
Dragonofashandflame |

Quote:I kind of got spoiler happy, but figgered i'd be thorough. This from early on in my Jade Regent game, that's been going on for 3 years, now. Are these what you're looking for?Precisely. I will submit a character. I would like the Ruler position, and will submit a high-Charisma character. The first idea I am kicking around is a summoner (maybe even a synthesist) of some royal/noble bloodline, with an imperial dragon eidolon.
cool! glad to have you aboard!

havoc xiii |

Human bloodrager (spelleater) 1 (Pathfinder RPG Advanced Class Guide 15, 85)
LN Medium humanoid (human)
Hero Points 1
Init +3; Senses Perception +4
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Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +0; +2 trait bonus vs. fear, +2 trait bonus vs. charms and compulsion
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Offense
--------------------
Speed 40 ft.
Melee dagger +4 (1d4+3/19-20) or
longsword +5 (1d8+3/19-20) or
unarmed strike +4 (1d3+3)
Ranged shortbow +4 (1d6/×3)
Special Attacks bloodrage (6 rounds/day)
--------------------
Statistics
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Str 16, Dex 16, Con 14, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +4; CMD 17
Feats Extra Rage, Improved Unarmed Strike
Traits courageous, focused disciple, highlander (hills or mountains), sword scion
Skills Acrobatics +5 (+9 to jump), Intimidate +6, Perception +4, Spellcraft +4, Stealth +8 (+10 in hilly or rocky areas); Racial Modifiers highlander (hills or mountains)
Languages Common
SQ disruptive bloodrage, fast movement, hero points
Other Gear lamellar (leather) armor, dagger (4), longsword, shortbow with 20 arrows, backpack, bedroll, belt pouch, flint and steel, grappling hook, hemp rope (50 ft.), shinobi shozoku, string or twine, torch (10), trail rations (5), waterskin, whetstone, 20 gp, 9 sp, 7 cp
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Tracked Resources
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Arrows - 0/20
Bloodrage (6 rounds/day) (Su) - 0/6
Dagger - 0/4
Extra Rage (6 rounds/day) - 0/6
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Courageous +2 save vs. fear.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.

Dragonofashandflame |

Do you have anymore fleshing out of the various noble families ie Cao family? I'm trying to flavour a Paladin.. would it basically be a samurai in appearance but with a Paladins ideals?
The Cao are fairly militaristic (they have to be to be a pretty influential house in Lingshen). They're distantly related to King Huang. They're not in any position to actually inherit the throne, but they're close enough to be more involved in politics than anything

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Another question: you allow retraining?
I mean to enter the Evangelist prestige class, and that will give me the proficiency with my deity weapon, the katana (Shizuru seem a god fit). But playing 5 levels using it 2 handed would create problems with spell combat, so I will train it as soon as possible and then retrain at level 6.
Edit:
Two more, sorry:
- you will use the Kingmaker or the Ultimate Campaign for kingdom building? Th UCamp rules are more balanced, as the "magic economy" will over boost the kingdom economy.
- you will use the UCamp downtime rules about gaining capital, crafting and building structures?

Dragonofashandflame |

Another question: you allow retraining?
I mean to enter the Evangelist prestige class, and that will give me the proficiency with my deity weapon, the katana (Shizuru seem a god fit). But playing 5 levels using it 2 handed would create problems with spell combat, so I will train it as soon as possible and then retrain at level 6.Edit:
Two more, sorry:
- you will use the Kingmaker or the Ultimate Campaign for kingdom building? Th UCamp rules are more balanced, as the "magic economy" will over boost the kingdom economy.
- you will use the UCamp downtime rules about gaining capital, crafting and building structures?
Ultimate campaign rules, yes.
i've never used retraining,so i'm unsure of how it works. more to follow after i've read the rules.

