Hill Giant Slave

Villainous Undead's page

117 posts. Alias of stormraven.


RSS

1 to 50 of 117 << first < prev | 1 | 2 | 3 | next > last >>

The Guardian looks at the Bonesetter blackly from its hollow eye-sockets as it painfully shoves the protruding bone-stubs back beneath its armor with splintering cracks. You aren't sure if Ezekiel's devastating blow or the tone of his jibe fuels the creature's anger. It swings the iron rod in a lazy circle, building up momentum, and practices the common tongue, speaking the words without recognition, "Bahhd. Dahwwgg." It punctuates the sentence by whipping the rod at a stunning speed right towards the Apothecary's head.

Ez doesn't even have time to dodge the blow. The iron rod crushes his arm into the socket, destroying both, then it deflects upwards, catching him across the cheek. The bones of his face shatter and his head is smashed sideways, down onto his other shoulder. Necks aren't meant to do that. Ezekiel's spine snaps in three places. He keels over sideways from the force of the blow and hits the floor bonelessly - dead or nearly so.

Before the body even drops, the Guardian steps away and turns its implacable non-gaze on the Scoundrel, "Bahhd. Dahwwgg."

OK, Ez is way past -CON so... dead. Ez, if you have 2 Hero Points you can Cheat Death at the end of the round.

Round: 9

ORDER: Guardian, Jak, Lyrica, Ezekiel (dead), Marcus, Aerik

MAP: The Last Guardian (updated)

A's HPs: 8|24
E's HPs: -27|18 DEAD
J's HPs: 19|19
L's HPs: 7|27
M's HPs: 9|25 -1 DEX

Status:
~ Good Guys ~
All - IC
Lyrica - Enlarged

~ Bad Guys ~
None

BOOM:
Guardian - Flindbar (20/x3) v Ezekiel AC:17
HIT: 1d20 + 9 ⇒ (20) + 9 = 29 Crit?
Confirm: 1d20 + 9 ⇒ (19) + 9 = 28 Ugh, oh boy...
DAM: 8 + 5 + 1d8 + 5 + 1d8 + 5 ⇒ 8 + 5 + (6) + 5 + (8) + 5 = 37


Ez - you had your movement as going to J58, standing next to Jak, and bombing the beastie. Jak actually fell back to M56. I'm assuming your plan was to kind of form a front-line against this guy to cover Lyrica's withdrawal so I'm moving you to L57, in line with Marcus. If that's a problem, let me know.

Marcus' improvised bomb falls short of the creature, only spraying it with a liberal dose of oil as the wick is snuffed out. Ezekiel's throw flies true. Flames explode across the creature and ignite the pool of oil from the shattered lantern. The monster thrashes in the flames. The heavy column of smoke and burning hair chokes the druid, throwing off his aim. The globe of fire impacts on the wall behind the gnoll.

The Guardian charges through the flames whipping the end of the chain-rod at the Bonesetter's knee, trying to down him. The smoldering hair on the creature's muzzle blinds it momentarily and its shot spangs off a sarcophagus.

Round: 8

ORDER: Guardian, Jak, Lyrica, Ezekiel, Marcus, Aerik

MAP: The Last Guardian

A's HPs: 8|24
E's HPs: 10|18
J's HPs: 19|19
L's HPs: 7|27
M's HPs: 9|25 -1 DEX

Status:
~ Good Guys ~
All - IC
Lyrica - Enlarged

~ Bad Guys ~
None

BOOM:
Guardian - Flindbar (20/x3) v Ezekiel AC:17
HIT: 1d20 + 9 ⇒ (4) + 9 = 13
DAM: 1d8 + 5 ⇒ (1) + 5 = 6


With a swift stroke Lyrica hacks the hyena in half. The pieces skid to a stop at Jak's feet.

The gnoll seizes on the distraction and spins the spear with precision before hurling it at the Paladin. It skewers Lyrica's thigh neatly. Then the monster walks confidently around her as it pulls the long connected rods from its belt. One end scrapes the floor...

It looks the wounded Paladin up and down with its vacant eye sockets and says matter-of-factly. "اختار لك الخطأ قبر، امرأة." It sounds like either a warning or an assessment.

Round: 7

ORDER: Baddies, Aerik, Ezekiel, Jak, Lyrica, Marcus

MAP: The Last Guardian

A's HPs: 8|24
E's HPs: 10|18
J's HPs: 19|19
L's HPs: 7|27
M's HPs: 9|25 -1 DEX

Status:
~ Good Guys ~
All - IC
Lyrica - Enlarged

~ Bad Guys ~
None

BOOM:
Fluffy's Dad - Spear (20/x3, Range 20') v Lyrica AC:15 (due to size)
HIT: 1d20 + 9 ⇒ (9) + 9 = 18
DAM: 1d8 + 7 ⇒ (2) + 7 = 9


From the darkness, the clink of metal and claws grow louder. Stepping from the shadows, comes the armored hyena. Its spiked collar and chain have been removed. It paces back and forth protectively and snaps its bloody jaws at our heroes.

Beyond the reach of your lights, a raspy voice speaks, "الذي يغزو هذا القبر؟ الكلام المتطفل!" Then it snaps a command at the hyena which tenses as it readies to gnaw on your flesh. (next round) From the darkness you see a flash of a clawed arm covered in a metallic bracer. The glint off the bronze-headed spear is bright... until it is hilted in the druid's abdomen. The blow is powerful, throwing Aerik back a few feet. He stares down at the weapon buried in his gut.

Round: 6

ORDER: Baddies, Aerik, Ezekiel, Jak, Lyrica, Marcus

MAP: The Last Guardian

A's HPs: 8|24
E's HPs: 10|18
J's HPs: 19|19
L's HPs: 16|27
M's HPs: 9|25 -1 DEX

Status:
~ Good Guys ~
Lyrica - Enlarged

~ Bad Guys ~
None

BOOM:
Fluffy's Dad - Spear (20/x3, Range 20') v Aerik AC:17
HIT: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19 range
DAM: 1d8 + 7 ⇒ (6) + 7 = 13


Good man, Ez. Given your shot was an obvious miss, I appreciate that you chose to stick with your actions. You shall be rewarded... Sadly, not this turn.

On the heels of Aerik's warning, the sound of claws scraping and feet marching are heard from the Boneyard. It seems the hyena has brought company...

Paying attention to the nearly done foe before them as opposed to the ones behind, Ezekiel snakes past the massive Paladin, trying to put an end to this fight. Despite the mortal wounds it suffers, the Forgotten is quick as the shadows from which it spawned. The black hand whips out and frozen fingers graze the Bonesetter's ribs - stealing the breath from his lungs as if he plunged into a frozen stream. Ez lashes back with a whistling blow from his staff. The Forgotten - long past the smug assumption it will win this fight - lunges backwards and watches the staff tip swing past its eyes.

The blood-red button eyes regard Ezekiel for just a moment, "Brave try." then turns the full force of its baleful glare on the Paladin, the architect of its ruin. The Forgotten feints a swift grab at the Apothecary to draw Lyrica into motion. then spins in the reverse direction, robes swirling as it ducks beneath the massive scimitar seeking its neck. The long body uses every degree of the spin to build up momentum. Lyrica's motion carries her in front of Ezekiel as the Forgotten's backfist strike comes shrieking around - hammering her across the temple.

To Lyrica there is a moment of intense pain and then an arctic storm engulfs her head, freezing her eyes, cracking her skull, and numbing her brain. Her vision begins to go black and she's fairly certain she's falling...

A rime of smoking ice coats the Paladin's head, and then Lyrica's ogre-sized body drops with a rumbling crash to the ground - dead or on her way there. The one-armed Forgotten, slump-shouldered, torn open and favoring one side, stands in the doorway looking contemplative and slightly satisfied. "So much for Sarenrae."

Ezekiel and Lyrica - Fort saves, please.

Crawling over Lyrica will count as difficult terrain. :D A statement on which I shall make no puns or witticisms.

