
Grauchi |

Grauchi slings a bullet to the closest undead woman.
Sling: 1d20 + 4 ⇒ (17) + 4 = 21 vs flat footed
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
If it seems to do damage, he'll take a second bullet and aims at the same woman.
Sling: 1d20 + 4 ⇒ (5) + 4 = 9 vs flat footed
Damage: 1d3 + 1 ⇒ (2) + 1 = 3 if hit

Sarag the Strange |

Sarag looks at the situation and pulls out his bow unsure how best to proceed before firing an arrow at the one everyone is ganging up on.
Arrow to the Flatfooted: 1d20 + 4 ⇒ (9) + 4 = 13
Damage if hit: 1d4 - 1 ⇒ (2) - 1 = 1

Hokina |

Looseal and Skrelznit cuts one of them down.
Sassarra, Sarag and Grauchi follows up attacking the closer one.
Eepers and Mop have not posted. So I will just guess at their actions.
Eeper follows the others at targeting the closer one. But his arrow just hits the tree.
attack bow: 1d20 + 3 ⇒ (8) + 3 = 11
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Mopsank slowly moves and hides right above where he can jump or climb down to get behind one of the monsters.
stealth: 1d20 + 12 ⇒ (12) + 12 = 24
Surprise Round End:
Green is killed by Looseal and Skrelanit.
white is damaged by Sassarra, Sarag and Grauchi.
Round 1:
Sarag sill has a round 1 action before the mobs go.

Hokina |

Round 1:
Sarag fires another arrow into the same Ghoul.
White turns and strikes out at Skrelznit. Her bites and claws tear into him. Skrelznit's muscles tighting up Paralyzing him. 2 rounds.
Attack Bite: 1d20 + 3 ⇒ (16) + 3 = 19
DMG: 1d6 + 1 ⇒ (3) + 1 = 4
Attack Claw 1: 1d20 + 3 ⇒ (16) + 3 = 19
DMG: 1d6 + 1 ⇒ (4) + 1 = 5
AttackClaw 2: 1d20 + 3 ⇒ (20) + 3 = 23
DMG: 1d6 + 1 ⇒ (4) + 1 = 5
Attack conf: 1d20 + 3 ⇒ (4) + 3 = 7
Crit DMG: 1d6 + 1 ⇒ (3) + 1 = 4
Fortitude save: 1d20 + 5 ⇒ (9) + 5 = 14
Fortitude save: 1d20 + 5 ⇒ (3) + 5 = 8
Fortitude save: 1d20 + 5 ⇒ (8) + 5 = 13
Fortitude save: 1d20 + 5 ⇒ (17) + 5 = 22
Paralysis time: 1d4 + 1 ⇒ (1) + 1 = 2
The other Ghoul moves to attack Skrelznit. But even paralyzed the Ghoul fails to bite into Skrellznit.
Attack Bite: 1d20 + 3 ⇒ (1) + 3 = 4
DMG: 1d6 + 1 ⇒ (6) + 1 = 7
Round 1 End:
White Ghoul takes 1 damage from Sarag.
Skrelznit takes 14 damage from White Ghoul and is paralyzed for 2 rounds.
Shifting everyone after the monsters to the start of the next round so everyone goes at once.
Round 2 start:
Everyone is up. Skrelznit is paralyzed.

![]() |

Skrelznit decides to stand still for a while until his muscles start responding to his brain again.
Looseal shrieks with anger and grabs a nearby rock to drop on White.
Bombard: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d4 + 0 ⇒ (4) + 0 = 4

Grauchi |

Grauchi moves up, takes his club and takes a swing at the lady in white.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
"Bad Ladiess, Yous stay down!"

Mopsank |

Mopsank takes advantage of his concealed position to get the perfect hit on the nearest monster.
Dagger #1: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d3 + 4 ⇒ (1) + 4 = 5
Sneak Attack: 1d6 ⇒ 3
Dagger #2: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d3 + 4 ⇒ (1) + 4 = 5
Sneak Attack: 1d6 ⇒ 5
Unfortunately, he loses his footing, and both daggers fall short, and the only thing he accomplishes is giving himself away.
No sneak attack for you, Mopsank...

Hokina |

Round 2:
Looseal's rock hits the tree. But it distracts the white Ghoul for a moment so Grauchi clubs its head in killing it.
The last one screams out in pain as Sassarra shocks it. Eepers claws bite into it.
Mopsank pops out of hiding but loses his footing on the way slashing just short of the Ghoul.
The final Ghoul turns on the only kobold in range that hurt it; Eepers.
attack bite: 1d20 + 3 ⇒ (10) + 3 = 13
DMG bite: 1d6 + 1 ⇒ (4) + 1 = 5
attack Claw 1: 1d20 + 3 ⇒ (1) + 3 = 4
DMG Claw 1: 1d6 + 1 ⇒ (3) + 1 = 4
attack Claw 2: 1d20 + 3 ⇒ (10) + 3 = 13
DMG Claw 2: 1d6 + 1 ⇒ (1) + 1 = 2
Eepers' scales hold up against the ghoul's bite and claws.
end of round 2:
White Ghoul finished by Grauchi.
Porple Ghoul takes 10 damage from Sassarra and Eepers.
Start of round 3:
Everyone is up. Skrelznit is still paralyzed.

