
GM_DBH |

The abandoned Chelish fort is constructed of 15-foot-high outer stone walls with multiple watchtowers accessible by ladders. These walls join to a giant-sized tower built by the cyclopes as an observation post and communication waypoint between other mountain ranges in their farflung
empire. The original Chelish colonists constructed several wooden buildings within the fort.
New map up top for you to use.
B1. Courtyard.
Beyond the fort's shattered gates stretches a square courtyard, overgrown with weeds and surrounded by multiple buildings, their broken windows looming dark and silent.
B2. Gate Towers.
Several beams have pulled free from the foundations of these stone towers where the main gates shattered, causing the towers to lean precariously. Their only access appears to be the battlements along the connecting walls.
What are you doing now?

Marnir Saltvig |

As they approach the abandoned fort, Marnir stops alongside Niobe. "I'd wager that it wasn't deserted for a happy reason," he muses. "We should get ourselves ready, sort some spells out before we go in there."
Marnir then spends a few moments preparing himself with his magic, his heart and body becoming stronger and his eyes going a pale shade of green-white, before hefting his trusty axe.
I'll cast see invisibility and heroism on myself, then draw my axe.
HP 75/75
AC 23, touch 14, flat-footed 23 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour)
Speed: 30 ft
Fort: +13, Ref: +9, Will: +14 (+4 vs fear) (+2 heroism)
Conditions: heroism, see invisibility
Melee attack (+1 furious battleaxe): +11/+6 (+6 BAB, +4 Str, +1 enhancement, +2 heroism, -2 Power Attack)
Melee Damage (+1 furious battleaxe): d8+15 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack)
22/22 rds raging song remaining

Kungrusdak Nosvunkuk |

Kung looks at the fort with an eye to adopting it as a new home base, already beginning to plan what the Drake's crew will need to do to improve it while the officers are off exploring the isle.
He approaches the gap between the gate towers while Marnir and some others prepare spells to go in. Kung keeps an eye on the wreckage above him and looks into the courtyard.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Louisiana Jane |

Jane and her pet will climb to the top of one of the towers. To see if she can see further. "This place is rundown."

GM_DBH |

As Jane begins to clamber up the side of one of the towers it creaks and slowly collapses onto her and the rest of the party.
Reflex Jane: 1d20 + 10 ⇒ (9) + 10 = 19
Reflex Markizio: 1d20 + 7 ⇒ (7) + 7 = 14
Reflex Kung: 1d20 + 12 ⇒ (4) + 12 = 16
Reflex Marnir: 1d20 + 8 ⇒ (20) + 8 = 28
Reflex Niobe: 1d20 + 7 ⇒ (4) + 7 = 11
Damage Jane: 8d6 ⇒ (6, 2, 3, 6, 4, 5, 2, 5) = 33
Damage Markizio: 3d6 ⇒ (2, 3, 4) = 9
Damage Niobe: 3d6 ⇒ (6, 6, 3) = 15
Jane takes 16 pts damage, and is buried under the rubble.
Markizio takes 9 pts damage, and Niobe takes 15 pts.
Marnir & Kung both avoid the falling stone.
What are you doing now?

Marnir Saltvig |

An ominous groan and a puff of dust are all the warning Marnir has before the ruined tower collapses on Jane, burying her under heaps of stone. "S%~@!" he cries out, hanging his axe back on his belt and rushing over. "Quickly, dig her out!" he shouts to the others, coughing and choking on the cloud of dust as he begins to haul chunks of stone out of the way, looking for his crewmate.
Marnir begins to sing as he works, telling the tale of Ulthrac the Great and the feats of strength he performed to prove his right to rule his father's kingdom. The magic of the song spreads to his arms and back, and his allies feel themselves bolstered by it too.
I'll move as close as I can to where I last saw Jane and start moving debris to find Jane. I've assumed we'll need to make Strength checks to dig her out, so I've started my song of strength raging song ability, which gives allies within 60ft a +4 bonus on Strength checks.
Strength check, heroism, song of strength: 1d20 + 4 + 2 + 4 ⇒ (18) + 4 + 2 + 4 = 28