Kage Kaijitsu |

Nope, because wakazashi doesnt allow you to wield it two-handed and get str bonus like dueling sword does while still allowing finese. Also you're wrong, they aren't called wakazashi. They are called ko-katana. I have one. Its shorter than a regular katana but still longer than a wakazashi. Elven Curve blade is also good for that. Just let me and others do what they want with the dueling sword? Geeze...

Embereyes |


Phntm888 |
Okay, here is Hu Xiang Lun, Wood elementalist Wizard. I'd prefer waiting until I find out if I get in to create an alias, but if you want me to create one as part of my submission, I have no problem doing so.
Hu Xiang Lun
LN male humanoid (human) wizard 1
Init +2; Senses Perception +1
Favored Class: Wizard
FCB: +1 Skill Point
DEFENSE
AC 12 (16), touch 12, flat-footed 10 (14) (+2 Dex, +4 mage armor)
HP 11 (1d6 + 2 Con +3 Toughness)
Saves Fort +2, Ref +2, Will +3
OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged +2
Special Attacks splintered spear 7/day (+4, 1d6+4)
Spells Prepared 0-level (3/day) acid splash, detect magic, read magic
1st-level (3/day) charm person, mage armor, grease
STATISTICS
Str 10, Dex 13 (14), Con 14, Int 18, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Scribe Scroll, Spell Focus (Conjuration), Toughness, Weapon Proficiency (club, dagger, heavy crossbow, light crossbow, quarterstaff)
Traits Classically Schooled, Clever Wordplay (Diplomacy), Honeyed Tongue, Noble Born (Hu)
Skills Craft (calligraphy) +8, Diplomacy +9, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (nature) +8, Linguistics +8, Spellcraft +9
Languages Tien, Elven, Draconic, Tengu, Sylvan, Senzar, Minkaian
SQ Arcane bond (amulet), arcane school (Wood – Opposition school: Metal), Bonus feat, Skilled, Flexible Enhancement (+1 Dex)
Gear: quarterstaff, scholar’s outfit, 2 x traveler’s outfit, wizard’s kit (backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, 10 torches, 10 days trail rations, waterskin), spellbook, 2 x scroll of burning disarm, scroll of grease, 19 gp, 5 sp
Spellbook
0th – all
1st – charm person, mage armor, grease, obscuring mist, identify, burning disarm
Arcane Bond (Su): At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools.
A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.
If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.
Wood Magic: At 1st level, add the following spells to your Wizard spell list at the listed spell level: 2nd—entangle, 3rd—tree shape, 4th—plant growth, 5th—command plants, 6th—tree stride, 7th—liveoak, 8th—transmute metal to wood, 9th—control plants.
Flexible Enhancement (Su): A master of the wood element is able to bend like bamboo when stressed and snap back into place. You gain a +1 enhancement bonus to your Dexterity, Constitution, or Wisdom ability score. This bonus increases by +1 for every five Wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two of these ability scores of your choice.
Splintered Spear (Su): As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your Strength or Dexterity modifier. The spear deals normal damage according to its size, plus your Intelligence modifier, then breaks into countless splinters; the target takes 1 point of bleed damage each round on its turn. At 6th-level and every 6 levels thereafter, the spear gains a +1 enhancement bonus and the bleed damage increases by +1. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Clever Wordplay: Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
Classically Schooled: You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you.
Honeyed Tongue: You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Noble Born: You claim a tangential but legitimate connection to one of Brevoy’s noble families. If you aren’t human, you were likely adopted by one of Brevoy’s nobles or were instead a favored servant or even a childhood friend of a noble scion. Whatever the cause, you’ve had a comfortable life, but one far from the dignity and decadence your distant cousins know. Although you are associated with an esteemed name, your immediate family is hardly well to do, and you’ve found your name to be more of a burden to you than a boon in many social situations. You’ve recently decided to test yourself, to see if you can face the world without the aegis of a name you have little real claim or care for. An expedition into the storied Stolen Lands seems like just the test to see if you really are worth the title “noble.” Choose one of the following noble families
and associated benefits.
Hu: Your family’s history of trading along the shores of the Sea of Eels pervades your blood. As a deft merchant of the region, you gain a bonus language: Aquan, Elven, Goblin, Minkaian, Senzar, Taldane, Tengu. Your family motto is “Success through Grace.”
