Sic Semper Tyrannis! (Thrune's Hell's Rebels Revived) (Inactive)

Game Master GM Aarvid

Rebellion

Maps

Loot Sheet

GM Screen:

Perception:
'[dice=Perception (Aldren)]1d20+1[/dice]
'[dice=Perception (Arcos)]1d20+1[/dice]
'[dice=Perception (Lubella)]1d20+5[/dice]
'[dice=Perception (Talvek)]1d20[/dice]
'[dice=Perception (Kenji)]1d20+3[/dice]
'[dice=Perception (Sidius)]1d20+0[/dice]

Initiative:
'[dice=Initiative (Arcos)]1d20+5[/dice]
'[dice=Initiative (Lubella)]1d20+4[/dice]
'[dice=Initiative (Talvek)]1d20+5[/dice]
'[dice=Initiative (Sidius)]1d20+6[/dice]
'[dice=Initiative (Kenji)]1d20+2[/dice]
'[dice=Initiative ()]1d20[/dice]


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Sergio Isaurus | Human Hidden Priest of Sarenrae 5 | HP 48/48 AC: 13 T :9 F: 13 | Saves F:6 R:0 W:7 | Init: -1| Perc: 4 |CMB: 4 CMD:13 | Speed 30 ft | Active: | Condition: none

This is the profile for Sergio Isaurus: Lubella's Cohort.
He is a Cleric of Sarenrae with the Hidden PreirstArchetype. He disguises his divine Spellcasting as Alchemy, and hsd bluff as a class skill from the Fast-Talker trait, gained through the Extra Trait feat. He also has the Fed -up Citizen Campaign trait, gained the same way. This makes it harder to detect his Aura of Good.

Note: I can't seem to edit the profile yet — not sure why.


Slides/maps

Within gameplay, I have set three plot hooks for this Book-3.

1) Sidius, basically, you have a chance to meet the NPC pre-gen witch and swap one spell with her familiar. The spell must be of a level you can learn. See Feiya

2) Your group has a chance to meet Kenji as a new member of the team.

3) Your group is recommended to establish a "Silver Council" or equivalent. The city populace have taken to calling your rebellion to be the new 'Silver Ravens', whether you choose to call yourselves that or something else.

Lubella, the cohort is fine...and I will leave you to introduce, and add to rebellion page (if Sergio is taking any roles or team leads).


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

I'm gathering ideas for Sergio's story, and trying to turn it into something cohesive. My basic idea is that he knows the Shellets, and was very concerned when their sons disappeared. He was in the crowd when Barzillai tried to present us with his "rewards", and caught his first glimpse of Lubella. I'm reading through some of the old posts at the moment, working on the religious aspects.


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

If you want Sergio and Kenji to have some kind of connection as they are appearing simultaneously then just tell me what I’ve got to change in the background or introduction to make it work.


1 person marked this as a favorite.
Slides/maps

I would be remiss if I did not mention, while this chapter will have combat, there will also be much diplomacy and social interaction with other factions in the city. The intent is to build a network to confront the Thrunes and their leadership of Kintargo.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Looking forward to that! I've been running a War for the Crown game and I love the intrigue and social gameplay.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4
GM Aarvid wrote:
I would be remiss if I did not mention, while this chapter will have combat, there will also be much diplomacy and social interaction with other factions in the city. The intent is to build a network to confront the Thrunes and their leadership of Kintargo.

Both involve sing and dancing, so right up Lubella's alley!


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Does anyone remember how to get a profile to display in Gameplay/Discussion? I've formatted my cohort's profile like Lubella's, but it isn't displayed. I'm not sure what I'm doing wrong.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Will finish Sergio's introduction tomorrow.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Okay, great. I'll trade my ennervation for her ice storm.


Vigilante 5/Rogue (Unchained) 1/ArcTrick 2 | HP 60 | AC 26 T 18 FF 17| F +5 R +10 W +5 | Init +5 | Perc +11 |
Lubella Heathertoes wrote:
Does anyone remember how to get a profile to display in Gameplay/Discussion? I've formatted my cohort's profile like Lubella's, but it isn't displayed. I'm not sure what I'm doing wrong.

