SR's - Silent Gods (Inactive)

Game Master stormraven


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Round 2

TRACKING:
HP: 10
1st Level Infusions 1+1/day: x
Extracts: Cure Light Wounds
Second Wind: x
TDW: xx
Bombs 5/day: xxxx
Mutagen (Strength): x

Zeke takes a shot with his crossbow at the hand on the casket, nerves flaring at Jak's words. "What the hell is up with this hellish place!?"

Xbow + PBS + IC: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11
Damage + PBS + IC: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Has Marcus gone?


Sorry, posting since I may not be able to post again until tomorrow afternoon.


No problem. I just got confused. Fro once, i'm gonna actually wait my turn. :/


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

No apology necessary, Ez. Better to post when you can than not at all. :)

Lyrica drives her scimitar into the creature's vitals, slinging viscera. The head hisses and rounds on the blonde. "Call me a harlot? Sarenrae the Strumpet has gone down more often than the sun itself."

Not that it matters much now but, Lyrica, you would know the info in Jak's spoiler based on that roll.

Next UP... Marcus


No time for IC, but here's my turn so as not to slow you all down.

Attack, IC 1d20 + 7 ⇒ (3) + 7 = 10

Damage, IC 1d8 + 5 ⇒ (1) + 5 = 6

Yeesh


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

No worries, Marcus. You know me - I live to add in color.

Blood from the horrific wound in his face pours into the ranger's eyes at the wrong moment obscuring his sight. His axe swings wide of the lecherous head. Marcus dodges blindly to one side while wiping his eyes clear... stepping in front of Ezekiel's crossbow. The alchemist twists the deadly weapon out of the way as the bolt fires - snapping as it strikes the sarcophagus.

Next UP... Jak


Sorry for the delay… worked late.

Jak hops up on the corner of the sarcophagus, hurling his arcane-powered dagger at the head. "Oh, sure, a floating head bites Jak and everyone's got jokes…"

Round 2
Lingering Performance rd 1 of 2
MOVE: step (climb?) to P.28 (do you need a climb or acro check?)
SWIFT: Arcane Strike
STANDARD: throw dagger

rolls:
Modified by: Shooting into melee, Arcane Strike, Inspire Courage
.
Dagger Throw 1d20 + 3 + 1 + 1 - 4 ⇒ (16) + 3 + 1 + 1 - 4 = 17
---> Damage 1d4 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

status:
HP 7/10
AC 17 T13 FF14
CMD 16 FF 13
Fort +2 Reflex +5 Will +3
---> +3 vs. Fear (Courageous + Inspire Courage)

Horror Points: 1

Conditions/Effects: Inspire Courage +1


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Jak leaps atop the sarcophagus and, with a sidehand throw, hilts the dagger in the Pananggalan's lung eliciting a scream of bestial rage.

Next UP... the Hand


Know: Religion

Almost before the blade leaves Jak's hand, the blistered and clawed horror turns suddenly and launches itself at his throat. It catches on the scoundrel's armor, scrabbles up to his neck, wraps its clawed fingers around his trachea, and attempts to tear his larynx out. Jak slowly pries the creature from his neck and hurls it back. Along his neck, livid bruises form from the monster's vice-like grip.

Round: 3

ORDER: Aerik, The Head, Lyrica, Marcus, Jak, Ez, The Hand

MAP: The Judas Kiss

A's HPs: 9|14
E's HPs: 10|10
J's HPs: 5|10
L's HPs: 13|15
M's HPs: 9|14

BOOM:
Hand v Jak AC:17
Claw (20/x2)
HIT: 1d20 + 5 ⇒ (14) + 5 = 19 + Grab
GRAB: 1d20 + 0 ⇒ (8) + 0 = 8 v CMD:16
DAM: 1d1 + 1 ⇒ (1) + 1 = 2

Status:
~ Good Guys ~
All - Inspire Courage +1

~ Bad Guys ~
All - major creepout factor


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

quick turn before im out for the night

Sickle Attack on Hand with Insp Courage: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15

Damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Aerik slashes the remaining hand in half. The fingers twist and curl like maggots.