Amongst the nobles of Lingshen, and indeed in the Lung Wa Empire before that, the Hu family were known as successful and wealthy merchants. What wasn’t known was that such wealth did not always make it to every branch of the family. Hu Xiang Lun’s family was one of the less wealthy, relying on their family name to convey status as opposed to their wealth. Xiang’s father, Huan, had studied at the prestigious Five Elements Academy, a school which taught the arts of wizardry and alchemy, and after graduation engaged in the sale of magical and alchemical trinkets. It was his wish that his family further the business, and so he taught each of them the finer arts of negotiation and haggling, as well as having each of his children tested to determine their aptitude for the arcane arts. While his brother, Han, was strong, he did not have the talent for the arcane, and so chose to join the army. His sister, Chi, developed her abilities on her own, but could not be taught, and so was not permitted to attend the academy. Xiang, however, was bright. He showed signs of potential very early on, and was accepted into the academy on his 16th name day. There, he quickly learned the fundamentals of magic, rising to the top of his class. In his studies, he learned ways to use magic with his already considerable talent for negotiations, and became quite well known as a mediator. To enhance his mediation abilities, he chose to specialize in the study of the element of Wood, to learn to bend as bamboo does in wind without breaking. He would often be called upon to mediate disputes of his fellow classmates, and his magical prowess was such that his teachers were quite pleased with his progress.
Unfortunately, this also changed his goals. No longer did he desire to create and sell magical trinkets to others. He wanted to explore the depths of magic, to grow in strength, and further his arcane knowledge. He wanted to achieve greatness and glory, perhaps becoming a Wizard in service to King Huang himself. He wanted to pass on his knowledge, to found his own magical academy. And yet, he was unsure of how to tell this to his father without bringing dishonor upon his family. His father expected him to aid in the crafting and sale of magic items, but he did not want that. As his day of graduation loomed closer, he found himself wrestling with the conundrum, unsure of how to proceed. In the end, he reluctantly realized that he would have to work with his father’s business, and hope only for an opportunity to arise in which he would have the chance to rise to a new position.
On the day of his graduation, he was called to the Headmaster’s office. Unsure of the reason, Xiang answered the summons, and was surprised to find his father in the office. The Headmaster asked him to sit down, and told him that King Huang had decided the time had come to free those who had been enslaved by the jorogumo in Shnemen. He would be sending an expedition to that land to establish a vassal state, and the Five Elements Academy had been asked to send one of their best pupils. The Headmaster wished to send Xiang, but had chosen to speak with his father as well, to ensure an auspicious beginning. He then excused himself so that Xiang and his father could speak in private.
Xiang’s father turned to him, and said, ”You must accept this, my son. It is a great honor for our family, to be chosen for this. I do not care what path you wished to follow upon graduation, but this is the path you must take.”
Xiang could scarcely breathe. A task like this would allow him to discover new magic and to grow more powerful in the arcane arts. He would be serving the King, and the rewards from this mission would give him a title and lands. This was everything he had hoped for, and on top of it all, his father wanted him to go. Carefully schooling his face, Xiang said, ”Though I will miss my family greatly, I will endeavor to bring honor upon my name and my house. I will join this expedition.”
Now, Xiang finds himself in the Yan province, with an Imperial charter signed by King Huang himself, ordering him to go forth into Shenmen, pacify the monsters there, liberate the humans enslaved by them, and bring civilization and law to the land. He will make a name for himself, he will grow in arcane power, and he will found the greatest academy in Tian Xia.
Hu Xiang Lun desires to increase his magical prowess and pass on his knowledge. To that end, he would be ideal in the Magister position. His skills in negotiation make him well-suited to being the Grand Diplomat, and such a position would allow him to visit the Lingshen Royal Court, which he greatly desires to see. Finally, as his father owns a shop, he also has the skills to monitor the finances of the nation as the Treasurer.
Xiang is in his mid-20s, and of average height and weight. He has shaved his head bald, and has grown a thin, long mustache and unattached goatee. Though he has purchased some clothing well-suited to travelling, he also carries with him more scholarly clothing, as he finds it more comfortable. He carries a walking stick and appears to have no other weaponry, though he considers his magic and his skill with words weapon enough.

