
Grauchi |

Sorry for my absence, being confined to staying inside the hospital got me to gaming and I kind of lost myself in them.
Grauchi looks at the new recruits, and laughs with Skrelznit's joke.
"Greetings newbies, welcome to the crew. Jobs go from cleaning the deck, over and over again, rigging the ropes to managing the other crew. Being the first mate, you'll answer to us, or Captain Sassarra. But mostly look after things that need doing yourself."
Grauchi pauzes.
"Don't ever call em sir, melord, or any other title though.
You probably notice that Grauchi didn't give any orders...

Grauchi |

Knowledge Local: 1d20 + 5 ⇒ (17) + 5 = 22
Grauchi reports to Sassarra,
"I think the remaining ship means trouble. They've just defeated another pirate ship. They seem to be Chelish navy. They're not keen on captives or even loot."

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Gringe huffs. She doesn't really work, instead using cantrips to clean.
when she hears the news about the ships she isn't too enthusiastic about it.
No loot? UUhhh, why we so unlucky.... Sligi climbs down from her shoulder. He quickly catches a fly buzzing around. If there no loot then we leave?

Hokina |

What looked like a seamless oak floor to you, turned out to be a thick wood panel. Pulling on the loop triggered pistons to rise up the panel. It looks like pushing the loop down would slowly lower the panel back down.
Inside Grauchi finds a lot of rat droppings along with a single sheet of parchment. It looks to be covered in little maps of locations. Some have x marks on them; some times more then one per map. Other maps have no markings.
Based on how small and local the maps are it would be vary hard to figure out where they are. But you think that you would ID a location if you got near it.
Asking around in towns may help as well.

Sassarra |

"I'm not keen on Cheliax trying to control the Shackles. I think we can take them. As for loot, The devil-lovers do tend to pay their people well and if we can keep the other ship from sinking we can get what they have." She lays out her point simply, and looks to the others to see if they agree or not.

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Skrelznit, slightly shamed by the enthusiasm of the new recruits, salutes smartly.
Aye, aye, Cap'n! Let's sneak up and board them while they're distracted-k-k-k.

Taalik Amun |

Hearing the call to battle, Taalik loosens the strap on his scabbard, ready to draw his heavy blade. "Aye, let's put them down into the Depths, let their flesh be feasted upon by Besmara's beasts. We got a catapult to launch me onboard?"

Hokina |

Your ship comes in quick and silent till the boarding hooks are thrown. You quickly rush on the deck before any of the sailors and react.
Grauchi: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Gringe: 1d20 + 3 ⇒ (12) + 3 = 15
Sassarra: 1d20 + 4 ⇒ (2) + 4 = 6
Huek Schmerlap: 1d20 + 3 ⇒ (6) + 3 = 9
Skrelznit Stinklaw: 1d20 + 4 ⇒ (17) + 4 = 21
Taalik Amun: 1d20 + 3 ⇒ (6) + 3 = 9
Marines: 1d20 + 5 ⇒ (5) + 5 = 10
Grauchi (22)
Skrelznit (21)
Gringe (15)
Marines (10)
Huek (9)
Taalik Amun (9)
Sassarrra (6)
Order:
Surprise round:
Party goes.
Round 1:
1: Grauchi, Skrelznit, and Gringe
2: Marines
Round 2:
1: Party goes (Kobolds set to go after Marines round 1, instead go before them round 2 to get the party going at one init.)
2:Marines
Tokens are on the battle map link.
You can move your tokens to any spot along the horizontal line they are on.
You will have had time before battle to cast any, minute per level or grater, spells on yourselves or other members of the party.
Surprise round:
Party goes.

Sassarra |

One for each of them, and then they all can gang up on their captain. She takes aim at the one at the wheel. She breathes a bolt of lighting at the unsuspecting foe.
touch attack: 1d20 + 9 ⇒ (20) + 9 = 29
confirm crit!: 1d20 + 9 ⇒ (19) + 9 = 28
electric damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
critical damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
sneak damage: 1d6 ⇒ 1
Showing by example how to properly represent the Dragon's Kin.

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Gringe thinks for a moment and comes up with an Idea. she begins casting a spell and a cloud of fog draws upon the ship, masking their approach and making it harder to be spotted.
Gringe casts Fog Cloud over the ship's deck.

Sassarra |

Gringe thinks for a moment and comes up with an Idea. she begins casting a spell and a cloud of fog draws upon the ship, masking their approach and making it harder to be spotted.
Gringe casts Fog Cloud over the ship's deck.
Did you do this on our ship coming over? Or are you doing this on the enemy ship? If so, where are you doing this?

