Female Human

Mala's page

49 posts. Alias of Aluvian.


Full Name

Mala Wacknilly

Race

Gnome

Classes/Levels

Bard (Archivist) 1

Gender

Female

Size

Small

Age

110

Special Abilities

Low-Light Vision, Keen Senses, Magical Linguist (+1 DC Language spells, glyphs, symbols; +2 sv vs same; 1/day - Arcane Mark, Comp Languages, Message, Read Magic), Academican (+2 Knowledge (History)), Gift of Tongues (+1 Bluff Dip, 2/1 Lang)

Alignment

CG

Deity

Desna

Languages

Common, Gnome, Sylvan, Draconic, Elven, Goblin, Undercommon

Occupation

Former Academy Researcher

Strength 8
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 12
Charisma 16

About Mala

HP: 8 (Current: 8)
AC: 16 T: 14 FF: 13
BAB: 0
CMB: -2
CMD: 11

Speed: 20'; Init +3

Fort +0, Ref +5, Will +3

Light X-Bow: +4(1d6/19-20)
Bayonet: +0 (1d4/x2)
Ranged Touch - +4; Melee Touch - +0

8/lvl
Acrobatics 0/3/0 = 2
Appraise 0/2/0 = 2
Bluff 0/3/0+1 = 4
Diplomacy 0/3/0+1 = 4
Disable Device 1/3/3+1 = 8
Knowledge (Arcana) 1/2/3+2+1 = 9
Knowledge (Dungeoneering) 1/2/3+2+1 = 9*
Knowledge (Engineering) 0/2/2+1 = 5*
Knowledge (Geography) 0/2/2+1 = 5
Knowledge (History) 1/2/3+2+2+1 = 11
Knowledge (Local) 0/2/2+1 = 5
Knowledge (Nature) 0/2/2+1 = 5
Knowledge (Nobility) 0/2/2+1 = 5
Knowledge (Planes) 0/2/2+1 = 5
Knowledge (Psionics) 0/2/2+1 = 5
Knowledge (Religion) 1/2/3+2+1 = 9
Linguistics 1/2/3+1 = 7
Perception 1/1/3+2 = 7
Perform (Oratory) 1/3/3 = 7
Prof (Researcher) 0/1/2 = 3
Sense Motive 0/1/0 = 1
Spellcraft 1/2/3 = 6
Stealth 0/3/4 = 7
Use Magic Device 0/3/0 = -

Trait: Vagabond Child (+1 to Disable Device and it is in class), Student of Shevala (+2 trait bonus to Knowledge (dungeoneering) and Knowledge (engineering) within the Red Redoubt)

Feats: Breadth of Experience

Spells Known:

0th - Read Magic, Detect Magic, Light, Prestidigitation
1st (2/day) (Used: 0) - Grease, Hideous Laughter

Bard Abilities:

Bardic Knowledge - +.5 lvl to Knowledge checks (min of 1)

Performance - Cha +4 rnds/day.

- Countersong - Targets in 30' use perform check for save vs. magic effects that depend on sound. Or gets new save.

- Distraction - Targets in 30' use perform check for save vs. patterns and figments. Or gets a new save.

- Fascinate - 1 target +1 every 3 lvls after; 90'; Will save DC 10+.5 lvl+Cha; Target sits quietly and observes. -4 to perc checks; threats allow new save, obvious threats breaks automatically

- Naturalist - After ID creature with Knowledge, use perform to give allies in 30' +1 AC/TH/Saves vs EX, SU, SL against that type of monster. Replaces Inspire Courage.

Equipment:

Light Crossbow w/ Bayonet
20 Bolts
2 Daggers
Leather Armor
Thieves Tools
Spell Component Pouch
15 gp of general adventuring gear
4 gp

XP:

Total:
Need: 2,000

Appearance:

Though her appearance can be a little surprising to some, Mala is exactly what anyone familiar with gnomes would expect. Though her hair a far more subdued color than most, a tawny brown, it is still cut short and left to spike or drift in whatever direction it may desire. Her clothes are a hodge podge of different colors, many clashing together in an almost audible cacophony of coordinated chaos. Over this is a suit of leather armor that looks to have been cut and modified, patched and decorated, until it could never be confused as possibly belonging to anyone else. A pair of daggers can be seen poking out of her belt from which also hang numerous pouches containing who knows what. A small crossbow is slung over a shoulder, with a wicked looking blade protruding from the ‘barrel’ and up over her head. But what throws most people off are the bright excited and energetic eyes, and the wide wide smile. Because nothing good can come from a gnome that smiles that much.

Background:

Mala's life has been a rather uneventful one. For a gnome that is. She can barely remember now a time when she didn't live in Absalom, but truly the city is all she's ever known. She remembers growing up on its streets vividly. The smells and sights and sounds, always something new and different, always a new adventure to be had as she dodged the guard or an angry merchant who seemed to take offense at her borrowing some bread. Ah those were the good old days. Sure there were times when she didn't eat enough, or couldn't find a good place to sleep... but that was part of the charm and mystique.

But then came the professor. A professor Lorrimar had found her and, apparently seeing something in her that she herself did not, sponsored her towards a post at the Academy. There she found a new kind of excitement and wonder, called books. She began work in the library and hasn't stopped in over fifty years. She has lost herself in books of every kind, but particularly histories. Early on she took to squirreling herself away with a good history book and reading it until she fell asleep, and then dreaming of the stories she read. It was so fascinating. The world was so big, and she didn't even need to leave her city to see it. She could see it all right there in that library.

Unfortunately it was this very obsession with the wonder of what could be found on a page that would have been her undoing. For gnomes are not meant to seclude themselves in the walls of libraries simply reading about the world. Luckily for Mala, she met two people who would perhaps save her life. The first was Sylvalia. Though she would not know it when she first met the elf, this woman would be instrumental in her life. Mala had met her in the library, the elf was a student and Mala had seen her around even before that, she was sure of it. Mala helped her when she could and the two developed a casual friendship that would really take off when another person entered their lives, the Pathfinder Shevala. Shevala took them both under her wing, seeing the potential that lay within them, and helped to cultivate their individual talents.

It was Shevala who saw the first minute signs of the dreaded Bleaching in Mala. It was under her urging that Mala began to consider life outside what had become an increasingly small realm. And it was from her example and with Sylvalia's companionship that she would undertake her great journey. Into the very depths that her new found mentor had herself ventured. The Red Redoubt.