
Kungrusdak Nosvunkuk |

Regarding the issues:
As captain, does Marnir lead each influence roll, with the other PCs doing aid another, or does any PC have the option to lead? If it can be anyone, we should figure out who has the best bonus for each social roll, to determine who leads each roll.
Bluff +2
Diplomacy +2
Intimidate +12
Kung's opinion on how we should vote:
Issue #1: aye
Issue #2: nay
Issue #3: nay
Issue #4: nay
Issue #5: aye

GM_DBH |

I was thinking a sneaky type would be best, fill some of those knowledge gaps as well.
Anyone know someone who wants to join the game?
This part is a big one, and it works well when done live. Since Marnir has so inconsiderately gone on holiday I'll give it another day for everyone's votes, then bot him. His social skills are high enough to give you a real chance.
Don't forget you can all aid him.

Callidora Nixos |

Yeah I'm pretty sure we can come up with someone given a day or two.
My $0.02
Issue 1 Aye
Issue 2 Aye (we’re not dumb enough to get into this one)
Issue 3 Nay (@#$% Sorrinash, he already hates us anyway. lol)
Issue 4 Nay (Harrigan can drown) (Though if it passes might as well collect the bounty)
Issue 5 Aye

Marnir Saltvig |

Posting from my phone on the way to the airport so I’m not in a position to make any great speeches IC.
Skill wise I can offer Bluff +13, Diplomacy +21, and Intimidate +22, all of which hopefully will get us some way to influencing matters.
As for how I’d vote:
1 - aye, obviously
2 - I don’t much care, but I suspect voting aye would curry more favour
3 - nay, I don’t want to give Sorrinash anything
4 - nay, I don’t trust anything Harriman says
5 - aye, we know there’s something dodgy going on with Chelish spies so more resources would help us out
Treasure-wise, the cloak of the manta ray is good for water breathing but I’m loathe to lose my cloak of resistance. I’ll find some other way to get water breathing.
I’m happy to go for another player, I think we’ve got most bases covered except for things like traps or archery, so I’d probably just go for the best character concept rather than a specific role.

GM_DBH |

Diplomacy Marnir: 1d20 + 21 ⇒ (8) + 21 = 29
Diplomacy Marnir: 1d20 + 22 ⇒ (6) + 22 = 28
And done. Shifted two votes, which changes it to 7/5 in favor.
Issue Two passes as you don't bother to get involved, everyone clearly thinks it's stupid but Bonefist is happy.
Diplomacy Marnir: 1d20 + 21 ⇒ (2) + 21 = 23
Again done. Your vote plus the one shifted makes the issue fail. Sorrinash is really pissed! :)
Diplomacy Marnir: 1d20 + 21 ⇒ (6) + 21 = 27
It fails as your vote and the one shifted turns it to 6/5 against.
Diplomacy Marnir: 1d20 + 21 ⇒ (4) + 21 = 25
Diplomacy aiding Kung: 1d20 + 2 ⇒ (3) + 2 = 5
Diplomacy aiding Niobe: 1d20 + 3 ⇒ (18) + 3 = 21
Diplomacy aiding Callie: 1d20 + 3 ⇒ (9) + 3 = 12
Diplomacy fails. You people are too happy to let Marnir do all the social stuff! Just because you have boobs doesn't mean they always work.
intimidate Marnir: 1d20 + 22 ⇒ (10) + 22 = 32
Bluff Marnir: 1d20 + 13 ⇒ (13) + 13 = 26
Bluff Aiding Callie: 1d20 + 9 ⇒ (5) + 9 = 14
Bluff Aiding Niobe: 1d20 + 3 ⇒ (8) + 3 = 11
Bluff Aiding Kung: 1d20 + 2 ⇒ (11) + 2 = 13
And you just manage to get the issue passed successfully. Now Bonefist is pissed again, but Tessa Fairwind is pleased.
Voting done, that means you add 12000g to the loot list. I'll work out how much gold you have to spend shortly.

GM_DBH |

First a serious matter. Can someone take responsibility for the loot sheet. I'm running six games and can't really handle anymore paperwork.
Next you all get 31477gp to spend.
Port peril. Metropolis.
Purchase limit: 100,000 gp. Spellcasting: 8th
Magic items: Minor *. Medium 4d4 items. Major 3d4 items.

Kungrusdak Nosvunkuk |

I can take the loot sheet. I'll start working on it this weekend. I'll probably convert it to a slightly different format; I had come up with something that was working quite well for a Reign of Winter campaign that fizzled. I'll model it off of that.
Is that 31,477 each, or total?

