Skull & shackles (Inactive)

Game Master DBH


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Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Looks like someone really wanted to get in here," Marnir muses, looking over the devastated courtyard. "This place looks like a good place to start," he adds, walking over to a door on his left.

The door to B15 is nearest, so we may as well start there.


Are you sure you want to do that?

B15. Garrison Barracks.
Dozens of broken cots and torn blankets litter this room. The ceiling rises fifteen feet overhead and a set of stairs climbs the eastern wall. Two exits lead north and west.

There is nothing left of any value in this room, nor anything that might give you any information.

There stairs lead up to B24, map has been updated.

Where now?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir looks around the room, which is obviously an old barracks or dormitory. "Wonder what's up there?" he whispers quietly, pointing at the stairs. "Jane - want to check it out?"


ADVENTURE PATH COMPLETE

"Given the giant cyclopean statues, I'm going to guess that those boulders were thrown, not propelled by siege engines," says Niobe.

"With a couple days I can probably repair a lot of this damage. I don't know much about engineering, though. All I can really do is get the stones and wood smoothed out and straight. Functional, but nothing breathtaking."


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Not feeling too bad after being poisoned thanks guys :), the magus kept his blade out and watched for the return of the phase spider.

He quipped, "After our battle, I guess it's pretty safe to assume that we won't be sneaking up on anyone.."

he asked, "Would it not make sense to announce our presence and see if anyone's home?"

-----------------------

stats:

HP 83/85
AC 22, touch 13, flat-footed 20
Conditions: -1 CON
Melee (+1 keen falcata): +10/+5 = +1(magical) +6(base) +3(STR)
Melee Damage (+1 keen falcata): 1d8+4 = +1(weapon) +3 (str), 17-20, x3
+2 dam if arcane strike, -2/+4 if 1H power attack
7/8 arcane pool
Spell used: shocking grasp x2


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Heal: 1d20 + 1 ⇒ (1) + 1 = 2
Heal: 1d20 + 1 ⇒ (1) + 1 = 2
Heal: 1d20 + 1 ⇒ (17) + 1 = 18

Jane is only able to get a sac out of one of the spires. [b]"Man... that was harder than i though.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)
Niobe Aptos wrote:
"Given the giant cyclopean statues, I'm going to guess that those boulders were thrown, not propelled by siege engines," says Niobe.

"Wait." Kungs head tilts at a half-cocked angle as he processes this. "Kung thought cyclopses all dead. Gone. Niobe think cyclops did this?" Statues. She say statues. "Niobe think statues do this. Okay. Make more sense."

Wait; does it?


ADVENTURE PATH COMPLETE

"Well... some kinds of giants. Maybe the cyclopes are gone now, but they did this before they all died?" clarifies Niobe.


Are you sure you want to do that?

B24- Planning Room.
The upper story of the barracks served as a planning area for the leaders of the colony's militia. It also has a commanding view of the inner courtyard (area B1). Stairs to the east lead down to area B15.

B25. Storeroom.
The Chelish garrison stored a variety of goods in this chamber, including a cast-iron washtub used for laundry and bathing.

B26. Armory
A solid iron door blocks the way to this room. It is locked.

What now?


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung leans up against the iron door upstairs, ear to the metal so that he can hear how it stresses and groans as he shifts his weight in the lean. He's clearly testing it for a powerful thrust with his shoulder, should it need to be knocked down.

There's a definite gleam of eagerness in his eye.

He looks at Jane, though. "You want try first?"


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

While Kung and Jane debate who's going to get the iron door open, Marnir looks out of the windows overlooking the courtyard, trying to spy any signs of life in the fort.

Perception: 1d20 + 19 ⇒ (18) + 19 = 37


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane looks at the lock. ”That should be easy.”

Disable device: 1d20 + 16 ⇒ (2) + 16 = 18

Having her first pick break in the door, Jane tries one more time.

Take 10.... 26


Are you sure you want to do that?

A solid iron door opens into this dark, windowless storeroom.
Wooden racks line every wall, some still holding several weapons.

Most of the weapons are of normal quality, but the armory also holds the following masterwork weapons:
Light crossbow,
Cutlass,
Rapier,
Short sword,
Trident.

That's everything in this building, where to now?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Well that was dull," says Marnir as the group moves back outside. "Let's hope there's something more interesting in here," he hopes, moving towards the next building.

