 cp.
Plunder
luxurious silks, fine furs, exotic spices, raw gold and silver ore, and other plundered pirate booty worth a total of 10 points of plunder
Items
Two fan feather tokens,
Slippers of spider climbing,
I've already got boots of the cat
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
1 person marked this as a favorite. |
![Zeech](http://cdn.paizo.com/image/avatar/Zeech_final2.jpg)
Ok, who has been keeping track of your Infamy, because it doesn't seem to have been updated in sometime?
Was your previous GM awarding you any for this book?
If not let me know how may ships you took, did you beat Whalebone Pilk, and you have taken Tidewater rock so that's a lot of infamy to add there.
We captured two vessels on the open sea,One barely above a glorified deep sea fishing boat, the other a ship we sold of to rickity that was captained by a hobgoblin. I got married to lady Smythee at the rock with the uh understanding that Rhialla was my real love. Captured the thresher too. Its sitting at the Rock waiting for us to find enough crew, cause we didnt think we had the numbers for two boats.
I dont recall earning any infamy
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM_DBH |
![Quinn](http://cdn.paizo.com/image/avatar/PZO1129-Quinn_90.jpeg)
Just to let everyone know I'm not quite dead. I've had a nasty cold the last two weeks and it hammered me this weekend.
I'm sleeping for a few hours, coughing myself awake. Sitting around staring miserably at anything I can find to distract myself for an hour or two. Then falling asleep again.
So no update tonight, and Tuesday is looking grim as well.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
Speed recovery DBH.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashlei 'Burnout' Mamoud |
![Vorrea Talminari](http://cdn.paizo.com/image/avatar/PZO9274-Vorrea_500.jpeg)
OK,
I say we each grab whatever magic we fancy, spend 2 points of plunder on the crew (to increase morale), then divide the cash among ourselves an maybe another point of plunder to hire more crew for the second ship.
The we post the second ship as a naval defense for our island, and our Captain's bonny wife.
OTHER: We should sell most of the other loot and split it too, but the deep platinum necklace would make a item to keep as a good gift (to make friends or cement bonds) or good to enchant for a magical necklace of some kind since we have someone who can enchant wondrous items.
I want the two feather tokens, and I'm keep ing hte underwater crossbow.
I still think we should salvage the rest of the weapons from the Sahuagin weapons locker and keep them on board ship for the crew to use, or outfit the other vessel.
The rest of the plunder we cache somewhere safe for future needs.
What do you all think?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
So anyone wants to claim anything? Neela, any thoughts on the trident as a cool/creepy sea witch staff?
Captain's locker and Besmara's Bones go to the ship.
Heh started this post before yours but got interrupted.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
I say we keep also the helm of underwater action.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashlei 'Burnout' Mamoud |
![Vorrea Talminari](http://cdn.paizo.com/image/avatar/PZO9274-Vorrea_500.jpeg)
Absolutely.
Yes, we need to keep the helm. Too many chances for underwater combat to go without it.
We can store it in the magical chest then pull it out when we need it. I say we keep the chest in the Captain's cabin for now.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Zeech](http://cdn.paizo.com/image/avatar/Zeech_final2.jpg)
Looking super cool and scary with the trident makes it more than a toy :P
Thats seems like an excellent plan Ashlei I approve.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
Wouldn't it be best if one of us simply wore it?
One would be always with it and ready to make use of its properties, and since we are usually all where the action is, others would have easier access than if it was in the chest in the Captain's quarters?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
You volunteering?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
Why not? Would it harm my Perception, being an helm and all? :D
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Ashlei 'Burnout' Mamoud |
![Vorrea Talminari](http://cdn.paizo.com/image/avatar/PZO9274-Vorrea_500.jpeg)
Keep it Herzag! Just don't be surprised if someone asks to borrow it from time to time however. I'm sure we can find/make more underwater breathing items later too. There's a magical pearl if I remember...best underwater item IMHO.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
LOL. Feel better. Rum would actually do your voice some good.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Herzag |
![Halgrak](http://cdn.paizo.com/image/avatar/halgrak_color.jpg)
Good to go ;)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Rhialla "Buxom" Blackwater |
![Mistress Kayltanya](http://cdn.paizo.com/image/avatar/A14-Red-Mantis-Leader.jpg)
Yup all good.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
GM_DBH |
![Quinn](http://cdn.paizo.com/image/avatar/PZO1129-Quinn_90.jpeg)
A question, did you have the Whalebone Pilk encounter?
You get Infamy and disrepute for killing Inkskin, taking the Rock, catching those two ships. More for catching the Thresher and finding the lost treasure of Captain Wolfe.
So you are close to the required level of infamy. I need to knwo how much more to throw at you. :)