Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Thirded

As the others show up with the gear of the others, Grauchi looks interested in what they brought along.

"Lets us move on, soon the tides will be up again and there will be more waters in the caves. More swimming and maybe more advantage for the octogoblins"


The tunnel opens into a wider cavern decorated with hundreds of leering skeletal parts, wriggling with worms. Four dark circular openings exit the chamber.

DC 15 Perception:

Among the distended skeletal jaws decorating the walls is a dull metal bracelet snagged upon a jawbone.

DC 19 Spellcraft to ID


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

perception: 1d20 + 10 ⇒ (15) + 10 = 25

"Mark over there. We have a shiny."

She watches to see if the skeletons or the worms seem to be ready to attack.


M Kobold Gunslinger (Bushwacker ACF) 4

After finishing getting all of his gear in place, Pew-Pew will follow the others, trying to stay to the walls since his armor makes him more sinkable.

Very dark. How can see anything in here? Mind I use my shiny to give us more light?

Pew-Pew pulls a Candlerod from his bandalier, striking it hard against the wall. The rod lights up to the brightness of a small candle, and shines a steady, though dim, light all around.

See better now yes?

Starting the clock on 12 hours of illumination on this thing.


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F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra will cock her head in confusion, then look a bit sad as she realizes her companion has broken eyes. She won't say anything to avoid bringing up his handicap.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit moves cautiously into the cavern as long as nothing attacks him.

Creepy-k-k-k.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Spellcraft: 1d20 + 4 ⇒ (15) + 4 = 19 Success!

Grauchi looks at where Sassarra points and inspects the item. His eyes need a bit to adjust to the light created by the poor Pew Pew, but it isn't too bright.


Grauchi knows it is a single lesser bracer of archery. You need two to gain the effect.

The path North-Wast looks be be above water for now, but the water looks to be raising.
You also see paths to the north, into a cavern, and North-East heading around the north cavern.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit has a funny feeling we're going to find something toothy hungry interesting to the Northwest.

He leads the way quietly unless prevented, missing his constant hunting companion more and more.

Stealth: 1d20 + 13 ⇒ (18) + 13 = 31


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra goes with the group.

stealth: 1d20 + 13 ⇒ (11) + 13 = 24 31


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"Guys, this is a bracer of shoot a little better with bows. There is one missing though. It can make a good sum if we can find the other."

Before going further, Grauchi uses Detect Magic to see if he can discover the other bracer anywhere close by.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12


1d20 + 9 ⇒ (4) + 9 = 13 Stealth Synergy: Malicar gets a 27 stealth, using Skrelznit's roll of 18.

Now clad in his armor and armed once more with his magical equipment, Malicar stays far away from the deranged kobold with the damaged vision, who is now waving around a light for some reason.

Good, good. He is a useful one to have - loud and visible. The monsters will eat him first while the rest of us slay them, he thinks.


M Kobold Gunslinger (Bushwacker ACF) 4

Seeing his new companions sliding quietly through the water towards the Northwest.

Stealth, Better of this or 18 + 11: 1d20 ⇒ 20

Staying a little back from the rest of the group so that the candlerod won't give them away, Pew-Pew moves to follow.

Yay Nat 20!...So that gives me a stealth of 31...and looking over the rest of the party 33,33, and 29. I feel like I have done something productive


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

If Grauchi doesn't see anything, he'll join the party, moving silently.
Stealth 29, I don't roll


GM rolls:

1d20 ⇒ 19
1d20 ⇒ 2

Sneaking into the cavern you see Hundreds of remains float in the large bowl of water making up much of the room, which churns with bones, scraps of flesh, and the carcasses of strange, almost alien fish. Just visible through the roiling stew are humanoid bodies floating in the water, wan corpses drifting near the bottom of this cauldron like sleeping guardians.
Hangs from a rope in the ceiling is a mix Red/White kobold; Quinn. A block of silver tied to her pulls at her feet.

Two more of the beast you battled not long ago float in the water.
One has more legs then the once you faced. The other is much larger and clearly obscene.

BRB to edit


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sasarra gestures to everybody to get ready to attack.


I said BRB for a reason. My computer was forcing a restart on me and I was half done with the post. :)

The many legs one looks up and screams about 'fresh food', Before cutting a rope dropping Quinn into the water.

