Skull & shackles (Inactive)

Game Master DBH


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Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir listens to the man’s ramblings, hoping to pluck nuggets of truth from his words. ”The immortal dreamstone. What’s that?” he asks, before whispering to Markizio. ”Our friendly local mad oracle might be able to get some sense out of him. Let’s get him back to the Drake first mate, before he can do any more harm to himself.”


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio nodded, "Yeah, I think you're right. Let's get him back to the Drake."

He then asked, "Let's do that first and see if we can get any useful information out of him before we continue with our exploration. I mean it's not like this fort is going anywhere, right?"

--------------
vote to suspend investigation until this man is healed and talking


Are you sure you want to do that?

Private matters:

Stealth Yellow: 1d20 + 7 ⇒ (10) + 7 = 17
Stealth Green: 1d20 + 7 ⇒ (9) + 7 = 16
Stealth Red: 1d20 + 25 ⇒ (11) + 25 = 36
Perception Marnir: 1d20 + 17 ⇒ (17) + 17 = 34

As you lead the babbling unfortunate from the building and towards the gate two more of the unearthly Animated dreams drift out of the building to your left B10.

Marnir however sees three Phase spiders lurking on the ethereal plane by the gate, trying to remain hidden, but he is able to pick them out.

It seems taking the man from the fort is an unpopular decision.

What are you doing now? You can all see the Animate Dreams, only Marnir has seen the Phase spiders.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

”This man is not popular here,” Marnir says as they start to escort him back to the ship. ”More phase spiders lurking by the gate,” he adds, pointing in that direction with his axe. ”Maybe we should take him back inside.”


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Hearing about the spider things, Jane tries to think of a solution. "Sorry guys... I have no clue what to do here."


Are you sure you want to do that?

Kung, Niobe & Roga. What are you doing?


ADVENTURE PATH COMPLETE

"Can we fight that many of the dream-things? Maybe we should run for it!" says Niobe nervously.

If Marnir says run, I run! Otherwise it's call lightning time on the dreams.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

As soon as Kung sees the dream-thing, he actively starts tapping his peg-leg into the hard ground, kicking up dust as he forces the rhythm of his rage to begin. Once only would he allow himself to fall victim to that attack on his mind.

He turns to face the dreams, barely hearing Marnir's words about the spiders. He takes a step and enters his fighting stance, ready to take on both of the dreams himself if he has to.

Actions:

Free: enter rage
Move: enter accurate stance
[ooc]5' step:

Accurate Stance wrote:

The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Seeing Kung boiling with rage, Jane arms her crossbow and takes aim at the nearest spider and readies a red arrow shot.

Crossbow: 1d20 + 9 ⇒ (16) + 9 = 25Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio lifted his hand, "Maybe we can bring our oracle here. It looks like the issue here is with this fellow..."


Are you sure you want to do that?

Jane, you Can't see the Phase spiders!

Both the Animate dreams take advantage of your inaction.

Will saves vs FEAR!:

Will save Jane: 1d20 + 8 ⇒ (8) + 8 = 16
Will save Jane: 1d20 + 8 ⇒ (6) + 8 = 14
Will save Markizio: 1d20 + 9 ⇒ (14) + 9 = 23
Will save Markizio: 1d20 + 9 ⇒ (9) + 9 = 18
Will save Kung: 1d20 + 11 ⇒ (11) + 11 = 22
Will save Kung: 1d20 + 11 ⇒ (8) + 11 = 19
Will save Niobe: 1d20 + 12 ⇒ (5) + 12 = 17
Will save Niobe: 1d20 + 12 ⇒ (20) + 12 = 32
Will save Marnir + 4: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Will save Marnir + 4: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21

Jane, Markizio & Niobe are all panicked and flee for the gate. Dropping anything held.

Panicked for 12 rounds.

Niobe runs too close to Red and is attacked.
Bite + Sneak attack: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 2d6 + 7 + 4d6 ⇒ (2, 4) + 7 + (4, 4, 5, 3) = 29

Fort save Niobe: 1d20 + 10 ⇒ (2) + 10 = 12 Failed.
Poison damage Con: 1d2 ⇒ 2

Niobe Lose 2 Con & 29hp.

Marnir The other two Phase spiders have moved closer to you and Kung.

Your captive is left shrieking and crying on the ground.

Marnir & Kung, what are you doing now?

'V' marks Red as visible.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung steps towards one of the animate dreams and attacks with everything he has.