Marnir Saltvig |

Sounds like an ideal outcome, though it must have taken a lot of persuasion to get item 5 through.
That’s a lot of cash, and thanks Kung for taking on the loot sheet.
Being on holiday I’m probably going to have to defer my shopping until I get home. I don’t think my wife and daughter would take kindly to me poring over magic item lists for a few hours!

GM_DBH |

MERCENARY SQUADRONS
Hiring a squadron of mercenaries requires at least one PC to spend 1d4 days in a port no smaller than a large town (with a minimum population of 2,001)-smaller settlements simply don't have enough mercenaries to
round out an entire squadron of ships without several weeks, or even months, of work.
Only five settlements in the Shackles meet this requirement: Drenchport, Hell Harbor, Ollo, Port Peril, and Quent, effectively giving the PCs a total of five opportunities to recruit mercenaries.
Recruiting mercenaries requires a Bluff, Diplomacy, or Intimidate check-additional PCs can aid another with DC 10 checks of their own to help the primary recruiter's check. The exact skill used to hire a mercenary squadron makes little difference-stats for squadrons that are tricked, sweet-talked, or pre s s - ganged into service are
all essentially the same. The DC to recruit a mercenary squadron is 30.
Failure brings no penalty other than time wasted. All squadrons recruited have identical statistics with average commodores (NPCs with a Charisma modifier of +O , allowing a mercenary squadron to have a maximum of 3 ships).
Once a mercenary squadron is recruited from a port, a new mercenary squadron cannot be recruited from that port for 1d4+4 weeks-likely too long a wait for the PCs.
A mercenary squadron expects to be paid for their work. Hiring a mercenary squadron also involves paying for a significant part of the ships as well, be it repair work, bribes to the owners, or the outright purchase of ships.
Paying for a mercenary squadron isn't cheap it costs either 40,000 gp or 40 points of plunder. If the PCs pay with plunder, they can also spend Disrepute to reduce the price-1 point ofDisrepute lowers the price of a squadron by 5 points of plunder (to a minimum cost of
25 points of plunder).
Even when paid, a mercenary squadron takes a -2 penalty on morale checks-such squadrons are notoriously prone to mutiny.
A mercenary squadron remains part of a fleet only until the first significant battle-if the PCs wish to keep that fleet for a later battle, they must pay the squadron's cost again.

GM_DBH |

RECRUITING ALLIES
The wisdom of recruiting allies to build a fleet should become clear to the PCs soon after they learn about the prices for mediocre mercenary squadrons-certainly, Tessa's advice for the PCs to do so is sound.
Which allies the PCs might be able to turn to will vary from campaign to campaign-three sample allies are listed below. You can use these allies as templates to generate additional recruitment
opportunities as appropriate for your campaign.
Recruiting an ally's squadron has two significant advantages over mercenary squadrons-no check is needed to recruit them, they do not cost money to recruit or retrain, and they have stronger squadrons.
The only major disadvantage is that an allied squadron, if destroyed, cannot be replaced.
Each entry below lists the NPC's current location the PCs must travel to that location to recruit the NPC and her fleet. A successful DC15 Knowledge (local) check or Diplomacy check to gather information is enough to determine the current whereabouts of these NPCs if the PCs haven't kept track on their own.
The entries also include the name of the NPC's squadron and its statistics. In many cases, the Profession (sailor) skills of these NPC commodores have increased from their original score, to reflect their experience since the PCs last encountered them.
Note that if one of the NPCs on the list below has been traveling with the PCs for the campaign, or if that NPC perished earlier in the campaign, he or she cannot provide a fleet for the PCs.
In this case, you can replace one or more of such characters with other NPCs from earlier in the campaign, such as Lady Agasta Smythee or others.
Merrill Pegsworthy (Firegrass Isle-Goatshead): Still somewhat bitter about his situation, Merrill Pegsworthy was drawn to Goatshead on Firegarass Isle after hearing about how highly freedom is valued there. Since he last saw the PCs, he's become rather well liked, and can field a squadron of three sailing ships (he sold one of the ships he originally had) with particularly high-spirited crews that gain a +4 bonus to their initial Morale scores and a +2 bonus on morale checks.
Drale's Eagles.
Configuration 3 sailing ships
Commodore Merrill Pegsworthy (Profession(sailor) +12, Charisma modifier +o)
Hits 9; Morale 7
Defense Value 22
Attack Value +12 ; Damage 1d6+3
Morale Check +2
Pierce Jerrell {Port Peril): Pierce Jerrell hasn't gone far from where the PCs first encountered him. He is back in Port Peril, and even more conveniently, has stumbled into a bit of good luck-he recently won six fine Ulfen longships in a high-stakes
game of towers, as well as a fair amount of gold-more than enough to hire crews for these ships.
Lucky Gamble squadron.
Configuration 6 longships
Commodore Pierce Jerrell (Profession [sailor] +11, Charisma modifier +3)
Hits 18; Morale 3
Defense Value 21
Attack Value +11; Damage 1d6+6
Morale Check +3
The third NPC named is still one of yours, so I'll come up with another squadron soon enough.