Round: 4

ORDER: Fluffy, Aerik, Ezekiel, Fluffy's Dad, The Forgotten, Jak, Lyrica (out), Marcus

MAP: The Black Hand

A's HPs: 21|24
E's HPs: 10|18
J's HPs: 19|19
L's HPs: -3|27
M's HPs: 9|25 -1 DEX

Status:
~ Good Guys ~
All in the Crypt - IC
Lyrica - Enlarged

~ Bad Guys ~
None

BOOM:
AoO (20/x2) vs Ez AC:17
HIT: 1d20 + 7 ⇒ (15) + 7 = 22
DAM: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (1) = 8 + Fort Save or 1d3 ⇒ 1 DEX

Melee (20/x2) vs Lyrica AC:20
HIT: 1d20 + 7 ⇒ (20) + 7 = 27 Crit?
CONF: 1d20 + 7 ⇒ (10) + 7 = 17 Nope!
DAM: 6 + 5 + 6 = 17 + Fort Save or 1d3 ⇒ 3 DEX
CRIT DAM: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (1) = 8 + Fort Save or 1d3 ⇒ 3 DEX


Jak slides through the gap and slithers behind the tall monster even as the doorway is blocked by Lyrica's now hulking frame. The Paladin delivers yet another brutal slash to the creature's body. The Forgotten clamps its remaining hand over the gaping wound for a moment, stooping in pain, then smiles coldly. "You're going to fall from Grace, you know that, don't you? Your type always does. Already your sins manifest."

Aerik hears the hound racing across the carpet of bones in the Boneyard, hot on his heels.

Perception v DC:35: 1d20 + 14 ⇒ (12) + 14 = 26

Round: 4

ORDER: Fluffy, Aerik, Ezekiel, Fluffy's Dad, The Forgotten, Jak, Lyrica, Marcus

MAP: The Black Hand

A's HPs: 21|24
E's HPs: 18|18
J's HPs: 19|19
L's HPs: 14|27
M's HPs: 9|25 -1 DEX

Status:
~ Good Guys ~
All in the Crypt - IC
Lyrica - Enlarged

~ Bad Guys ~
None


~ The Crypt ~

The Forgotten's flat red eyes fill with pain and wordless rage as it endures the flames and stares upon its arm severed spasming on the ground. It backhands the Paladin with its remaining limb, snapping her head to one side with an audible crack... the cold freezes the muscles in her neck and face. Then it retreats back into the shadows...

5' step - no AoOs

Lyrica, a Fort save please.

Round: 3

ORDER: Fluffy, Aerik, Ezekiel, Fluffy's Dad, The Forgotten, Jak, Lyrica, Marcus

MAP: The Black Hand

A's HPs: 21|24
E's HPs: 18|18
J's HPs: 19|19
L's HPs: 14|27
M's HPs: 9|25 -1 DEX

Status:
~ Good Guys ~
All in the Crypt - IC
Lyrica - Enlarged

~ Bad Guys ~
None

BOOM:
Melee (20/x2) vs Lyrica AC:20
HIT: 1d20 + 7 ⇒ (15) + 7 = 22
DAM: 1d6 + 5 + 1d6 ⇒ (6) + 5 + (2) = 13 + Fort Save or 1d3 ⇒ 2 DEX


~ The Crypt ~

The Forgotten bats the flames out on its charred skin and angrily swipes at the Bonesetter, trying to steal his life. Ezekiel ducks the ill-timed blow.

The Forgotten makes no move to emerge from the doorway.

Round: 2

ORDER: Fluffy, Aerik, Ezekiel, Fluffy's Dad, The Forgotten, Jak, Lyrica, Marcus

MAP: The Black Hand

A's HPs: 21|24
E's HPs: 18|18
J's HPs: 19|19
L's HPs: 27|27
M's HPs: 9|25 -1 DEX

BOOM:
Melee (20/x2) vs Ezekiel AC:15
HIT: 1d20 + 7 ⇒ (3) + 7 = 10
DAM: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (1) = 9 + Fort Save or 1d3 ⇒ 1 DEX


~ The Crypt ~

Ezekiel downs the admixture in a single gulp as more than one set of eyes regards the lowering obelisk. From the Fountain Room, flat red eyes shift slightly as the doorway - after hundreds of years - finally stands open, promising freedom from torment and the incessant bubbling of the accursed font.

Its senses honed to know every sound of the Barrow, the Forgotten is well aware who awaits... minus one. Initially, it had thought to enjoy a deadly game of cat-n-mouse through the Barrow. Then it had savored the idea of lurking like a spider in the Fountain Room until one or more of the heroes chose to test their mettle and paid the price. Sadly, the adventurers were more cautious and more clever. But their plan had one weak point and gave the Forgotten a temporary advantage... Someone had to throw the lever. Four-on-one is better than five. Waiting is to my disadvantage.

A lanky black figure, like a 9' spider, drops silently from above the doorway in a swirl of rotting robes. Time to play... The button eyes glance at each person in turn, ticking off its adversaries. The Forgotten says playfully, "Why where are Aerik and Jak Howell? One slunk in here rather credibly and the other is likely dying at the other end of the Barrow."

Not waiting for an answer, the Forgotten stretches forth a long arm and lays a stretched black hand on the ranger's shoulder - as if greeting an old friend. Marcus gasps as the light touch sucks the heat from his body, freezes the marrow in his bones, and makes his shoulder-blade feel like it has shattered from the sudden cold.

As the hand retracts carrying away a good portion of the Ranger's life-force, the Forgotten looks on the Paladin and smiles with the small cadaverous portion of its face not consumed by shadow. "You're taller than I recall."

Marcus, a Fort save, please.

Round: 1

ORDER: Fluffy, Aerik, Ezekiel, Fluffy's Dad, The Forgotten, Jak, Lyrica, Marcus

MAP: The Black Hand

A's HPs: 21|24
E's HPs: 18|18
J's HPs: 19|19
L's HPs: 27|27
M's HPs: 9|25

BOOM:
Melee (20/x2) vs Marcus FF AC:15
HIT: 1d20 + 7 ⇒ (16) + 7 = 23
DAM: 1d6 + 5 + 1d6 ⇒ (6) + 5 + (5) = 16 + Fort Save or 1d3 ⇒ 1


Almost before the blade leaves Jak's hand, the blistered and clawed horror turns suddenly and launches itself at his throat. It catches on the scoundrel's armor, scrabbles up to his neck, wraps its clawed fingers around his trachea, and attempts to tear his larynx out. Jak slowly pries the creature from his neck and hurls it back. Along his neck, livid bruises form from the monster's vice-like grip.

Round: 3

ORDER: Aerik, The Head, Lyrica, Marcus, Jak, Ez, The Hand

MAP: The Judas Kiss

A's HPs: 9|14
E's HPs: 10|10
J's HPs: 5|10
L's HPs: 13|15
M's HPs: 9|14

BOOM:
Hand v Jak AC:17
Claw (20/x2)
HIT: 1d20 + 5 ⇒ (14) + 5 = 19 + Grab
GRAB: 1d20 + 0 ⇒ (8) + 0 = 8 v CMD:16
DAM: 1d1 + 1 ⇒ (1) + 1 = 2

Status:
~ Good Guys ~
All - Inspire Courage +1

~ Bad Guys ~
All - major creepout factor


The sound of breaking glass precedes a wall of fire exploding from the sarcophagus. The head screeches in anger, her black hair charring. Along the rim of the coffin, a three-fingered hand leaps for Lyrica's face and is briefly backlit by the blast before it is blown into ashes. Skin blisters on the remaining hand as it springs for the ranger's throat. The blast sends it tumbling - to bounce off Marcus' chest.

Round: 2

ORDER: Aerik, The Head, Lyrica, Marcus, Jak, Ez, The Hand

MAP: The Judas Kiss

A's HPs: 9|14
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 13|15
M's HPs: 12|14

BOOM:
Reflex DC14 for 6 or 3
Head: 1d20 + 4 ⇒ (19) + 4 = 23 3 DAM
Hand #1: 1d20 + 0 ⇒ (15) + 0 = 15 3 DAM
Hand #2: 1d20 + 0 ⇒ (7) + 0 = 7 6 DAM

Hand v Marcus AC:17
Claw (20/x2)
HIT: 1d20 + 5 ⇒ (3) + 5 = 8 + Grab
GRAB: 1d20 + 0 ⇒ (4) + 0 = 4 v CMD:15
DAM: 1d1 + 1 ⇒ (1) + 1 = 2

Well played, Ez. I had to waste what would have been some very nice attack rolls on saves instead. :)


The Alchemist and the Paladin rain blows on the foul creature. Lyrica smashes the monster's arm - returning it in kind for the bloody wound across her neck.