Next UP... the Head


Know: Planes

The nightmarish head notes the pressing enemies. Despite the pallor returning to her once healthy looking skin and her many dripping wounds, her voice is musical, "Please, boys, one at a time..." She opens her mouth as if to say more but her jaw widens... and widens... and widens... At the point you'd expect the bones to unhinge she lets out a blood-freezing scream.

Fort Saves from everyone, please.

BOOM:
2d4 ⇒ (2, 2) = 4


Fort 1d20 + 2 ⇒ (18) + 2 = 20
---> +3 vs fear

I have no idea why i thought the fear bonus was appropriate. :/


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

Fort: 1d20 + 5 ⇒ (16) + 5 = 21


Fort 1d20 + 6 ⇒ (10) + 6 = 16


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Why did you guys leave me all the bad rolls on the dicebot?

Fortitude: 1d20 + 3 ⇒ (3) + 3 = 6


Fort: 1d20 + 4 ⇒ (18) + 4 = 22


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Lyrica stiffens and finds her body utterly unresponsive. Fortunately, she is the only one.

Round: 3

ORDER: Aerik, The Head, Lyrica, Marcus, Jak, Ez

MAP: The Judas Kiss

A's HPs: 9|14
E's HPs: 10|10
J's HPs: 5|10
L's HPs: 13|15
M's HPs: 9|14

Status:
~ Good Guys ~
All - Inspire Courage +1
Lyrica - Paralyzed 1 of 4 rounds

~ Bad Guys ~
All - major creepout factor


stormraven wrote:

No worries, Marcus. You know me - I live to add in color.

Blood from the horrific wound in his face pours into the ranger's eyes at the wrong moment obscuring his sight. His axe swings wide of the lecherous head. Marcus dodges blindly to one side while wiping his eyes clear... stepping in front of Ezekiel's crossbow. The alchemist twists the deadly weapon out of the way as the bolt fires - snapping as it strikes the sarcophagus.

Well said, btw. ;-)

Marcus, distracted by Lyrica's plight and unnerved by the strange creature, swings ineffectually.

Attack the head, IC 1d20 + 7 ⇒ (2) + 7 = 9

Damage, IC 1d8 + 5 ⇒ (5) + 5 = 10

Jak, can you get Lyrica out of there?

FYI, after work tomorrow I'm traveling and will be out of town for a couple days, so my access will be limited for a little while.


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

The bloody wound again plagues his vision, sending Marcus' swing awry.

No worries on your schedule. I'm going to be in Boston over the weekend so I doubt I'll have much post time myself.

Next UP... Jak & Ez


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Can Lyrica speak? I mean is she like a statue or is she more paralyzed from the neck down?


Round 3

TRACKING:
HP: 10
1st Level Infusions 1+1/day: x
Extracts: Cure Light Wounds
Second Wind: x
TDW: xx
Bombs 5/day: xxxx
Mutagen (Strength): x

Ezkeiel takes another shot at the hand with his crossbow, stepping into the room.

Move reload, standard shoot, 5' to S30.

Attack: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Crit? : 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>
Lyrica Strom wrote:
Can Lyrica speak? I mean is she like a statue or is she more paralyzed from the neck down?

You are unable to do anything except watch and think.


Marcus wrote:
"Jak, can you get Lyrica out of there?"

"I'l do what I can," Jak responds before dropping his torch and trying to both shield Lyrica's eyes from the head and drag/shove her back way from the thing's reach.

Okay, given what Jak knows about this thing's scream, Jak is trying to do two things. He's going to try to wrap one arm around her head (shielding her eyes) and the other around her shoulders, then try to shover her back into the corner while spinning her around so she's facing the corner. I'm wanting to see if that meets the pre-requisites to break her from her paralysis.