Kungrusdak Nosvunkuk |

Jane stupider than Kung. Even Kung see tower not stable. He lends a hand to help Marnir dig Jane out.
Strength, song of strength: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13

Markizio Voralius |

Dusty and almost brained by timber, the magus gets down and starts digging out their alchemist.
For once, he appreciated the captain's magical song augmenting his strength.
He still found time to joke, "C'mon Kung! What's the matter? No breakfast this morning?"
-----------
STR check: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17

Niobe Aptos |

Niobe is bludgeoned by falling stones and shoos her hands as if shooing away angry birds. She backs away from the collapsing tower with a yelp.
"I was going to say, I should probably use a spell to shore up that wood at some point..." she says as she draws her healing wand.
Wand: Cure light wounds on self: 1d8 + 1 ⇒ (3) + 1 = 4
Wand: Cure light wounds on self: 1d8 + 1 ⇒ (7) + 1 = 8
Wand: Cure light wounds on Markizio: 1d8 + 1 ⇒ (5) + 1 = 6
Wand: Cure light wounds on Markizio: 1d8 + 1 ⇒ (4) + 1 = 5

Louisiana Jane |

Jane isn't so quick on her feet as the walls come crumbling down but luckily Data is light enough to catch the wind and fly to safety.
"Ouch.. That somewhat hurt." looking to Kung "I like it here."

GM_DBH |

You soon dig Jane out from the rubble. Despite the noise you don't see anything responding?
At least until attackers appear out of nowhere, striking at each of you simultaneously! Spiders, eight feet long at least appear by each of you and bite.
Phase spiders. Ambush predators who attack from the ethereal plane with poisonous bites. They can jump back to the ethereal plane as a free action.
Bite Jane: 1d20 + 10 ⇒ (4) + 10 = 14
Bite Kung: 1d20 + 10 ⇒ (10) + 10 = 20
Bite Niobe: 1d20 + 10 ⇒ (7) + 10 = 17
Bite Marnir: 1d20 + 10 ⇒ (20) + 10 = 30
Bite Markizio: 1d20 + 10 ⇒ (12) + 10 = 22
Despite their advantage only two connect, Marnir & Markizio feel the pain of fangs digging in and injecting poison.
Damage Marnir: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Damage Markizio: 2d6 + 7 ⇒ (6, 2) + 7 = 15
Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 8 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.
They attempt to grab the pair in the mandibles.
Grab Marnir: 1d20 + 16 ⇒ (12) + 16 = 28
Grab Markizio: 1d20 + 16 ⇒ (16) + 16 = 32
Marnir and Markizio, you are grappled.
The party may now act.

Marnir Saltvig |

GM - I have see invisibility running, which allows me to see ethereal creatures. Would I have had some warning of their attack?
I'll take 10 on the Knowledge (arcana) check using Lore Master, which nets me a 25.
Marnir is wiping the dust from his hands when he feels a sharp stab in his side, accompanied by a spreading numbness he's learned to associate with poison. He turns just in time to see a number of enormous spiders surround the group. "Phase spiders," he grunts through the pain. "Poisonous ethereal ambush predators."
Fort save, heroism: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
He roars in frustration as the spider that bit him draws him in, chewing on him with it's teeth. Marnir tries to shove away from it's embrace, pushing with all his might. The song of Ulthrac serves him well as he comes to the story of his fight with a mighty linnorm, and the story brings Marnir strength and hope.
Savage Intuition allows me to start inspired rage without taking an action at the beginning of combat. Standard Action to escape the grapple. If I free myself, Move Action to draw my axe.
Escape grapple vs CMD, heroism, inspired rage: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
HP 79/75
AC 22, touch 13, flat-footed 22 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour, -1 inspired rage)
Speed: 30 ft
Fort: +15, Ref: +9, Will: +15 (+4 vs fear) (+2 heroism, +2 Fort & +3 Will inspired rage)
Conditions: heroism, see invisibility, inspired rage
Melee attack (+1 furious battleaxe): +13/+8 (+6 BAB, +4 Str, +1 enhancement, +2 heroism, -2 Power Attack, +2 inspired rage)
Melee Damage (+1 furious battleaxe): d8+18 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack, +3 inspired rage)
20/22 rds raging song remaining

Marnir Saltvig |

@Marnir. Normally you would have had some chance to see them, however they struck while you were getting Jane out of the rubble, and the air was filled with dust. That's my story and I'm sticking to it.
Fair cop guv.