Actions:

5' step
Full round: full attack vs orange

+3 furious greatsword: 1d20 + 22 ⇒ (11) + 22 = 33
Damage, S, magic, cold iron, silver: 2d6 + 23 ⇒ (6, 3) + 23 = 32

+3 furious greatsword: 1d20 + 14 ⇒ (9) + 14 = 23
Damage, S, magic, cold iron, silver: 2d6 + 23 ⇒ (1, 2) + 23 = 26


Stats:

HP 18+96/96
AC 20 touch 11 flat-footed 17 (+8 armor, +3 dex, +1 natural, -2 rage)
DR 1/-
Speed: 40 ft
Fort: +13, Ref: +12, Will: +8 (+2 rage)
Superstitious: +5 to saves vs. spells/spell-like
Conditions: rage, accurate stance
Melee (+3 furious greatsword): +22/+14 (+8 BAB, +6 str, +3 enhancement, -0/-3 power attack, +2 rage, +3 competence/accurate stance)
Damage (+3 furious greatsword): 2d6+23 (+9 str, +3 enhancement, +9 power attack, +2 rage)
14/19 rds Rage remaining


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Seeing his friends and shipmates sent fleeing by more animate dreams Marnir curses. "Gods damn it," he yells before starting his war chant and wading in to support Kung.

Start inspired rage without an action thanks to Savage Intuition, Swift Action to use Arcane Strike, Move Action to move 15ft to the square below Kung (could I be moved please?), Standard Action to attack orange.

Axe attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 1d8 + 20 ⇒ (7) + 20 = 27

Stats:

HP (90) 72/75
AC 23, touch 14, flat-footed 23 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour, -1 inspired rage)
Speed: 30 ft
Fort: +15, Ref: +9, Will: +14 (+4 vs fear) (+2 heroism, +2 Fort & +1 Will inspired rage)
Conditions: heroism, see invisibility, inspired rage
Melee attack (+1 furious battleaxe): +15/+10 (+6 BAB, +4 Str, +1 nhancement, +2 heroism, -2 Power Attack, +2 furious, +2 inspired rage)
Melee Damage (+1 furious battleaxe): d8+20 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack, +2 furious, +3 inspired rage)
14/22 rds raging song remaining


Are you sure you want to do that?

Both of the Animate dreams drift back from the pair of pirates as they brutally hack into one.

Will Kung: 1d20 + 6 + 5 ⇒ (15) + 6 + 5 = 26
Will Marnir (Fear effect): 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26

Both cast Phantasmal Killer on Kung & Marnir, both men ignore the horrific images easily.

The Red Phase spider returns to the ethereal plane, all three move into position behind you.

Your actions. Only Marnir can see the Spiders again.

Sorry I'm so late. The board keeps crapping out on me.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung uses Step Up/Following Step to keep pace with the orange animate dream. AoO spoilered below if that triggers from its casting of phantasmal killer.

Attack of Opportunity:

5' step: Step Up/Following Step (orange movement on map)

+3 furious greatsword: 1d20 + 21 ⇒ (3) + 21 = 24
Damage, S, magic, cold iron, silver: 2d6 + 26 ⇒ (1, 6) + 26 = 33

Slipping up as the dream creature tried to slip away, Kung instinctively strikes at the thing when it tries to cast a spell, taking advantage of the opportunity. He then unleashes his full fury on it before turning his attention to the other dream that's moved farther away.

Actions:

Full round: Full attack vs. orange
5' step (red movement on map)

+3 furious greatsword: 1d20 + 24 ⇒ (20) + 24 = 44
Damage, S, magic, cold iron, silver: 2d6 + 26 ⇒ (5, 3) + 26 = 34

+3 furious greatsword: 1d20 + 16 ⇒ (10) + 16 = 26
Damage, S, magic, cold iron, silver: 2d6 + 26 ⇒ (5, 3) + 26 = 34

Crit?: 1d20 + 24 ⇒ (8) + 24 = 32
Crit damage: 2d6 + 26 ⇒ (3, 2) + 26 = 31

If either the AoO or the first attack kills orange, change the full attack action with 5' step (red movement) to a Standard attack followed by a 25' move to stand by blue (yellow movement)


Stats:

HP 18+96+18/96+18
AC 19 touch 10 flat-footed 16 (+8 armor, +3 dex, +1 natural, -2 rage, -1 inspired rage)
DR 1/-
Speed: 40 ft
Fort: +15 (+2 morale/inspired rage), Ref: +12, Will: +11 (+2 rage, +3 morale/inspired rage)
Superstitious: +5 to saves vs. spells/spell-like
Conditions: rage, accurate stance, inspired rage
Melee (+3 furious greatsword): +24/+16 (+8 BAB, +8 str, +3 enhancement, -0/-3 power attack, +2 rage, +3 competence/accurate stance)
Damage (+3 furious greatsword): 2d6+26 (+12 str, +3 enhancement, +9 power attack, +2 rage)
13/19 rds Rage remaining

Also, we're so dead.