As Jak man-handles Lyrica, he shouts at her, "Lyrica, if you can hear me, don't look at her! Her power might break if you lose sight of her."

IF that doesn't seem to work, and Jak has actions left, he'll try to drag her farther out of the room (around that leftern wall counter-clockwise).


Know: Planes

The foul monster sees the paralyzed Paladin and smiles. "Looks like it's time for a little girl-on-girl action. Don't worry, boys love to watch this." She licks her lips in anticipation. Her smile vanishes as Jak body-checks the Paladin and turns her away. Meanwhile, Ezekiel fires his crossbow at the Ranger's back. The bolt finds the slim seam between Marcus' ribs and arm, passing between them and striking the Pananggalan in the cheek. The bolt carves through her head. She is destroyed before she even knows what hit her. The head follows the organs to the floor. She ends as a steamy, ropey pile of internals.

number crunching:
Unless I'm mistaken Ez would have a -4 on his To Hit for firing into combat and the Panaggalan would get a +4 to her AC for soft cover from Marcus which leaves us with...
HIT: 19 + 3 + 1 - 4 = 19 v AC 19 (15+4) for soft cover - skin o' teeth HIT
DAM: 8 + 1 = 9 Crit threats do max DAM.

COMBAT OVER


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Lyrica quickly recovers, whether from Jak's plan or the death of the monster... scholars will debate for years to come.

Now, if you'd all be so good as to give me a Horror (Fort) Save due to the many disturbing things you've encountered in the Barrow...


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

After many harrowing adventures, bloodshed, pain, and facing creatures you scarcely could have imagined existed before, you all find yourselves mentally tougher and more hardened.

LEVEL UP! You guys earned it. Remember your HD will be d8=1d4+4, d10=1d5+5, etc. Given the meat-grinder I put you through, if you roll a '1', you can re-roll to a hopefully better result. Also, your injuries remain, so if you were down 5 points from this battle, you are still down those 5. Similarly, spells spent are still spent. Please make your rolls and throw any other questions in the OOC. Well done, gents.


Fort 1d20 + 2 ⇒ (1) + 2 = 3... sheesh. GIMME UR HORROR POINTS!

At least I get to level up. :D


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

I believe that gives you 2 Horror Points, Jak. >:) This is going to be fun.


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14

uh oh. hope thats good enough. Does inspire courage apply? ;)


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Nope! No IC and don't try sneaking in your new adjusted L2 Fort save either... mfllfmmsmsm... sneaky players. :p

Aerik can't fully shake off all of the horrors, he has seen.

You are the proud owner of a Horror Point.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Fortitude: 1d20 + 3 ⇒ (3) + 3 = 6

Hit Points: 1d4 + 4 ⇒ (4) + 4 = 8

Good for Hit Points, Bad for Horror. I think that is my second one.


Shucks. Naw I didn't add my L2 bonus. My fort is +6 now. ;)

Hey do we add a hero point for leveling too?


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

Psst. Lyrica. Pallys are d10.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Oops, I forgot. I am not a cleric.

Hit Points: 1d5 + 5 ⇒ (5) + 5 = 10

This works as well!


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

nice!


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Lyrica also finds it hard to shake the memories of this hellish place...

In the OOC with ALL leveling stuff, please.


HP 1d5 + 5 ⇒ (2) + 5 = 7

Gah! A 2 is even worse than a 1! ;-)

The Horror! 1d20 + 6 ⇒ (15) + 6 = 21

I ain't afraid of no...disembodied lascivious heads


stormraven wrote:


In the OOC with ALL leveling stuff, please.

Whoops, sorry


Definitely have some stuff I want to do in this room before we pull the lever (which likely moves the block by the Forgotten, but I probably can't post it until tomorrow


Fort: 1d20 + 4 ⇒ (8) + 4 = 12

Sorry for taking so long. I just really wanted to draw out the horror for my roll :p


Rat Bastard, Cheeky Monkey, Sly Fox, <insert anthropomorphic animal metaphor here>

Truly, you have drawn out the tension with that roll. :D And you've gained a Horror Point for it.