INIT:

Mopsank: 1d20 + 6 ⇒ (19) + 6 = 25
Grauchi: 1d20 + 5 ⇒ (13) + 5 = 18
Skrelznit: 1d20 + 4 ⇒ (2) + 4 = 6
Sassarra: 1d20 + 4 ⇒ (4) + 4 = 8
PewPew: 1d20 + 6 ⇒ (19) + 6 = 25
Malicar: 1d20 + 3 ⇒ (10) + 3 = 13

Monsters: 1d20 + 4 ⇒ (5) + 4 = 9

Quinn: 1d20 + 2 ⇒ (7) + 2 = 9

INIT Order:

Round 1:
Mopsank, Grauchi, PewPew, and Malicar.
Monsters, and Quinn.

Round 2+:
The party
Monsters, and Quinn.

Round 1:
Mopsank, Grauchi, PewPew, and Malicar are up.
The water churns around Quinn as she slowly sinks down.


Male Kobold Unchained Rogue 3

Mopsank is anything but eager to fight these monstrous foes. Luckily for him, he has an out. He dives underwater and makes a beeline for Quinn. Someone has to do it, after all.

Swim: 1d20 + 5 ⇒ (15) + 5 = 20


M Kobold Gunslinger (Bushwacker ACF) 4

These are squiddies that you need help? I help.

Pew-Pew drops the candlerod into the shallow water, and draws little lightning as a move action. With a thought he pushes a bullet from the bandolier into the pistol, primes it and taking a bead on the smaller of the two beasties he rattles off a shot.

Pistol Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Potential Damage: 1d6 ⇒ 6

Edited: I just realized that I am more than one range increment away, I made appropriate adjustments to my attack roll because of that.


"Time to show you why Malicar is called Dragonspeaker," the charred kobold quips. Scurrying to just within range of the giant 'squiddie' (15 ft away) Malicar inhales deeply and unleashes a searing vortex of flame from his mouth. Burning hands.

Fire Damage (Reflex DC 15 Half): 5d4 ⇒ (3, 2, 2, 2, 1) = 10


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi again starts casting summon nature ally II. Replacing hydraulic push


Round 1:
Mopsank heads after Quinn.
PewPew shot flies past into the back wall.

The big ones skin starts to dry and turn red from Malicar's burns.
Refex: 1d20 + 1 ⇒ (9) + 1 = 10

Grauchi starts to summon.

The little sqid pulls out a wand and waves it around. Casting continues

The large beast looks angry at being burned. He moves closer to Malicar before trying to bite him, but Malicar ducks out of the way of the slow, obscene beast.

bite: 1d20 + 6 ⇒ (6) + 6 = 12
DMG: 1d8 + 7 ⇒ (2) + 7 = 9

Round 1 end:[b]
Large beast took 15 fire damage from Malicar.

[b]Round 2:
Whole party is up.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra moves in to cover Mopsank in his rescue. She targets the squiddie in the back. "May your eggs hatch into chickens!"

lightning blast touch attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12


"MUAHAHAHA," Malicar cackles with delight. "WITNESS ME, DAHAK!" He steps back and his laughter turns into a roar as he unleashes his dragonsbreath a second time. He moves again to max range. If that costs him an AoO, so be it - he just wants to make sure the AoO doesn't hit during his spell.

Burning Hands (DC 15 Reflex Half): 5d4 ⇒ (2, 1, 3, 1, 2) = 9

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit moves in to have a meaningful discussion about proper behavior with the big one. Specifically,

Time to die, squicky-k-k-k!

Short sword: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d4 + 4 ⇒ (2) + 4 = 6


M Kobold Gunslinger (Bushwacker ACF) 4

Pew-Pew takes a deep breath, and moves to just behind the battle line that his allies has formed, bringing him to within 20' of the larger of the two squid creatures.

I do this. Behold little lightning!

Pistol as Ranged Touch: 1d20 + 7 ⇒ (15) + 7 = 22
Potential Damage: 1d6 ⇒ 1

Remember the pack fighting that his raiding group would do, Pew-Pew shouts out some tactics.

If someone can make hold still, I can aim to hurt more.


Male Kobold Unchained Rogue 3

Mopsank continues to swim towards Quinn.

Swim: 1d20 + 5 ⇒ (11) + 5 = 16


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Active Conditions:
Summon water elemental 2/3 rounds remaining
Summoned Small Water Elemental | HP: 17/17 | AC: 17 (11 Tch, 17 FF) | CMD: 15 | F: +6, R: +3, W: +0 | Init: +0 | Perc: +5

Another water elemental is summoned. Grauchi points to the large monster.
Slam: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 7 ⇒ (6) + 7 = 13 if hit

Grauchi himself then walks/swims closer to Quinn as well.

Swim: 1d20 + 5 ⇒ (6) + 5 = 11


Round 2:
Mopsank comes within reach of Quinn. But finds living corpses surrounding her. They look to be chained to the bottom of the cavern.
On the side view of the map, Mopsank can move one more square. I did not know if you wanted to come within reach of the corpses.
Mopsank does not have the Knowledge, Religion, to ID the monsters, and the water is to cloudy for others to see.

