Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Well if no one wants to do anything for the day we will move on.

Two days past with a cloudless, sun scorched sky. Once more the only drink served has been beer as the drought has hit the place hard.

Some of the workers invite the party to a game of ninepins.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

[ooc]Sorry, busy weekend for me.[ooc]

Sassarra has been busy negotiating the sale of the booty.

diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

And when that is done a little bit of fun would be good.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Sorry for the absense busy with finishing a project of an ex-collegue. Sorry for being away the weekend as well. My wife surprised me with a weekend abroad, she saw me almost as little as you guys the past month. I'll read up and post in the morning.


When you arive at the boathouse can see a group setting up the game. While a 2nd group looks to be trying to pull in the beer keg.

After a mighty pull the rope looks to pull back to the sea. One man falls in while a 2nd screams with bloody hands from the rope.

The man in the water thrashes and screams about something having his lag just before being pulled under.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra leaps over the edge to try and help him. She'll keep her head next to his so that he can breathe the air that she creates.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit begins summoning a dolphin.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

The dolphin summoning reminded me of an interesting idea.

Why do we have so many stories about dolphins helping people back to shore?

Spoiler:
Because we never hear the stories of the people that the dolphins push farther out to sea.


INIT rolls:

1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 4 ⇒ (18) + 4 = 22

1d20 + 8 ⇒ (11) + 8 = 19

INIT order:

Grauchi (22.05)
Sassarra (22.04)

Monster (19.08)

Pew - Pew (19.06)
Skrelznit Stinklaw (17.04)
----

1st round:
Grauchi and Sassara goes
Monster goes.

New round: Party, then monster

Sassarra jumps in and sees some type of sea monster pulling the man down. While Skrelznit starts calling forth a dolphin.

Round 1:
Grauchi and Sassarra are up.
On Battle map.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She glares down and targets the beast with lightning.

touch attack: 1d20 + 9 ⇒ (17) + 9 = 26
electric damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10


Has been 48 hours so botting Grauchi.

Round 1:
Sassarra shocks the beast. While up above Grauchi gives one of the others Touch of the Sea.
1st person who wants it gets it.

Touch of the Sea:

30 ft swim speed.
+8 bonus on Swim checks.
Does NOT give ability to breathe water.

THe beast shakes off the shock and lets the man go. It shifts back and cast a spell.

Spellcraft DC 18:

protection from energy (Electric)

Round 1 End:
The beast was hurt by Sassarra's electric attack.

Round 2:
Whole party is up.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

I don't have spellcraft. Oh well, this is the issue with Kineticists before 7th level (or 8th in my case).

She blasts at the creature again.

touch attack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 2d6 + 3 ⇒ (3, 5) + 3 = 11

Seeing that this isn't effective, she swims to help the dockworker.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

A dolphin appears and attacks the beast.

Slam: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Spellcraft DC18: 1d20 + 5 ⇒ (16) + 5 = 21

So you're protected from electric-k-k-k? How do youse feel about stabsies?

Skrelznit accepts the Touch of the Sea and dives in to assist.

Short Sword, Flanking: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Love the dolphin. My friday posts got eaten in this and my other campaigns, sorry.

Grauchi's starts summoning an water elemental, which he can now talk to. Dropping the unprepared lvl2 spell.


Round 2:
Sassarra sends down a bolt but it misses the beast. Sassarra goes down and helps the man swim up.

Skrelznit's dolphin appears but fails to hit the beast. Skrelnit also swings his sword wide.

Grauchi starts casting.

Pew Pew points his Pistol and fires. But the water deflects the round.
attack: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15

The beast Bites Sassarra, and swings its tail at Skrelznit. Vut fails to slap Skrelznit with its tail.
bite attack on Sassarra: 1d20 + 9 ⇒ (19) + 9 = 28
bite damage: 1d10 ⇒ 7

If Sassarra fails Fort save DC 17:

Poison deals 1d2 ⇒ 2 CON damage,
1/round for 6 rds, cure 2 consecutive saves.

Tail attack on Skrelznit: 1d20 + 4 ⇒ (3) + 4 = 7

Round 2 End:
Sassarra takes 7 damage.

Round 3 start:
Party is up.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

18 didn't hit? Youch. Can Skrelznit identify the beast?

Knowledge Nature: 1d20 + 5 ⇒ (2) + 5 = 7 Apparently not.

Skrelznit yaps in frustration and tries again with his dolphin friend.

Stay stills, you-k-k-k! How you gonna experience the joy of stabsies when you'se flailing around so much-k-k-k?

Dolphin Slam, Flanking: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Short Sword, Flanking: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Looseal appears overhead with a choice rock, which she drops on the sea monster's head.