If I'm not mistaken the stat line has to be in the Race section, rather than the full name section.

The Argent Roost or maybe the Argent Flock could be a cool name for the leadership group/the party.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Thanks! I put the information in the wrong section: fixed now.


Slides/maps
Sidius Consano wrote:
Okay, great. I'll trade my ennervation for her ice storm.

Sounds good. I will reference in gameplay, but assume this happens for your upgrade.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

Finally got around to levelling Talvek, but I'm stumped at the choice of feat. Suggestions?


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

You got iron will fro free so you could work towards a familiar?

FAMILIAR BOND: Prerequisite(s): Iron Will. Benefit(s): You gain a familiar, as the wizard arcane bond class feature. You do not gain the special ability the familiar normally grants its master, and the familiar does not gain the deliver touch spells, scry on familiar, share spells, speak with animals of its kind, or spell resistance special abilities. Otherwise, your total Hit Dice are used as your wizard level for determining the familiar’s abilities.

IMPROVED FAMILIAR BOND: Prerequisites(s): Familiar Bond, Iron Will. Benefit(s): Your familiar gains all the normal abilities available to a familiar of a wizard with a level equal to your total Hit Dice. You also gain the special ability normally gained by a master of your type of familiar.

OR

Extra Investigator Talent:
Extend potion: A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks that does not have an instantaneous duration to function at twice its normal duration. This does not apply to extracts.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Extras Alchemist Discovery: Infusion would allow you to hand out extracts what can affect other people (Eg. Barkskin, Shield, Fly, Touch of the Sea, Alter Self, Cure Light Wounds).

I'll point out that Vendalfek is available as an Improve Familiar (Would require both Familiar Bond and Improved Familiar Bond).


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

I like the Infusion idea! You get a Disguise Self, and you get a Disguise Self, and you get...

A familiar doesn't feel like Talvek's style, but thanks for the suggestion!


Vigilante 5/Rogue (Unchained) 1/ArcTrick 2 | HP 60 | AC 26 T 18 FF 17| F +5 R +10 W +5 | Init +5 | Perc +11 |

Discoveries are on average stronger than most feats available to alchemists (and investigator to a lesser extent) so getting another one is always a good move.


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Infusion is a great choice. :-)


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Silver Ravens Names: Original post with list of names

The first Silver Ravens were Jackdaw, Amyreid, Kyda, Ba, and Brakisi.

Ba was the codename of Former pary member Fhingle Nib.
Lubella has adobted the codename of Kyda, and Sidius has adopted the codename Brakisi. Arcos is going by Blue (short for Blue Warlock, his Vigilante identity).
Former party member Aldren Halfblood adopted the codename of Finch (not an original Silver Ravens member).


Slides/maps

And I have no problems with recycling names or creating new ones as you see fit. :)


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Okay!! I’ll go with “Scarab”. :-)


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

A little late, but I will say that Heighten Potion can be pretty snazzy when combined with the formula Alchemical Allocation. Basically, any potion you buy once can be "cast" at your full level in exchange for a L2 extract. *Any* potion. Including stuff not on your spell list.


Slides/maps

Sorry about the photos for the different characters. Too many to create aliases on Paizo for all the NPC's


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Kenji, you will be issued a Silver Raven Figurine of Wonderous Power (Silver Raven): (we have a total of six.)


Slides/maps

You can assume if any prior pc’s had a figure that they returned them once they went on LOA. :)

Aldren, Fhingle etc


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Talvek, were you planning on going though the loot sheet and selling the extra stuff?

It might be an idea to hang on to the magic glaive, if we think selling that would draw too much attention. And we should keep the Vest of Escape, potions and scroll.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Sidius has both Heal and Raise Dead on his sell list, so he should carry those scrolls.

@GM:Are they the right type (arcane/divine) for Sidius to use?