It seems only the Ranger has avoided being touched by the horrors of this benighted tomb.


Jak stands in mute horror as the room quiets again. Finally he squats down, still up on the raised sarcophagus, and massages his forehead with his eyes closed. "This is messed up," is the best he can muster in the circumstances.

After a minute of just sitting there, he looks up, cupping the lower half of his face in his hand... seemingly already exhausted after only a short time back in the Barrow. "Well, I guess the good news is that I didn't find any traps along that wall..."

It doesn't seem to occur to him that he still crouches over the now handless/headless body.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)
Jak wrote:
""This is messed up,"

"You can say that again, Jak! I am normally a very cheerful and optimistic person, but these horrors are becoming just too much to bear! I mean, did you see that creature? The head and the hands weren't even attached but it came at us with vengeance. I just want to find that forgotten and put an end to all of this and fast. The sooner we get out of here, the sooner I can feel the sunlight on my face and warm me up with hope that a new day will arrive and peace will come again! So what are we to do with that lever? Do we think it is wise to mover the lever, or are we just asking for trouble?"


Marcus unceremoniously piles the head, hands, and organs on top of the rest of the body.

I have a suspicion that the lever will raise that big stone by the Forgotten. I don't want him getting away, so I think we should leave it alone for the moment. The ranger grunts with exertion, trying to pull the sword from the corpse.

Strength check if needed 1d20 + 4 ⇒ (19) + 4 = 23

Assuming that succeeds... The big man sets the sword down gently near the others, looking at Lyrica: Good swords are hard to come by.

He crouches, rummaging in his pack and producing a vial of lamp oil. Marcus douses the body parts, then steps back and strikes a torch with flint and steel. Holding the torch over the body, he says: I'd say some words, but I don't think that thing was ever human. I'm not looking over my shoulder for it either, so there's nothing left to stay. With that he throws the torch into the sarcophagus. The fire light casts shadows on his solemn face as he watches to make sure what's left of the creature is reduced to ash.

I'm ready to put this place behind me. Any of you have a spell to make one of us run fast? I've an idea for that lever.

Before anyone can respond, the big man puts a calloused hand on Jak and speaks softly. Howell, you ok?


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)
Marcus wrote:
"I have a suspicion that the lever will raise that big stone by the Forgotten. I don't want him getting away, so I think we should leave it alone for the moment."

"What big stone are you referring to? Do you think it affects the wall that is being rebuilt trapping us in at this very moment?"

Marcus wrote:
"I'm ready to put this place behind me. Any of you have a spell to make one of us run fast? I've an idea for that lever."

"Sarenrae gives me many gifts, but giving any of you a burst of speed is not one of them. That sounds like something from the arcane arts to me. Mind you, I can be pretty fast when some deadly fiend is chasing me."


"I'm afraid I also don't have any way to make one's movement's faster."


Marcus wrote:
"Howell, you ok?

Jak looks over, not really hiding his shock behind a smile, "Oh you know me. I just roll with the punches." He sounds like he's convincing himself as much as you, but his tone becomes smoother as he listens to the group.

"Lyrica, fast is never a word i'd use to describe you," his grin looks a bit more like his usual charming self, "but I hardly think this is the time to discuss our love lives."

He shakes his head, though, as their conversation moves to their next steps, "I certainly can't do anything like that. It'd be a handy trick, though."

He considers the problem.

Looking at Message, I'm not sure what it's limitations are. Could Jak cast it on everyone, creating a communications network centered on himself, and then stay behind to pull the lever once the team is in place? Then he could sprint back to the fight… hopefully being able to call out (through the Message) should something go wrong. Would that work?


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

Aerik looks at the gore-caked corpse of the disembodied head, shuddering.

"I do not have such a spell prepared. But I can..."

He looks around somewhat sheepishly.

"I can harness the power of my totem spirit to give myself the speed of the wolf."

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