Shisumo's Red Redoubt (Inactive)

Game Master Shisumo


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The Red Redoubt of Karamoss once stood on a ridgeline some two miles north of Absalom, overlooking the city. The tales say that it was a tall, sweeping red-grey structure, like an arrowhead balanced on two graceful pylons, altogether nearly a thousand feet high. It was apparently raised in one night, an astonishing feat by anyone’s standards; even so, what was built in a night was brought down in mere seconds, when the forces of the city, led by the druid circles of Absalom, finally counterattacked and destroyed Karamoss’ mighty stronghold. The vast fortress tumbled and fell down the ridge, sending dust and chunks of metal across many square miles and high into the air. The scavengers of the city’s underworld feasted on the debris for months, and word slowly spread across Avistan and Garund about the many strange and wonderful treasures that has once hidden within the mighty Red Redoubt.

That was many centuries ago, however, and time and human greed together have wiped most of the traces of the Red Redoubt’s fallen glory away. All that remains are the bases of the two columns that once held it up, a pair of D-shaped ruins facing each other along the ridgeline. Each one is several hundred feet across, and hundreds of yards of empty ground separate them. To the east, the ruins are surrounded by the remains of the Redoubt, an unbroken red-grey wall that reaches forty feet into the air or more. A single entrance – what was clearly once a door – is visible, at the back of a deep recess in the straight section of the wall, some one hundred feet wide and roughly that deep. The remains of the walls curve inward toward their top, suggesting that the recess was once covered over, and what look like massive doors that would have sealed the entire recess are visible, just peeking out from within a small gap along each side.

The same recess appears in the other set of ruins, but the westward section was clearly the more damaged one; the walls are gone in many places all the way to the ground, and no section is more than twenty feet high. Through those gaps you can see an eerie, unearthly terrain, the ground covered in pipes, tubing, collections of metal wires bound together in rubbery casings, shattered crystals whose shards still glitter in the early morning sunlight, and more, so packed together that crossing it would be a matter more of crawling or climbing than walking. In the distance, more walls contain an inner set of ruins, whose contents are entirely invisible from your current vantage.

This is the view that confronts you as you approach the Red Redoubt on the small path that cuts up the ridge from the City at the Center of the World. Each of you has, for your own reasons, agreed to explore the Red Redoubt at the behest of the Pathfinder Society’s Venture-Captain Shevala. The meeting with Shevala, in an inn near the Pathfinder’s Grand Lodge called the Twisted Ladder, was an odd one:

Shevala Iorae was an attractive Varisian woman with a no-nonsense demeanor, but her eyes glittered with an unusual intensity as she spoke to you all. “It is a simple mission. The Society frequently uses the Redoubt as a training area for new recruits, but we do not wish to put anyone in danger. My usual agents are otherwise engaged, and I need the area swept for new dangers and cleared before our next training period can begin. The reward for this task is 900 gold eagles, divided amongst yourselves as you see fit. Also, the Society pays close attention to the, ah, ‘outside contractors’ who perform exceptionally well. Perform this task as I require, and additional contracts may well be in your future, whether you choose to join the Society or not.”

Leaning forward, the Venture-Captain placed a sheaf of papers and a small leather satchel on the table as well. From the satchel she withdrew a stack of what seemed like compasses, although some of you recognized them instantly as wayfinders. In each wayfinder, in the slot where an ioun stone should go, an unusual crystal had instead been inserted; at your incredulous looks, however, Shevala shook her head. “It is not an ioun stone,” she said firmly. “The Society is testing the creation of other stones that might also work with wayfinders, and these crystals are part of those tests. Your assignment includes carrying these wayfinders for the duration of your explorations and recording any changes or unusual behaviors you notice in either the crystal or the wayfinder itself as you use them. Ideally, there should be none; but research is not about the ideal.” Gesturing to the papers, she concluded, ”The details of your assignment are there. Do you have any questions?”

If you do, please ask them in the discussion thread. Also, Garrick, Mala and Sylvalia, give me a Sense Motive check, if you would.

Now you stand before the Red Redoubt, its secrets awaiting your discovery…


Macawi listens with interest. He ignores the papers, reaching for one of the wayfinders to examine it with interest.

In a deep, rumbling voice, he asks, "What is this? Macawi get one, too?"


Male Human (Taldan) Fighter (Unarmed) 1

sense motive

1d20 + 6 ⇒ (7) + 6 = 13


Female Elf Wizard (Conjurer) 1

Sense Motive:
1d20 ⇒ 1
Yaaay! Just how I wanted to start out! :/


Macawi Farstrider wrote:

Macawi listens with interest. He ignores the papers, reaching for one of the wayfinders to examine it with interest.

In a deep, rumbling voice, he asks, "What is this? Macawi get one, too?"

There is indeed one for Macawi as well.


Standing before the Red Redoubt, Macawi is fascinated by the device provided by the venture-captain. He's not even looking at the ruins at this point.