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their ship, we won't do any good blind, and I'm doing this on the top deck, where anyone who can spot us is covered with it. middle of the ship, or if there are any visible crew-members, on top of them.

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Skrelznit prepares for battle by casting Monkey Fish to grant himself climbing and swimming skills.
After vaulting over the rail onto the enemy ship, he picks his target (Yellow) on the far side of the ship and signals to Looseal. The raptor swoops in behind the sailor in a well-practiced move designed to distract him at just the right moment.
Skrelznit, Outflank: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24 Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Looseal, Outflank: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24 Damage: 1d4 ⇒ 3
All your boats are belong to us-k-k-k!
Status: Climb 10ft, Swim 10ft speeds for 4 minutes. Panache 1/1 | AF 2/2 | Spells 1:4/5 2:3/3

Grauchi |

Active Conditions:
Shillelagh : 35/40 rounds remaining = 1d8+1 magic weapon
Grauchi prepares for battle by casting shillelagh on his club some rounds before boarding.
He'll attack the orange tailored soldier.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Huek Schmerlap |

Before climbing onboard, Huek chugs his Dexterity mutagen. +4 DEX, +2 Natural Armor, -2 WIS for the next 40 minutes. My recalculated stats should already be in my status bar. Would this change my order in the initiative lineup? With the extra DEX, I get a +2 to initiative. He also had taken the time that morning to prepare several extracts.
1st Level-Cure Light Wounds (1/1)
Touch of the Sea (1/1)
Targeted Bomb Admixture (1/1)
Reduce Person (1/1)
Surprise Round
Once he clambers onboard, Huek quickly assembles a bomb and throws it at the green-bordered soldier. When it hits, it detonates not in a firey explosion, but in a gust of arctic wind.
Ranged Touch Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Cold Damage: 2d6 + 5 ⇒ (6, 2) + 5 = 13
"Why're we letting the bomb guy aboard? He's gonna burn the ship down...what? I might be a teensy bit out of practice, but I'm no amateur...last I checked you can't burn a ship with ice."
Throwing a frost bomb at the soldier-9 bombs for the day remaining. The frost bomb does cold damage instead of fire, and if I succeed on directly hitting him, he has to make a DC 16 fort save or be staggered next round. Splash damage is 6 with a DC 16 reflex save for half-but nobody's that close right now, so we're good.

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Huzzah, red brother! You are not as stupid as you appear-k-k-k!
He means it as a compliment, but he's not so good with the social graces.

Huek Schmerlap |

"Ha! High praise, blackscale!"
Huek grins. It's been way too long...I've missed raiding ships. Maybe I have a place here after all.

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Yark! yes, We shall win thems!
Did i stick the fog cloud on the right ship?
Gringe begins humming a sultry tune to herself

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@Gringe, I think you put the Fog Cloud on the captured ship. I think instead you wanted bottom one, which has the sailors who would have seen us approaching.

Taalik Amun |

As their vessel draws near the Chelaxian naval ship, Taalik begins to utter an arcane chant, conjuring forth an invisible barrier of force to bolster his defenses. Leaping over the rail of their vessel, Taalik lands in the bow and immediately attacks the closest Chelaxian sailor (black outline).
previous round cast Shield spell
Attack (power attack, furious focus): 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d10 + 5 + 6 ⇒ (3) + 5 + 6 = 14

Hokina |

1d20 + 2 ⇒ (6) + 2 = 8
1d8 ⇒ 8
Grauchi (22)
Skrelznit (21)
Gringe (15)
Huek (11)
Marines (10)
Taalik Amun (9)
Sassarrra (6)
Surprise round:
She takes aim at the one at the wheel. She breathes a bolt of lighting at the unsuspecting foe.
Showing by example how to properly represent the Dragon's Kin.
Sassarra quickly dispatches her target.
---Skrelznit prepares for battle by casting Monkey Fish to grant himself climbing and swimming skills.
After vaulting over the rail onto the enemy ship, he picks his target (Yellow) on the far side of the ship and signals to Looseal. The raptor swoops in behind the sailor in a well-practiced move designed to distract him at just the right moment.
All your boats are belong to us-k-k-k!
The two rip into their target, but he is still standing.
---Grauchi prepares for battle by casting shillelagh on his club some rounds before boarding.
He'll attack the orange tailored soldier.
Grauchi slams orange in the cheast.
---Once he clambers onboard, Huek quickly assembles a bomb and throws it at the green-bordered soldier. When it hits, it detonates not in a firey explosion, but in a gust of arctic wind.
"Why're we letting the bomb guy aboard? He's gonna burn the ship down...what? I might be a teensy bit out of practice, but I'm no amateur...last I checked you can't burn a ship with ice."
Yea. the +2 will shift Huek to act in round 1.
The man is staggered and rubbing his arms from the cold.---
As their vessel draws near the Chelaxian naval ship, Taalik begins to utter an arcane chant, conjuring forth an invisible barrier of force to bolster his defenses. Leaping over the rail of their vessel, Taalik lands in the bow and immediately attacks the closest Chelaxian sailor (black outline).
Like all of his allies, Taalik does not fail to hit.
---Gringe thinks for a moment and comes up with an Idea. she begins casting a spell and a cloud of fog draws upon the ship, masking their approach and making it harder to be spotted.
Gringe calls down a cloud of fog.
Surprise round Results:
Sassarra kills man at wheel.
Skrelznit and Looseal hits Yellow for 11.
Grauchi hits orange for 5.
Huek hits ?blue? for 13 and staggered him. Can you confirm that was your target.
Taalik hits black for 14.
Gringe puts a cloud over the other ship. Can you confirm where the cloud should be.
-------
Round 1:
Grauchi, Skrelznit, Huek, and Gringe go this round.