Are you sure you want to do that?

Concentration: 1d20 + 17 ⇒ (15) + 17 = 32

Even without the AOO you still piled on enough damage with the crit to finish it.

Kung follows the Orange dreams retreat and his blade flashes in silver arcs that make it wither and die.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Phase spiders creeping up!" Marnir shouts as he turns towards the advancing creatures, continuing his warchant as he strikes out at one trying to attack from behind. He then steps backwards, shielding his back with the wall.

Free Action to continue inspired rage, Swift Action to use Arcane Strike, Full Round Action to full attack orange, Free Action to 5ft step diagonally southwest (could I be moved please?).

Axe attack: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d8 + 20 ⇒ (6) + 20 = 26

Axe attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 20 ⇒ (1) + 20 = 21

Stats:

HP (93) 75/75
AC 23, touch 14, flat-footed 23 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour, -1 inspired rage)
Speed: 30 ft
Fort: +15, Ref: +9, Will: +14 (+4 vs fear) (+2 heroism, +2 Fort & +1 Will inspired rage)
Conditions: heroism, see invisibility, inspired rage, fast healing 4
Melee attack (+1 furious battleaxe): +15/+10 (+6 BAB, +4 Str, +1 enhancement, +2 heroism, -2 Power Attack, +2 furious, +2 inspired rage)
Melee Damage (+1 furious battleaxe): d8+20 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack, +2 furious, +3 inspired rage)
13/22 rds raging song remaining

I also believe that we're in the deep doo-doo.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Moved Marnir, but there's no more orange on the map. Did you mean yellow (the phase spider?)


1 person marked this as a favorite.
ADVENTURE PATH COMPLETE

"EEEEEEEeeeeee..."


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status
Kungrusdak Nosvunkuk wrote:
Moved Marnir, but there's no more orange on the map. Did you mean yellow (the phase spider?)

I did, yes. Thank you.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio tried his best to outdistance the gnome an druid. he knew full well that he didn't have to be faster than the monsters chasing them, just faster than those running...

still here...


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane tries to find a place to hide.

perception: 1d20 + 10 ⇒ (7) + 10 = 17


ADVENTURE PATH COMPLETE

Niobe hits the beach, turns back into a mermaid, and keeps going!


Are you sure you want to do that?

Yellow withdraws as Marnir's axe bites into it hard on his first attack, his second missing the scuttling monster.

Green & Red both move on Marnir, attacking him together.

Bite Green: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 2d6 + 7 ⇒ (1, 1) + 7 = 9
Bite Red: 1d20 + 18 ⇒ (8) + 18 = 26 Damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13

Fort save Marnir: 1d20 + 15 ⇒ (17) + 15 = 32
Fort save Marnir: 1d20 + 15 ⇒ (11) + 15 = 26

Their fangs sink deeply into him 22hp damage and he feels their poison sapping his health, but he shakes it off.

CMB Grab Green: 1d20 + 16 ⇒ (20) + 16 = 36

Marnir Green has Grappled you.

The Animate dream focuses on Kung

Will save Kung: 1d20 + 6 + 5 ⇒ (6) + 6 + 5 = 17

Kung you feel a soothing sensation sweep through your mind, your eyes drift closed and you fall asleep. Oh dear.

Marnir. It's your action. What are you doing?


