Skull & shackles (Inactive)

Game Master DBH


Awakening in the hold of the Wormwood after being press ganged in Port peril. The PC's now have to survive a very unpleasant environment.

Having broken free of the Wormwood and it's over bearing officers the crew now works to make their names as true pirates of the Shackles.

Travelling to Port Peril the crew now faces new challenges, both from their fellow pirates, dangerous outsiders and a deadly race.

Tame an island for themselves and gain a seat on the pirate council. Surely an easy venture?

The island is now theirs and the crew must now learn to navigate the dangerous currents of Shackles politics.