![]() |

Skrelznit ponders the existential meaning of life.
What is life-k-k-k? Do I really exist, or am I just the character in some mad god's daydream-k-k-k? How would I know-k-k-k? Do we have freedom of will-k-k-k, or are we just puppets of a greater reality-k-k-k?
Looseal, on the other hand, drops a rock.
Bombard: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d4 ⇒ 2
-Posted with Wayfinder

![]() |

Gots to be some good loots here-k-k-k!
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Hokina |

Among the piles of revealing clothing the party finds some stuff.
Grauchi and Mopsank finds:
Potion in crocodile flask (+25 GP)
6 alchemist’s fire
2 barrels of very cheap perfume (25 gp each)
wedding dress inlaid with pearls and set with three tiny rubies (400 gp)
whalebone corset set with mother-of-pearl inlays (20 gp)
12 silver hatpins set with tiny obsidians (5 gp each)
scattered gems (403 gp)
Skrelznit finds:
Guide to Whoring to different races (Dwarves, Elves, Half-elves, halflings, half-orcs, humans, Catfolk, Goblin, and Ratfolk. No kobold chapter.)
potion of cure moderate wounds

![]() |

Me is hurt bad-k-k-k. I gonna take this potion-k-k-k. Cure Moderate Wounds
Skrelznit immediately drinks the potion.
CMW: 2d8 + 3 ⇒ (4, 3) + 3 = 10

Grauchi |

"No, yous cans take it. No magics items, so we collects all for sellings?"
"Wes also have a flask of lesser healing if yous needs mores" clw potion
Since no special loot is found, and most "gold" is still in items, we collect and divide when we get to port (or a trader)?
Grauchi checks if there are similarities between the huts found on the beach and the tent found here. How come there's a tent here? Did they eat the villagers?

Sassarra |

"I'd like one of these."[b] she says, taking one of the alchemist fire. [b]"Not everything properly respects the storm."
She looks at the book. "I can't see us needing this."

![]() |

Skrelznit nods in thanks and gulps down the potion.
Me also takes an Alchemist Fire. Not everything properly respects being stabbed-k-k-k.
He then chants briefly and seems to feel better.
Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5
Skrelznit will be glad to take all the remaining Alchemist's Fire flasks if they are not spoken for.
Heh. Me gonna keep this book-k-k-k. Maybe I starts a new career! Ha!
Skrelznit laughs heartily at his own joke.
But we still don't knows what happened to villagers-k-k-k.
@GM, does the trail end here or does it continue?

Hokina |

The path looks to continue on. Following the path you walk almost a mile before finding yourselves leaving the swamp.
You see that the path looks to follow the shore covered in palm trees. Far out to the South wast, about two miles, you see a large overgrown area of plants. High up on the mountains you can see some type of structure.
The "ship" map has the island with markings showing where everything is.

![]() |

We is supposed to find water-k-k-k. Best bet is in that structure up high-k-k-k.

![]() |

Let's head to the structure on the mountain then.

![]() |

Follow the path is my vote.
-Posted with Wayfinder

![]() |

Yeah, cover for hungry beasties and quicksands-k-k-k.
Despite his bravado, Skrelznit seems thoughtful about Sassarra's advice.

Hokina |

1d100 ⇒ 81
moving off the path into the jungle slows the party down some. But does not take any longer than following the path the long way would have been.
A few hours past as you climb the high ridge to find A well-built timber stockade surrounds a small lodge in a jungle clearing. Vines wrap and strangle a great tree that rises next to the lodge, blocking light from above. Beside it is a bubbling spring.

![]() |

Map?
Skrelznit whispers from his hiding place in the grass,
If missing crewmen anywhere, they here-k-k-k. Let's scout and see if we hears or sees anything-k-k-k.

![]() |

Skrelznit suggests that the group make a stealthy survey of the outside of the outer wall, going clockwise, listening and peeking through wherever possible.

![]() |

Assuming no one objects strenuously, Skrelznit leads the way along the outside of the outer fence, going as quietly as possible, listening and peeking through any holes he can find.
Remember Stealth Synergy, so our best Stealth check is what we all use.
Stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Perception: 1d20 + 12 ⇒ (8) + 12 = 20
Looseal circles overhead, watching for any movement and returning to Skrelznit if she sees anything. "Seek" trick
Looseal Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Sarag the Strange |

Sarag moves about and sneaks up along with the others doing his best to stay hidden. He looked about with curiosity before clambering up to look at the spyglass.
Stealth: 1d20 + 11 ⇒ (10) + 11 = 21 30 with the kobold party feat
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
He tilts his head as he gets close to it and motions one of the others close to get a boost up so he could look inside it.

Grauchi |

Stealth: 1d20 + 4 ⇒ (12) + 4 = 16 23 with party feat. somehow I read it wrong, will take some ranks by next level
Perception: 1d20 + 10 ⇒ (1) + 10 = 11 nice!
Grauchi moves up with the party, but seems to be looking everywhere but where he needs to. He's got good ears so not everything goes unnoticed but he couldn't exactly pay less attention.

![]() |

Skrelznit boosts Sassarra up to the spyglass if it looks like that would be possible. He whispers,
"What you see-k-k-k?"
-Posted with Wayfinder

Hokina |

1d20 + 4 ⇒ (17) + 4 = 21
Climbing up and looking into the spyglass Sarag sees a group of octopus humanoid children looking things. One of them looks to be wearing a tricorne hat much like Quinn’s.
Up closes Sarag can tell that the spyglass is worth some gold.
The beasts are Grindylows.
While up there
Sarag notices three vine covered beast up in the tree behind him. They don't seem to have noticed the party.
The beasts in the tree are chokers.

![]() |

Knowledge Dungeoneering: 1d20 + 5 ⇒ (5) + 5 = 10
Another awesome Knowledge check for Skrelznit!
Me has heard of those. They called..."Octo-men". Very dangerous. They eats your legs and you turns into one.
Bluff: 1d20 + 0 ⇒ (8) + 0 = 8
-Posted with Wayfinder