Going into B13 via the door opposite the door to B15.


ADVENTURE PATH COMPLETE

"At least it didn't collapse on us."


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Which is nice," Marnir agrees, "though it's sad that that's a positive thing for our explorations so far."


ADVENTURE PATH COMPLETE

Niobe shrugs. "We're pirates, not engineers. Well, except for Jane."


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

"This be new home. We need find way to make good enough for big dinner. Jane, after we make it safe, can you lead Drake crew in ren... renno... renovolo... fixing it up?"

He laughs as he concluded. "Kung help with heavy lifting!"


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio looked at the weapons but knew right away that none of them were as good as his falcata.

He nodded, "Yeah, let's get this place totally explored before we settle in."


ADVENTURE PATH COMPLETE

"I wonder if there are secret passages or a hidden basement," muses Niobe.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane will be following. Loaded crossbow ready to shoot.


Are you sure you want to do that?

B13. Garrison.

Doors lead from this room in four directions. The ceilings rafters rise fifteen feet overhead and a narrow set of stairs by the north wall leads underground.

No peeking:

Stealth: 1d20 + 19 ⇒ (15) + 19 = 34
Perception Jane: 1d20 + 10 ⇒ (15) + 10 = 25
Perception Niobe: 1d20 + 18 ⇒ (2) + 18 = 20
Perception Kung: 1d20 + 12 ⇒ (13) + 12 = 25
Perception Markizio: 1d20 + 10 ⇒ (17) + 10 = 27
Perception Marnir: 1d20 + 17 ⇒ (5) + 17 = 22

The room is quiet as you enter, looking around you see nothing of worth. As you look around though something bizarre drifts through a wall and attacks you!

No lookie:

Will save Jane: 1d20 + 8 ⇒ (5) + 8 = 13
Will save Niobe: 1d20 + 12 ⇒ (16) + 12 = 28
Will save Kung: 1d20 + 6 ⇒ (6) + 6 = 12
Will save Markizio: 1d20 + 9 ⇒ (6) + 9 = 15
Will save Marnir + 4: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31

A wave of fear washes over the party. Marnir & Niobe ignore the spell. Kung, Jane & Markizio all fail and become Panicked. Dropping what they hold and fleeing.

Knowledge Planes DC18:

Animate Dream.
NE Medium outsider (extraplanar, incorporeal)
Init +4; Senses darkvision 60 ft.; Perception +17
Defense AC 20, touch 20, flat-footed 15 (+5 deflection, +4 Dex, +1 dodge)
hp 90 (12d10+24)
Fort +10, Ref +8, Will +12
Defensive Abilities incorporeal; SR 19
Offense
Speed fly 40 ft. (perfect)
Melee incorporeal touch +16 (6d8 negative energy plus nightmare curse)
Spell-Like Abilities (CL 12th; concentration +17)
3/day—deep slumber (DC 18), dimension door, nightmare (DC 20)
1/day—confusion (DC 19), fear (DC 19), phantasmal killer (DC 19)
Statistics
Str —, Dex 18, Con 15, Int 10, Wis 15, Cha 21
Base Atk +12; CMB +16; CMD 32
Feats Blind-Fight, Combat Casting, Dodge, Flyby Attack, Iron
Will, Mobility
Skills Bluff +20, Fly +12, Intimidate +20, Knowledge (planes) +15,
Perception +17, Sense Motive +17, Stealth +19
Languages telepathy 100 ft.
Ecology
Environment any (Ethereal Plane)
Organization solitary
Treasure none
Special Abilities
Nightmare Curse (Ex) An animate dream’s touch puts
horrifying visions in the target’s mind. Curse—
incorporeal touch; save Fortitude DC 21; frequency 1/day;
effect 1d4 Wisdom drain and target is fatigued; cure 3
consecutive saves or dispel evil, dream, or remove curse.

The Party may now act. :)


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

The room seems as empty and dull as the last few when a strange floating thing appears through the wall. Marnir feels a shiver as a spell washes harmlessly over him but then is startled by the clang of swords hitting the floor. "Well, s&$~," he mutters, hefting his axe and stepping towards the bizarre creature, his Ulfen warchant echoing through the room.

Savage Intuition allows me to start inspired rage without an action, Swift Action to use Arcane Strike, Move Action to move 10ft, Standard Action to attack the weird thing.