Marcus and Jak hammer strikes into opposing sides of their foe - breaking the thick collar-bones of the beast. Whether the flaming brand or heavy axe delivers the final blow, none can say. But the ornate armor is all that is left as the monster crumbles to a fine powder. Not resting, Marcus races to assist the others as...

Aerik falls prey to the fangs of the beast. The snapping jaws nearly tear out his windpipe and more heroic blood decorates the walls. Thankfully, Ezekiel knocks aside a set of raking claws with his staff.

Round: 3

ORDER: Jak, Marcus, Skellies, Aerik, Ez, Lyrica

MAP: Bone Rattle

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 10|10
L's HPs: 9|15
M's HPs: 11|14

BOOM:
Skelly #2 v Aerik AC:17
Claw 1 (20/x2)
HIT: 1d20 + 3 ⇒ (20) + 3 = 23 Crit?
CONF: 1d20 + 3 ⇒ (13) + 3 = 16 No... so close
DAM: 4 + 2 = 6

Skelly #2 v Ez AC:15
Claw 2 (20/x2)
HIT: 1d20 + 3 ⇒ (11) + 3 = 14
DAM: 1d4 + 2 ⇒ (4) + 2 = 6


Claws and fangs slash in all directions as the gnolls whirl to attack multiple foes. Most snapping jaws are avoided by the wary heroes. Most claws make dull screeches as they are turned by Drear's armor. Most... but not all. From the southern end of the room, a bright arterial spray paints the rough stone wall in the Paladin's blood, her throat nearly opened fully by a single sharpened claw.

Round: 2

ORDER: Jak, Marcus, Skellies, Aerik, Ez, Lyrica

MAP: Bone Rattle

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 10|10
L's HPs: 9|15
M's HPs: 11|14

BOOM:
Skelly #1 v Marcus AC:17
Claw 1 (20/x2)
HIT: 1d20 + 3 ⇒ (10) + 3 = 13
DAM: 1d4 + 2 ⇒ (2) + 2 = 4

Skelly #1 v Jak AC:17
Claw 2 (20/x2)
HIT: 1d20 + 3 ⇒ (11) + 3 = 14
DAM: 1d4 + 2 ⇒ (4) + 2 = 6

Skelly #2 v Aerik AC:17
Claw 1 (20/x2)
HIT: 1d20 + 3 ⇒ (12) + 3 = 15
DAM: 1d4 + 2 ⇒ (2) + 2 = 4

Skelly #2 v Lyrica AC:17
Claw 2 (20/x2)
HIT: 1d20 + 3 ⇒ (20) + 3 = 23 Crit?
CONFIRM: 1d20 + 3 ⇒ (8) + 3 = 11 No
DAM: 4 + 2 = 6


Oh, Admiral Akbar, what an alarmist you are...

Even with a pervading sense of fatalism, Marcus launches boldly into the room and throws his axe. The crouching evil slaps the blade away, hisses at the ranger, and gnashes its teeth. Then it leaps on Marcus. Its claws leave a set of bloody slashes across his face.

Hidden in the dark nook further down the passageway, another of the ungainly creatures lopes up the corridor. It tries to gut Jak in passing. Its claws catch on the scoundrel's whip, not his intestines.

Dropping Beula at G37 is legit.

Round: 1

ORDER: Jak, Marcus, Skellies, Aerik, Ez, Lyrica

MAP: Bone Rattle

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 10|10
L's HPs: 15|15
M's HPs: 11|14

BOOM:
Skelly #1 v Marcus AC:17
Claw (20/x2)
HIT: 1d20 + 3 ⇒ (15) + 3 = 18
DAM: 1d4 + 2 ⇒ (1) + 2 = 3

Skelly #2 v Jak AC:17
Claw (20/x2)
HIT: 1d20 + 3 ⇒ (7) + 3 = 10
DAM: 1d4 + 2 ⇒ (1) + 2 = 3


"This." The light from the fountain is eclipsed, replaced by a dark figure curled over and jamming into the doorway gap. It must be 9' tall and almost impossibly thin with long arms and grasping long-fingered black hands. They reach well past the stone blocking the doorway. The Forgotten's body is so black, it almost looks like a silhouette. Only the hands and the planes of the face show any variance in color or texture. While the hands are bony surrounded by stretched flesh, the face - those parts that haven't been consumed by shadow - are skeletal. You'd almost say he was human once but for his size. He's like a human stretched on a rack fitted for a giant. The final horrid thing about him are his eyes. They are like flat crimson buttons - a doll's eyes - yet they somehow appear alert and maliciously intelligent.

The intelligence is put to immediate use, as the doll's eyes regard our heroes and then turn to examine the gap, looking for the best possible way to squeeze through it... and you aren't sure if the Forgotten is truly trapped behind the doorway given his narrowness.

He sees the fear blossoming, "Now, would be the right time to run, Jak Howell. I haven't tried this gap in a long age and I'm so much thinner now. Hunger does that."


Jak wrote:

His facade of bravado mixed with earnest fear comes back as the team slowly backs out of the room. "I like this game. Girls like a guy who exchanges brave words with danger. I got nothing brave, but I'll be sure to shade it that way when I retell this. Let me give it a try." He pauses to consider what he's been able to observe about their opponent. "You are the Forgotten. Long-sealed but now awake. The size of a bear with the ears of a bat. Who can see in the dark and holds dominion where lights can't reach. Who has a powerful hunger." There is no pause, but Jak tosses in one more line... fishing. "Who's touch is a black ice in contrast to his pale skin."

"That about get it right?" Jak listens for the response, hoping to catch any false-hoods or lies hidden there-in.

Just to be clear, nothing the Forgotten is about to say sounds like a lie to you.

The Forgotten seems delighted... a marrow-chilling prospect indeed. "You have spirit, Jak Howell. Even when the rest would flee, you spar with me. I like that. Where do you hail from? What people have bred such spine in you?"

The voice pauses briefly for a response but clearly expects none for it continues on, chuckling, "Well. let's test that courage, shall we... with answers to your questions. Hmmm... I am long-sealed but also long-awake. Sleep would be a mercy Lyrica's Goddess has never shown me. Does that make her cruel not loving? Nevermind. I'll consider that question after you've gone. 'The size of a bear'? That would depend on your reckoning, I suppose. I'm tall but not so broad. Bat ears?" You almost imagine the Forgotten is rubbing a dead hand across its head to check. "No, no I don't think you'd call them bat-like..." He seems intrigued by the idea. "And - naturally - I hunger but sadly I'm not pale with it, Jak Howell. I'm as black as... well..." He chuckles again.

Rolls:
Bluff vs DC:8 - Omitted


Lyrica wrote:
"She also does not tolerate such pure evil in this land."

The voice chuckles lightly, "And yet here I am - unsmote and seemingly tolerated by your Goddess. How do you explain that, I wonder?"


Judging from the axe-like sever mark at the neck, this is the head of one of the Sawtongues that Marcus polished off. At least one head went spinning off in the darkness at the southern end of the room. Of course, did it just happen to slide through those narrow gaps is the real question, isn't it? >:)
In the heat of battle, you really can't say. Perhaps if someone with tracking moved closer to the doorway and looked for evidence (Tracking), you might find the answer to that question. :)

Jak hurls the glowing rock and it clatters down near the doorway. It casts more light in the Fountain Room, revealing slices of the curved far wall as well as illuminating more of the arcane symbols that grace the floor. The fountain, too, becomes easier to see. It is made of a white stone and has three levels. From the top springs a bubbling spray of water that overspills the fluted bowl and rains down into the second, larger punchbowl. Around the scalloped sides are etched elegant twining leaves. The water splashes in this bowl till it waterfalls down, through a series of notched culverts into the massive circular trough at the bottom. The sides of the trough are etched with floral and pastoral scenes of delicate beauty.

