
|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Lacking rope, Skrelznit positions Cog on the makeshift driftwood raft as best he can, dragging him along carefully.
Let's get back to ship.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            He's alive-k-k-k! See? His nostrils flaring as he breathes-k-k-k.
Don't know if that was in-character or not, but GM did say Cog is "unconscious, but alive".

| Sassarra | 
 
	
 
                
                
              
            
            She helps Skrelsznit get Cog settled. She doesn't look to be considering leaving him.
"When we kill everything, we'll have time to take out all the shinies." She says as she prepares to move on to the next chamber.

| Hokina | 
 
	
 
                
                
              
            
            The rising tide forces you to duck under the water to get thru the next cavern.
After passing thru that cavern you come to a cavern that looks to have been carved to resemble the interior of some great sea creature, its ribs towering over and around the chamber. As you try to pass into this cavern you feel the waters both pulling you in and under.
Rip tide:
Make 1 DC 15 Swim check to get thru the cavern. Repeat till you pass.
Make a 2nd to search the cavern.
Each fail check deals 1 NL damage as the waters ram you ageist the cavern floor.
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 5 ⇒ (13) + 5 = 18
Quinn gets pulled under but comes back up on the other side of the cavern. While Cog just swims across.

| Sassarra | 
 
	
 
                
                
              
            
            Sassarra swims through, she does get a bashed about once as she searched, but passes on through after that.
swim: 1d20 + 10 ⇒ (6) + 10 = 16
swim: 1d20 + 10 ⇒ (2) + 10 = 12
swim: 1d20 + 10 ⇒ (7) + 10 = 17

| Pew - Pew | 
 
	
 
                
                
              
            
            This could go poorly. Pew-Pew is not a strong swimmer (+4). I will not be doing a swim check to search.
Swim #1: 1d20 + 4 ⇒ (6) + 4 = 10
Swim #2: 1d20 + 4 ⇒ (7) + 4 = 11
Swim #3: 1d20 + 4 ⇒ (7) + 4 = 11
Swim #4: 1d20 + 4 ⇒ (17) + 4 = 21
Pew-Pew struggles against the riptide, gasping for breath each time he comes up. After a rather harrowing battle he finally makes it to the other side of the cave and a reasonable amount of safety.
Ack! Pull water mean. And salty. That no fun.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Swimming...
Swim DC15: 1d20 + 9 ⇒ (14) + 9 = 23
Searching...
Swim DC15: 1d20 + 9 ⇒ (7) + 9 = 16
Ahhh...invigorating-k-k-k!

| Hokina | 
 
	
 
                
                
              
            
            1d20 ⇒ 3
1d20 ⇒ 19
Sassarra finds a piece of driftwood with a nice looking skull fetish on it. The skull is from a hammerhead shark. Value at 250 gp
But looking at the driftwood Skrelznit can till it is a wand of some kind. Skrelznit also finds a Ivory Walrus tusk (400 gp) that is hollowed out with a map in it, and a harp made from a orca with pearls set in it (500 gp).

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Sassarra or Grauchi, can you identify this wand-k-k-k?

| Sassarra | 
 
	
 
                
                
              
            
            She hands the wand to Garuchi. "I don't cast spells. I was born in the Eye of Abendego. The storm flows through me, it is building and it will not be stopped."
"Are we ready to move on and keep killing these things?"

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Yes, let's move on-k-k-k.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            I is tired-k-k-k. Let's go back to ship-k-k-k.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            If we takes them, they belong to Mr. Plugg-k-k-k. If we leaves them hidden, we can come back for them-k-k-k.
Skrelznit glances around conspiratorially.
We are going to kill him, yes-k-k-k? He going to kill us eventually-k-k-k.

| Grauchi | 
 
	
 
                
                
              
            
            Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20
Swim: 1d20 + 5 ⇒ (13) + 5 = 18
Grauchi casts detect magic on all shinies so at least the magical shinies should be taken along.
"Lets us go back indeed, before the boat leaves without us. We go and kills Pluggs and the boats is ours"

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Not unless I have to-k-k-k. Prefer tomorrow-k-k-k.
I'm out of spells and special abilities for the day, and slightly wounded.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            I likes that idea-k-k-k. He gonna be angry we already late-k-k-k, so we better be prepared when we go back-k-k-k.
Apparently Skrelznit's verbal tic gets worse when he's nervous.
To locate a safe, hidden location on the island with a view of the ship: Survival, take 10: 10 + 10 = 20

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Let's set a watch and rest-k-k-k. I will take first shift-k-k-k.
Then rest long enough to regain spells.

| Grauchi | 
 
	
 
                
                
              
            
            I presume we've collected water on the way back?
"I wills take last shift, want to get rested before my shift"
"How will we deal with Plugg? Will we have help from you?", Grauchi looks at Quinn and Cog. "Who will be with us on the ship itself you thinks? Who will just watch us and who will want to kills us as well?"

| Hokina | 
 
	
 
                
                
              
            
            Yea. You know where the water was so you grabbed it.
Quinn smiles as she speaks,"Plugg has many followers, but you have made many friends among the crew; many that don't like Plugg. Plus, Plugg is still upset at me for turning down his lackey Scourge."
Cog start to crack his claws looking happy hearing Grauchi's words. "I am always up for a good fight and Plugg is no friend of mine."

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Is good idea-k-k-k. We all sailors now. You know Plugg going to kill us eventually-k-k-k. Search your feelings, you know it to be true-k-k-k. We can take ship, take it anywhere we want-k-k-k.
Skrelznit grins mischievously.
And Captain Skrelznit gonna be best pirate ever-k-k-k.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Assuming we're well rested and unmolested by ghouls and/or octogoblins, yes.
Skrelznit sharpens his blade grimly.
Let's do this-k-k-k.

| Sassarra | 
 
	
 
                
                
              
            
            Sassarra will describe everybody to Pew-Pew. Who's an enemy, who might be a friend, and of course, the ever-loving Plugg.
I forget, who is on this ship with Plugg?
 
	
 
     
     
    