Bombard: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d4 ⇒ 3

Dolphin stays two more rounds. I'm off to order flowers for dice-bot to apologize for whatever I did to make it angry.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Active Conditions:
Daylight:
Grauchi is unable to see well because of overstimulation of the eyes. –1 penalty on attack rolls and sight-based Perception checks.
SNA II: 3/4 rounds remaining
Summoned Small Water Elemental | HP: 17/17 | AC: 17 (11 Tch, 17 FF) | CMD: 15 | F: +6, R: +3, W: +0 | Init: +0 | Perc: +5
Totemic Transformation: Natural Weapons 40/40 rounds remaining
bite [1d4], 2 claws [1d2], rake, +2 CMB to grapple

Grauchi grows claws and his teeth sharpen. Looking more ferocious then usual, Grauchi jumps into the water.
Swim: 1d20 + 5 ⇒ (1) + 5 = 6
And sinks as a stone.

The water elemental summoned by Grauchi immediatly attacks.
Slam: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Slam Crit?: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage Crit?: 1d6 + 7 ⇒ (3) + 7 = 10


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Fort save: 1d20 + 5 ⇒ (17) + 5 = 22

Poison does not faze Sassarra, but with it's protections, she's better off helping others. She withdraws to help Grauchi get back into the fight.


M Kobold Gunslinger (Bushwacker ACF) 4

Sorry for being afk - holiday and then super busy at work. But I am here.

Pew-Pew moves to get cover behind the rock outcropping. "Grr...come out of water nasty. Little lightning no like water."

Note to self, I need to get some dryshot for underwater combat.

Pew-Pew reloads and takes another shot at the beast.

Ranged touch w/ pistol: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10


Round 3:
The beast is underwater as combat started with it pulling the one man down under.
Even with a swim check or a swim speed, Slashing or Bludgeoning attacks still take -2 and half damage. Piercing act normal with swim or swim speed.
The swim is DC 10 so Sassarra and Skrelznit auto pass.
http://www.d20pfsrd.com/gamemastering/environment/wilderness/terrain/aquati c-terrain

Skrelznit, the Dolphin, and Looseal's attacks fail to land.
Grauchi sinks down, but the water elemental slams into the beast hard.
Sassarra moves to help Grauchi, while Pew Pew fires another round wide into the water.

The Beast bite and tail slaps at Skrelznit.
Bite attack: 1d20 + 9 ⇒ (6) + 9 = 15
Tail attack: 1d20 + 2 ⇒ (20) + 2 = 22
Tail crit check: 1d20 + 2 ⇒ (4) + 2 = 6
Half of: Tail Damage: 1d6 + 1 ⇒ (2) + 1 = 3

End of round 3:
The monster takes damage from the water elementals slam.
Skrelznit takes 1 damage from the monsters tail slap.

The check to ID is Dungeoneering DC 16

Round 4:
Party is up.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Knowledge Dungeoneering DC16: 1d20 + 5 ⇒ (9) + 5 = 14

@GM, can you put that in a spoiler next time? Didn't make it this time, but it can make a big difference in tactics if I succeeded, and we're now three rounds in before I can attempt it.

Skrelznit and his dolphin friend continue the attack, both making excited chittering noises underwater.

Dolphin Slam, Flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Short Sword, Flanking: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 Damage: 1d4 + 4 ⇒ (1) + 4 = 5 Hey, the flowers worked.

Looseal, frustrated by her missed rock and now missing target, perches in a nearby tree and watches.

Dolphin stays one more round.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Active Conditions:
Daylight:
Grauchi is unable to see well because of overstimulation of the eyes. –1 penalty on attack rolls and sight-based Perception checks.
SNA II: 2/4 rounds remaining
Summoned Small Water Elemental | HP: 17/17 | AC: 17 (11 Tch, 17 FF) | CMD: 15 | F: +6, R: +3, W: +0 | Init: +0 | Perc: +5
Totemic Transformation: Natural Weapons 39/40 rounds remaining
bite [1d4], 2 claws [1d2], rake, +2 CMB to grapple

Grauchi's water elemental continues its assault on the creature. Now with correct mods for underwater combat.
Slam: 1d20 + 8 + 2 - 2 ⇒ (19) + 8 + 2 - 2 = 27
Damage: 1d6 + 7 ⇒ (1) + 7 = 8 Half damage only = 4

Grauchi thanks Sassara for the help and gets closer to the creature
Swim: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Bite: 1d20 + 5 - 2 - 1 ⇒ (9) + 5 - 2 - 1 = 11


M Kobold Gunslinger (Bushwacker ACF) 4

I am not having much luck hitting it...I am going to hold my action to attack if it comes out of the water or surfaces, which it probably won't. I did not do a good job of building a character that functions underwater.

Try to bring nasty up on land! Little lightning kill it then.


Round 4:
Skrelznit and his Dolphin hit. As the beat rears from the attacks the water elemental slams into it.

Seeing that it won't be a easy fight for itself, the water monster flees.

Combat ends unless you want to go after it.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi doesn't follow the creature and signs his elemental to get him and the man onto the shore.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit thanks his dolphin before allowing it to return from whence it came, then helps drag the man to the relative safety of the beach.

You'se okay-k-k-k?