The dimly lit rock also reveals the stone slab blocking the doorway. It is a skillful piece of engineering - it is coming through the floor and ceiling. whether it lowers into the floor or raises into the ceiling, you can't say but it is a formidable bit of hewn rock - every bit as tough as the Teeth of Angarak.

Jak wrote:
"Who are you? I've always heard this place was some old, forgotten tomb."

The voice sounds from the untouched darkness of the Fountain Room, briefly bitter, "It is and I am. I am the Forgotten... and now we are introduced, save for one. There is Aerik... doing poorly, I think. Marcus... newly recovered. Lovely Lyrica who's Goddess is seemingly absent, 'Doc', and you are Jak of the family of Howell. And you come from a witch ridiculously named Zarzanna and are armed by someone called Merl. But what is Doc's name? And weave me a tale of your adventures Jak Howell." He chuckles, "Unless my ears deceive you may yet get the girl with the tale of your dangers thus far excluding my minor inclusion. You certainly have one hanging upon you like a disease."

Fountain Room (updated)

A's HPs: -8|14 stabilized
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 0|15 staggered
M's HPs: 8|14


Jak wrote:
"We didn't realize anyone was in here, so if you don't mind, we can just head out."

The voice from the darkness is tinged with irony, "Be my guest. However, by long custom, it's polite to bring a gift - food or drink - when visiting a stranger. I don't suppose you brought the girl as a gift? Ah, well, I'll have to make do with what you've already given me..."

There is a flash of movement - something large - from beyond the stone pillar blocking the exit to the south. Something oblong is lobbed towards your group. The remains of one of the Sawtongue heads rolls to a stop at your feet. Its 3' tongue has been bit off at the root, the eyes sockets have been scoured clean, and most of the flesh on the skull has been sucked off, where it isn't withered with cold. Frost clings to a large portion of the skull like mold.

Jak picks up his dropped torch and gives the southern end of the room a good look. Without getting too much closer, it looks as if a thick black stone pillar sits in the entrance - from floor to ceiling. Beyond it, you catch sight of some arcane symbols on the floor and a large, fountain filled with gently glowing water.

Fountain Room

A's HPs: -8|14 stabilized
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 0|15 staggered
M's HPs: 8|14

rolls:
SM 1d20 + 1 ⇒ (13) + 1 = 14


Following the wishes from the chuckling voice in the deeper darkness, the half-destroyed undead focuses all its wrath on the Paladin. Lyrica's knee grinds as if it were packed with sand as she tries to dodge the pummeling fists that rain down relentlessly. She tirelessly blocks a half dozen blows, each one straining her leg and driving her closer to the floor. Finally, a blow slams across the top of her skull - a glancing blow to be sure - but in her weakened condition, it is enough. The Paladin drops to her knees trying to stave off unconsciousness.

Lyrica is at 0 HP and staggered - but still standing. The rest was just color.

Round: 5

ORDER: Jak, Lyrica (staggered), Aerik (stable), Marcus (dying), Ezekiel, Sprinting Dead

MAP: Crypt

A's HPs: -8|14 stabilized
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 0|15 staggered
M's HPs: -1|14 out

Effects:
Good Guys
Inspire Courage - +1
Disease Saves (later):

Bad Guys
none

BOOM:
SLAM#1 (20/x2) v Lyrica AC:17
HIT: 1d20 + 4 ⇒ (17) + 4 = 21
DAM: 1d6 + 4 ⇒ (1) + 4 = 5

SLAM#1 (20/x2) v Lyrica AC:17
HIT: 1d20 + 4 ⇒ (4) + 4 = 8
DAM: 1d6 + 4 ⇒ (6) + 4 = 10


Doh! Yep, Marcus is out.

Beula rings against the stone floor, dropped from the nerveless fingers of the collapsed ranger. The half-hewn undead stands triumphant, raising its trunk-like leg ready to crush the life out of Marcus. It's killing blow is checked by a light voice from the dark recesses of the room.

Kill the God-speaker first. She fouls my domain with the name of her pathetic Goddess.

The zombie obeys without hesitation; it lashes out at Lyrica. She barely manages to sidestep the whistling punch. Looking high, she misses the low kick that smashes into the side of her knee - crunching cartilage and bruising down to the bone.

Round: 4

ORDER: Jak, Lyrica, Aerik (stable), Marcus (dying), Ezekiel, Sprinting Dead

MAP: Crypt

A's HPs: -8|14 stabilized
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 5|15
M's HPs: -1|14 dying

Effects:
Good Guys
Inspire Courage - +1
Disease Saves (later):

Bad Guys
none

BOOM:
SLAM#1 (20/x2) v Lyrica AC:17
HIT: 1d20 + 4 ⇒ (16) + 4 = 20
DAM: 1d6 + 4 ⇒ (6) + 4 = 10

SLAM#1 (20/x2) v Lyrica AC:17
HIT: 1d20 + 4 ⇒ (12) + 4 = 16
DAM: 1d6 + 4 ⇒ (1) + 4 = 5


The ranger's attention is diverted by the druid hitting the floor like a corpse. In that moment of distraction, the remaining zombie leaps - fists flailing. Marcus avoids the left but the whistling right haymaker nearly proves his undoing. The meaty fist hammers his temple, snaps his head sideways, and pops his jaw out of the socket. Marcus tastes a mouthful of blood as his vision swims and goes blurry. His knees buckle briefly but he remains standing on wobbly feet.

Marcus is at 0 HP and staggered.

Round: 2

ORDER: Jak, Lyrica, Aerik, Ezekiel, Sprinting Dead, Marcus

MAP: Crypt

A's HPs: -8|14 out
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 15|15
M's HPs: 0|14 staggered

Effects:
Good Guys
Inspire Courage - +1
Disease Saves (later):

Bad Guys
none

BOOM:
SLAM#1 (20/x2) v Marcus AC:17
HIT: 1d20 + 4 ⇒ (3) + 4 = 7
DAM: 1d6 + 4 ⇒ (4) + 4 = 8

SLAM#2 (20/x2) v Marcus AC:17
HIT: 1d20 + 4 ⇒ (20) + 4 = 24 Crit?
CONF: 1d20 + 4 ⇒ (9) + 4 = 13 Nope
DAM: 6 + 4 = 10


Great observation, Ez. :D

Ezekiel steps into the gap to anchor the line of defenders and opens fire. His bolt brushes past the dodging sawtongued abomination and ricochets off the coffin lid.

From the broken sarcophagus at the far end of the vaulted chapel, another whipcord thin corpse pushes free and begins to stalk forward. Its brother, standing on a coffin, races forward across the intervening sarcophagi. It's liquifying flesh gives it a sticky traction on the uneven stone. It barrels towards the Druid. Standing on the final coffin, it menaces Aerik from an impressive height before using its checked motion and gravity to drive a full body, necromantically fueled, punch. The fist is a battering ram against Aerik's head. It is a miracle or a testament to his strength that his neck doesn't snap under the felling blow. The Druid is driven back into the Alchemist who manages to keep him on his feet.

Aerik, you are at 0 HP and staggered.

Round: 1

ORDER: Jak, Sawtongue, Lyrica, Aerik, Ezekiel, Sprinting Dead, Marcus

MAP: Crypt

A's HPs: 0|14 staggered
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 15|15
M's HPs: 10|14

Effects:
Good Guys
Inspire Courage - +1
Disease Saves (later):

Bad Guys
none

BOOM:
SLAM (20/x2) v Aerik AC:17
HIT: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 high ground
DAM: 1d6 + 4 ⇒ (6) + 4 = 10


Jak rushes forward to see what our valiant heroes are facing...

Jak Only:
Normally, this would be a K:Religion roll but seeing as this creature looks kind of familiar, I'll take your roll instead.
The creature crouching on the tomb looks pretty similar to the zombies you encountered when you first entered the barrow. But this guy is leaner, moves with more agility, and seems a mite quicker.