Louisiana Jane |

Seeing the eight legged creatures strike, Jane quickly mixes a potion I think this draws an Aoo... ouch. quickly drinking it. She looks at the orange spider and spits out fire. fire breath
fire breath: 4d4 ⇒ (4, 2, 4, 3) = 13 16 reflex for half

Kungrusdak Nosvunkuk |

Kung was wiping the dust from Jane's rescue off his hands when Marnir and Markizio both yelp in pain. At the same time, he felt nearby motion as something tried to bite him! He whirls around, furious at his own lack of preparedness, drawing his sword as he goes. The frantic motion of his pegleg begins, though it's strange to not have the rhythmic echo tapping against a ship's deck boards. His sword swings before he's even conscious of the motion, slashing across a couple of the spider's legs.
Free: enter rage
Move: draw greatsword
Standard: attack yellow
+3 furious greatsword, grudge fighter: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
Damage, S, grudge fighter: 2d6 + 23 + 1 ⇒ (3, 4) + 23 + 1 = 31
HP 18+96/96+18
AC 21 touch 12 flat-footed 18 (+8 armor, +3 dex, +1 natural, +1 deflection, -2 rage)
DR 1/-
Speed: 40 ft
Fort: +13, Ref: +12, Will: +8 (+2 rage)
Conditions: rage
Melee (+3 furious greatsword): +19/+11 (+8 BAB, +6 str, +3 enhancement, -0/-3 power attack, +2 rage)
Damage (+3 furious greatsword): 2d6+23 (+9 str, +3 enhancement, +9 power attack, +2 rage)
19/19 rds Rage remaining

Markizio Voralius |

Markizio went from being grappled and in pain to being... free.
He took advantage on his new feeling and started slashing at the spider in front of him.
------------
cast defensively, spell combat, spellstrike
fort save DC 18: 1d20 + 10 ⇒ (3) + 10 = 13, fail
cast defensively DC 17: 1d20 + 14 ⇒ (20) + 14 = 34
falcata to hit, power attack, arcane strike: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
damage: 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
falcata to hit, power attack, arcane strike: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
damage: 1d8 + 4 + 4 + 2 ⇒ (8) + 4 + 4 + 2 = 18
falcata to hit, power attack, arcane strike: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
damage: 1d8 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
shocking grasp: 5d6 ⇒ (1, 3, 4, 2, 2) = 12
HP 70/85
AC 22, touch 13, flat-footed 20
Conditions: n/a
Melee (+1 keen falcata): +10/+5 = +1(magical) +6(base) +3(STR)
Melee Damage (+1 keen falcata): 1d8+4 = +1(weapon) +3 (str), 17-20, x3
+2 dam if arcane strike, -2/+4 if 1H power attack
8/8 arcane pool
Spell used: n/a

GM_DBH |

Jane hurriedly swigs a potent concoction.
AOO Orange: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Grab: 1d20 + 16 ⇒ (12) + 16 = 28
The Orange Phase spider snatches Jane up in it's many arms, it's fangs sinking deeply into her.
Fort save DC18 vs poison please Jane.
Marnir struggles against the grip of Red but cannot break free.
Markizio wounds his foe heavily with a flurry of strikes.
Kung sends his target reeling with a savage blow.
Yellow & Green take a step back and fade from your sight.
5' step and return to the ethereal plane. Marnir can still see them.
Blue sees a chance and lunges at Niobe.
Bite Blue: 1d20 + 10 ⇒ (8) + 10 = 18
Missing again.
Red is struggling with Marnir and tries to bite him into submission.
Bite Red: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Another Fort save please Marnir.
Orange keeps gnawing on Jane
Bite Orange: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
And another fort save from Jane as well.
The party may act now.

