Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:
Well Ashlei's not there to give her 2 cents, but as a player I can say this: What do THEY gain from this transaction? A husband on paper only? NO.
They gain a fighting ship and a crew of pirates to order about...in exchange. How far do we intend to allow that to go? Mutual protection and mutual enemies are one thing, but...you know. Just saying.
Let's go to the harrow cards and see what they say...
Harrow Draw:
Int Draw:1d6 ⇒ 1 The Vision
This is the chaotic neutral card of intelligence. It represents esoteric and arcane knowledge,or madness.
Wisdom Draw:1d6 ⇒ 6 The Winged Serpent
This is the lawful good card of wisdom. It represents the couatl, the bridge of understanding between the towers of knowledge and judgement
So CN and LG...Yeah what's the harm of a good roll in the hay
That's strange, when I previewed it yesterday it worked. Well I re-entered the link and checked it. It seemed to be working.
Percy and Herzag, if you wish to ret-con your actions feel free. Everyone else can place themselves on the ship wherever you would like as long as you are like 20' feet away from the baddies
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo
Wohooooo DMTFY, thanks for giving the map a try! :D
DMTFY wrote:
That's strange, when I previewed it yesterday it worked. Well I re-entered the link and checked it. It seemed to be working.
Percy and Herzag, if you wish to ret-con your actions feel free. Everyone else can place themselves on the ship wherever you would like as long as you are like 20' feet away from the baddies
I think the only thing I would change would be either Herzag would be flanking the opponent captain with Percy (damn! Isabella Locke looks good! :D), or he would have delayed (maybe hanging from the outer rail?) until one of the crew members drew in closer, and then is actions would take place as posted.
Male Human Sea Singer Bard 5 | HP: 41/41 | AC 17/12/14 | Fort +3, Ref +7, Will +5 | Init: +2 | Perc: +10
Ok, thanks for the guidance, can now interact with map.
As a reminder, though it wasn't officially posted IC, Randall is inspiring courage. All who can hear him, that is a +2 attack +2 damage and +2 vs charm/fear.
Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:
Our AC's really aren't great for 5th - 6th level. We tend to count on hitting first and harder, but that only goes so far. My suggestion is we both pick up some more defensive magic items when we get the chance. Amulets of Natural Armor, Ring of Protection, etc...
Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)
From a discussion on the Glitterdust spell:
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.
It covers objects and people, there's no description of a cloud and no listing of it being affected by wind spells like most clouds. It also can't be removed, leaving the area doesn't remove it as it explicitly says it can't be removed. Anything hit by the dust when the spell is cast is dusted until the spell wears off, and no new targets are selected.
The important bit is the area portion of the spell:
Area: creatures and objects within 10-ft.-radius spread
It affects the creatures themselves, it does not create a static cloud.
Compare this to a spell that does make a lasting cloud like cloud kill or fog cloud. These don't have an area section at all. Other spells that don't stick around have an area section (fireball for example, though haste does not due to how the targeting works for haste).
So I made a big mistake, I accidentally deleted the ship from the map. I tried to put your tokens back where they were on the original map. Feel free to adjust your tokens