Malicar moves away from the beast, drawing an AOO, but Malicar is to fast. As it tries to bite him, malicar burns the beast again.
Bite: 1d20 + 6 ⇒ (1) + 6 = 7
DMG: 1d8 + 7 ⇒ (4) + 7 = 11

Reflex: 1d20 + 1 ⇒ (6) + 1 = 7

Skrelznit and Pew Pew follows up Malicar, landing their own blows.
Grauchi calls forth a water beast that finishes off the big one.

Grauchi tries to swim after Mopsank, but just sinks down.

Sassarra sands out a bolt shocking the smaller one.

The little one screams. You killed my son! You all will die.
Finishing with her wand, the small one calls forth her own beast; a octopus.
It bites into Sassarra and injects its Poison. Sassarra feels her strinth failing. 1 Str damage
bite: 1d20 + 5 ⇒ (17) + 5 = 22
DMG: 1d3 + 1 ⇒ (3) + 1 = 4
Sassarra FORT: 1d20 + 5 ⇒ (1) + 5 = 6

Last she takes out a harpoon and throws it, but misses Sassarra.
attack: 1d20 + 7 ⇒ (9) + 7 = 16
DMG: 1d6 + 4 ⇒ (5) + 4 = 9

Reaction to her scream a large octopus like beast comes slowly up behind the party.

DC 14 Knowledge Arcana:

The beast is a Devilfish.

Under the water the two undead bite at Quinn. One of them bites into her and her Muscles look to lock up.
attack: 1d20 + 3 ⇒ (16) + 3 = 19
DMG: 1d6 + 1 ⇒ (6) + 1 = 7

attack: 1d20 + 3 ⇒ (4) + 3 = 7

Quinn fort save: 1d20 + 3 ⇒ (10) + 3 = 13
Quinn fort save: 1d20 + 3 ⇒ (15) + 3 = 18

End of round 2:
Skrelznit, Pew Pew, Malicar, and Grauchi kill the big guy.
Sassarra Hits the little one for 12.
a octopus bites Sassarra for 4, and Sassarra takes 1 Str Damage.
Qunn takes 7 from a undead.

Round 3:
Everyone is up.


M Kobold Gunslinger (Bushwacker ACF) 4

Looking over his shoulder back into the tunnel, Pew-Pew sees the octopus closing on his position.

Uh, big squiddie, look mean. Coming!

He squeezes past Malicar, moving further north into the cavern hugging the wall on the east side, to be within 20' of the little one waving the wand around.

If you bring bad you go away.

Mentally pushing another bullet from the bandolier to his pistol he takes aim and shoots again.

Ranged Touch Attack with Pistol: 1d20 + 7 ⇒ (7) + 7 = 14
Pistol Damage: 1d6 ⇒ 4

If I can't get within 20' this round I will burn a grit to use dead-eye and get touch outside of the 20' range. Please let me know, I am having a little trouble seeing the map clearly.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit swims away from the scary octopus bravely towards Mommy, after getting in touch with his inner frog. Full round swim movement; Animal Focus for +4 Swim & Jump

Swim, Animal Focus: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

So she screams about her son and then attacks the one that didn't kill him? :)

She swims away from the tentacled beast ad breathes her lightning at it.

swim: 1d20 + 10 ⇒ (1) + 10 = 11
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (8) + 8 = 16
Lightning blast, touch: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Active Conditions:
Summon water elemental 1/3 rounds remaining
Summoned Small Water Elemental | HP: 17/17 | AC: 17 (11 Tch, 17 FF) | CMD: 15 | F: +6, R: +3, W: +0 | Init: +0 | Perc: +5

Hold breath: 24/28 rounds remaining (2x effort to swim closer, -1 extra round each)

As Grauchi can't seem to point at an enemy, his water elemental attacks the closest hostile creature, which is the octo-witch.
Slam: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 7 ⇒ (5) + 7 = 12 if hit

Grauchi himself tries to regain control and swim closer to Quinn.

Swim: 1d20 + 5 ⇒ (15) + 5 = 20


Male Kobold Unchained Rogue 3

Mopsank isn't exactly eager to fight dead things, but he's already committed, so he pretty much has to, at this point.

Swim: 1d20 + 5 ⇒ (8) + 5 = 13
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d3 + 4 ⇒ (3) + 4 = 7

Swim: 1d20 + 5 ⇒ (15) + 5 = 20
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d3 + 4 ⇒ (2) + 4 = 6

The SRD isn't very clear on it, but it looks like I can make a piercing attack with no penalty if I succeed at a swim check?