Markizio Voralius |

The magus stepped up and double teamed the nasty spider that was attacking the druid.
He whispered an arcane word and his sword tingled with electricity.
------------
swift action to add shocking burst, spellstrike, spellcombat
fort save: 1d20 + 10 ⇒ (19) + 10 = 29
falcata to hit, power attack: 1d20 + 10 - 2 - 2 ⇒ (15) + 10 - 2 - 2 = 21
damage: 1d8 + 4 + 4 + 1d6 ⇒ (2) + 4 + 4 + (6) = 16
falcata to hit, power attack: 1d20 + 5 - 2 - 2 ⇒ (1) + 5 - 2 - 2 = 2
damage: 1d8 + 4 + 4 + 1d6 ⇒ (2) + 4 + 4 + (2) = 12
falcata to hit, power attack: 1d20 + 10 - 2 - 2 ⇒ (11) + 10 - 2 - 2 = 17
damage: 1d8 + 4 + 4 + 1d6 ⇒ (4) + 4 + 4 + (6) = 18
shocking grasp: 5d6 ⇒ (2, 1, 1, 6, 4) = 14
HP 70/85
AC 22, touch 13, flat-footed 20
Conditions: shocking burst
Melee (+1 keen falcata): +10/+5 = +1(magical) +6(base) +3(STR)
Melee Damage (+1 keen falcata): 1d8+4 = +1(weapon) +3 (str), 17-20, x3
+2 dam if arcane strike, -2/+4 if 1H power attack
87/8 arcane pool
Spell used: shocking grasp x2

Marnir Saltvig |

Marnir grits his teeth against the pain as the phase spider continues to dig it's fangs into him.
Fort save: 1d20 + 15 ⇒ (6) + 15 = 21
He continues his song nevertheless, needing it's strengthening effect to try and prise the creature's jaws apart to escape it's embrace. He shouts over at Kung, Niobe, and Markizio as two of the spiders become translucent, disappearing into the Ethereal Plane. "Be ready, those two will be back."
Fast healing 4 starts this round as a result of Skald's Vigour. Free Action to continue inspired rage, Standard Action to try to escape the grapple, Move Action to draw my axe if I do so.
CMB vs grapple: 1d20 + 14 ⇒ (4) + 14 = 18
HP 68/(93)75
AC 22, touch 13, flat-footed 22 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour, -1 inspired rage)
Speed: 30 ft
Fort: +15, Ref: +9, Will: +15 (+4 vs fear) (+2 heroism, +2 Fort & +3 Will inspired rage)
Conditions: heroism, see invisibility, inspired rage, fast healing 4
Melee attack (+1 furious battleaxe): +13/+8 (+6 BAB, +4 Str, +1 enhancement, +2 heroism, -2 Power Attack, +2 inspired rage)
Melee Damage (+1 furious battleaxe): d8+18 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack, +3 inspired rage)
19/22 rds raging song remaining

Niobe Aptos |

Niobe takes a half-step back, putting Markizio between her and one of the spiders, then ducks and weaves as she makes a series of complicated gestures.
Concentration: 1d20 + 14 ⇒ (10) + 14 = 24
A roaring column of shining fire blasts down from the sky to smash into the two spiders facing off against Marnir and Jane!
Flame strike damage: 9d6 ⇒ (6, 5, 3, 5, 4, 6, 2, 3, 6) = 40 (Reflex DC 19 for half)
Hits orange and red. Center is the intersection that aligns with the top of red and the right side of orange, so it hits both spiders but juuuust barely misses Marnir.
"Whoa! I've never done that before! That's really something!"

Louisiana Jane |

fort 1: 1d20 + 11 ⇒ (18) + 11 = 29
fort 2: 1d20 + 11 ⇒ (8) + 11 = 19
From dealing with poisons almost every day, Jane doesn't even notice as her immune system battles off the poison in the attack. Knowing that she has no hope in escaping from this giant spider.
concentration check: 1d20 + 4 ⇒ (15) + 4 = 19
Unfortunately the potion she is trying to cast spills out on the floor, wasted as the spire bites into her. Pulling out her dagger, she stabs the spider in the mouth.
small poke: 1d20 + 4 ⇒ (2) + 4 = 6 but it doesn't poke at all..
Sorry about the long delay... Had trouble with a GM in a Society game.. ended badly....

