Holy Vindicator

Sergio Isaurus's page

4 posts. Alias of PCScipio.


Race

Sergio Isaurus | Human Hidden Priest of Sarenrae 5 | HP 48/48 AC: 13 T :9 F: 13 | Saves F:6 R:0 W:7 | Init: -1| Perc: 4 |CMB: 4 CMD:13 | Speed 30 ft | Active: | Condition: none

About Sergio Isaurus

Segio Isaurus CR 4
XP 1,200
Male human (Chelaxian) cleric (hidden priest) of Sarenrae 5 (Pathfinder Campaign Setting: Inner Sea Magic)
NG Medium humanoid (human)
Init -1; Senses Perception +4
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Defense
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AC 13, touch 9, flat-footed 13 (+4 armor, -1 Dex)
hp 48 (5d8+20)
Fort +6, Ref +0, Will +7; +1 trait bonus vs. mind-affecting effects
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . mwk scimitar +5 (1d6+1/18-20)
Ranged light crossbow +2 (1d8/19-20) or
. . mwk light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 14, 3d6 [+0 vs. undead])
Domain Spell-Like Abilities (CL 5th; concentration +8)
. . 6/day—rebuke death (1d4+2)
Cleric (Hidden Priest) Spells Prepared (CL 5th; concentration +8)
. . 3rd—cure serious wounds[D], magic circle against evil, remove disease
. . 2nd—align weapon, cure moderate wounds[D], remove paralysis, resist energy
. . 1st—bless, cure light wounds[D], diagnose disease[UM], remove fear, remove sickness[UM] (DC 14)
. . 0 (at will)—create water, light, mending, stabilize
. . D Domain spell; Domains Healing, Sun
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Statistics
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Str 12, Dex 8, Con 14, Int 10, Wis 16, Cha 15
Base Atk +3; CMB +4; CMD 13
Feats Additional Traits, Extra Channel, Selective Channeling, Toughness
Traits fast-talker, fed-up citizen
Skills Bluff +9, Craft (alchemy) +6, Diplomacy +7, Disguise +3, Heal +11, Perception +4, Sense Motive +7
Languages Common
SQ false arcanist
Combat Gear wand of cure light wounds (30 charges); Other Gear mithral chain shirt, crossbow bolts (10), dagger, light crossbow, mwk light crossbow, mwk scimitar, bedroll, blanket[APG], masterwork backpack[APG], trail rations (2), waterskin, wooden holy symbol of Sarenrae
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Special Abilities
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Cleric (Hidden Priest) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric (Hidden Priest) Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Cleric Channel Positive Energy 3d6 (7/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
False Arcanist +2 (Ex) Gain +2 bonus on some skill checks; disguise divine spellcasting as other type with a skill check.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+2 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.

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