Mala |
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Mala also heads into the room to have a look around. Trinkets are of esspecial interest to her, and she'll even pocket one (worthless I'm sure) that catches her eye. As the party moves on she is likely the last to leave the room, hurrying to get back to the front again if she can.
DM Shisumo |
No, the 4 gets you nuthin'.
The next door Asim opens reveals a small room, no more than 10 feet long and maybe half that wide, devoid of any loose contents. Built into the far wall, however, is a djezteel shelf beneath a set of what look like small cages, perhaps a foot wide and twice that high, that hang open. Small hooks mark the walls within each cage.
Garrick Hathorne |
Stretch, get over here and gimme a hand with this door. Outta the way, Slim.
Garrick brushes past Asim and grabs the door, waiting for Macawi to come over.
given macawi has the highest strength, im thinking we should have him do the roll, and garrick do the aid another
Macawi Farstrider |
Nodding, Macawi sheathes his sword and leans his shield against the wall of the hall. He places his big hands flat against the door (I'm picturing a flat sliding panel, is that correct?) and leans into it.
Looking at the grappler, he says, "On three? One, two, three."
Strength check 1d20 + 3 ⇒ (1) + 3 = 4
If necessary, a second attempt: 1d20 + 3 ⇒ (6) + 3 = 9
LOL, nice.
The half-giant growls in frustration as his footing fails him and then his sweat-slick hands slide across the door.
Drying his hands on his trousers, he tries a third time.
1d20 + 3 ⇒ (16) + 3 = 19
Sylvalia Tesseril |
Despite the repeated grunting and failed attempts by the men, Sylvalia ignores them completely, turning her elven senses to the door itself and what may lie beyond. Her eyes grow large and deep and she leans forward ever so slightly in anticipation, readying herself for whatever scenario posits beyond the door.
Perception1d20 + 2 ⇒ (4) + 2 = 6
Garrick Hathorne |
The big man moves aside to give Garrick the better position, but tries to help him.
Aid Another 1d20 + 3
Nice roll, Garrick! Can NOT believe I matched it.
wow, lol. If that doesn't open it, we need to either smash it down or go a different way. :).
DM Shisumo |
Sylvalia's elven senses are filled with the sound of two men grunting and straining right next to her, and little else. As a result, she is as surprised as anyone when the door finally slams open with the screech of scraping metal.
The room beyond is fairly large, perhaps twenty feet wide and four times that long. It stretches away to the right, turning sharply as the corridor does, and several small holes in the ceiling let in daylight. The walls, floor and ceiling are all blackened and sootstained, as though an inferno had recently raged within it; it seems likely that there were people involved in the conflagration as well, since directly opposite the door as soon as it opens are four animated skeletons, each carrying a falchion and wrapped in a haze of flickering flame.
The nearest one lashes out at Garrick as soon as the door opens, burning blade searing the air. Readied falchion attack: 1d20 + 2 ⇒ (9) + 2 = 11, damage 2d4 + 3 ⇒ (3, 2) + 3 = 8 plus 1d6 ⇒ 3 fire. Waves of heat roll off of the skeletons, threatening to blacken flesh as though you were putting your hand into an oven.
Initiatives, please! Battle map is on the campaign info page - the door between the corridor and the room with the skeletons in it is between I12 and J12. (Because of your previously described actions, I went ahead and placed everyone this time. Note that starting your turn adjacent to one of the burning skeletons deals 1d6 points of fire damage, no save.)
DM Shisumo |
Asim and Sylvalia go before the skeletons, Macawi, Garrick and Sparky go after. Still waiting on Mala's init. Also, to clarify, the skeletons are not flat-footed (hence the readied attack on Garrick) because of how long it took you to get the door open. That does not change the efficacy of Asim's attack, however.
Asim's bullet shatters the skull of one of the skeletons furthest from the door. The skeleton does not collapse immediately, however - instead, the dark energies animating it actually explode outward in a wave of heat that washes over the nearby skeletons without effect. Only then do the remaining bones clatter to the ground.
Sylvalia gets an action, as (potentially) does Mala.
Sylvalia Tesseril |
This is scary.