TheWidget |

http://www.myth-weavers.com/sheet.html#id=119444
Even compared to his fellows, Yata is quite the raggedy bird. Born smaller than most, he never seemed to quite grow into his feathers, often giving him the impression of beard around his beak and hunched figure. Still, his eyes exude a warm glow of camaraderie and one can often notice the arching of his beak resembling a human smile. Often nestled on his wide brimmed hat is Nib, his spirit animal and a rather high strung rhamphorhynchus with a veritable star chart for wings.
Personality To the Tengus of his tribe, Yata has been source for wisdom and kindness in a world that has so far been quite cruel to them. Amiable, generous (though a little grumpy from time to time) , Yata seeks others comfort before his own and would do just about anything for another person in distress.
While he views the Tengu of Linshen as his primary charges, he certainly is not nepotistic enough to refuse the pleas of help from any other people. This doesn't mean he’s forgiven the tien humans for their oppressive nature toward tengu kind, but if change is to happen he feels it should be positive and proven through deeds of cooperation and peace, rather than a futile and bloody rebellion. In his downtime, Yata enjoys stargazing and reading poetry over usually very cheap wine.
Potential Roles: Councillor, High Priest, Viceroy of a Tengu populated area of the kingdom.
Back story fluff to come later! if you need the sheet in a different format, just let me know.

Dragonofashandflame |

http://www.myth-weavers.com/sheet.html#id=119444
** spoiler omitted **
Back story fluff to come later! if you need the sheet in a different format, just let me know.
I probably should have said this earlier. But I'd like all character sheets stored on the boards so I don't have to sift through different media to find them

Kage Kaijitsu |

Full Name
Kage Kaijitsu (Spy/Assassin/Scout)
Race
Tiefling
Classes/Levels
Ninja 1| hp10 | AC 17 FF 14 TA 13 |Fort +2, Ref +6, Will +0 | Init+6 | Per+3 |
Gender
Male
Size
Medium
Age
23
Special Abilities
Sneak Attack, Use Poison
Alignment
Lawful Neutral
Location
Jade Regent
Languages
Common, Tian, Abyssal, Infernal
Occupation
Adventurer
Strength 13
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12
About Kage Kaijitsu
Appearance:
Kage has very dark skin, with pale eyes, long white hair a long barbed tail and claws. Despite this he still has handsome tian features from his human side. He dresses in hakama pants, with a sleeveless style kimono and tekko on his arms. His sword is always on or nearby him.
Background:
A member of a ninja clan that was used by one of King Huang's many children in one of their frequent wars with each other, they were eliminated in retaliation and Kage is one of the few if sole survivor of the retaliation. Seeking revenge, but mostly just to rebuild under a new name, Kage hopes to form his own clan under his leadership. He also hopes to find a lord worth serving, someone with good morals who is just and honorable but still needs men of the shadows to help him.
Personality:
Kage follows his own set of morals and principles such as never betraying an employer unless it is revealed said employer has lied or plans to betray you. He is usually quiet and calm but can become more talkative amongst friends and those he trusts. He has never known love beyond friends or family but he has also never given himself the chance.
Saving Throws
Fort: +2
Ref: +6
Will: +o
Damage Reduction:
Damage Resistance:
Energy Resist: 5/fire
Armor Class
AC: +1 Natural Armor
Touch AC: 14
Flat-Footed: 13
CM Bonus: +0
CM Defense: +4
Hit Points: 10
Base Attack: +0
Initiative: +6
Speed: 30 ft
SKILLS:
Acrobatics +7*
Climb +4*
Bluff +7
Disable Device +7*
Linguistics +6
Perception +4
Sleight of Hand +7*
Stealth +8*
Swim +4*
Use Magic Device +5
*armor check penalties
Feats, Traits & Flaws
+2 to Dex and Int, -2 Cha
Dark Vision 60 ft
Prehensile Tail (Takes place of Fiendish Sorcery)
Scaled Skin (Replaces Fiendish Resistance)
Claws (Replaces Darkness)
Reactionary
Rich Parents
Sword Scion
Weapon Finese
Special Abilities
Poison Use
Sneak Attack +1d6
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Weapons
Gear
Total Weight Carried:
Experience:

Clebsch73 |

I'm going to develop a character for this campaign. I have a great personal interest in the culture of China in the real world, so I'm intrigued to run a character in an Eastern themed campaign. I've got a lot of experience with PF and a fair amount of PBP experience. I have a schedule that allows me to post most days.
There are a lot of posts by this point, so if the recruitment phase has closed early, please let me know.

Kage Kaijitsu |

Is my character ok Dragon? He has all his gear and I've listed what kind of trait each of his is for you.
Full Name
Kage Kaijitsu
Race
Tiefling
Classes/Levels
Ninja 1| hp10 | AC 17 FF 14 TA 13 |Fort +2, Ref +6, Will +0 | Init+6 | Per+3 |
Gender
Male
Size
Medium
Age
23
Special Abilities
Sneak Attack, Use Poison
Alignment
Lawful Neutral
Location
Jade Regent
Languages
Common, Tian, Abyssal, Infernal
Occupation
Adventurer
Strength 13
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12
About Kage Kaijitsu
Appearance:
Kage has very dark skin, with pale eyes, long white hair a long barbed tail and claws. Despite this he still has handsome tian features from his human side. He dresses in hakama pants, with a sleeveless style kimono and tekko on his arms. His sword is always on or nearby him.
Background:
A member of a ninja clan that was used by one of King Huang's many children in one of their frequent wars with each other, they were eliminated in retaliation and Kage is one of the few if sole survivor of the retaliation. Seeking revenge, but mostly just to rebuild under a new name, Kage hopes to form his own clan under his leadership. He also hopes to find a lord worth serving, someone with good morals who is just and honorable but still needs men of the shadows to help him.
Personality:
Kage follows his own set of morals and principles such as never betraying an employer unless it is revealed said employer has lied or plans to betray you. He is usually quiet and calm but can become more talkative amongst friends and those he trusts. He has never known love beyond friends or family but he has also never given himself the chance.
Saving Throws
Fort: +2
Ref: +6
Will: +o
Damage Reduction:
Damage Resistance:
Energy Resist: 5/fire
Armor Class
AC: 19 (Masterwork Chain shirt +4 AC, +4 DEX, +1 Natural Armor)
Touch AC: 14
Flat-Footed: 15
CM Bonus: +0
CM Defense: +4
Hit Points: 10
Base Attack: +0
Initiative: +6
Speed: 30 ft
SKILLS:
Acrobatics +7*
Climb +4*
Bluff +7
Disable Device +7*
Linguistics +6
Perception +4
Sleight of Hand +7*
Stealth +8*
Swim +4*
Use Magic Device +5
*armor check penalties
Feats, Traits & Flaws
+2 to Dex and Int, -2 Cha
Dark Vision 60 ft
Prehensile Tail (Takes place of Fiendish Sorcery)
Scaled Skin (Replaces Fiendish Resistance)
Claws (Replaces Darkness)
Reactionary (Combat)
Rich Parents (Social)
Sword Scion (Campaign)
Shadow stabber (Race)
Weapon Finese
Special Abilities
Poison Use
Sneak Attack +1d6
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Weapons
Masterwork Dueling sword. +2 hit, 1d8+2 damage, 19-20/x2
Wakazashi +4 hit, 1d6+1 damage, 18-20/x2, deadly
Shortbow +4 hit, 1d6 damage, x3, 60 ft
Claws +4 hit, 1d4+1 damage
Gear
Masterwork backpack (adds +1 to STR for carrying purposes)
Masterwork thieves tools (+2 to disable device)
Bedroll and blanket.
4 days trail rations
Waterskin
Money: 4 sp, 111 gold.
Total Weight Carried:
Experience:

Dragonofashandflame |

I'm going to develop a character for this campaign. I have a great personal interest in the culture of China in the real world, so I'm intrigued to run a character in an Eastern themed campaign. I've got a lot of experience with PF and a fair amount of PBP experience. I have a schedule that allows me to post most days.
There are a lot of posts by this point, so if the recruitment phase has closed early, please let me know.
It's open till Friday, I wasn't sure how many ppl would be interested in a TX game

TheWidget |

TheWidget wrote:Interesting character, can you adds backstory?http://www.myth-weavers.com/sheet.html#id=119444
** spoiler omitted **
Back story fluff to come later! if you need the sheet in a different format, just let me know.
I certianly can! AND SO MUCH MOOOOOORE!
NG Medium humanoid (Tengu)
Init +5; Senses: Low light Vison Perception +7
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex,)
hp 8 (1d8-1) (lvl 1 fcb added to hp)
Fort -1, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Beak +0 (1d3/20)
Claw +0 (1d3/20)
Short Spear +0 (1d6/20)
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 9, Int 13, Wis 19, Cha 11
Base Atk +1; CMB +3; CMD 17
Feats: Far Roaming Familiar
Traits: pioneer, mediator, wisdom in the flesh, kami talker
Skills: Diplomacy +5, Heal +8, Knowledge Planes +5, Sense Motive +5, Survival +8
Languages: Tengu, Tian, Clestial
Other Gear: Short Spear, Padded Armour, Trail Rations x4, Master Work Backpack, Water skin, Harrow deck. (Total gp cost: 160GP Total Weight: 25 ibls)
--------------------
Special Abilities
--------------------
RACIAL:
Sneaky
Glide
Claw Attack
Senses
CLASS
Spells per day: lvl 0: 3
lvl 1: 2 (Spirit Magic slot 1)
Spirit: Heavens
Spirit Ability: Stardust :As a standard action, the shaman causes stardust to materialize around one creature within 30 feet. This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –1 penalty on attack rolls and sight-based Perception checks. This penalty to attack rolls and Perception checks increases by 1 at 4th level and every 4 levels thereafter, to a maximum of –6 at 20th level. This effect lasts for a number of rounds equal to half the shaman's level (minimum 1). Sightless creatures cannot be affected by this ability. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier
Spirit Animal: Nib the Rhamphorhynchus
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +6
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +7, Will +2
Defensive Abilities evasion
OFFENSE
Speed 10 ft., fly 50 ft.
Melee bite +0 (1d3–2)
Space 2-1/2 ft.; Reach 2-1/2 ft.
Special Attacks sudden swoop
STATISTICS
Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 9
Feats Lightning Reflexes
Skills Fly +11, Perception +6, Stealth +11
SPECIAL
Spirit Ability: can be used as a star map. fly speed increases by 10 feet. While the animal is flying, a small nimbus of light surrounds it.
His mother, however, would not die so readily. A hardy tengu, she was canny enough to lead her tribe and her new offspring through many perilous situations with a mixture of stealth and diplomacy. It was from her that Yata learned much of his philosophy when leading and advising others.
At the age of 15, having spent years in the harsh wilderness, Yata was stargazing alone, as he often tended to do. The stars had always held a deep resonance for him. One night, from the black void a group of fireflies crashed to earth… or atleast thats what it look like at first. As it turned out, it was a small, midnight blue flying lizard that seemed overly interested in the young tengu. Yata took it as a sign.
He proposed to the tribe that he could lead them to a new civilised home. No more sleeping in caves, no more hunting, no more predators. With his newly acquired friend’s help, they finally arrived at the Yan province and while the local tengu tribes resisted at first, a few arranged marriages and peace offerings allowed Garatsu’s brood safety into the ghetto.
Now classed as an elder by his follows, it’s no secret to many that he is a skilled mediator of many of the petty differences that inflict the local tengu tribes and has done his part helped make the ghettos a slightly safer place for all. The Good Son of Garatsu has been rather proactive in serving his new home, providing aid to the homeless and injured in not just the ghetto, but the local churches. These services (as well as his shamanistic power) earned him enough of reputation to be summoned before the an official and be presented with the imperial charter.
“Now the spirits of heaven deliver a new message, eh Nib my old friend? A new home for my brood. Can’t possibly be a bad thing. No. I believe it’s the start of something extraordinary.”