Kungrusdak Nosvunkuk |

Kung tries to keep his attention focused on the spider that faded away, but the fury boiling in his blood is too much; he needs an outlet, so he steps to the one grappling Jane.
5' step
Move: enter Accurate stance
Standard: attack orange
+3 furious greatsword: 1d20 + 22 ⇒ (10) + 22 = 32
damage, S: 2d6 + 23 ⇒ (3, 3) + 23 = 29
HP 18+96/96+18
AC 21 touch 12 flat-footed 18 (+8 armor, +3 dex, +1 natural, +1 deflection, -2 rage)
DR 1/-
Speed: 40 ft
Fort: +13, Ref: +12, Will: +8 (+2 rage)
Conditions: rage, accurate stance
Melee (+3 furious greatsword): +22/+14 (+8 BAB, +6 str, +3 enhancement, -0/-3 power attack, +2 rage, +3 competence)
Damage (+3 furious greatsword): 2d6+23 (+9 str, +3 enhancement, +9 power attack, +2 rage)
17/19 rds Rage remaining

GM_DBH |

Reflex Red: 1d20 + 8 ⇒ (14) + 8 = 22
Reflex Orange: 1d20 + 8 ⇒ (9) + 8 = 17
Niobe summons fire from the sky in a blazing pillar. Both the Pahse spiders writhe in anguish as it sears them. Red releases Marnir as it struggles away from the flames.
Orange's agony is quickly ended as Kung steps up and with amazing precision cuts it nearly in half.
Jane and Marnir are now out of grapple.
Markizio cuts deeply into Blue with more skilled bladework.
Red steps back from Marnir and slips back to the ethereal plane.
Blue tries to return as well, but can't step away from Markizio, drawing an AOO from him as it does so.
AOO for Markizio as Blue does it's ethereal jaunt trick.
Yellow & Green phase back in to attack Niobe, who has shown herself to be a danger to them.
Bite Yellow: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Bite Green: 1d20 + 10 ⇒ (4) + 10 = 14
Yellow catches Niobe with a nasty bite. But does not try to grapple this time?
Fort save DC18 please Niobe.
Marnir realizes their behaviour is odd for Phase spiders, who normally ambush with a bite and then return to the ethereal plane while their poison weakens their prey. These seem to be trying to capture one or more of the party?
The party may now act. Red is ethereal, Blue will be if it survives Markizio's AOO. Yellow and Green are solid.

Niobe Aptos |

Fort save: 1d20 + 10 ⇒ (10) + 10 = 20
"Ouch!" Niobe squeals as she twists away at the last second.
+1 obsidian spear attack #1: 1d20 + 8 ⇒ (17) + 8 = 25
+1 obsidian spear attack #2: 1d20 + 3 ⇒ (19) + 3 = 22
She plunges her spear into the spider (yellow) twice in rapid succession.
I'm not used to getting Marnir's raging song so I may be missing bonuses because I'm not sure if I should have any.
Spear damage #1: 1d8 + 2 ⇒ (5) + 2 = 7
Spear damage #2: 1d8 + 2 ⇒ (8) + 2 = 10

Marnir Saltvig |

Niobe - accepting inspired rage will get you:
+4 morale bonus to Str & Con
+3 morale bonus on Will saves
–1 AC
But you'll be unable to use any Cha-, Dex-, or Int-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
You can choose round-by-round whether to accept it or not at the beginning of your turn without taking an action, and there is no penalty afterwards (so no fatigue like a barbarian's rage).
"Something's wrong," Marnir shouts as the phase spider drops him, the flame's of Niobe's spell licking at his beard. "They're acting oddly, like they're trying to capture us." Unperturbed he launches back into his song as he steps up to the nearest spider, draws his axe, and slices at the creature's head.
Free Action to continue inspired rage, Move Action to draw my axe, Swift Action to use Arcane Strike, Free Action to 5ft step, Standard Action to attack yellow.
Axe attack vs yellow: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d8 + 20 ⇒ (3) + 20 = 23
HP 72/(93)75
AC 22, touch 13, flat-footed 22 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour, -1 inspired rage)
Speed: 30 ft
Fort: +15, Ref: +9, Will: +14 (+4 vs fear) (+2 heroism, +2 Fort & +3 Will inspired rage)
Conditions: heroism, see invisibility, inspired rage, fast healing 4
Melee attack (+1 furious battleaxe): +15/+10 (+6 BAB, +4 Str, +1 enhancement, +2 heroism, -2 Power Attack, +2 inspired rage, +2 furious)
Melee Damage (+1 furious battleaxe): d8+20 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack, +3 inspired rage, +2 furious)
18/22 rds raging song remaining

