Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Lacking rope, Skrelznit positions Cog on the makeshift driftwood raft as best he can, dragging him along carefully.

Let's get back to ship.


Male Kobold Unchained Rogue 3

"If he's dead, leave him here. No time to drag bodies around."


M Kobold Gunslinger (Bushwacker ACF) 4

More important to take shinies than deadies yes? We should go back and get the shinies before cave floods.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

He's alive-k-k-k! See? His nostrils flaring as he breathes-k-k-k.

Don't know if that was in-character or not, but GM did say Cog is "unconscious, but alive".


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She helps Skrelsznit get Cog settled. She doesn't look to be considering leaving him.

"When we kill everything, we'll have time to take out all the shinies." She says as she prepares to move on to the next chamber.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"Can anyone heal him? He'll walk, its easier than us carrying him"


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will feed Cog the cure moderate potion. From party inventory

CMW: 2d8 + 3 ⇒ (8, 8) + 3 = 19 Awesome!


After the potion goes down he finally wakes up. He jumps away from Sassarra; falling back in the water. But swims back up.
What...? Where is the squid butts?


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"We've killed most of them, but there's still some left. We've saved Quinn."


M Kobold Gunslinger (Bushwacker ACF) 4

And met new friend. I Pew-Pew. Who you?


Cog's blue scales bland in with the water as he turns his head a little to the side dumping out water. Cog. Always up for a nice fight. Sad that you started without me. Cog smiles at Pew Pew.


The rising tide forces you to duck under the water to get thru the next cavern.
After passing thru that cavern you come to a cavern that looks to have been carved to resemble the interior of some great sea creature, its ribs towering over and around the chamber. As you try to pass into this cavern you feel the waters both pulling you in and under.

Rip tide:
Make 1 DC 15 Swim check to get thru the cavern. Repeat till you pass.
Make a 2nd to search the cavern.
Each fail check deals 1 NL damage as the waters ram you ageist the cavern floor.

GM rolls:

1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (15) + 4 = 19

1d20 + 5 ⇒ (13) + 5 = 18

Quinn gets pulled under but comes back up on the other side of the cavern. While Cog just swims across.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra swims through, she does get a bashed about once as she searched, but passes on through after that.

swim: 1d20 + 10 ⇒ (6) + 10 = 16
swim: 1d20 + 10 ⇒ (2) + 10 = 12
swim: 1d20 + 10 ⇒ (7) + 10 = 17


M Kobold Gunslinger (Bushwacker ACF) 4

This could go poorly. Pew-Pew is not a strong swimmer (+4). I will not be doing a swim check to search.

Swim #1: 1d20 + 4 ⇒ (6) + 4 = 10
Swim #2: 1d20 + 4 ⇒ (7) + 4 = 11
Swim #3: 1d20 + 4 ⇒ (7) + 4 = 11
Swim #4: 1d20 + 4 ⇒ (17) + 4 = 21

Pew-Pew struggles against the riptide, gasping for breath each time he comes up. After a rather harrowing battle he finally makes it to the other side of the cave and a reasonable amount of safety.

Status:
HP:29/29 - 3 NL damage

Ack! Pull water mean. And salty. That no fun.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Swimming...
Swim DC15: 1d20 + 9 ⇒ (14) + 9 = 23

Searching...
Swim DC15: 1d20 + 9 ⇒ (7) + 9 = 16

Ahhh...invigorating-k-k-k!


Male Kobold Unchained Rogue 3

Swim: 1d20 + 5 ⇒ (18) + 5 = 23


GM roll:

1d20 ⇒ 3
1d20 ⇒ 19

Sassarra finds a piece of driftwood with a nice looking skull fetish on it. The skull is from a hammerhead shark. Value at 250 gp

But looking at the driftwood Skrelznit can till it is a wand of some kind. Skrelznit also finds a Ivory Walrus tusk (400 gp) that is hollowed out with a map in it, and a harp made from a orca with pearls set in it (500 gp).

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Sassarra or Grauchi, can you identify this wand-k-k-k?


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She cocks her head in confusion. "Huh?! Why would I be able to identify it? I don't cast spells"


Male Kobold Unchained Rogue 3

"No? I thought you used lightning magics. Or something. I don't know magics."


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She hands the wand to Garuchi. "I don't cast spells. I was born in the Eye of Abendego. The storm flows through me, it is building and it will not be stopped."

"Are we ready to move on and keep killing these things?"

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Yes, let's move on-k-k-k.


M Kobold Gunslinger (Bushwacker ACF) 4

Lead way. Little lightning best from further away. I watch back.

