Skull and Shackles: Red Sky at Morning (Inactive)

Game Master DBH

Red sky at morning, sailor take warning.

Loot list

Plunder & Infamy Tracking Sheet

Ship and Fleet list

Isles of the Shackles Map


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F Kobold Oracle 6

Alaska! Hope for dry and relatively warmer weather.


I Eat Cannibals

I am a little burned out, I had 7 hours of jury duty today


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Ouch.

Arsonist case was it?

=)


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

That's rough. Sorry


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

7 hours only? That is less than a working day ;)


I Eat Cannibals

So if you happen to be called to federal court, the only way out of it is to stand before a judge and explain why you can't participate. I told him that after hearing the charges, I had already made up my mind that the defendant was guilty. Not a lie by the way


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Wow


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

FYI: For those who might be interested, Wayfinder #17 is out! My newest article is found on page 32.

Check it out (Free download): HERE.


I Eat Cannibals

Great stuff Ash


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Thank you! I worked very hard on it.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Awesome!


I Eat Cannibals

Paging Randall


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

I PM'd him a few days ago and so far I have had no response. You may have to bot him this round GM.


I Eat Cannibals

How was your trip to Alaska Neela?


1 person marked this as a favorite.
I Eat Cannibals

Good News, I may have a replacement player for Randall, I think he'll mesh really well with this group..


F Kobold Oracle 6

Cool! Looking forward to it!

To answer your question super latr, my trip to Alaska had a turn for the worse when my wife was bit by a husky. Also, glaciers just aren't as big as they used to be. We did our best to enjoy the trip anyway and she is fine now.

-Posted with Wayfinder


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Wow that really sucks. Sorry to hear that.

Cool about the replacement!


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Ta da! Give me a couple of days to get up to speed and I should be ready by Monday.


I Eat Cannibals

Randall, I'm glad you could make it. Just in case you have not seen this, I have a combat map in my profile. We are winding this boss fight up so you all will have plenty of time to get reaquainted.

Neela wrote:
my trip to Alaska had a turn for the worse when my wife was bit by a husky. Also, glaciers just aren't as big as they used to be. We did our best to enjoy the trip anyway and she is fine now.

That's crazy! I'm glad she's doing alright. You guys have one hell of a story to tell

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Hey Hey! welcome back!


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Level 6:
Hit points: 1d8 + 1 ⇒ (8) + 1 = 9
FCB +1 1st level spell (charm person)

+1 2nd level spell (gallant inspiration)

+1 Bluff
+1 Diplomacy
+1 Perception
+1 Perform (sing)
+1 Profession (sailor)
+1 Sense motive
+1 Spellcraft
+1 Stealth
+2 Use magic device


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

New HP: 1d10 + 2 ⇒ (4) + 2 = 6

My minimum is 8hps by current rules?
5 +1 at even levels and +2 for Con.

+1 Charmed Life per day!

+1 BAB (+6/+1) so I now get iterative attacks with full attack actions!
+1 to all my saves

DCB: +1 towards 1/4 extra Panache (2 total so far!)

+1 Climb (Str)
+1 Intimidate (Cha)
+1 Perception (Wis)
+1 Sense Motive (Wis)
+1 Swim (Str)
+1 Profession (Sailor)
+1 Craft (Woodworking)


F Kobold Oracle 6

Welcome back, Randall! Glad to have you here once more!


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

HP: 1d8 ⇒ 6
+1 BAB
+1 to all Saves
+1 2nd level per day
+1 3rd level per day
FCB (+1 Skill point)
+3 Skill points (Heal, Knowledge Religion, Profession (Sailor)+)


I Eat Cannibals

Damn Randall you have them roll HP, you're hardcore bro.

Ash wrote:

My minimum is 8hps by current rules?

5 +1 at even levels and +2 for Con.

That is correct


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

So now the question.....just how piratey are we? Do we have someone draw the map on Isabella's back or skin her and preserve our...leather map?


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

If your going to take Brine's Sting can Randall use your other rapier?

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

hp: 1d10 + 2 ⇒ (2) + 2 = 4 8 HP it is then :)
+1 BAB making it +6/+1
All saves go up 1
FCB Skill

Skill points 2+2(int)+1 human+1 FCB for 6 points,

+1 to bluff, diplomacy, intimidation, knowledge engineering, knowledge geography, proffesion sailor.

Bravery +2

Bonus combat feat - Furius Focus - Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.


F Kobold Oracle 6

HP: 1d6 ⇒ 3. Guess I'm taking average HP again. I will level up shortly.


F Kobold Oracle 6

@Percival and anyone else who forgot -- we also have 2 Background skills!

Neela
Witch 6
+7 HP
+1 BAB
+1 Fort/Ref/Will
Skills: Fly, K (arcana), K (history), K (local), K (nature) K(planes), Profession (sailor), Spellcraft
Spells: Dispel Magic, Siphon Strength
Hex: Soothsayer

Soothsayer:
When the witch uses the evil eye hex, fortune hex, misfortune hex, or retribution major hex, she can choose to delay the effect. If she does so, the hex takes effect the next time the target makes a roll that could be affected by the hex (such as an ability check, attack roll, saving throw, or skill check) or is affected by an action that could be modified by the hex (such as being attacked when the hex would affect the target’s AC), whichever comes first (ignoring actions that are not in combat and actions that have no penalty for failure).

Neela might start pre-casting Fortune on some or all of the party members at the beginning of the day, so that everyone can start benefiting from the fortune hex.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)
Randall McNally wrote:
If your going to take Brine's Sting can Randall use your other rapier?