Callidora Nixos |

There's always the Horn of the tritons

Callidora Nixos |

Treasure-wise, the cloak of the manta ray is good for water breathing but I’m loathe to lose my cloak of resistance. I’ll find some other way to get water breathing.
In that case I might take it/ buy it off the party from my share. While I can already breathe water and don't get in melee much, it'll happen at some point when someone decides to grab the caster.
It gives me a boost to my swim speed, natural armor and the tail sting. Plus a manta/mermaid hybrid would be kind of awesome visually.

Marnir Saltvig |
1 person marked this as a favorite. |

Marnir Saltvig wrote:
Treasure-wise, the cloak of the manta ray is good for water breathing but I’m loathe to lose my cloak of resistance. I’ll find some other way to get water breathing.In that case I might take it/ buy it off the party from my share. While I can already breathe water and don't get in melee much, it'll happen at some point when someone decides to grab the caster.
It gives me a boost to my swim speed, natural armor and the tail sting. Plus a manta/mermaid hybrid would be kind of awesome visually.
The idea of some sort of manta-maid is somewhat terrifying.

Kungrusdak Nosvunkuk |

Hi all! I had an extended weekend trip outside of cell service, and forgot to notify my games before I left. I'm back now, and will be checking in and posting in all of my games hopefully tonight but definitely by tomorrow (Wed). Thanks for any botting you've done, and sorry for my unexpected absence!

Kungrusdak Nosvunkuk |

I'm working on the new loot list (now with 200 pp!), and I have some questions:
@GM is it fair to say that anything remaining in your loot list has been sold, excepting those party items we kept?
Players, are your sheets up to date with regards to equipment, including purchases from the 31477 we all just earned? My loot list has the ability to calculate PC wealth, so I'll be adding everyone's current inventory as a slice in time to begin that calculation.
____________
@GM, Kung would like to have his belt of physical might enchanted from +2 (10,000 gp) to +4 (40,000 gp). I assume he can have that done here in Port Peril for the difference (30,000 gp)?

Marnir Saltvig |

I haven't made my purchases yet, I haven't found time to sit down and look through the magic item lists, but my sheet is otherwise up to date as I've added the recently gained gold to my stash.

Kungrusdak Nosvunkuk |

I just started a new job today. Until the training and acclimation settle down, my posting will be somewhat erratic, probably shifting from mornings to evenings (EDT) until I have a better feel for things.

Kungrusdak Nosvunkuk |

@GM how does 15 days of crafting from Niobe for Kung's belt fit into our travel schedule?

Marnir Saltvig |

Not a problem GM. It's given me time to think about my purchases.
How much time do we have in port to get things upgraded? I'm mostly going with the dull purchasing route, assuming I have time:
Upgrade belt of giant strength to +4 - 14000gp
Upgrade ring of protection to +2 - 6000gp
Upgrade +1 furious battleaxe to +2 - 10000gp

GM_DBH |

Endymion gives you an address for the old waterfront tavern his enemies have converted over to a makeshift theater, but requests that you time your investigation of the site for the late night or early morning.
Not only does this have a good chance of catching those within off guard, but it minimizes collateral damage-Endymion does not want any locals harmed in the pursuit of revealing the truth.
An uneventful sail to Hell harbor. New map up top. How are you approaching it?

Marnir Saltvig |

I think you posted in the wrong bit GM!

Marnir Saltvig |

Sounds grim. Hope you feel better soon.

Kungrusdak Nosvunkuk |

I will be heading out on vacation later this week; I'll be unavailable from Wed, 31 July through Mon, 5 Aug. Please bot me as necessary!

Marnir Saltvig |

GM, were there any issues about my desired upgrades above?

Marnir Saltvig |

Awesome, thanks. Will update now.

Marnir Saltvig |

Congratulations!

Kungrusdak Nosvunkuk |

I'm on the way to a music festival in the morning; I'll be away for the entire weekend, returning Monday or Tuesday, and I won't have internet access. Please bot me!