Axe attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d8 + 20 ⇒ (1) + 20 = 21

Stats:

HP 93/(93)75
AC 22, touch 13, flat-footed 22 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour, -1 inspired rage)
Speed: 30 ft
Fort: +15, Ref: +9, Will: +14 (+4 vs fear) (+2 heroism, +2 Fort & +3 Will inspired rage)
Conditions: heroism, see invisibility, inspired rage, fast healing 4
Melee attack (+1 furious battleaxe): +15/+10 (+6 BAB, +4 Str, +1 nhancement, +2 heroism, -2 Power Attack, +2 inspired rage, +2 furious)
Melee Damage (+1 furious battleaxe): d8+20 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack, +3 inspired rage, +2 furious)
17/22 rds raging song remaining


ADVENTURE PATH COMPLETE

"Not good! What, what? Guys, where are you going?" says Niobe, craning her neck around to watch as her shipmates flee in terror.

"Cap'n, we should retreat, meet up with our team, not risk this by ourselves!" she suggests.

DM, you said it "drifts through a wall," does this appear incorporeal?


Are you sure you want to do that?

Yes, it's incorporeal.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

"Gyaaaaaaaaaaa!" Kung flees.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Seeing Kung run was not an every day sight. In fact, Markizio didn't think the big man capable of running.

But then something settled in his own heart and he knew that he needed to follow Kung.

The magus dropped his falcata and sped after his companion, "Wait for me..."


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane runs away, data is holding on tight.

knowledge Planes: 1d20 + 8 ⇒ (20) + 8 = 28

Jane will log this information and relay it when she’s not scared.


Are you sure you want to do that?

Marnir's strike misses the indistinct creature, it drifts backwards and casts another spell at him.

Will save Marnir + 4: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17
Fortitude save Marnir: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 3d6 ⇒ (1, 5, 2) = 8

Having seen this before Marnir shrugs off the attack of the Phantasmal killer.

Son of a b*%&~! That's the 2nd time you've done this.

What are you doing now?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

The not-unfamiliar sensation of an otherworldly presence in Marnir's mind is unpleasant, but less so than the images it conjures - the deaths of his friends, the loss of his crew, and the destruction of the Drake. He knows these thoughts aren't his, knows they're an attack, and fights them off with all his strength.

"Gaargh! he shouts, pushing out the alien presence with all his might. He barely hears Niobe's suggestion but something registers in his mind - it's only the two of them left. Marnir steps backwards cautiously before speeding away from the floating creature, hoping Niobe will follow her own recommendation.

I'll stop inspired rage. Move Action to move 30ft away through the door, Standard Action to ready to hit that thing should it reappear.

Stats:

HP 68/75
AC 23, touch 14, flat-footed 23 (+8 armour, +1 deflection, +2 Dex, +1 dodge, +1 natural armour)
Speed: 30 ft
Fort: +13, Ref: +9, Will: +13 (+4 vs fear) (+2 heroism)
Conditions: heroism, see invisibility
Melee attack (+1 furious battleaxe): +11/+6 (+6 BAB, +4 Str, +1 nhancement, +2 heroism, -2 Power Attack)
Melee Damage (+1 furious battleaxe): d8+15 (+6 Str, +1 enhancement, +2 Arcane Strike, +6 Power Attack)
17/22 rds raging song remaining


ADVENTURE PATH COMPLETE

Now that Marnir is running for it, Niobe likewise hightails out of there, only stopping long enough to grab Kung's dropped weapon as she goes.

Standard to pick up Kung's dropped weapon, move action to get outta there alongside Marnir, and we'll see what happens next!


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

How long will the panic last?

Jane moves into a new room and tries to find a place to hide.

perception: 1d20 + 10 ⇒ (12) + 10 = 22


Are you sure you want to do that?

It's 12 rounds total.


Are you sure you want to do that?

The Dream drifts to one side of the room and casts another spell.

Spellcraft DC21:

Confusion

will save Marnir: 1d20 + 11 ⇒ (11) + 11 = 22
will save Niobe: 1d20 + 12 ⇒ (15) + 12 = 27 Ah poot!

Both Marnir & Nioble brush the attempted spell aside easily.

Those effected by Fear are fleeing for another 11 rounds. What are you doing now?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Yet again Marnir feels an assault on his mind, and yet again he brushes it off by force of will. "Let's get out of here," he calls to Niobe, moving out of the floaty creature's line of sight.