As Jak assesses the threat, a very different creature squeezes out from the open sarcophagus and crawls onto the stone floor, flexing gore-crusted claws. Its tight skin looks like a sickly bruise over its whipcord thin body. The mouth is full of sharp teeth that are blackened with filth and decay. It quickly swipes its face 'clean' with a 3' long serrated tongue and tenses, ready to pounce. This is clearly the monster whose evil the Paladin sensed.

Unfortunately, it isn't alone. Just as Aerik warns of a possible danger from the north, from that direction, another of the long-tongued beasts appears on the heels of a strange organic scraping sound. Its vile tongue is seductively wrapped around the skull and spine of a well-chewed skeleton that it drags across the floor. At the sight of fresh meat, the skeleton is forgotten. The serrated tongue snaps loose from the skeleton and lashes towards the Ranger's face, narrowly missing as Marcus' instinctively leans away from it. The monster's breath reeks of rotting flesh.

Round: 1

ORDER: Jak, Sawtongue, Lyrica, Aerik, Ezekiel, ????, Marcus

MAP: Crypt

A's HPs: 10|14
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 15|15
M's HPs: 10|14

Effects:
Good Guys
Inspire Courage - +1
Disease Saves (later):

Bad Guys
none

BOOM:
BITE v Marcus AC:15
HIT: 1d20 + 3 ⇒ (11) + 3 = 14
DAM: 1d6 + 1 ⇒ (4) + 1 = 5 + Fort Save v Paralysis
RND: 1d4 + 1 ⇒ (1) + 1 = 2 If save failed


As well as Marcus can see the beast, it can see him. A ghastly form sails from the shadows...

Ezekiel sees it fully as it streaks into the torchlight. Startled by its appearance, his crossbow bolt flies wide of the mark. After all, who expects to see a rotting, tentacle-laden and fanged fiend's head flying in courtesy of ragged bat wings?

The foul creature descends on Marcus with a vengeance, trying to slither past Beula so it can strike at his unguarded face. But the ranger's quick defense keeps the creature at bay... barely.

Aerik thinks I wonder if he wants his helmet back?

Round: 1

ORDER: Ezekiel, Marcus, Flapper, Lyrica, Jak, Aerik

MAP: Fly by Night

A's HPs: 10|14
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 15|15
M's HPs: 10|14

Effects:
Good Guys
none

Bad Guys
none

BOOM:
SLAM v Marcus AC:21 (total defense)
HIT: 1d20 + 5 ⇒ (15) + 5 = 20
DAM: 1d4 + 1 ⇒ (4) + 1 = 5

Sheesh! A perfectly great face-eating monster attack wasted! Oh, the humanity.


The helmet floats and dips above the sarcophagus briefly before swooping to bash in the Paladin's skull. Lyrica sidesteps the pummeling blow.

Round: 1

ORDER: Dark Helmet, Marcus, Jak, Lyrica, Ez, Aerik

MAP: Hat in Hand

A's HPs: 10|14
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 15|15
M's HPs: 10|14

Effects:
Good Guys
none

Bad Guys
none

BOOM:
SLAM v Lyrica FF AC:16
HIT: 1d20 + 4 ⇒ (7) + 4 = 11
HIT: 1d4 + 1 ⇒ (1) + 1 = 2


Lyrica examines the suit of banded mail resting atop the closed sarcophagus. Unfortunately, the examination is mutual. The words "...seeing a faint aura of evil emanating from the helmet..." are barely out of her mouth when the helmet launches at the Paladin, trying to latch onto her skull. Lyrica manages to fend the attack off, noting the ring of bleeding teeth on the inside of the head 'protector'.

Initiative rolls, please.

BOOM:
CMB v Lyrica FF CMD:14
HIT: 1d20 + 0 ⇒ (9) + 0 = 9

Init 1d20 + 5 ⇒ (19) + 5 = 24


With too many targets to choose from the skeleton slashes its blade in all directions - stirring only the dank air.

Round: 7

ORDER: Jak, Lyrica, Marcus, Aerik, Ez, Skeleton

MAP: Eat or be Eaten

A's HPs: 9|14
E's HPs: 4|10
J's HPs: 7|10
L's HPs: 4|15
M's HPs: 10|14

Effects:
Good Guys
Ez - STR Mutagen
All - Inspire Courage +1

Bad Guys
none

BOOM:
Who? 1d3 ⇒ 1 ; 1=A, 2=E, 3=L
Scimitar (18+/x2) v Aerik AC:17
HIT: 1d20 + 2 ⇒ (8) + 2 = 10
DAM: 1d6 + 2 ⇒ (4) + 2 = 6


A yell echoes down the twisting corridors of the barrow; A cry of pain tore from the throat of the alchemist caught in the jaws of a monstrous hyena. Ezekiel pries his ravaged arm from the mouth of the beast as the two forces part after yet another clash. The undead press close around the weakening heroes - not a one of them without wounds.

Round: 6

ORDER: Jak, Lyrica, Ezekiel, Marcus, Aerik Skeletons, Hyena

MAP: Eat or be Eaten

A's HPs: 9|14
E's HPs: 4|10
J's HPs: 7|10
L's HPs: 4|15
M's HPs: 10|14

Effects:
Good Guys
Ez - STR Mutagen
All - Inspire Courage +1

Bad Guys
none

BOOM:
Scimitar (18+/x2) v Lyrica AC:17
HIT: 1d20 + 2 ⇒ (6) + 2 = 8
DAM: 1d6 + 2 ⇒ (3) + 2 = 5

Scimitar (18+/x2) v Marcus AC:17
HIT: 1d20 + 2 ⇒ (13) + 2 = 15
DAM: 1d6 + 2 ⇒ (6) + 2 = 8

Hyena Bite (20/x2) v Ezekiel AC:17 (mutagen)
HIT: 1d20 + 3 ⇒ (16) + 3 = 19
DAM: 1d6 + 2 ⇒ (4) + 2 = 6


Sass? Oh look that Hyena just grew three more heads...

Splashing...
Grunts of exertion...
Gasps of pain...
And the ring of steel on steel...

These are all that is heard throughout the barrow. The skeletons surge and are forced back as is the hyena. In the end, none of our heroes has fallen and Lyrica alone drips more blood, forming her own puddle. Two foes press her and they are more than enough.

Round: 5

ORDER: Jak, Lyrica, Aerik, Ezekiel, Marcus, Skeletons, Hyena

MAP: Eat or be Eaten

A's HPs: 9|14
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 4|15
M's HPs: 10|14

If mutagens count as Su - we'll leave it that way. I want my AoO back now!

Effects:
Good Guys
Ez - STR Mutagen

Bad Guys
none

BOOM:
Scimitar (18+/x2) v Lyrica AC:17
HIT: 1d20 + 2 ⇒ (17) + 2 = 19 <- bullet dodged, could have been a crit
DAM: 1d6 + 2 ⇒ (1) + 2 = 3

Scimitar (18+/x2) v Lyrica AC:17
HIT: 1d20 + 2 ⇒ (4) + 2 = 6 miss
DAM: 1d6 + 2 ⇒ (6) + 2 = 8

Scimitar (18+/x2) v Aerik AC:17
HIT: 1d20 + 2 ⇒ (8) + 2 = 10 miss
DAM: 1d6 + 2 ⇒ (4) + 2 = 6

Hyena Bite (20/x2) v Ezekiel AC:17 (mutagen)
HIT: 1d20 + 3 ⇒ (4) + 3 = 7 you suck, what do I pay you for?!!?!?!
DAM: 1d6 + 2 ⇒ (3) + 2 = 5


Marcus' axe whirls through the dark and slams into the ooze, finishing it off, even as the skeletons close in. From the opposite side of the tunnel, the armor-clad hyena, red eyes glowing, trots from the shadows towards the alchemist. With a crash of blades and fangs the two sides meet in the dark depths of the barrow, standing in the frigid pools beneath the dripping roots.

Lyrica, trying to parry the blades of two foes, takes a deep cut along the ribs even as Ezekiel bashes the hyena's slavering jaws aside with his crossbow. Their crocodilian snap catches only air.