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Please see the stats in Kung's spoiler. Kung's will save is currently +11 (+6 base, +2 rage, +3 morale/inspired rage), and then he gets the +5 from superstition. His total will save based on the roll you make should be Will: 6 + 6 + 2 + 3 + 5 = 22

Stats:

HP 18+96+18/96+18
AC 19 touch 10 flat-footed 16 (+8 armor, +3 dex, +1 natural, -2 rage, -1 inspired rage)
DR 1/-
Speed: 40 ft
Fort: +15 (+2 morale/inspired rage), Ref: +12, Will: +11 (+2 rage, +3 morale/inspired rage)
Superstitious: +5 to saves vs. spells/spell-like
Conditions: rage, accurate stance, inspired rage
Melee (+3 furious greatsword): +24/+16 (+8 BAB, +8 str, +3 enhancement, -0/-3 power attack, +2 rage, +3 competence/accurate stance)
Damage (+3 furious greatsword): 2d6+26 (+12 str, +3 enhancement, +9 power attack, +2 rage)
13/19 rds Rage remaining


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir growls in pain as he feels the spiders' fangs sunk into his flesh. He feels himself picked up by the strong jaws of one of the spiders and flails against its head, trying to escape, his loud voice all the while continuing his chant.

22 HP - DR 1/- twice = 20 HP, then heal 4 with Skald's Vigor leaves me 16 HP down. Free Action to continue inspired rage, Standard Action to attempt to escape the grapple.

CMB vs grapple: 1d20 + 14 ⇒ (3) + 14 = 17

Stats:

HP (85) 83/ (101) 83
AC 22, touch 13, flat-footed 22 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour, -1 inspired rage)
Speed: 30 ft
Fort: +15, Ref: +9, Will: +14 (+4 vs fear) (+2 heroism, +2 Fort & +1 Will inspired rage)
Conditions: heroism, see invisibility, inspired rage, fast healing 4
Melee attack (+1 furious battleaxe): +15/+10 (+6 BAB, +4 Str, +1 enhancement, +2 heroism, -2 Power Attack, +2 furious, +2 inspired rage)
Melee Damage (+1 furious battleaxe): d8+20 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack, +2 furious, +3 inspired rage)
12/22 rds raging song remaining


Are you sure you want to do that?
Kungrusdak Nosvunkuk wrote:

Please see the stats in Kung's spoiler. Kung's will save is currently +11 (+6 base, +2 rage, +3 morale/inspired rage), and then he gets the +5 from superstition. His total will save based on the roll you make should be [dice=Will]6+6+2+3+5

** spoiler omitted **

I wondered about that? I looked in the spoiler but missed the increase. So you're awake and have an action.


Are you sure you want to do that?

Botting Kung

Kung turns and swings at Green as it struggle to keep Marnir grappled.

Actions:

Attack: 1d20 + 24 ⇒ (8) + 24 = 32
Damage: 2d6 + 26 ⇒ (3, 3) + 26 = 32
Attack: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d6 + 26 ⇒ (3, 6) + 26 = 35

He slaughters the creature in two savage strikes.

Red steps back 5', you can see she is considering the situation. She then moves to secure your prisoner, who has been trying to roll away from the fight. She Chitters an order at Yellow in an unknown tongue.

Aklo:

"Hold them where they are you fool!

The Animate dream casts on Kung & Marnir

Spellcraft DC21:

Confusion

Will Marnir: 1d20 + 11 ⇒ (9) + 11 = 20

Will Kung: 1d20 + 11 + 5 ⇒ (10) + 11 + 5 = 26

Both resist the swirling madness that tries to take their minds.

Yellow looks very reluctant but advances on Marnir
Bite: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

Fort Marnir: 1d20 + 15 ⇒ (1) + 15 = 16 Fail.
Con Damage: 1d2 ⇒ 1

Marnir Lose 13hp and 1 con.

You may now act.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Sorry I disappeared. It was my birthday weekend and my friends were very friendly; didn't have much screen time. Catching up and posting shortly.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

On the map, the animate dream looks like it's been turned upside down, but I didn't see anything in the description that took it out. I'm going to assume that it's not down and move to attack it. If that's not the case, Kung targets the yellow spider instead. It's the same amount of movement either way.

Kung, rage in his eyes, is empowered by Marnir's inspiration and a primal surge of adrenaline as he tries to ignore his own mortality in the face of these creatures. He lunges towards the animate dream in an attempt to finish the thing off. "STAY OUT OF MIND!" erupts out of his lungs with passionate fury.