Seeing the octopus-like monster approaching from behind, Malicar exhales with an obstreperous snort as thick, black smoke emerges from his nostrils. A heavy cloud hangs in the air, completely blocking the tunnel as he scurries (40 ft. move speed) deeper into the cavern.

Malicar is using his Ash Cloud revelation, which creates a 10 ft. radius cloud of black smoke that acts as an obscuring mist spell in the mouth of the cavern.

Ash Cloud (Su):
As a standard action, Malicar can exhale thick smoke, surrounding himself with a 10-foot-radius cloud of ash, which functions as an obscuring mist spell, except Malicar can see through it clearly. The cloud is stationary, and remains for 1 round per oracle level (3 rounds). Using this ability again causes his previous cloud to fall to the ground.


Round 3:
Pew - Pew splashes thru the slowly rising water, lines up his shot, and puts a bullet into the little ones brain; killing her.
Had to use dead-eye.[/b]

Skrelznit Stinklaw Swims closer to the dead Mommy. [ooc]Don't know if you would do something else.

Sassarra finds the waters a little hard to swim in as she starts to sink. But she does avoid giving the beast any openings before bashing it with electricity.
Is a spell-like ability. So I think you don't need a concentration check.

As the Octo-Witch is dead, Grauchi's summon attacks the other summon; killing it.

Grauchi gets closer to Quinn. Grauchi can be within range of the undead.

The brave little kobold Mopsank flails about in the water trying to hit one of the undead, but he just sinks.

Malicar surrounds himself with smoke just as the beast is moving closer to him. He can see that it stopped just outside of the smoke.

One of the undead keeps attacking the paralyzed Quinn. While the other attacks Mopsank.

The undead find it hard to hit a paralyzed target, but a lucky claw hits Quinn again.
Attack on Quinn Bite: 1d20 + 1 ⇒ (1) + 1 = 2
DMG: 1d6 + 1 ⇒ (3) + 1 = 4
Attack on Quinn claw 1: 1d20 + 1 ⇒ (14) + 1 = 15
DMG: 1d6 + 1 ⇒ (6) + 1 = 7
Attack on Quinn claw 2: 1d20 + 1 ⇒ (3) + 1 = 4
DMG: 1d6 + 1 ⇒ (5) + 1 = 6

Mopsank also gets hit by a claw. 2 Damage, and A fort save.
Attack on Mopsank Bite: 1d20 + 3 ⇒ (11) + 3 = 14
DMG: 1d6 + 1 ⇒ (5) + 1 = 6
Attack on Mopsank claw 1: 1d20 + 3 ⇒ (16) + 3 = 19
DMG: 1d6 + 1 ⇒ (1) + 1 = 2
Attack on Mopsank claw 2: 1d20 + 3 ⇒ (1) + 3 = 4
DMG: 1d6 + 1 ⇒ (5) + 1 = 6

If Mopsank Fails Fort DC 13:

paralysis for 1d4 + 1 ⇒ (1) + 1 = 2

End of round 3:
Pew - Pew kills the mother.
Sassarra shocks the summon, and the Grauchi's summon finishes it off.
One undead hits Quinn for 7 damage.
Other undead hits Mopsank for 2 damage. Need fort save.

Round 4 start:
Everyone is up.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Active Conditions:
Summon water elemental: last round
Summoned Small Water Elemental | HP: 17/17 | AC: 17 (11 Tch, 17 FF) | CMD: 15 | F: +6, R: +3, W: +0 | Init: +0 | Perc: +5

touch of the sea: 29/30 rounds remaining.

Hold breath: 22/28 rounds remaining (2x effort to swim closer, -1 extra round each)

The elemental swims to Grauchi and attacks the undead closest to him
Slam: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Grauchi himself cast touch of the sea. tries to get a grip on Quinn and pull him to the surface. Avoiding the undead as much as possible.
Swim take 10 for 23

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit swims down, avoiding the undead, and attempts to remove the silver weight from Quinn.

Swim, Animal Focus: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19
Escape Artist: 1d20 + 3 ⇒ (3) + 3 = 6

If he's unable to get the weight off, he'll surface and try again next round.

If he finds the weight too heavy to swim effectively, he'll let it drop.


Concentration DC 21 - Fire Spell Underwater: 1d20 + 7 ⇒ (16) + 7 = 23
Concentration DC 15 - Spell Underwater: 1d20 + 7 ⇒ (13) + 7 = 20

With a smoke cloud between him and the squid, Malicar takes a deep breath, letting the dragonfire in his belly heat it hotter and hotter as he swims down towards Mopsank and the kobold called Quinn. Taking careful aim, he breathes his fire at both of the undead, avoiding the kobolds with his breath. The flames super-heat the water, boiling it instantly in an outward explosion of scalding, scorching steam.