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Skrelznit and Looseal continue their coordinated attack.
Skrelznit, Outflank: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27 Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Looseal, Outflank: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15 Damage: 1d4 ⇒ 3

Grauchi |

Active Conditions:
Shillelagh : 34/40 rounds remaining = 1d8+1 magic weapon.
Grauchi presses on, attacking the injured, orange clothed soldier.
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
"Drop your weapons or Die already!"

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okay, i moved the fog to better show where i put it, it should disappear in about four rounds given that there is a light wind at the least.

Hokina |

Huek, and Gringe still needs to act.
Round 1:
Skrelznit and Looseal continue their coordinated attack.
Skrelznit's blow disables Yellow, but Yellow's armor was to thick for Looseal to finish him off.
Grauchi presses on, attacking the injured, orange clothed soldier.
"Drop your weapons or Die already!"
Grauchi lands a solid blow on Orange.

Hokina |

"The fog obscures all sight, including darkvision, beyond 5 feet."
So outside of 5ft you have not sight (total concealment).
"A creature within 5 feet has concealment (attacks have a 20% miss chance)"
If your target is within 5ft (next to you) they have concealment.
If actions are not in in about 9 hour I will take actions for them.

Huek Schmerlap |

Huek launches another frost bomb at the green soldier.
Does he have concealment? He's kind of half-in, half-out on the map. 8/10 bombs remaining for the day, same thing as before-DC 16 to not be staggered.
Ranged Touch Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
Wow. Haven't rolled a d20 above a 3 yet this campaign...I swear, the dice roller on this website has it out for me.

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Gringe pulls out a heavy crossbow and Fires at a near by pirate. Firing at black
1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
But she is distracted by Sligi who climbs down her arm.

Hokina |

1d100 ⇒ 92
1d100 ⇒ 88
Taalik Amun (9)
Sassarra (6)
Grauchi (22)
Skrelznit (21)
Gringe (15)
Huek (11)
Marines (10)
Round 1:
Gringe pulls out a heavy crossbow and Fires at a near by pirate. Firing at black
But she is distracted by Sligi who climbs down her arm.
-----
Black stabs at Taalik Amun, but Taalik is to fast for him.
attack: 1d20 + 5 ⇒ (11) + 5 = 16
Red fires a crossbow at Sassarra, but the very wind protects Sassarra.
attack: 1d20 + 3 ⇒ (14) + 3 = 17
Orange swing his cutlass at Grauchi but the fog was to thick to see Grauchi.
Miss: 1d100 ⇒ 1
attack: 1d20 + 3 ⇒ (10) + 3 = 13
Yellow, knowing he is barley standing, swings at Skrelznit. But Skrelznit was to fast. After over exerting himself, Yellow drops to the ground.
Miss: 1d100 ⇒ 4
attack: 1d20 + 3 ⇒ (13) + 3 = 16
Round 1 Results:
Yellow was disabled by Skrelznit. Yellow knocks himself out from over exerting.
Huek drops Green.
Grauchi deals 4 damage to Grauchi.
Round 2:
For round 2 on Party goes then Marines.
So Party is up.

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Skrelznit remembers where his next target should be and sends Looseal up and over to find him as he picks his way up the stairs. Looseal finds the Blue marine just inside the fog cloud and screeches a battle cry, helping Skrelznit find him also. Together they strike a coordinated blow.
You's good girl, Looseal-k-k-k. We gonna slice him good-k-k-k.
Skrelznit, Outflank: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20 Damage, Precise Strike: 1d4 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
Looseal, Outflank: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31 Damage, Precise Strike: 1d4 + 1d6 ⇒ (3) + (2) = 5
Just realized I forgot Precise Strike damage on Yellow, but I don't think it would have dropped him any sooner.