Actions:

Move: 10'
Standard: attack animate dream (or yellow spider)

+3 furious greatsword: 1d20 + 24 ⇒ (7) + 24 = 31
Damage, S, magic, cold iron, silver: 2d6 + 26 ⇒ (5, 4) + 26 = 35


Stats:

HP 18+96+18/96+18
AC 19 touch 10 flat-footed 16 (+8 armor, +3 dex, +1 natural, -2 rage, -1 inspired rage)
DR 1/-
Speed: 40 ft
Fort: +15 (+2 morale/inspired rage), Ref: +12, Will: +11 (+2 rage, +3 morale/inspired rage)
Superstitious: +5 to saves vs. spells/spell-like
Conditions: rage, accurate stance, inspired rage
Melee (+3 furious greatsword): +24/+16 (+8 BAB, +8 str, +3 enhancement, -0/-3 power attack, +2 rage, +3 competence/accurate stance)
Damage (+3 furious greatsword): 2d6+26 (+12 str, +3 enhancement, +9 power attack, +2 rage)
11/19 rds Rage remaining


Are you sure you want to do that?

Sorry for my slowness. I've been busy and ill the last few days. Not a fun time.

Botting Marnir to get us moving again.

Marnir deals with the Yellow Spider on him.
Attack from prone: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
Damage: 1d8 + 20 ⇒ (5) + 20 = 25

Already wounded it dies with a look of shock on its face as Marnir slams his axe into it from the ground. He stands up with his remaining action.

Kung wounds the Blue dream.

Blue lashes back at Kung.
Incorporeal touch attack: 1d20 + 16 ⇒ (12) + 16 = 28
Damage (Negative energy + Curse: 6d8 ⇒ (5, 5, 7, 4, 8, 6) = 35

It's touch sapping the life from Kung

Will save Kung: 1d20 + 11 + 5 ⇒ (6) + 11 + 5 = 22 So Close! :(

Groping:

Grab: 1d20 + 22 ⇒ (3) + 22 = 25

Red has a struggle with the squirming, shrieking man, finally managing to get a grip on him without harming him. Dragging him away from the fight.

You may now act.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Did red become visible when it grabbed our dude? If so, is it still visible?

Kung still has that rage in his eyes; whatever is happening behind him he simply doesn't see. His sword glints in the sun as he brings it down on the animate dream again and again.

Actions:

Full round: full attack

+3 furious greatsword: 1d20 + 24 ⇒ (11) + 24 = 35
Damage, S: 2d6 + 26 ⇒ (3, 4) + 26 = 33

+3 furious greatsword: 1d20 + 16 ⇒ (4) + 16 = 20
Damage, S: 2d6 + 26 ⇒ (2, 6) + 26 = 34


Stats:

HP 18+96+18/96+18
AC 19 touch 10 flat-footed 16 (+8 armor, +3 dex, +1 natural, -2 rage, -1 inspired rage)
DR 1/-
Speed: 40 ft
Fort: +15 (+2 morale/inspired rage), Ref: +12, Will: +11 (+2 rage, +3 morale/inspired rage)
Superstitious: +5 to saves vs. spells/spell-like
Conditions: rage, accurate stance, inspired rage
Melee (+3 furious greatsword): +24/+16 (+8 BAB, +8 str, +3 enhancement, -0/-3 power attack, +2 rage, +3 competence/accurate stance)
Damage (+3 furious greatsword): 2d6+26 (+12 str, +3 enhancement, +9 power attack, +2 rage)
10/19 rds Rage remaining


Are you sure you want to do that?

Yes, it can't return to the ethereal plane and keep a hold of him.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Sorry for my slow posting too, the Internet was a bit dodgy at the resort then I flew back from Mexico today.

Marnir grunts in pain as the phase spider digs its fangs into him, the laughs maniacally as he cuts it down. He sees their guest being dragged away by the last remaining spider and quickly moves to intercept, his war chant echoing loudly off the walls. "Get your claws off him!" he roars as he attacks the spider.

Free Action to continue inspired rage, Swift Action to use Arcane Strike, Move Action to move to the space next to the grappled man (could I be moved please?), Standard Action to attack red.

Axe attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d8 + 20 ⇒ (1) + 20 = 21

Stats:

HP (76) 83/ (101) 83
AC 22, touch 13, flat-footed 22 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour, -1 inspired rage)
Speed: 30 ft
Fort: +15, Ref: +9, Will: +14 (+4 vs fear) (+2 heroism, +2 Fort & +1 Will inspired rage)
Conditions: heroism, see invisibility, inspired rage, fast healing 4, 1 Con damage
Melee attack (+1 furious battleaxe): +15/+10 (+6 BAB, +4 Str, +1 enhancement, +2 heroism, -2 Power Attack, +2 furious, +2 inspired rage)
Melee Damage (+1 furious battleaxe): d8+20 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack, +2 furious, +3 inspired rage)
11/22 rds raging song remaining


Are you sure you want to do that?