Lyrica, an AoO, please in addition to your regular actions.

Round: 4

ORDER: Jak, Lyrica, Aerik, Ezekiel, Marcus, Skeletons, Hyena

MAP: Eat or be Eaten

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 7|15
M's HPs: 4|14

Effects:
Good Guys
none

Bad Guys
none

BOOM:
Scimitar (18+/x2) v Lyrica AC:17
HIT: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 charge
DAM: 1d6 + 2 ⇒ (4) + 2 = 6

Scimitar (18+/x2) v Lyrica AC:17
HIT: 1d20 + 2 ⇒ (4) + 2 = 6
DAM: 1d6 + 2 ⇒ (5) + 2 = 7

Hyena Bite (20/x2) v Ezekiel AC:15
HIT: 1d20 + 3 ⇒ (9) + 3 = 12
DAM: 1d6 + 2 ⇒ (3) + 2 = 5


As if in response to Jak's statement, a phalanx of four skeletons in the tattered remains of chain armor, splash into view, scimitars at the ready.

Round: 2

ORDER: Jak, Lyrica, Ezekiel (stun), Marcus (stun), Skeletons, Aerik, Ooze

MAP: Eat or be Eaten

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 7|10
L's HPs: 13|15
M's HPs: 9|14

Effects:
Good Guys
Marcus/Ez - Stunned for 3 of 3 rnd

Bad Guys
none

DM crap:
1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22 favorable
1: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
2: 1d20 + 6 - 3 ⇒ (4) + 6 - 3 = 7
3: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
4: 1d20 + 3 - 5 ⇒ (17) + 3 - 5 = 15
5: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14


Indeed it might, Jak. :) So no auto-critical for Marcus.

The blinded beast, eyes weeping blood, staggers to its feet and is hewed nearly in two by a descending slash from Lyrica's scimitar. The power of the necromantic energy binding the zombie is so strong however that it weathers the devastating blow... and staggers fully upright. But Beula, silent till now, speaks. Under Marcus' powerful swing she slams into what remains of the ribcage of the damned thing, pulverizing every solid bone it had left. The foul creature explodes from the force of the blow, spraying across the walls of the barrow.

Seriously, smacking a zombie to -10 is just obscene. :D Nice work.

Perhaps it is coincidence but as the echo of Lyrica's voice dies, calling on divine Sarenrae, the Barrow breathes...
An exhalation of clammy and foul air rushes up the corridor and out the entrance accompanied by a baleful howl, probably from the wind blowing through cracks in the rocks. Probably. The lights, magic though they are, dim in the gale for a moment. When they return to their normal arcane brightness, the final zombie steps forward and raises a ham-sized fist mounted on the remains of a thigh-sized arm. The one good eye left in the half-slagged head glares crimson. Then it strikes.

Lyrica watches the sizable fist swing in a right-hand, roundhouse punch. Somewhat protected by the wall of rock, she expects to hear the creature's bones snap as it breaks its meaty fist against the unyielding stone. And bones do break... as does stone. The zombie drives its mattock-like fist into and through the stone wall. Jagged shards of rock spray across our heroes as the zombie's fist hammers into Lyrica's ribs, piledriving her into the wall behind. The Paladin's ribs creak and flex under the blow and a half dozen scales on her armor are left bent.

Round: 4

ORDER: Ez, Lyrica, Zombies, Aerik (on delay), Marcus, Jak

MAP: Barrow Battle

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 10|10
L's HPs: 5|15
M's HPs: 9|14

Effects:
Good Guys
Inspire Courage - +1 ATT/DAM ; +1 v Charm/Fear

Bad Guys
none

BOOM:

SLAM v AC:17 (20/2x)
HIT: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 cover <-- Crit?
CONFIRM: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 No
DAM: 6 + 4 = 10


Missing an arm, the zombie almost seems frustrated at its inability to crush our heroes. It slowly rises to its feet...

AoOs, please from Lyrica and Marcus. Hmm... not sure if you can AoO with a whip from range but Jak why don't you give me a roll too. If the Zombie survives standing up, I'll roll his attack.


Thanks, Lyrica. That's thoughtful of you.

The downed zombie scrabbles at the ranger's legs, attempting to drag him down. Marcus sidesteps the blow and gives the creature a kick to the head for its trouble.

Next UP... Aerik (unless delaying more), Marcus, Jak

BOOM:
SLAM v AC:19 (20/2x)
HIT: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12 prone
DAM: 1d6 + 4 ⇒ (2) + 4 = 6


An alchemical explosion flares in the dark barrow. Green fire races across the closest zombies, charring their decaying flesh.

The first creature staggers forward through the flames, grasping for the Ranger. Lyrica's blade neatly takes the beast's head off as it rounds the corner. The body topples over sideways and squelches onto to the tunnel floor, instantly corrupting.

Undistracted by the flames, the last zombie lunges forward to strike at the Paladin while its flame-scourged brother shuffles in behind it. The zombie's punch slams into the rock near Lyrica's head. The bones snapping in the creature's hand make a gut-churning, twig-snapping sound.

Round: 2

ORDER: Aerik, Ez, Zombies, Lyrica, Marcus, Jak

MAP: Barrow Battle

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 10|10
L's HPs: 15|15
M's HPs: 9|14

Effects:
Good Guys
Inspire Courage - +1 ATT/DAM ; +1 v Charm/Fear - Rnd 1 of 7

BOOM:
Zombie - Reflex Save vs DC:14 1d20 + 0 ⇒ (6) + 0 = 6 FULL DAM
Zombie 1 - Reflex Save vs DC:14 1d20 + 0 ⇒ (8) + 0 = 8 FULL DAM

SLAM v AC:15 (FF) (20/2x)
HIT: 1d20 + 4 + 2 - 4 ⇒ (7) + 4 + 2 - 4 = 9 charge, cover
DAM: 1d6 + 4 ⇒ (4) + 4 = 8


The corpse closest to the Ranger stumbles forward with surprising speed and slams a lumpy, sag-fleshed fist into his chest - leaving a smear of its corrupted skin on him. The blow falls like a ill-struck hammer hit, glancing off but with appreciable force. The stench of decay wafting around the monster is almost worse.

Following more slowly, the other abomination stumbles into the light and shuffles toward our heroes. The hole where the Druid's stone struck is easily seen and weeps a necrotic fluid.

A third set of eyes is seen in the darkness of the barrow... and yet another horrific corpse staggers into the murky half-light cast by the axe.

Round: 1

ORDER: Aerik, Ez, Fleshy, Lyrica, Marcus, Jak

MAP: Barrow Battle (updated)

A's HPs: 14|14
E's HPs: 10|10
J's HPs: 10|10
L's HPs: 15|15
M's HPs: 9|14

BOOM:
SLAM v AC:15 (FF) (20/2x)
HIT: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 charge
DAM: 1d6 + 4 ⇒ (1) + 4 = 5

The first two beasties are in full light (no concealment), the third has 20%.


Old Sloane stalks straight towards Jak across the greased ground. The skeleton's claws slide off a slick stone, sending the creature sprawling. A moment later, undeterred, it rises again seeking to gaff the life from the Bard.

MOVE: Get Jak
MOVE: Get Up

Rolls:
Acro vs DC10: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex vs DC14: 1d20 + 2 ⇒ (17) + 2 = 19

Meanwhile, miles up valley, Lyrica is locked in a deadly struggle with the long-muzzled skeletal beast. She ducks below one set of razor claws and blocks another with her scimitar - raising sparks in the dark forest.

FULL: Claws! Claws!

Rolls:
Claws (20/2x) v AC: 17
HIT: 1d20 + 3 ⇒ (6) + 3 = 9
DAM: 1d4 + 2 ⇒ (1) + 2 = 3

HIT: 1d20 + 3 ⇒ (3) + 3 = 6
DAM: 1d4 + 2 ⇒ (2) + 2 = 4

ORDER:
Aerik then Black Root
Fisherman then Jak
Skeletor then Lyrica
Marcus then Eluon (staggered) then Skull
Out of Combat - Ezekiel


The Skull exacts its price from Eluon for his two well-placed blows... It turns its sharp-boned cranial plate on the lumberjack in a shattering headbutt. There is a sickly crunch as Eluon's nose and facial bones give way. Eluon staggers backwards, barely managing to stay on his feet, his face a bloody ruin.