Louisiana Jane |

Not liking the way that she was treated, Jane unslings her crossbow and aims at the Yellow Spider and fires a red bolt.
Crossbow: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Kungrusdak Nosvunkuk |

Emboldened by the spider bisecting, Kung turns and looks for a new opponent. With spiders either dying or disappearing all over the field, Kung has to take a brief moment to locate his next target, but it's a quick move and a familiar sword swing when he does.
5' step
Full round: full attack vs. yellow
If yellow is dead by the time Kung attacks, he will move to blue and make a single attack with a standard action. Green is his third-choice target; he has enough movement to get to either in a single round.
+3 furious greatsword, grudge fighter: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40
Damage, S, grudge fighter: 2d6 + 23 + 1 ⇒ (3, 6) + 23 + 1 = 33
+3 furious greatsword, grudge fighter: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
Damage, S, grudge fighter: 2d6 + 23 + 1 ⇒ (4, 1) + 23 + 1 = 29
HP 18+96/96+18
AC 21 touch 12 flat-footed 18 (+8 armor, +3 dex, +1 natural, +1 deflection, -2 rage)
DR 1/-
Speed: 40 ft
Fort: +13, Ref: +12, Will: +8 (+2 rage)
Conditions: rage, accurate stance
Melee (+3 furious greatsword): +22/+14 (+8 BAB, +6 str, +3 enhancement, -0/-3 power attack, +2 rage, +3 competence)
Damage (+3 furious greatsword): 2d6+23 (+9 str, +3 enhancement, +9 power attack, +2 rage)
17/19 rds Rage remaining

Markizio Voralius |

Markizio's blade strikes as the spider tries to get away.
He then concentrated his blows on the solid spider next to Niobe.
------------
AoO on blue, falcata to hit, power attack: 1d20 + 10 - 2 - 2 ⇒ (18) + 10 - 2 - 2 = 24
damage: 1d8 + 4 + 4 + 1d6 ⇒ (1) + 4 + 4 + (6) = 15
falcata to hit, power attack: 1d20 + 10 - 2 - 2 ⇒ (1) + 10 - 2 - 2 = 7
damage: 1d8 + 4 + 4 + 1d6 ⇒ (2) + 4 + 4 + (6) = 16
falcata to hit, power attack: 1d20 + 10 - 2 - 2 ⇒ (18) + 10 - 2 - 2 = 24
damage: 1d8 + 4 + 4 + 1d6 ⇒ (6) + 4 + 4 + (4) = 18
acid splash: 1d3 ⇒ 2
criticals?
on blue
AoO on blue, falcata to hit, power attack: 1d20 + 10 - 2 - 2 ⇒ (17) + 10 - 2 - 2 = 23
damage: 2d8 + 8 + 8 + 1d10 ⇒ (5, 1) + 8 + 8 + (8) = 30
on green
falcata to hit, power attack: 1d20 + 10 - 2 - 2 ⇒ (2) + 10 - 2 - 2 = 8
damage: 2d8 + 8 + 8 + 1d10 ⇒ (3, 6) + 8 + 8 + (4) = 29
acid splash: 1d3 ⇒ 2
HP 70/85
AC 22, touch 13, flat-footed 20
Conditions: shocking burst
Melee (+1 keen falcata): +10/+5 = +1(magical) +6(base) +3(STR)
Melee Damage (+1 keen falcata): 1d8+4 = +1(weapon) +3 (str), 17-20, x3
+2 dam if arcane strike, -2/+4 if 1H power attack
7/8 arcane pool
Spell used: shocking grasp x2

GM_DBH |

Jane's bolt goes wide.
Niobe hits Yellow twice with great effect, followed by Marnir stomping over and ending it's existence.
Markizio easily slaughters Blue as it moves to try and slip back to the ethereal plane. He then steps over and cuts deeply into Green.
Kung not wanting to miss out of the killing moves over to kill the still reeling Green.
Looking at you with hateful eyes Red stays ethereal and moves away, back into the fort through a fallen wall.
What are you doing now?