Marnir Misses the agile Phase spider.

Kung hits the Animate Dream again and again. It responds by stepping back 5' and vanishing.

The Red Spider glares furiously at Marnir releasing the prisoner and returning to the ethereal plane as it slips away through a nearby wall.

Slipped into B15 as a move action while returning to the ethereal plane.

Silence falls over the fort, aside from the whimpering of your prisoner.

What are you doing now?


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung follows the animate dream as it moves away from him, still attempting to destroy it even as it vanishes.

5' step to stay with the animate dream using Step Up/Following Step. AoO for the spell/spell-like to go invisible, below. I can't tell from the map where the dream went; you'll have to move Kung's 5' step for me, please.

Attack of Opportunity:

+3 furious greatsword: 1d20 + 21 ⇒ (12) + 21 = 33
Damage, S, magic, cold iron, silver: 2d6 + 26 ⇒ (5, 5) + 26 = 36

Actions:

Full round: full attack

+3 furious greatsword: 1d20 + 24 ⇒ (19) + 24 = 43
Damage, S, magic, cold iron, silver: 2d6 + 26 ⇒ (6, 5) + 26 = 37
Miss 1-50: 1d100 ⇒ 12

+3 furious greatsword: 1d20 + 16 ⇒ (19) + 16 = 35
Damage, S, magic, cold iron, silver: 2d6 + 26 ⇒ (4, 6) + 26 = 36
Miss 1-50: 1d100 ⇒ 14

Rolling crits in case the AoO disrupted the invisibility:
Crit, 1st attack?: 1d20 + 24 ⇒ (10) + 24 = 34
Crit Damage: 2d6 + 26 ⇒ (4, 1) + 26 = 31

Crit, 2nd attack?: 1d20 + 16 ⇒ (14) + 16 = 30
Crit Damage: 2d6 + 26 ⇒ (2, 5) + 26 = 33


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Are you sure you want to do that?

The Dream didn't go invisible. It was trying to Dimension door away, but you killed it you brute!


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Kung, help with this guy!" Marnir calls, looking out in case the phase spider returns. "We need to get him back to the Drake before anything else tries to kill him. Or us!"

Stop inspired rage without an action, Standard Action to Ready to attack if the phase spider moves within my reach.


Are you sure you want to do that?

Scooping up the quivering man Marnir & Kung hurry out of the fort. Strangely the man goes stiff as you leave the fort, relaxing as you get some distance from it.

You make to the shore, and your boat without any further incident. Your fellow party members are there, or close by in the water.

I'll recheck the information on curing insanity and have what your prisoner has to say up soon.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Sooooo Marnir. What say we ditch all this dead weight and become a pirate duo?

Kung feels the power of Marnir's inspiration fade away, and he too allows his rage to drop. Even fatigued, the frail old man is no trouble to support, and the fatigue fades away in short order.

Getting out to the boat, Kung is happy to see that Markizio, Jane, and Niobe all made it back here at least. He finds his fancy friend, and gives him a big hug. "Markizio need buy more shirts. Always getting wet and dirty, or holes poked!"


ADVENTURE PATH COMPLETE

Niobe returns nervously, hair frazzled, and looks like she's keeping quiet simply by the expedient of biting her lower lip. Doubtless if her mouth opens the torrent of words that come forth will be both frustrating and adorable.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Finding herself back at the boat, Jane quickly composes herself and moves into her lab. "Stupid spiders. I'll make something for you to die." she says out loud.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

"There one more still. Not get last." Kung looks to Marnir for confirmation; his memory of what happens in combat can't always be relied upon.


Are you sure you want to do that?

It takes Hettia three days to aid your prisoner in repairing the damage done to his mind. Best be gentle with the poor sod Captain." She uncharacteristically advises you. "He's had two different groups hammering his mind for months. He's lucky his brain hasn't melted out his ears by now!"