Move Action to move 30ft away, Standard Action to ready to hit that thing should it chase me.


ADVENTURE PATH COMPLETE

Niobe accedes and follows along with Marnir.

"If it weren't a cloudy puff-spray of a thing I'd have it for sure," she grumbles.


Are you sure you want to do that?

You lose sight of it you move away, only for it to appear in front of you.

Spellcraft DC23:

Dimension door

What are you doing now?


ADVENTURE PATH COMPLETE

Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24

"Keep running!" says Niobe.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Agreed!" calls Marnir, ducking around the floaty-magic thing and following his crewmates out of the fort.

I'll withdraw as a Full Round Action following the path described by the arrow, which lets me avoid AoOs completely.


Are you sure you want to do that?

This time the Animate dream does not follow, drifting back to the building you encountered it in.

Time passes, everybody is back to normal again.

What are you doing now?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"What was that?" Marnir asks, his breath coming in deep gasps from the speedy retreat from the courtyard. "We need to be better prepared if we're going back in there."


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

"My sword! Did I drop my sword?"

He shook his head, "We have to go back. That blade is priceless."

He added, "Once we know what that was, I can better prepare spells to counteract it."

He looked about, "We're not giving up, are we?"


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

"Kung no give up!" Kung exlaims to Markizio at the same time that he's accepting his sword back from Niobe. "Even if that most scary thing Kung ever see. Kung be stronger next time, won't be scared again."


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane climbs out of her hiding space. ”Is it gone?”


Are you sure you want to do that?

It's been about 5 minutes since you made your tactical withdrawal, there seem to be no signs of any activity within the fort.

What are you doing now. Jane made the required Knowledge Planes roll, so you have that information to work with.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio was still pissed off about his blade, "Alright, that... thing no only has my blade but also is inhabiting our fort. So what do we know about it so we can get it out of here."

He quickly added, "Without my blade."

--------------
waiting on info...


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)
GM_DBH wrote:
Jane made the required Knowledge Planes roll, so you have that information to work with.

That must be this post


Are you sure you want to do that?

That is correct. It's an Animate dream.

Animate Dream:

NE Medium outsider (extraplanar, incorporeal)

Init +4; Senses darkvision 60 ft.; Perception +17

Defense AC 20, touch 20, flat-footed 15 (+5 deflection, +4 Dex, +1 dodge)

hp 90 (12d10+24) Fort +10, Ref +8, Will +12

Defensive Abilities incorporeal; SR 19

Speed fly 40 ft. (perfect)

Melee incorporeal touch +16 (6d8 negative energy plus nightmare curse)

Spell-Like Abilities (CL 12th; concentration +17)
3/day—deep slumber (DC 18), dimension door, nightmare (DC 20)
1/day—confusion (DC 19), fear (DC 19), phantasmal killer (DC 19)

Statistics: Str —, Dex 18, Con 15, Int 10, Wis 15, Cha 21
Base Atk +12; CMB +16; CMD 32

Feats Blind-Fight, Combat Casting, Dodge, Flyby Attack, Iron
Will, Mobility

Skills Bluff +20, Fly +12, Intimidate +20, Knowledge (planes) +15,
Perception +17, Sense Motive +17, Stealth +19

Languages telepathy 100 ft.

Ecology
Environment any (Ethereal Plane)

Special Abilities
Nightmare Curse (Ex) An animate dream’s touch puts
horrifying visions in the target’s mind. Curse—
incorporeal touch; save Fortitude DC 21; frequency 1/day;
effect 1d4 Wisdom drain and target is fatigued; cure 3
consecutive saves or dispel evil, dream, or remove curse.

You are back together again, you can prepare to attack the creature before closing on it.

What are you doing now?


ADVENTURE PATH COMPLETE

"I can't help you with your sword, Markizio... but if we get some rest I can prepare a death ward spell or two, which might help," says Niobe.

Since it does negative energy damage, death ward should protect briefly against that.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"I once saw one of the elders of my people perform a ritual that protected him and his jarl from evil spirits. It warded their minds against invasion and shielded their bodies against the spirits' blows. I can probably recall it if you give me a minute or so," Marnir states.

I can cast magic circle against evil using spell kenning, which will give us protection from mental control and possibly prevent the animate dream from getting within 10ft of whoever I cast it on. We'd all have to stick together though in the same 10ft radius area.

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