The skull turns its flaming eyes on the Ranger, a head-sized bloody smear decorates the space between its vacant eye-sockets. The message is unspoken but clear:

You're next.

Eluon is staggered at 0 HP.

Round: 3

ORDER:
Aerik then Black Root
Fisherman then Jak
Skeletor then Lyrica
Marcus then Eluon (staggered) then Skull
Out of Combat - Ezekiel

MAP: Alone in the Dark

A's HPs: 14|14
E's HPs: 3|10
J's HPs: 7|10
L's HPs: 5|15
M's HPs: 14|14

rolls:
Slam (20/2x) v AC: 13
HIT: 1d20 + 4 ⇒ (9) + 4 = 13
DAM: 1d8 + 3 ⇒ (7) + 3 = 10


Lyrica

The long-skulled skeletal beast towers over Lyrica and rakes her across the face and neck with two sets of dirt-crusted claws.

The intense pain causes her to focus, observing the minutia of her opponent. Her scimitar penetrates the monster's rib-cage and, with a deft twist, she snaps off a rib that splinters and falls to the loamy earth. But her blow, for all its strength, delivers less of a killing wound than she expected.

Your roll wasn't good enough to reveal this creature's particular weaknesses but combining it with observations from your attack and some 'general' legends about more common undead, you are able to piece together that anything but a blunt weapon will have a reduced effect.

Rolls:
Claws (20/2x) v AC: 16
HIT: 1d20 + 3 ⇒ (15) + 3 = 18
DAM: 1d4 + 2 ⇒ (1) + 2 = 3

HIT: 1d20 + 3 ⇒ (19) + 3 = 22
DAM: 1d4 + 2 ⇒ (2) + 2 = 4

ORDER:
Aerik then Black Root
Fish then Ezekiel
Fisherman then Jak
Skeletor then Lyrica
Marcus then Eluon then Skull

MAP: Alone in the Dark

A's HPs: 14|14
E's HPs: 3|10
J's HPs: 7|10
L's HPs: 5|15
M's HPs: 14|14


Jak

The Fisherman leaps past the dropped torch, charging the Bard. It sinks the rusty gaff deep in Jak's shoulder.

Rolls:
Hook (20/2x) v AC:13
HIT: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 charge

DAM: 1d4 + 2 ⇒ (1) + 2 = 3


The Skull stretches its jaw to relocate it after Eluon's blow. Its flaming eyes glare at him then the beast attempts to headbutt the lumberjack down the hill. Eluon ducks below the blow.

Slam (20/2x) v AC: 13
HIT: 1d20 + 4 ⇒ (1) + 4 = 5
DAM: 1d8 + 3 ⇒ (3) + 3 = 6


I'm taking liberties with the standard AoO rules for this battle. Since you had warning that strange things were afoot, I'm counting Round 0 as a 'prep round' where you drew weapons or prepared yourself for battle so you aren't truly flatfooted in Round 1.

Ezekiel

Ezekiel moves quickly but the swarm of bony fish is blindingly fast. They swim through the sky and school around the Alchemist - taking chunks from his flesh with their razor teeth...

Ez - you can take an AoO as the Swarm closes on you. Also, provide a Fort Save, please.

Rolls:
Swarm Bite (20/2x)
HIT: + Distraction
DAM: 1d6 ⇒ 5

Jak

The Fisherman struggles from the river, lunges up the embankment and tries to sink the rusty gaff in Jak's chest. The bard sidesteps the gutting blow.

Rolls:
Hook (20/2x) v AC:13
HIT: 1d20 + 2 ⇒ (7) + 2 = 9
DAM: 1d4 + 2 ⇒ (4) + 2 = 6

Lyrica

The long skulled skeletal creature charges across the glade at the Paladin. Lyrica raises her shield in time to block it but has never had to compensate for the full weight of an opponent slamming against her. Her shield is knocked aside and dirt-encrusted claws slash across her ribs.

Rolls:
Claws (20/2x) v AC: 17
HIT: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 Charge
DAM: 1d4 + 2 ⇒ (1) + 2 = 3

I apologize for the strange order - this is a simultaneous set of battles. The bolded names indicate who is up in each battle (the different rows).

Round: 1

ORDER:
Aerik then Black Root
Fish then Ezekiel
Fisherman then Jak
Skeletor then Lyrica
Marcus then Eluon then Skull

MAP: Alone in the Dark

A's HPs: 14|14
E's HPs: 5|10
J's HPs: 10|10
L's HPs: 12|15
M's HPs: 14|14


Jakwin...

Far downstream, Jak finds his ardor cooling by the second as he stalks back to town – in part due to his wasted evening but more so because of the eldritch red lightning that raised the hair on the back of his neck. Jak presses on into a narrow culvert he’d hiked down no more than a couple hours ago. He stops when his foot crunches on something that gives – unlike any rock. He looks down to see a songbird beneath his foot, its wings wide as if in flight. Near it is another bird, similarly spread and also dead. Along the river bank, three fish corpses bob to the surface and then are carried away by the current. He shines his light into the culvert. It is choked with animal carcasses. He glances up towards the top and finds himself staring into the dead eyes of a motionless bear – foam and blood dripping from its mouth.

The trader reflexively takes a step back as a black mist, so thin it is barely noticeable, surges away from the carnage and speeds down the river. Jak watches it go, still trying to comprehend the horrid sight before him. A rock shifts at the bottom of the culvert, splashing in the stream. Something pushes free from beneath the water, dislodging additional stones. A skeletal human rises from the water, its neck bent at an improbable angle. The creature wears a ragged shirt and the remains of waxed canvas waders. A broken and all but destroyed creel is slung over its bony shoulder. In one hand, ludicrously, it carries a broken fishing rod.

Jak recognizes the rod and waders. They belonged to Old Sloane Ruske who vanished a decade ago. His body was never found… until now. Red embers kindle in the eye sockets of the creature as the water drips off its bones and pours from the holes in the skull. With the sharp crack of snapping twigs, the creature rights its broken neck and drops its rod. It pulls a rusted gaff hook from the destroyed creel and strides through the stream towards Jak...


Lyrica...

Further down the mountain, in the well-tree’d grove, Lyrica only sees the eldritch lightning and feels the thunder as it beats upon her chest. She doesn’t notice the inky mist until the trees at the edge of the grove vanish in the darkness. She is surrounded. Tendrils of blackness creep across the ground, seeking the young woman. And were she a normal woman, untouched by Sarenrae, the mist may well have claimed her. But the divine fire in her limbs and core of molten sunlight that resides in her soul challenges the fog where her flesh cannot. The tendrils approach… and retreat from the Paladin, unable to take her. The fog swirls past her and away – like a river flowing around an unwavering stone. But in its wake, it leaves corruption. From the earth, a creature rises. Its flesh is all but gone. Tatters of skin and sinew remain. The bloody moonlight reflects off its blanched bones and casts it in stark silhouette. Only the flickering red pinpoints of light in the long muzzled skull show any color. The skeleton is equally heavy and malformed – whether by the corrupting effect of the mist or due to its own perverse nature, Lyrica isn’t sure. Its claws clack together and it comes for the newly anointed Paladin...


Marcus & Eluon...

Pinned as he is by the rotting stump, Marcus tries to squirm free, to no avail, as the mist feels its way up the mountainside towards him. It moves against the wind and then tacks suddenly to the right, moving away from the Ranger. The reprieve gives Marcus little comfort as the black fog sinks into the ground on the far side of the grove... Moments later the ground starts to heave as if something is pushing to the surface. A boulder breaks ground, flinging earth and rubble in all directions. Then it spins slowly, as if unscrewing itself from the mountainside. As the boulder turns showing its side, Marcus realizes it isn’t a boulder at all. It is a huge, malformed skull - the skull of a giant. The skull slowly rotates until the dead sockets face the lumberjacks. Tiny green flames flicker to life deep within each socket and the skull rises from the ground, shedding the last of the earth that encased it. It floats in the air for just a moment before it surges for Marcus and Eluon...


