Jakardros Sovark

Asim Chigaru's page

75 posts. Alias of mbauers.


Full Name

Asim Chigaru

Race

Human (Keleshite)

Classes/Levels

Gunslinger (Pistolero) 1

Gender

Male

Alignment

NG

Deity

Sarenrae

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Asim Chigaru

Current HP: 10/13
Current Grit: 1/2

Description:

Name: Asim Chigaru
Neutral Good Human (Keleshite) Gunslinger (Pistolero) of Sarenrae
Age: 29 Height: 6’0” Weight: 175 lbs Eyes: Light Brown Hair: Black
Languages: Common, Kelish
Favored Class: Gunslinger
Asim is hot-tempered and quick to anger, though he is trying to amend his old ways. He despises hypocrisy and those who prey on the weak or defenseless. He knows the limits of his creativity and likes to listen to many different points of view before attempting to solve a problem. That, or he pulls out his pistol and tries to blast the "problem" to dust.

Background:
add later

Statistics:
Str 12, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +2; CMD 16 Init +4

Defense:
AC 17, touch 14, flat-footed 13 (+1 dodge bonus to Armor Class when adjacent to at least two other allies.)
HP 13/13(1d10+2+1)
Fort +4, Ref +6 (+1 bonus on Reflex saves when adjacent to at least two other allies), Will +2

Offense:
Speed 30 ft.
Melee Dagger (honed) +2(1d4+2) 19-20/x2
Ranged Dagger (honed) +5 (1d4+1 or 2?) 19-20/x2 10 ft
Ranged Pistol +5 (1d8) x4 20ft Misfire 1
Point Blank Shot: +1 attack and damage within 30 ft
Space 5 ft.; Reach 5 ft.

Feats:
Gunsmithing , Rapid Reload (Pistol), Point Blank Shot

Traits:
Alkenstar Defender (You gain a +1 trait bonus on all rolls to confirm critical hits with ranged weapons.), Alkenstar Adept (Choose a single Deed that you know. Once per day, you may reduce the Grit cost of that Deed by 1 (to a minimum of zero). If this reduces the Grit cost to zero, you must actually have a Grit point available to you to perform the Deed--Up Close and Deadly)

Racial Features:
Bonus Feat, Heart of the Streets: Humans from bustling cities are skilled with crowds. They gain a +1 bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces the skilled racial trait.

Skills:
Acrobatics +8, Perception +6, Sleight of Hand +8, Survival +6 Armor Check: -1

Class Features:
Weapon Proficiency (Simple, Martial, One-Handed Firearms), Armor Proficiency (Light), Grit (2 points), Deeds

Deeds:

Up Close and Deadly (Ex): At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. She must choose to spend the grit point before she makes the attack roll. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage. This deed replaces the deadeye deed.

Gunslinger’s Dodge (Ex):
At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the
gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger
can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex):
At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if
the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Equipment:
Masterwork Backpack, Traveler's outfit, Studded Leather Armor, Battered Pistol, 3 powder horns (22/30 total doses), 22/30 bullets (in spring-loaded wrist sheath), Dagger x4 (honed, one in spring-loaded wrist sheath), 2 spring-loaded wrist sheaths, Gunsmith's kit, Waterskin, Whetstone, Flint and Steel, 2 Torches, Sunrod x2, 5 days of Trail rations, 10 Wandermeal Rations, 50 ft of silk rope 6 gp 3 sp 6 cp