Taalik Amun |

Taalik wickedly grins at the black Chelaxian marine. "Devil loving whore, you ready to meet your maker as a failure?"
attack (power attack, furious focus): 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d10 + 5 + 6 ⇒ (1) + 5 + 6 = 12

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Gringe reloads her crossbow and fires at the same pirate
1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
she looks up to see if she hit...
dmg: 1d8 ⇒ 2

Hokina |

Just noticed that in the results for round 1 I put "Grauchi deals 4 damage to Grauchi." It should be damage to Orange.
Skrelznit: 1d100 ⇒ 87
Looseal: 1d100 ⇒ 53
Round 2:
Sassarra hits Red hard.
Skrelznit and Looseal both hit Blue.
Taalik wickedly grins at the black Chelaxian marine. "Devil loving whore, you ready to meet your maker as a failure?"
Black screams as Talik kills him.
Gringe's bolt flies past blue.
Just waiting on Huek, and Grauchi.

Huek Schmerlap |

Huek runs over next to Sassarra and nods to her. "Cap. Mind if I help out here?"
He launches another frost bomb, this time at the red soldier.
Ranged Touch: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13

Hokina |

Round 2:
Huek runs over next to Sassarra and nods to her. "Cap. Mind if I help out here?"
He launches another frost bomb, this time at the red soldier.
Red soldier dies from the cold.
Grauchi swings at Orange, but Orange's armor was to thick.
miss: 1d100 ⇒ 88
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
------
Finding themselves far outnumbered, the caption (blue) and his men surrenders.
End of combat. What do you want to do?

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Anyone's skin hurt? me heals you away! Gringe dances, the bones on her outfit jingling and clacking. Well? hehehehe!!
Gringe walks around, her obsidian spear in her hand.

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Skrelznit gathers up the surrendered sailors and captain in a line on deck, and has them disarmed and frisked by the Dragon's Kin crew. He salutes smartly.
Captain Sassarra, we are victorious-k-k-k. Here are your captives-k-k-k.
He also whispers to whichever PC wants to do it to go below and find out who the other ship is, and why they were being attacked by the Cheliaxan navy.
Probably shouldn't release them until the Cap'n decides what to do with this lot-k-k-k.

Fjuri |

"Well done mates, this will make a fine bounty"
He walks over to the most decorated of the adversaries, "You were the captain here?"
without waiting for a reply Grauchi inspects the man trying to see if he's carrying anything hidden, especially weapons.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
"Keep quiet and keep your men quiet. That'll give them the best chance to survive the night," he pauzes "any reason why we wouldn't do to you as you did to the other ship we saw earlier?"

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Gringe holds her hands up. We haves healy fingers... no-one hurt? aww... me wanted to use my healy fingers...Yark! perhaps if i stab one than heal him. Gringe pulls out her obsidian dagger, but looks to her captain for permission

Hokina |

Reminder: The 'other ship' is on fire with its crew locked in the hold.
The "Campaign Info" tab list how to gain crew under "hiring crew".
Also what do you want to do with the ship, and its crew.
For the ship you can sink it, keep it (if you have the crew to man it), or sell it (if you have the crew to man it).
For the crew you can try to recruit some, kill them, Ransom them, or enslave them (to be sold).
Grauchi does not find anything thing hidden on the captain or any of his men.
The Cheliaxan captain replies,"We were just doing our job in cleaning up the sea".

Sassarra |

Sassarra will nod approval at Grauchi's securing the Devil-lovers. She'll wrap a rope around herself. "Pull me back if it gets too bad."
She'll then leap onto the burning and start to open up the hold. she'll call down, "This is Sassarra, Captain of the Dragon's Kin. Any of you want out of there?"
Would it be faster to pick the lock or to blast away at the burning wood outside it?

Hokina |

There is just a wood crossbar lock. normally used to keep prisoners in a part of the hold. It would be easy to remove (just life the wood bar).
A group of sailor can be seen coming to the foot of the stairs screaming out their thanks, then they rush up the stairs and off the ship.
After coming over to the Dragon's Kin, the 14 saved crew speak to each over for a little while before one comes up to Sassarra.
"Our old caption died before we got stuck in the hold. So if you need some good man we are offering our services."
The Dragon's Kin's crew find 2 plunder worth of stuff on the Chelish ship.Already added to the loot sheet.

Sassarra |

"Oh, I think we need a few extra hands to deal with this fine prize ship." She'll turn to the Chelaxian captain, "I'll let you have that one if you prefer it to captivity." She'll indicate the burning hulk. "It seems fitting."