Mind fixing:

Will: 1d20 + 4 ⇒ (8) + 4 = 12
Will: 1d20 + 4 ⇒ (15) + 4 = 19 Success.
Will: 1d20 + 4 ⇒ (1) + 4 = 5
Will: 1d20 + 4 ⇒ (1) + 4 = 5 - 1.
Will: 1d20 + 4 ⇒ (10) + 4 = 14
Will: 1d20 + 4 ⇒ (4) + 4 = 8
Will: 1d20 + 4 ⇒ (7) + 4 = 11
Will: 1d20 + 4 ⇒ (1) + 4 = 5 - 2.
Will: 1d20 + 4 ⇒ (11) + 4 = 15
Will: 1d20 + 4 ⇒ (9) + 4 = 13
Will: 1d20 + 4 ⇒ (10) + 4 = 14
Will: 1d20 + 4 ⇒ (11) + 4 = 15 - 3.
Will: 1d20 + 4 ⇒ (16) + 4 = 20 Success.
Will: 1d20 + 4 ⇒ (2) + 4 = 6

The mans name is Ederleigh Baines. Once the apprentice of a wizard and Pirate captain named Bikendi Otengu

Big info dump:

Millennia before the formation of the Eye of Abendego, in the heyday of the Age of Serpents, the cyclopes of Ghol-Gan ruled over much of the territory now claimed by the Shackles.
Many of their ruins still stand, including those on the remote island now known as the Island of Empty Eyes.
During the days of Ghol-Gan, the cyclopes built a mountain retreat called Sumitha.
This retreat contained an underground vault known as the Eye of Serenity, which held an artifact called the lens of revelation.
The cyclops seers of Sumitha guided their fellows in using the Eye and the lens therein for personal sojourns and divine introspection.
But with the waning of their civilization, the lens turned dark and the cyclopes abandoned Sumitha.
Many cyclopes retreated into the Darklands, leaving only a handful behind, who gradually degenerated into brutish savages.
Centuries later, sailors saw the eyeless statues on the island's shores and hillsides and gave the island its current name.

In 4110 AR, Chelish explorers stumbled across the island and made landfall.
The settlers explored the island's interior and discovered the ruins of Sumitha, stirring up conflict with the few remaining cyclopes in the stronghold.
The Chelaxians lost several soldiers in the ensuing battles, so they built a small fort overlooking the island's inner bay to defend themselves.
Eventually, however, the giants' attacks grew too numerous and
organized, spurring the settlers to abandon their island home and flee to the mainland, joining the larger and newer colony of Sargava.

More recently, a band of pirates settled upon the Island of Empty Eyes. Led by a Mwangi wizard named Bikendi Otongu, they swiftly restored the Chelish fort and began quietly scouting the island's ruins.
Bikendi used powerful illusions to hide his people's presence from the cyclopes for many months, all so he could conduct his research without interruption.
Obsessed with dreams and alternate realities, he believed he could extend his life without relying on an undead apotheosis like lichdom-turning instead to the heartstone magic of night hags.
Using such a gem, he hoped to bind his soul in an arcane ritual, preserving it as he separated his consciousness from his physical form. As his body passed away, his mind would remain vibrant and free to seek out the Dimension of Dreams, living on for all eternity in whatever world he could imagine.

To carry out his plan, Bikendi searched for the perfect gem to create a heartstone, carefully consulting the magic of ancient Ghol-Gan and looking for a flawless jewel among the ruins of Sumitha.
He found exactly what he needed in the lens of revelation, and moved invisibly among the cyclopes of Sumitha until he could steal away the
stone used in their ancestral divinations.
But to craft a heartstone from the lens, Bikendi also needed to cultivate a relationship with a night hag willing to help him.
Thus he made contact with a night hag named Lodhotha and offered her a hundred souls from captives taken in his raids in exchange for crafting such a heartstone from the lens that he could use for his ritual. Lodhotha readily agreed, accepting Bikendi's hapless victims even as she
made plans to keep the new hearts tone, called the immortal dreamstone, for herself.
In the meantime, she feasted on the nightmares of those held in the fort's prison, raiding their dreams each night until she could harvest their souls for the dark markets of her nightmarish realm.

To fulfill his part of the bargain, Bikendi increased his raids, using the island as a base from which to assault passing ships.
These efforts attracted the attention of the cyclopes, however, who discovered the lens of revelation was missing from the Eye of Serenity and rightly surmised that Bikendi's pirates had stolen it.
They sent warriors to test the fort's defenses, but the pirates held
on, adding captured cyclopes to the allotment of souls due Lodhotha. Bikendi realized, however, that the giants would eventually overrun the fort, so he escalated his plans by imprisoning some of his own men-those who had shown fear or doubt in standing against the cyclopes.
This gave him enough souls to meet Lodhotha's quota, sating the hag's appetite and convincing her to craft the immortal dreamstone.
Knowing full well that Lodhotha would rather use the stone on him than relinquish it, Bikendi anticipated her treachery, and sprang his
own trap before the hag could double-cross him.
Bikendi instructed his apprentice, Ederleigh Baines, to pickpocket the dreamstone when Lodhotha arrived, thus depriving the hag of her most significant weapon and preventing her from escaping into the Ethereal Plane as well.
Bikendi and his followers then slew Lodhotha, even as Ishtoreth's cyclopes began their final siege of the pirates' fort.

