| Rhialla "Buxom" Blackwater |
Background
+2 Lore (Sea Monsters)
+1 Profession (Sailor)
+3 Appraise
Adventuring
+1 Swim
+1 Knowledge Arcana
| GM Wulfson |
Jaina, you already had skill points invested in Profession (sailor), which leaves you three more points for your background skills.
| Jaina Swift |
I'm going to be retiring from this PbP, guys. It's been a fun ride, but I'm feeling burned out and I'm trying to lighten my campaign load.
Here's hoping you all have fun on the rest of this adventure. :)
| Rhialla "Buxom" Blackwater |
Sorry to see you go. Wish you the best.
| GM Wulfson |
Sorry for the radio silence but I too have been suffering from burnout recently. Although GenCon re-energized my batteries it's been awful hard to overcome the inertia of sitting still.
I'm sorry to see you go Jaina but can totally understand what with the fits and starts we've been going through recently.
I'll start a recruitment thread to find a suitable replacement so if anybody knows of any players who would be interested let them know.
When I took over this game after the original GM bailed I thought it was only going to be temporary, now going on two years later I find myself at a creative dead end and will probably begin a search for a new GM shortly after replacing Jaina. I want to keep playing Randall as I think he's a fun character to run but I've hampered him on some occasions to avoid the entire GMPC fiasco.
Hopefully I can a post up tonight or sometime tomorrow and we can get this ship a sailing again.
Thanks,
Mike
| Rhialla "Buxom" Blackwater |
Totally understandable.
| Rhialla "Buxom" Blackwater |
Looks like we're getting pretty good responses to the recruitment, should be fun to see who gets picked.
| Ashlei 'Burnout' Mamoud |
| 1 person marked this as a favorite. |
You didn't see ~anything~ here. Making my mark so I can link to the story quicker. Don't mind me yet.
=)
| Herzag |
Herzag drops the stealthiest of dots, then slides away - Never happened - he smiles to himself.
Hi guys. Wanted to thank you for taking me 'on board' :D
| Rhialla "Buxom" Blackwater |
Welcome!.
Sheet updated with gear.
| GM Wulfson |
Okay, Ashiel and Herzag, you guys are up.
| Herzag |
Good to go! ;)
| Ashlei 'Burnout' Mamoud |
Righty-O!
Edit: Oh my...I missed the excellent intro you all did yesterday. I made do. Hope I did OK with my first post. Ashlei tends to make an entrance whether she means to or not.
=)
| GM Wulfson |
Okay, I need a little narrative direction here. What do you intend to do the the Elten Baide and her crew? Are you going to sell them, sell her, or let them go?
| Rhialla "Buxom" Blackwater |
Works for me
| Herzag |
Guys, out of curiosity - is this the usual pace for the game, or is someone on vacations, or..?
| Rhialla "Buxom" Blackwater |
I'm on vacation right now.
| Herzag |
Enjoy!
I already had my summer vacations this year... *cries*
| GM Wulfson |
| 1 person marked this as a favorite. |
I, as the GM, like to take some time between posts to allow the players a chance to chime in, usually 24 to 48 hours or so. Once I'm satisfied that everyone's had a chance, then I'll continue. This gives the players the time to respond and I don't feel like I'm trying to steamroll people at the expense of roleplaying.
I'd rather go slow and give people a chance to develop their characters as opposed to jumping from scene to scene with little or no interaction. It makes the game seem more organic. Right now I'm trying to incorporate your new characters in such a way that they don't seem shoehorned into their roles (even if that's the end result).
| Ashlei 'Burnout' Mamoud |
You can shoehorn Ashlei's butt as much as you want!
=)
She's ready for anything.
| Herzag |
GM Wulfson, agreed on all accounts. I would also like to see Herzag organically 'grow' into his role - I honestly have no issue in being a 'regular' sailor for the time being, and grab the opportunity to progress if and when the time comes.
| Rhialla "Buxom" Blackwater |
So that how Ashlei rolls.....good to know lol
| Ashlei 'Burnout' Mamoud |
Sure! She'll roll, tumble, prat-fall...kill...whatever it takes...to win, have fun, and look good while doing it.
=)
| GM Wulfson |
Usually I can do a flurry of posts throughout the day on Fridays, when I'm off work and my wife is at work and my daughter's in school. Then it tapers off during the weekend when it's "Family Time". Only to pick up again during the week in the evenings after work.
| Herzag |
Same here regarding weekends - it is family time' for the most of it. Cycling, hiking, whatever it takes to tire my girls ;)
| GM Wulfson |
Is there anything anybody wants to do in the city, otherwise I'll move things along.
| Ashlei 'Burnout' Mamoud |
I got nothing unless the group wants to "vet" my abilities while ashore here.
| Rhialla "Buxom" Blackwater |
I suppose yeah seeing what we get for the ship and it's contents would be useful.
| Herzag |
I am assuming Herzag is not getting any loot to spend, but he can assist with selling whatever it is the crew wants to get rid of (ship included).
| Neela |
I'm going to be traveling from Sep 11-24 with limited internet access. During that time I may try to post on rare occasions, but you should generally feel free to bot any actions you feel would be appropriate. Neela's tactics are probably pretty obvious by now - Misfortune on bad guys, Fortune on good guys.
Percival Asploric
|
What size is this fun port? how many inns and taverns? General populations alignment? Anything to sight see or take your Sweetie too?
| GM Wulfson |
There's not information on Senghor that I could find but here's a link to it's Wiki page.
Senghor
Ashlei, feel free to roleplay your time on the Elten Baide with Randall.