Slides/maps

Assume she gave you the right kind :)


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Kenji can also cast these scrolls but they’re much better on Sidius as Kenji at the front normally.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Suggested Rebellion Actions

Rebellion Actions (rank 9):3+1(Strategist)=4

Strategist Action: Recruit Supporters

Other Actions:

Earn Money (Merchants)
Gather Information (Performers)

Change Officer Role: Sergio-> Recruiter

[EDIT]If we can, I'd like to have Kenji manage Octavio's team, and have Lubella manage the Performers.


Slides/maps

Ok, will assume those are good for this week (16th I believe). I will next post the gathering of the Silver Council later tonight.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Raise Dead, yes. Heal, no, sadly.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Heal looks to be on the witch list as a 7th lvl spell


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Sorry, I wasn't expecting the level bump. My mistake. I'll hold on to the scroll for now, and if we don't need it before level 13, I'll feed it to my familiar. I'd rather not do that for Raise Dead because of the material component.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

The earlier Holding House mission makes me wonder how much the AP writers even considered the issue of small-size PCs. As far as I know, all the spells that can change your size have short duration (1 minute/lvl).


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:

Hmm ... I do not think that this is much of an issue.

There are also Halflings and Gnomes in Cheliax with positions of power. They are just rare but its not impossible to be small sized and join a masquerade.


Slides/maps

Did the party have any contact with the Cloven Hoof Society prior to my taking over?

Searching, I did not find any prior posts if you had met them yet (or I am totally missing it). I want to make sure I am in the right context with prior conversations, if any.


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Not directly. They may know something about us from when we ended the Tooth Faery murders.


Slides/maps

So just to help nudge things along...the scenario expects you to seek the help of the sea elves next.

The ball will be a few weeks (TBD) from now. The visit to Vyre and Gap are also options, but would be much more difficult taken out of order. :)


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

What's the timeframe/deadline for claiming the tickets for the ball?


Slides/maps

One week for the RSVP - the ball date has not been stated yet as it comes with rsvp


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4

Hmm. So we have to get an additional invitation in the next week. It seems like we can't afford to travel to Acisazi right now, and obtain a second invitation.


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

We could assign the mission to secure another invitation to one of the teams, and that should free us up.


aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
Talvek Drassed wrote:
We could assign the mission to secure another invitation to one of the teams, and that should free us up.

Great idea!


Slides/maps

That would work.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Makes sense


AKA "Kyda" Halfling Dawnflower Dervish 8 | HP24/75 AC:21 T:23 F:18 | Saves F:9 R:17 W:9 (13 vs charm or compulsion) | Init: 6 | Per: 13 | CMB:4 CMD:18 | Speed 30ft | Active: Message, Good Hope, Haste, Heroism, Sickened, Mirror Images: 4
Sidius Consano wrote:
Sidius suggests, "Given the cost of a quality mount and the... rather temporary nature of our need... maybe we're better off acquiring a wand of Mount or similar?"

A wand of Mount would cost 750gp for 100 hours duration (2 hours/charge). So we would need 5 charges/2 hours of travel, or 20 charges/8 hour day. A single wand might not be enough for the trip.

It seems to me that paying a total of 20/person for a boat captain to take us there and back would be cheaper (100 gp total).


Tiefling Investigator (empiricist) 6/Swashbuckler (inspired blade) 1 | HP 34/66 | AC 25 Tch. 15, Ff. 21 | Fort +6, Ref +12, Will +3 | Resist cold/electricity/fire: 5 | Init +5 | Perception +14; darkvision 60 ft. | "Jackdaw"

A heads up that I'll be travelling from October 24th until November 10th, so my posting rate will decrease.


Vitals:
(HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30')
Male Human (Chelish) Witch 8 - Codename: Brakisi
Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13)

Oh, if we're going by sea, absolutely.

The suggestion was in response to the idea of buying horses and travelling overland - as I was thinking a wand might be easier to justify than a group of riding horses, given the current environment. And, also, no need to worry about storing them, etc.

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