Marnir Saltvig |

"Looks like the last one's slunk off," Marnir says gratefully, keeping a watch over the ethereal spider as it disappears through the fort's wall. "Are we all OK?" he asks, not putting his axe away just in case. His clothing is bloodied and torn but he moves as though he's uninjured.
I'm down 21 HP, so I could do with a bit of attention before we go further in, particularly if there are more of those things around.

Markizio Voralius |

Markizio looked at his ruined shirt, "Well, I'm OK but one of those things bit me."
He showed Kung, "See, right here, right through my new shirt. Damn it!"
He turned to Niobe, "Do you mind looking at the bite mark? It may be poisoned."
-----------
Markizio is down 70/84 hit points so could use some minor healing since there's bound to be more trouble in this abandoned fort...

Niobe Aptos |

Niobe shifts her spear back to one hand and draws her healing wand again, and liberally uses it for Marnir and Markizio.
She also examines Markizio's wound to see if he's poisoned, and apply appropriate treatment if he is.
Heal check: 1d20 + 17 ⇒ (4) + 17 = 21
Cure light wounds: Marnir: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds: Marnir: 1d8 + 1 ⇒ (6) + 1 = 7
Cure light wounds: Marnir: 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds: Marnir: 1d8 + 1 ⇒ (3) + 1 = 4
Cure light wounds: Markizio: 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds: Markizio: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds: Markizio: 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds: Markizio: 1d8 + 1 ⇒ (1) + 1 = 2
Marnir healed 19, Markizio healed 13.
"I'd bet they were trying to bring something tasty back to their lair," says Niobe of the phase spiders. "Maybe phase eggs."

Louisiana Jane |

I think we are still in Combat, so we can't multi heal..
Jane moves into the middle of the group and mixes a quick potion and then drops a pill into it. A cloud of red moves out from the potion, curing everyone in a 10-foot radius for.
CsW: 3d8 + 7 ⇒ (4, 3, 2) + 7 = 16
Frowning a little, "That was an expensive pill... I'll have to learn how to make more."
volatile vaporizer 3rd level... had it for a while and will have to buy another one soon... unless someone can make them, might look into that.

Kungrusdak Nosvunkuk |

"Markizio shirt..." "look better..." "that way." Kung's deep breathing punctuates his remarks as he bends at the waist to catch his breath from the battle. When Niobe is done healing, he straightens up and pokes Markizio through the hole in the shirt. He grins.
But he turns his head to Niobe with some seriousness when she talks about the spiders. "No. No eggs. That our keep. No phasey-wazey spider eggs in keep. Kung never sleep! How we burn out phase eggs?"

GM_DBH |

The phase spider vanishes from sight. The four corpses have nothing on them. You take the time to heal up.
Poison: 1d2 ⇒ 1
Markizio is down 1 con from his failed save at the start of combat. His saves after that ended the poison, but the damage is done.
Again the fort looks quiet and deserted. What are you doing now?

Marnir Saltvig |

Thanks Niobe.
Feeling a little better following Niobe's magic, Marnir looks towards the fort. "I suppose we'll be going in this way then," he says, pointing through the main gateway with his axe. "Keep your eyes open, could be all sorts of squatters in a place like this."
Unless anyone else has any better ideas, I suppose we'll walk into the main courtyard.
HP 73/75
AC 23, touch 13, flat-footed 23 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour)
Speed: 30 ft
Fort: +13, Ref: +10, Will: +13 (+4 vs fear) (+2 heroism)
Conditions: heroism, see invisibility
Melee attack (+1 furious battleaxe): +11/+6 (+6 BAB, +4 Str, +1 enhancement, +2 heroism, -2 Power Attack)
Melee Damage (+1 furious battleaxe): d8+15 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack)
18/22 rds raging song remaining