Pew-Pew peers behind them with the light of the candlerod, to ensure nothing is following them.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Pew Pew does not see anything following you. The party is able to make it out without running into any more squid beast. The water does rise forcing the party to duck under the water a few times before finding themselves in open water.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I is tired-k-k-k. Let's go back to ship-k-k-k.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Do we let these things take kobolds and live?" She says. "We do have those water breathing potions."


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Sorry guys, have been working 20h days since thursday and I didn't really have time to post :( I'll post when I get wake up tomorrow in 16h's or so.


M Kobold Gunslinger (Bushwacker ACF) 4

What about shinies we found, we leave them?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

If we takes them, they belong to Mr. Plugg-k-k-k. If we leaves them hidden, we can come back for them-k-k-k.

Skrelznit glances around conspiratorially.

We are going to kill him, yes-k-k-k? He going to kill us eventually-k-k-k.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"I say we finish of the squiddies, take the shinies and kill Plugg. We'll have a ship of our own, and booty to get it squibbed."


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20
Swim: 1d20 + 5 ⇒ (13) + 5 = 18

Grauchi casts detect magic on all shinies so at least the magical shinies should be taken along.

"Lets us go back indeed, before the boat leaves without us. We go and kills Pluggs and the boats is ours"


M Kobold Gunslinger (Bushwacker ACF) 4

I do not know who Pluggs, but if kill him get boat then I go home. I help kill Plugg

Determination gleams in Pew-Pew's eyes.

Lead way, I put hole Plugg head, that he plug when dead.


The party can get the water and be back on the waters on the way to the ship by sundown.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Everybody ready to deal with Plugg when we get back?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Not unless I have to-k-k-k. Prefer tomorrow-k-k-k.

I'm out of spells and special abilities for the day, and slightly wounded.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Then we should rest and attack when he's not expecting it." she says. "We should find a place to hole up where we can watch the ship."

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I likes that idea-k-k-k. He gonna be angry we already late-k-k-k, so we better be prepared when we go back-k-k-k.

Apparently Skrelznit's verbal tic gets worse when he's nervous.

To locate a safe, hidden location on the island with a view of the ship: Survival, take 10: 10 + 10 = 20


M Kobold Gunslinger (Bushwacker ACF) 4

I help find camp!

Survival: 1d20 + 3 ⇒ (19) + 3 = 22


The big fist looking granite rock on the east side of the iland looks like a good place to Skrelznit and Pew Pew.
When you get up there you find a old unused beacon fire. From up there with the spyglass that the party found, you are able to see on to the ship.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Let's set a watch and rest-k-k-k. I will take first shift-k-k-k.

Then rest long enough to regain spells.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

I presume we've collected water on the way back?

"I wills take last shift, want to get rested before my shift"

"How will we deal with Plugg? Will we have help from you?", Grauchi looks at Quinn and Cog. "Who will be with us on the ship itself you thinks? Who will just watch us and who will want to kills us as well?"


Yea. You know where the water was so you grabbed it.

Quinn smiles as she speaks,"Plugg has many followers, but you have made many friends among the crew; many that don't like Plugg. Plus, Plugg is still upset at me for turning down his lackey Scourge."

Cog start to crack his claws looking happy hearing Grauchi's words. "I am always up for a good fight and Plugg is no friend of mine."


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Then we rest in shifts and be ready for morning."


M Kobold Gunslinger (Bushwacker ACF) 4

"Pew-Pew not to tired. Feel like just woke. I help what ever watch in need. Just wake."

Pew-Pew begins to arrange the campsite, looking for a clear space around the boulder that is out of the wind and any weather that might blow in during the night.


Male Kobold Unchained Rogue 3

"This is a bad idea. Even if we don't all die, who keeps the ship running? Where do we go?"

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Is good idea-k-k-k. We all sailors now. You know Plugg going to kill us eventually-k-k-k. Search your feelings, you know it to be true-k-k-k. We can take ship, take it anywhere we want-k-k-k.

Skrelznit grins mischievously.

And Captain Skrelznit gonna be best pirate ever-k-k-k.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"We cans sell the sail anywhere we want. We knows nice island with large almost-dragons. We don't feel like getting killed by Plugg. First he go before I go."


Are you going to head to the ship?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Assuming we're well rested and unmolested by ghouls and/or octogoblins, yes.

Skrelznit sharpens his blade grimly.

Let's do this-k-k-k.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will describe everybody to Pew-Pew. Who's an enemy, who might be a friend, and of course, the ever-loving Plugg.

I forget, who is on this ship with Plugg?

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