Jayse carves into the creature, nearly every blow hitting. The shadowy essence of the creature sprays like blood under the monk's relentless slicing. More than one blow delivers savage retribution... and yet the creature teeters defiantly, close to total destruction. Its hands make a bring it gesture.

Next Up... Ushari, Jofram, and Orin - OPEN FIRE!


The multiple attacks have taken their toll; Sin feels weakened. And while he might continue to dodge and whittle away at these adventurers' defenses - slaying one or two in the process and raising them as new allies - backing down or retreat have never been his style. After 11,000 years chained to this accursed box - even oblivion might be an interesting change. But, first, a lesson...

The ghostly head turns back and forth, the red needle-eyes regard the enemies surrounding him. "My people read the future accurately in the wheeling of the constellations. But few, if any, foresaw the fall of our race. Reading one's own fate is difficult at best. I have only a small gift with astrology but I will say this... You should turn back now. What lies ahead, you don't want to face."

And now to make a final point. The Last Shaudran weaves a simple spell so skillfully that none of our heroes can find an exploitable weakness. He regards Orin with a deathly smile and reaches a shadowy arm for him. Faultlessly, the Wraith's hand moves among the images to grab the Witch by the neck. Orin is scoured by a life-draining brush with the negative material plane and simultaneously blasted with electricity that dances across his body. Somehow, Orin resists the soul-stealing touch that would have left him a feebled old man. Saved vs a drain of 8 CON The Wraith's words are a whisper, "Never forget how close death came."

He releases the Witch and waits - holding his ground.

In case you are wondering - Dread Wraith have Lifesense which enables them to hunt and attack without sight.

STAND: Cast Shocking Grasp defensively
FREE: Use Villain Point for another STAND
STAND: Attack Orin

Round: 4

ORDER: Dread Wraith, Straehan, Ushari, Jayse, Jofram, Orin

MAP: Touch of Sin

Ja's HPs: 63|70 - CON: 14/14 - New Max HP:
Jo's HPs: 51|79 - CON: 7/14 - New Max HP: 51
Ov's HPs: 37|72 - CON: 14/14 - New Max HP:
Uv's HPs: 38|52 - CON: 9/13 - New Max HP: 38
St's HPs: 46|60 - CON: 11/14 - New Max HP: 46

On-Going Effects:
Good Guys
All - Haste - +1 Attack on FULL ATTACK; +1 ATT Rolls; +1 Reflex Saves; +1 Dodge AC; +30' Move - 4 of 7 rnds

Orin - Mirror Image - 6 images - 7 mins
Orin - Arcane Sight - detect magical auras - 7 mins
Orin - Fox's Cunning - +4 INT - 7 mins
Orin - See Invisible
Orin - Mage Armor

Jayse - Heroism - +2 morale ATT, Saves, Skills - 70 mins
Jayse - Shield Other - +1 deflection AC, +1 resistance saves - Orin takes 1/2 DAM - 3 hr
Jayse - Mage Armor

Strae - See Invisible
Strae - Mage Armor

Jofram - Shield Other - +1 deflection AC, +1 resistance saves - Ushari takes 1/2 DAM - 3 hr

Bad Guys
Sin - Mage Armor

BOOM:
Cast Defensively vs DC:17 1d20 + 12 ⇒ (16) + 12 = 28

Sin @ Orin AC: 19
MODS: +3 ATT vs Metal Armor
Touch: ATT: 1d20 + 20 + 3 ⇒ (11) + 20 + 3 = 34 DAM: 3d6 ⇒ (6, 5, 5) = 16 neg energy + 5d6 ⇒ (5, 1, 1, 2, 3) = 12 electrical + 1d8 ⇒ 8 CON - Fort DC:23
Orin 1st Fort Save - Successful


So what does Jayse think about Strae's plan? I sensed a little wishy-washyness in your last post. ;)

Cursing the gnome every step, Jayse charges into the waiting claws of the Dread Wraith. Sin all but coos at the forthcoming meal...

Was it luck or do the Gods watch over crazy Monks who recklessly follow the hair-brained schemes of idiotic Sorcerers? We shall never truly know... for while Sin's claws paint livid marks across Jayse's face - damage shared with Orin - the Shaudran Wraith was denied yet again a taste of the Monk's soul. And that failure... rankled the ageless beast of darkness.

Adding to that outrage, Jayse slashes into the dark core of Sin'anath'rath but his mystic armor deflects some of the power from the blow.

Next UP... Jofram and Orin

Ja's HPs: 63|70 - CON: 14/14 - New Max HP:
Jo's HPs: 51|79 - CON: 7/14 - New Max HP: 51
Ov's HPs: 65|72 - CON: 14/14 - New Max HP:
Uv's HPs: 38|52 - CON: 9/13 - New Max HP: 38
St's HPs: 46|60 - CON: 11/14 - New Max HP: 46

BOOM:
Sin @ Jayse AC: 23 - 1/2 to Orin
Touch ATT: 1d20 + 20 ⇒ (12) + 20 = 32 DAM: 3d6 ⇒ (5, 5, 4) = 14 neg energy + 1d8 ⇒ 4 CON - Fort DC:23
Fort Save 1d20 + 11 ⇒ (14) + 11 = 25


Sadly, the dice have indeed failed you...

Sin may be chuckling but pulling a ghost-touched arrow from his eye pleases him not at all. He assesses the Ranger's threat and decides it is time to make things a little more difficult... and pick up a snack along the way. The minx's soul calls to him. Like an ill wind, the Shaudran Wraith vaults into the air dodging the Witch's hair, pivots then swirls over Ushari, and flashes towards the floor like a meteor just outside the acrobat's rapier range. He reaches a long shadowy hand to caress her delicate neck and sample her soul before idly flowing backwards into the lee of the other God statue.

Ushari can only gasp at the bone-chilling loss, that which has been taken from her.

Jofram - Sin has full cover from your present position, you'll need to move 10' north to get a shot at him with partial cover and 15' or more to get a shot without penalty.
All - Sin has Wind Stance so he's moving erratically in his squares. Any ranged attack has a 20% Miss Chance.
Have a Nice Day! >:D

Round: 3

ORDER: Dread Wraith, Straehan, Ushari, Jayse, Jofram, Orin

MAP: Touch of Sin

Ja's HPs: 70|70 - CON: 14/14 - New Max HP:
Jo's HPs: 51|79 - CON: 7/14 - New Max HP: 51
Ov's HPs: 72|72 - CON: 14/14 - New Max HP:
Uv's HPs: 32|52 - CON: 9/13 - New Max HP: 38
St's HPs: 60|60 - CON: 14/14 - New Max HP:

On-Going Effects:
Good Guys
All - Haste - +1 Attack on FULL ATTACK; +1 ATT Rolls; +1 Reflex Saves; +1 Dodge AC; +30' Move - 3 of 7 rnds

Orin - Mirror Image - 6 images - 7 mins
Orin - Arcane Sight - detect magical auras - 7 mins
Orin - Fox's Cunning - +4 INT - 7 mins
Orin - See Invisible
Orin - Mage Armor
Orin - Frostbite - held

Jayse - Heroism - +2 morale ATT, Saves, Skills - 70 mins
Jayse - Shield Other - +1 deflection AC, +1 resistence saves - Orin takes 1/2 DAM - 3 hr
Jayse - Mage Armor

Strae - See Invisible
Strae - Mage Armor

Jofram - Shield Other - +1 deflection AC, +1 resistence saves - Ushari takes 1/2 DAM - 3 hr

Bad Guys
Sin - Mage Armor

BOOM:

Sin @ Ushari AC: 18
Touch ATT: 1d20 + 20 ⇒ (5) + 20 = 25 DAM: 3d6 ⇒ (3, 1, 2) = 6 neg energy + 1d8 ⇒ 4 CON - Fort DC:23
Ushari Fort Save #1 - Fail

1 to 50 of 117 << first < prev | 1 | 2 | 3 | next > last >>