Burning Hands (Reflex DC 15): 5d4 ⇒ (3, 4, 3, 4, 3) = 17

"BURBL DRUBL GRBBL GLRBL DRBB!" he shouts triumphantly underwater.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Given that the threats are mostly mitigated, she swims upside down over Quinn and puts her mouth to Quinn's. Infused with air, she breathes fresh pure air into her lungs.


Male Kobold Unchained Rogue 3

Fort: 1d20 + 2 ⇒ (5) + 2 = 7

Mopsank immediately regrets this. Just, literally everything.

Sassarra, that won't work. Quinn is being attacked by multiple undead creatures, as is Mopsank.


Male Kobold Unchained Rogue 3
Mopsank wrote:
Sassarra, that won't work. Quinn is being attacked by multiple undead creatures, as is Mopsank.

Wait, never mind. I didn't notice Malicar's post. They're probably dead, then, lol.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

And the undead are below, reaching up. I'm above, reaching down.


M Kobold Gunslinger (Bushwacker ACF) 4

GM:Assuming the witch had at least 2 hitdice, I get 1 grit back from delivering the killing blow, so that puts me back at 2 grit points despite the deadeye. Correct?

Seeing no immediate targets that are not underwater Pew-Pew will take a 5' step/wade south and ready an action to shoot the squid from the entrance if it comes within 20' of him or is not inside the ink cloud and he has line of sight.

Attack if readied triggers/No dead eye, may or may not be v Touch: 1d20 + 6 ⇒ (18) + 6 = 24+1 more if within 30' (PBS)
Damage if hit: 1d6 ⇒ 2


Pew does regain grit from the killing blow.

Round 4:
fort: 1d20 + 2 ⇒ (3) + 2 = 5
fort: 1d20 + 2 ⇒ (8) + 2 = 10

Even under the water Malicar's fire burns and kills the undead.

GM rolls:

1d4 + 1 ⇒ (1) + 1 = 2
1d4 + 1 ⇒ (3) + 1 = 4

Quinn draws in the more fresh air from Sassarra as Sassarra, and Skrelznit free Quinn and start to get the paralysis female up above water. Mopsank on the other claw freezes up and starts to sink.
But as the others rise they see a shadow from above of the large squid-like beast coming thru the cloud and landing in the water.

As the beast passes Pew Pew, the shot rings out hitting the beast in one of its tentacles.
If Pew Pew can make AOO, then the beast draws one.
Everyone who is under water is about 5ft below the water.

Round 4 end:
Undead are re-dead from Malicar's fire.
The Devilfish takes 2 damage from Pew - Pew.

Round 5:
Everyone is up.


Malicar glares at the tasy-lookingu squid monster before grabbing Mopsank and dragging the stiffened kobold to the surface. Moving to the back of the cavern - is there any solid ground he can put Mopsank on?

Once on the surface, he exhales another cloud of smoke, hiding himself and the paralyzed Mopsank from view. The first smoke cloud vanishes as the new one forms.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Active Conditions:
Touch of the sea: 28/30 rounds remaining.

Grauchi swims to the surface, and then to the Devilfish, striking in it's vicinity with his club.

club: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 1 ⇒ (2) + 1 = 3


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra will move down under the smoke to zap the devilfish.

Lightning blast, touch: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit swims around the back side of the devilfish, rising to the surface as he goes, then strikes out at the tasty soon-to-be snack.

Swim, Animal Focus: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23

Shortsword, Flanking: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 Damage: 1d4 + 4 ⇒ (4) + 4 = 8


M Kobold Gunslinger (Bushwacker ACF) 4

Pistol Whip requires a standard action, so I don't think I can do it on an AOO...I do not have the ranged threat feats to shoot on an AOO either unfortunately. First time as a gunslinger, I am finding that I am not very optimized. :)

That one big nasty, soon big dead.

Pew-Pew finds himself stuck between the beast and the ashcloud. Higher in the initiative order than Malicar, so when I go the cloud is still there. Rather than risking getting knocked around for attempting a shot in melee range, or backing into the dark and hot cloud of smoke, he uses the Pistol Whip deed to make a melee attack with the butt of his gun.

Pistol Whip + Flanking: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
If hits Combat Manuever to Knock Prone: 1d20 + 3 ⇒ (4) + 3 = 7 Wishful thinking I know, but technically I get it as a free action.

Grit Status:
2 - 1 = 1

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