Fire damage: 1d6 ⇒ 2
Acid dart at skeleton behind the one Asim shot (if that one's gone)1d20 + 2 ⇒ (20) + 2 = 22
Confirmation roll: 1d20 + 2 ⇒ (1) + 2 = 3
Damage 1d6 ⇒ 2
crit 1d6 ⇒ 6
Then move away from the heat. I'm on a phone right now, so I can't say which skeleton is opposite me. That's the one I'm attacking, unless the one Asim ahot at is still up. Then move 5-foot if I'm at risk of aoo, or about 10 or 15 feetup the corridor if it's safe.
DM Shisumo |
Sylvalia has cover from the skeleton due to being around the corner from it, and thus is protected from AoOs. Which is a good thing, because the acid dart attack (as a ranged attack) would have provoked one even if the movement didn't. Also, S4 is the only skeleton you could be targeting with your attack, so I'll stick with that.
Sylvalia's acid burns the bones of the nearest skeleton, causing it to bubble and exude a wave of fumes that mix with its burning aura to produce a horrific stench. Though several of the bones crumble or snap under the caustic assault, the skeleton remains upright.
I have gone ahead and moved Sylvalia on the map, per your description.
Pixie Rogue |
I'm indifferent, but I think we've waited long enough, so I will proceed even though Sylvalia has not had a chance to cast a vote.
Mala moves (indicated on the map) to where she can see all of the skeletons and casts a spell to make the floor under them slick.
Reflex DC 14 (I think, looking at her character sheet)
DM Shisumo |
The skeletons suddenly shift and slide, their footing uneven.
S1 Ref save: 1d20 + 2 ⇒ (1) + 2 = 3
S2 Ref save: 1d20 + 2 ⇒ (3) + 2 = 5
S4 Ref save: 1d20 + 2 ⇒ (12) + 2 = 14
The two furthest from the door fall down entirely, but the one in front of Garrick remains standing. While the other two clamber back to their feet, the one still upright unleashes a burning assault on the grappler. Full attack. Falchion attack: 1d20 + 2 ⇒ (13) + 2 = 15, damage 2d4 + 3 ⇒ (3, 4) + 3 = 10 plus 1d6 ⇒ 3 fire. As that drops Garrick, the skeleton steps over him and attacks Macawi. Bite attack: 1d20 - 3 ⇒ (13) - 3 = 10, damage 1d4 + 1 ⇒ (4) + 1 = 5 plus 1d6 ⇒ 2 fire.
Garrick is at -1 and is about to take 1d6 fire damage, for those keeping score at home. You guys are up.
Asim Chigaru |
The skeletons suddenly shift and slide, their footing uneven.
S1 Ref save: 1d20 + 2
S2 Ref save: 1d20 + 2
S4 Ref save: 1d20 + 2The two furthest from the door fall down entirely, but the one in front of Garrick remains standing. While the other two clamber back to their feet, the one still upright unleashes a burning assault on the grappler. Full attack. Falchion attack: 1d20 + 2, damage 2d4 + 3 plus 1d6 fire. As that drops Garrick, the skeleton steps over him and attacks Macawi. Bite attack: 1d20 - 3, damage 1d4 + 1 plus 1d6 fire.
Garrick is at -1 and is about to take 1d6 fire damage, for those keeping score at home. You guys are up.
Can I drag Garrick as part of a move action?
Asim Chigaru |
Also, not to be "That Guy" or anything, but shouldn't we get a save for half damage from their aura? The skellies' fire aura is damaging us as though WE are on fire (d6 each round no save). I'm sure it's a hot fire, be we aren't actually immolated, right?
DM Shisumo |
Can I drag Garrick as part of a move action?
Yep.
Move action to grab him, move action to move with him, maybe?
That is how I would handle it, yes.
Also, not to be "That Guy" or anything, but shouldn't we get a save for half damage from their aura? The skellies' fire aura is damaging us as though WE are on fire (d6 each round no save). I'm sure it's a hot fire, be we aren't actually immolated, right?
Other than the tusks (for a bite attack) and swapping in the falchion instead of the broken short sword, for reasons you will likely eventually discover, these are bog-standard burning skeletons, straight from the PRD. There's no save on their fiery aura ability.