Markizio Voralius |

Markizio was not in a good mood, even with Kung's joking. "It's not just the shirt, that bite hurt. I'm still not quite feeling right but let's get this exploration over and then I'll take a nap or something."
-----------
Markizio is 9 hp below maximum because of his -1 CON, anyone have lesser restoration?
HP 76/76 (max normal is 85 but -1 CON)
AC 22, touch 13, flat-footed 20
Conditions:
Melee (+1 keen falcata): +10/+5 = +1(magical) +6(base) +3(STR)
Melee Damage (+1 keen falcata): 1d8+4 = +1(weapon) +3 (str), 17-20, x3
+2 dam if arcane strike, -2/+4 if 1H power attack
7/8 arcane pool
Spell used: shocking grasp x2

Kungrusdak Nosvunkuk |

Kung follows Marnir, greatsword at the ready, his eyes darting around in a continuous search for spiders appearing from nowhere.
_________________
Markizio is 9 hp below maximum because of his -1 CON, anyone have lesser restoration?
Actually, ability score damage doesn't make any impact until you've taken 2 pts of damage. Ability drain would cause the effect you described, but that can only be cured by a full restoration, not lesser. But you should be pretty much normal now unless you take more CON damage, and you'll be fully healed with a night's rest.
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
Ability Drain: Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses. Ability drain can be healed through the use of spells such as restoration.

Markizio Voralius |

Kung follows Marnir, greatsword at the ready, his eyes darting around in a continuous search for spiders appearing from nowhere.
_________________
Markizio Voralius wrote:Markizio is 9 hp below maximum because of his -1 CON, anyone have lesser restoration?Actually, ability score damage doesn't make any impact until you've taken 2 pts of damage. Ability drain would cause the effect you described, but that can only be cured by a full restoration, not lesser. But you should be pretty much normal now unless you take more CON damage, and you'll be fully healed with a night's rest.
PRD wrote:For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.PRD wrote:Ability Drain: Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses. Ability drain can be healed through the use of spells such as restoration.
But my CON is now 13 instead of 14 so I don't get the +2 hp for every level (I only get a +1 hp/level). Does this only happen with ability drain?

Marnir Saltvig |

One point of ability damage does nothing. Ability damage no longer affects your ability score, it just creates penalties based on the amount of damage. Things only happen with ability damage in multiples of 2 - 1 point of damage is the same as 0, 3 is the same as 2, etc.
As Kung pointed out, your current 1 Con damage has no effect, and will heal automatically overnight.

Markizio Voralius |

One point of ability damage does nothing. Ability damage no longer affects your ability score, it just creates penalties based on the amount of damage. Things only happen with ability damage in multiples of 2 - 1 point of damage is the same as 0, 3 is the same as 2, etc.
As Kung pointed out, your current 1 Con damage has no effect, and will heal automatically overnight.
I knew you recovered them overnight but I thought the loos took effect immediately. I stand correct and Markizio is ready to continue exploring! :)

Louisiana Jane |

So, we were out of combat and I didn’t need to use the pill?

Louisiana Jane |

Then, Jane will drink that potion then.
Looking at the dead spiders. "I wonder if I can get some of their venom." she moves in and tries to get some venom.
Alchemy: 1d20 + 20 ⇒ (5) + 20 = 25

GM_DBH |

Jane. I'll need a Heal roll as well DC15. The heal lets you cut the spiders open without damaging the poison glands. Alchemy lets you keep it useful and safely stored.
Once healed you move into the fort.
B1 Courtyard.
Beyond the fort's shattered gates stretches a square courtyard, overgrown with weeds and surrounded by multiple buildings, their broken windows looming dark and silent.
Inside the walls it is even more obvious that the fort was taken by a savage assault.
B2. Gate Towers.
Several beams have pulled free from the foundations of these stone towers where the main gates shattered, causing the towers to lean precariously. Their only access appears to be the battlements along the connecting walls.
You can see many large rocks that have been used to bombard the fort still littering the area around the remains of the gates.
Inside the Fort, lots of buildings to explore. Where are you heading first?