Dr. Shabad Freebairn |

I'm working on a human male paladin. My intent is to make him strive to be the ideal Confucian Gentleman/knight. That would make him a humanist who strives to cultivate virtues such as love, honor, and justice through establishing correct relationships within society. Nominal diety would be Shizuru, but I'd be interested to know if he could worship instead Olheon, an archon imperial lord of deservedness, nobility, and rulership? She seems to champion most of the virtues valued by traditional Confucian world view.
I will probably take the Noble Born Campaign trait, with the character following the expected path of establishing himself as a ruler worthy of the mandate of heaven.
I might make the gender female, but I wanted to find out if the society is as highly patriarchal as traditional China. Would a female paladin striving to establish herself as a legitimate ruler face opposition because she is female? How does authority tend to get transferred? Is it a birthright, someone earned through merit, or some combination of the two?

Dragonofashandflame |

I'm working on a human male paladin. My intent is to make him strive to be the ideal Confucian Gentleman/knight. That would make him a humanist who strives to cultivate virtues such as love, honor, and justice through establishing correct relationships within society. Nominal diety would be Shizuru, but I'd be interested to know if he could worship instead Olheon, an archon imperial lord of deservedness, nobility, and rulership? She seems to champion most of the virtues valued by traditional Confucian world view.
I will probably take the Noble Born Campaign trait, with the character following the expected path of establishing himself as a ruler worthy of the mandate of heaven.
I might make the gender female, but I wanted to find out if the society is as highly patriarchal as traditional China. Would a female paladin striving to establish herself as a legitimate ruler face opposition because she is female? How does authority tend to get transferred? Is it a birthright, someone earned through merit, or some combination of the two?
Good questions...
Lingshen, while patriarchal (boys are favored over daughters because they are physically stronger, and thus better soldiers), respects women who pursue martial talents. Women in armor are unusual, but not unheard of. She would, of course, be expected to perform all the womanly duties (cook, clean, manage a house, tea ceremony, etc) with equal aptitude as she can fight.How about your paladin worships Shizuru, but sends prayers most frequently to one of her celestial samurai: Olheon?

Dragonofashandflame |

Chun-tzu asked this question, but I thought I'd answer so everyone can read:
Authority in Lingshen is passed through three ways:
1) by birth, usually from father to first born (preferably a son)
2) marriage: a wife's holdings become her husbands, but all holdings revert to her if he dies and there are no heirs
3) merit: holdings can be divided between all heirs, or a few, depending on their perceived abilities as rulers.
As a general rule, i'm going to gloss over the misogyny. It's not a lot of fun for me, or anyone, I think, to include that sort of stuff. People may encounter prejudices (especially tieflings, tengu, and nagaji), but a woman can become an empress, as can a tengu or nagaji. The old patriarchal ways are giving way to more modern thinking.