The man nods to Skrelznit before hugging him. "Thank you. Thank you. You all saved me from that monster."


I put the map of the local area next to he sea map at the sea map link.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra is going to swim down and see if she can get the keg of beer.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

As Grauchi gets on the shore, he then orders his water elemental the most important task of all, help Sassarra get that beer out of the water.

"Erm, do we needs to call you captains, Sassarra?" There's a little doubt in Grauchi's voice, the rest of it is banter.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She thinks about it. "It's probably best while in port. That way people know who to deal with." she adds in a quieter tone, "And I'll be the target of any killers, allowing the rest of you to spring into action."


"Ay ay captain trap-bait."


M Kobold Gunslinger (Bushwacker ACF) 4

"Pew-Pew not sure what do in town. Will stay with Sassarra? Be body guard."


The dock workers are overjoy at Sassarra saving the beer.

When ready to move on:
The next day, a hour before sun rise, the dockmen are hard at work. A strang buzzing sound starts to pick up.
If asleep: DC 20 Perception to wake up (The DC is including the plenty for being asleep).
DC 15 nature to ID sound.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

perception: 1d20 + 11 ⇒ (19) + 11 = 30

She gets up and heads out to see what the issue is.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Perception: 1d20 + 13 ⇒ (5) + 13 = 18

Skrelznit is still a little drunk from last night's bender and snores loudly through the commotion.

I'll be away Thursday evening through Monday evening California time. Please bot me as needed.


M Kobold Gunslinger (Bushwacker ACF) 4

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

"Wassat? Strange buzz, not Skrel." Pew-Pew awkwardly rolls out of his bunk onto the wooden deck just as he sees Sassarra heading out of the cabin. He stumbles sleepily over to Skrelznit and shakes him awake.

"Skrelz, wake up. Loud noise. Captain Sass go see. We go too?"

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit bats sleepily at the amorphous red blob (dragon? demon? fetching kobold lass?) before rubbing his head and stumbling out of bed.

Wha....? G'way. No gold for you, all mine. Well, hey there, cutie, I think we should...

Interestingly, Skrelznit does not stutter in his sleep. Today I Learned.

Oh, it's you, Pew-Pew-k-k-k. (Sigh). Yeah, we goes too-k-k-k. Gimme a minute-k-k-k.

Shambling out of bed with eyes as red as Pew-Pew's scales, he drags himself over to Grauchi's bunk.

Grauchi, wake up-k-k-k. Something's happening and Captain Sassarra needs our help-k-k-k.


Coming outside the dock works look to be just as confused about the sound.
A large flock of birds look to rise up out of the jungle as the sound gets louder.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Now that we've got somebody who actually knows Nature awake, did you want to make the check. Assuming that you're done flirting with Pew-Pew, that is.


He said he would be away so lets see how I do at him.
Knowledge Nature: 1d20 + 5 ⇒ (1) + 5 = 6

When he gets outside Skrelznit looks to the flock coming closer.
"A Grand flock of Big Buzzy Bluebirds. The yellow ones are rare-k-k-k.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She seems interested, "Rare as in valuable?" She asks.


As Skrelznit starts to speak his voice is blocked out by the sound of the, yellow horse sized, "bluebird's" wings buzzing. The flock flies down stinging dock workers.

I put an picure of them on the battle map.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sasarra will blast it with lightning. Then she gets down, using the water as cover.

touch attack: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10


There are a lot of them; not just one swarm. Think the movie "The Birds".

Some of the workers fall unconscious from the attacks, and the swarms start carrying them away.


M Kobold Gunslinger (Bushwacker ACF) 4

They taking tall oneses! We should stops them!

Pew Pew will line up a shot and open fire on one of the stinging birds.

Ranged attack, Touch if w/i 30': 1d20 + 10 ⇒ (20) + 10 = 30 +1 if w/i 30'
Crit Confirm!: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d6 ⇒ 5+1 if w/i 30' (x4 if Confirmed Crit)


Pew Pew's shot knocks a few of the workers free. Other workers run over and drag them way.
Many of the workers start running inside.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"We should run! We can't find them like this. Who has the alchemists fire?!?"
Grauchi looks around, noting if any of the tall-fellas react to his mention of the alchemists fire and will then attempt to either follow them or get to either Captain Sassarra or Skrelznit, whichever is closest.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Well done, Hokina. It's like I wasn't even gone. :-)

Give me a minute-k-k-k.

Skrelznit begins casting a spell.


About a few moments pass, a few of the man who ran inside come out with bottles, chairs, and blades; throwing them at the 'birds'. Skrelznit's spell goes off allowing him to start burning them alive.
Soon the 'birds' start thinning out and fleeing.

A few dock workers still lay on the ground, but others are helping them up and checking them over.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi checks if he can help with the injured, but quickly figures out he need more study in human anatomy.
Heal: 1d20 + 3 ⇒ (4) + 3 = 7

He then checks if there is anything noticeable about who the "bluebirds" attacked, a pattern of sorts.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29

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