Sure

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

not to pull rank :P but I think I will take that belt of strength +2, that leaves the magical breastplate which i dont think anyone wants if you want to claim it for sales to get more spells at the next port Neela i dont think anyone would mind.

If everyone is worried about trying to keep the wealth levels equal we can just sell those guantlets too, but I sort of like the idea of using a spike gauntlet as like a captain's favor reward, just so happens yours are magical.... that and never being disarmed is nice too.

Anyone have any desires and/or needs for their charectors?


I Eat Cannibals
Percy wrote:
Something like that... you know the ability to have a half dozen to a dozen pirates land on your deck after being shot off of something could be useful. Even if it was just reduced damage from the fall Percival would look into it. goodness knows we have the crazy crew for it it seems.

How about something like this

On your upcoming journey, you would have enough time to jury-rig something. I mean who can resist the idea of parachuting pirates.

Percy wrote:
Some quick questions, How set up is the island my 'wife' keep is on for say settlers or town building? Are their any sizable ports loosely along the way towards our destination? AND did Knuckles have two +1 spiked gauntlets?

The only structure on your wife's island is the keep and the nice folks within, the reason the island does not have additional settlements is the rocky soil just won't support farming on a grander scale. As for any sizeable ports along the way...

Local or Geography DC 15:

Knuckles did have 2 gauntlets


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

For the parachute idea, a bunch of Snapleaves would do the trick. Talk about Ghost Recon.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:
Percival Asploric wrote:
Anyone have any desires and/or needs for their characters?

I really need to enchant my +1 Starknife with the Returning or Called ability.

It also wouldn't hurt if I can find something that could produce daggers for me magically? Or find a couple of daggers of Returning?

=)

Oh...thanks for the Gauntlet! It does make a great back-up weapon for anybody when needed! I might see about enchanting it further later too!


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

I'll remember to prepare Returning weapon, from time to time.


F Kobold Oracle 6

@Ashlei, you might already know about this option, but I recommend the Blinkback Belt. Because weapons thrown using the belt return immediately after the attack is resolved, you can use the same weapon to make multiple attacks. It basically allows the thrown weapon to be on par with a regular ranged weapon in that you can get multiple attacks with a single enchanted weapon (once you have the Quick Draw feat).

The main downside is that it takes up a belt slot, which is also the slot for a Belt of Dexterity. I have a starknife-throwing character in another game, and I was given permission to make a Blinkback Bandolier to solve that problem.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Its cool...but I already have a magic belt. So a bandolier...would maybe work? Probably cost extra however.


I Eat Cannibals
Rhialla wrote:
For the parachute idea, a bunch of Snapleaves would do the trick. Talk about Ghost Recon.

That's a great idea and yet another magic item I was unaware of

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

The only issue i would have using the snapleaves is eventually cost. 375 isnt the most expensive but ots certainly not as cheap or easy as flying squirrel suits would be. As we become greater terrors on the highseas maybe our budget will go up :)


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

A wand of Fly would be cheaper per charge...I think.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Let's see then, here's the gist of Herzag level up:

+1 Rogue level (Rogue 4 is a VERY sweet spot for him)
HP: 1d8 ⇒ 8 + 2[Con] = 10 WOOT!

FCB: Gain +1/6 of a new rogue talent.

+1 BAB
+1 to Ref Saves
Debilitating Injury
Rogue Talent (Bleeding Attack)
Scout's Charge

Skills (10+2): I'll provide the list when I get home

Gampeplay post inc after lunch ;)


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

--Skills added---

Standard:
Acrobatics
Climb
Disable Device
Intimidate
Knowledge (Local)
Perception
Sense Motive
Stealth
Swim
Use Magic Device

Background:
Knowledge (Geography)
Profession (Sailor)


I Eat Cannibals
Neela wrote:
DMTFY - can Neela craft things while on the way to the islands, or does she need to wait until arriving to get supplies?

Here is my rule on crafting, if you have downtime and the feat. Congratulations you have made the item


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:
Rhialla "Buxom" Blackwater wrote:
SO it'll be 1.5 times the standard cost of a Blinkback belt so 3750gp to add that ability.
Neela wrote:
Happy to try crafting - I keep forgetting Neela took Craft Wondrous Item. A normal Blinkback Belt would be Spellcrafft DC 17, craft quickly at DC 22, which Neela can comfortably achieve by taking 10. It would therefore just take 2 days. @DMTFY - can Neela craft things while on the way to the islands, or does she need to wait until arriving to get supplies?
DMTFY wrote:
Here is my rule on crafting, if you have downtime and the feat. Congratulations you have made the item

OK...Well if everybody is amiable to it, then YES I will spend the 3750gps to upgrade my belt on our way there.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Going over Herzag now to see what preciousssss stuff he could buy with 5.5k gold :D


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

If you don't have one yet, I suggest getting at least a +1 magic weapon sooner than later. There are just way too many things that can't be hurt without magic of some kind in Pathfinder.

Other than that...didn't you say you needed to improve your armor class earlier? Or was that someone else I'm thinking of?


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Randall's going to get is armor and buckler magicked.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Hmmm, I already have a +1 dagger, but I do think I remember going on about my AC yes, though it is not THAT bad...

I really should improve my Will save - not sure how though. Guess will have to wait for Iron Will.


I Eat Cannibals

Will saves are pretty important Herzag. Your AC is pretty decent, I just rolled really well.

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