Ecstatic with his prize, and realizing that the dreamstone's magic would last only 24 hours following Lodhotha's death, Bikendi retreated to the fort's tower to attune it to himself, intent on completing his ritual before the cyclopes breached the outer wall.
Unfortunately, not only did the ritual prove more challenging than
Bikendi had anticipated, but without the wizard's arcane assistance against the cyclopes, Bikendi's forces were quickly overwhelmed.
The giants sank Bikendi's ship with thrown rocks, then broke through the main gates and slew the fort's defenders before turning their assault
on the tower itself.

Clutching a mug in still shaking hands Ederleigh Baines tells you the details of what happened on the island.

The short version:

Baines tells you his master sought immortality in the plane of dreams rather than undeath.
Stealing a huge, enchanted crystal from the Cyclops ruins on the island. He then made a deal with a Night hag for a Dreamstone to let him turn the stolen crystal into an immensely powerful Dreamstone of his own.
He killed the Night hag when she arrived and rushed to the tower in the fort to complete his ritual.
Without him the Cyclopes overwhelmed the fort and assaulted the tower.
Baines survived by hiding as the Cyclopes sacked the fort. Bikendi was killed, and the Cyclopes took the stone back to their home, but his spirit remained in the tower as a ghost, trying to regain the stone and free his spirit.
Bikendi has been using the Nightmare spell to try and communicate with Baines. Naturally that hasn't worked very well. He has been using his Possession ability to try and make Baines go and retrieve the Dreamstone, but the range is only 100 yards from the fort.
So Baines has been waking from horrific nightmares to find himself walking outside the fort with no idea how he got there?

Things got worse when the Phase spiders arrived, bringing with them the Animate dreams. They work for another Night hag and want the Dreamstone also. Bikendi panicked when they arrived and began to bombard Baines mind each night. Meanwhile the spiders and Dreams would probe Baines mind telepathically for the location of the Dreamstone, which he sadly doesn't know. Every time he tried to flee the fort the Phase spiders would catch him and bring him back.
Not allowing him to leave until they have what they want.

Oh and the fort is haunted. Every night someone alive sleeps in the fort
Juju Zombies arise from the grounds and try to kill them.

The Cyclopes ruins are 'G' on the island map.

Any questions for the poor guy?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Kung and Marnir - Pirates at Large.

Marnir is glad to see his friends at the ship's boat, even if they doo look a little strung out. "Not a problem, we handled everything fine. Except that last spider still lurking about," he jokes, confirming Kung's observation.

Once Hettia's magic has restored Ederleigh's mind and sanity, Marnir has the man tell his tale. The story of betrayal and horror is almost too terrible to believe. "I don't really know what to say to that," he says, awed by Ederleigh's strength of will and his ability to survive such torment. "Do you know where Bikendi's ghost is?"


Are you sure you want to do that?

Ederleigh nods weakly. "His Ghost lairs where he died. In the tower basement. He hides in the central pillar to avoid the Phase spiders and Animate dreams. Be wary, he still has all his magic!"

B30 on the map.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Janes ears pick up when she hears that there are undead around. "Wait, you mean i can actually do something? Ghosts? Yeah!!!


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio looked down when his captain and man-at-arms returned; he stammered, "I--- I--- don't know but those things got into my head and I just panicked. Glad you're both OK."

Shook up by the whole ordeal, the man was just not himself for a bit.


ADVENTURE PATH COMPLETE

Niobe sheepishly returns to her place on the ship and says in a very quiet voice, "If we're going back in, I can prepare some spells to fight off the evil dreams' attacks and the poison of the phase spiders." She idly twists her fingers together in a nervous fashion and looks at the deck.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

"Kung think we kill all bad dreams. But maybe more? Don't know. One spider left, for sure. Maybe more? Don't know. Need to kill all; can't have bad dreams and spiders live in same castle as us." He chuckles to himself, the safety of the Unbound Drake returning his jovial confidence. "Can you think of pirate party with bad dreams and spiders? Hahahaha we never get invited to Council!"

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