Herzag, that's entirely up to the party. I have no problem with sharing with everyone.
| Rhialla "Buxom" Blackwater |
We can assume that for any ship we conquer, aside from trade goods, we can replenish the weapons racks from what we loot off the dead. Assuming everyone on the ship carries a cutlass, axe or some such weapon we count the number of dead or prisoners. That's how many new weapons we just added to our inventory.
The "press ganged"/ signed up under duress get armed on an as needed basis until they're trusted. The volunteers keep their weapons.
| Herzag |
Sweet :)
| GM Wulfson |
Percival, do you wish to retrain your last Fighter level into a Wizard one, or are you looking to prepare to take your next (5th) level in Wizard?
Either way I'm going to say it'll take the same amount of time (7 days, and cost you either 280 gp's to retrain your 4th level or 350 gp's to prepare for your 5th level) at the end of which (or when you level up) you would be a 1st level Wizard with a freshly minted spellbook.
If you're wanting to just buy a spellbook and learn on your own (or with Neela's guidance) I'm going to say that the time would be doubled (or quadrupled, if you continue adventuring during that time) and that the costs would go up by 150% (do to the fact that her style of learning is different in many ways than an actual Wizard's and that you'd have many starts and stops before learning the proper way).
Percival Asploric
|
I dont really want to slow down the pace of the game with staying in a place for a bit to learn from a proper wizard I would imagine it would the last option im looking for and yeah prepping for the next level :)
| GM Wulfson |
At the start of a pilot’s turn, she can take any of the following sailing actions (except the “uncontrolled” action) by making a sailing check to control the ship. The pilot must take whatever action is required before doing anything else that turn. Just as in normal combat, a pilot can perform a standard action and a move action each round. Once the pilot has selected an action, or takes some other action forcing the ship to become uncontrolled, the ship moves. If a ship has less than half its crew or has no pilot, or if the pilot takes no action, takes some other action instead of piloting the ship, or delays or readies an action, the ship takes the “uncontrolled” action.
Full Ahead (standard action): With a successful sailing check, the ship’s current speed increases by its acceleration (usually 30 feet), but no higher than its maximum speed. The ship can move forward or forward diagonally. In other words, each time a ship enters a new 30-foot square, it can choose any of its forward-facing squares—the one directly in front or either of the squares directly forward and diagonal. This allows the ship to swerve. A pilot who fails her sailing check does not accelerate and can only move into a square directly in front of the ship’s forward facing.
Hard to Port or Hard to Starboard (standard action): The pilot can turn the ship while it moves forward at its current speed. With a successful sailing check, the pilot can change the ship’s forward facing either left (port) or right (starboard) by 90 degrees at any point during the ship’s movement. Do this by pivoting the ship so that the rear square of the ship takes the place of the ship’s former forward facing square. If a ship’s current speed is twice its acceleration, the pilot takes a –5 penalty on the sailing check. If a ship’s current speed is three times its acceleration, the pilot takes a –10 penalty on the sailing check. If its current speed is four or more times its acceleration, the pilot takes a –20 penalty. On a failed check, the ship does not turn, but can be moved forward diagonally during its movement. Note: A wind-propelled ship that turns into the wind (its forward facing is pointed in the opposite direction from the wind) is said to be “in irons” and takes the uncontrolled action until its pilot turns it to face another direction.
Heave To (standard action): With a successful sailing check, the ship’s current speed decreases by 30 feet. On a failed check, the ship does not decelerate. Either way, the ship can move forward on its current facing and can move forward diagonally. If deceleration reduces a ship’s speed to 0, some amount of inertia will continue to move the ship forward. The ship moves forward (either directly forward or forward diagonally) 1d4×30 feet before coming to a complete stop. Having the Expert Driver feat (Ultimate Combat 100) reduces this distance by 30 feet (minimum 0 feet).
Make Way (standard action): With a successful sailing check, a pilot can make a tricky or difficult maneuver that forces an enemy pilot to react. The result of this sailing check then becomes the DC of the enemy pilot’s next sailing check. On a failed check, the ship’s speed remains constant, but the ship cannot move forward diagonally, and the enemy pilot makes his next sailing check at the normal DC.
Stay the Course (move action): With a successful sailing check, the pilot can move the ship forward on its current facing at its current speed, and it can move directly forward or forward diagonally. Failing the check keeps the speed constant, but the ship can only move directly forward, not forward diagonally.
Full Astern (full-round action): With a successful sailing check, the pilot can move the ship backward at a speed of 30 feet, moving either directly backward (the reverse of its forward facing) or backward diagonally. On a failed check, it does not move backward. A ship may only be moved in reverse if its current speed is 0.
Uncontrolled (no action): When the pilot does nothing, if there is no pilot, or if the ship has less than half its crew, the ship is uncontrolled. An uncontrolled ship does nothing except take the uncontrolled action until it stops or someone becomes its new pilot. An uncontrolled ship moves forward only (it cannot move forward diagonally) and automatically decelerates by 30 feet. Even if a ship does nothing, it can still perform ramming maneuvers (see Ramming, below).
| GM Wulfson |
This subsystem, while okay for a in-person game, is not going to work for a PbP game. Given the vagaries and time between posts this chase could last over a week or more. I'm just going to cut to the end of the chase and say that you've caught up to the fleeing Truewind and are preparing to board.
| Ashlei 'Burnout' Mamoud |
Ashlei looks for an interesting target on board the Truewind's deck, as she needs her first move to make an impression on her new crew...
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
| Rhialla "Buxom" Blackwater |
Okay, sorry missed that I had to do a second check. Mybe in the future we can do a set of 10 or so checks and lay out the narrative of the chase based on the results?
| Ashlei 'Burnout' Mamoud |
I think we're moving forward to the boarding the other vessel part of the chase...but are possibly waiting on the GM to provide
descrptives/initiatives and maybe a map? That's just my guess. GM's probably just a mite busy is all.