Kage Kaijitsu |

I have the primer and blood of fiends and it actually says Tiefling are considered part of the natural order?
So is my character ok and done for you?
His leadership roles are Royal Assassin and SpyMaster
Full Name
Kage Kaijitsu
Race
Tiefling
Classes/Levels
Ninja 1| hp10 | AC 17 FF 14 TA 13 |Fort +2, Ref +6, Will +0 | Init+6 | Per+3 |
Gender
Male
Size
Medium
Age
23
Special Abilities
Sneak Attack, Use Poison
Alignment
Lawful Neutral
Location
Jade Regent
Languages
Common, Tian, Abyssal, Infernal
Occupation
Adventurer
Strength 13
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12
About Kage Kaijitsu
Appearance:
Kage has very dark skin, with pale eyes, long white hair a long barbed tail and claws. Despite this he still has handsome tian features from his human side. He dresses in hakama pants, with a sleeveless style kimono and tekko on his arms. His sword is always on or nearby him.
Background:
A member of a ninja clan that was used by one of King Huang's many children in one of their frequent wars with each other, they were eliminated in retaliation and Kage is one of the few if sole survivor of the retaliation. Seeking revenge, but mostly just to rebuild under a new name, Kage hopes to form his own clan under his leadership. He also hopes to find a lord worth serving, someone with good morals who is just and honorable but still needs men of the shadows to help him.
Personality:
Kage follows his own set of morals and principles such as never betraying an employer unless it is revealed said employer has lied or plans to betray you. He is usually quiet and calm but can become more talkative amongst friends and those he trusts. He has never known love beyond friends or family but he has also never given himself the chance.
Leadership roles:
Royal Assassin
Spymaster
Saving Throws
Fort: +2
Ref: +6
Will: +o
Damage Reduction:
Damage Resistance:
Energy Resist: 5/fire
Armor Class
AC: 19 (Masterwork Chain shirt +4 AC, +4 DEX, +1 Natural Armor)
Touch AC: 14
Flat-Footed: 15
CM Bonus: +0
CM Defense: +4
Hit Points: 10
Base Attack: +0
Initiative: +6
Speed: 30 ft
SKILLS:
Acrobatics +7*
Climb +4*
Bluff +7
Disable Device +7*
Linguistics +6
Perception +4
Sleight of Hand +7*
Stealth +8*
Swim +4*
Use Magic Device +5
*armor check penalties
Feats, Traits & Flaws
+2 to Dex and Int, -2 Cha
Dark Vision 60 ft
Prehensile Tail (Takes place of Fiendish Sorcery)
Scaled Skin (Replaces Fiendish Resistance)
Claws (Replaces Darkness)
Reactionary (Combat)
Rich Parents (Social)
Sword Scion (Campaign)
Shadow stabber (Race)
Weapon Finese
Special Abilities
Poison Use
Sneak Attack +1d6
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Weapons
Masterwork Dueling sword. +2 hit, 1d8+2 damage, 19-20/x2
Wakazashi +4 hit, 1d6+1 damage, 18-20/x2, deadly
Shortbow +4 hit, 1d6 damage, x3, 60 ft
Claws +4 hit, 1d4+1 damage
Gear
Masterwork backpack (adds +1 to STR for carrying purposes)
Masterwork thieves tools (+2 to disable device)
Bedroll and blanket.
4 days trail rations
Waterskin
Money: 4 sp, 111 gold.
Total Weight Carried:
Experience:

Dragonofashandflame |

Okay, here is Hu Xiang Lun, Wood elementalist Wizard. I'd prefer waiting until I find out if I get in to create an alias, but if you want me to create one as part of my submission, I have no problem doing so.
** spoiler omitted **
** spoiler omitted **...
Sorry, not sure if i replied to this yet.
You don't need to until you're told your in. But, question: is he taking a staff as the arcane bond, or the familiar?

Dragonofashandflame |

I have the primer and blood of fiends and it actually says Tiefling are considered part of the natural order?
So is my character ok and done for you?
His leadership roles are Royal Assassin and SpyMaster
** spoiler omitted **...
He looks fine as is. I'll be making final decisions Friday.