Female Gnome Bard (Archivist) 1

Mala fingers the wayfinder in her pocket as she stares out at the ruins in front of her. There is no trepidation in her gaze, only delightful wonderment. She closes her eyes for a moment, taking a deep breath of that wonderment, then with a wide smile she starts forward, heading for what look to be the main doors, her eyes peering about her as she goes.

Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Female Elf Wizard (Conjurer) 1

Sylvalia shoulders her rather full backpack and studies the entrance to the Redoubt. It is plain to see that she likely overpacked, though she bears its weight without complaint. She wears no armor, but a pristine and finely tailored explorer's outfit that looks exceedingly out-of-place here amongst the ruins. Her wayfinder hangs by a leather cord around her neck. She carries a very simple shortbow and longsword of sturdy but old design. There is dust in the creases of the worked leather of the scabbard, as if it had been on a shelf for years. The arrows look new, however.

When she sees Mala start forward, she too will approach the main doors.

Spoiler:
Spells memorized: daze, detect magic, mage hand; color spray, grease, sleep


Male Human (Keleshite) Gunslinger (Pistolero) 1

A tall, slim Keleshite man walks with the others. His clothes are dusty and travel-worn. The man wears a strange weapon on his hip--a pistol from Alkenstar. It looks a bit old, but cared-for nonetheless. The tall man seems to have a permanent scowl on his face; even when he "smiles" it is nothing more than a grimace of held-back disdain.

He growls a bit to himself and can't contain his annoyance at the excitement of the unblooded academics. He looks to the big lug, sees his child-like antics, sighs, and strides in front of the gnome and elf, holding his arm out to bar their path.

Best be cautious about this, or they'll be sending another group of students to "explore" our corpses. He draws his gun and slowly moves towards the entrance.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Perception1d20 + 6 ⇒ (1) + 6 = 7


Which door? The single one in the eastern half, or the one in the western half in amongst all the many holes?

Shevala's notes indicate that there are entrances to the lower levels in both halves.


Female Gnome Bard (Archivist) 1

Whichever one is more impressive naturally. If they are of equal impressiveness, then the one closest. Barring that... pick one at random. :)

Mala pishes softly and makes to walk under the man's arm. "Who said anything about not beiong careful?" Her eyes are still scanning. Hopefully still using her previous roll


Male Human (Taldan) Fighter (Unarmed) 1

The squat, rectangular man looks at the gunslinger.

Don't worry, slim. I'll take care of the ladies. Just stay outta my way. Can't be looking after all of ya at once.

He tilts his head until his neck makes a loud crack, and he briskly walks up beside Mala, whispering:

whisper:
Please don't do that thing where you run off by yourself to inspect somethin'. Stay close, ok?

perception if needed

1d20 + 1 ⇒ (18) + 1 = 19


Childish? I was going for... yeah, OK, child-like. ;-)

Seeing the others moving forward, Macawi tucks the wayfinder into a pocket and moves to keep up, readying his shield as he goes. In his deep rumbling voice, he asks, "You want Macawi watch behind us?"

Still don't have all his gear, but other than weaponry, it will be very basic stuff.

Perception 1d20 + 7 ⇒ (12) + 7 = 19


A bit more background, from Shevala's notes, to help you make up your mind:

The surface level of the Redoubt has often been used by bandit raiders as a base of operations, typically by more than one group at a time. These groups battle each other over territory in the ruins as much or more than they actually go out raiding, so Absalom has developed a certain amount of tolerance for their presence. The eastern half of the ruins is considered the more "valuable" territory, as the intact and higher walls make it substantially more defensible; the western section's open walls offer more approaches beyond a single door.


Female Gnome Bard (Archivist) 1

I'm pretty sure that as her instructions are as vague as 'clean it out', Mala will just go to the entrance that looks the most impressive, or is closest. She wont see how it really matters where they start if they have to clean it all regardless. Whether you clean the house top to bottom or bottom to top, it's all clean in the end. :)

course if someone else has an opinion, they can feel free to stop her and have her go another way.

Mala looks up at Garrick with an innocent expression.

Whispered back:
"Oh exploring is much more fun when you do it with friends."


Female Elf Wizard (Conjurer) 1
DM Shisumo wrote:

A bit more background, from Shevala's notes, to help you make up your mind:

The surface level of the Redoubt has often been used by bandit raiders as a base of operations, typically by more than one group at a time. These groups battle each other over territory in the ruins as much or more than they actually go out raiding, so Absalom has developed a certain amount of tolerance for their presence. The eastern half of the ruins is considered the more "valuable" territory, as the intact and higher walls make it substantially more defensible; the western section's open walls offer more approaches beyond a single door.

Sylvalia's brow furrows as she regards the two ruined structures. Adjusting the straps on her shoulders slightly, she turns to the group. Our first of certain to be many choices lies ahead. Which approach shall we take? The eastern half appears to be the more intact and defensible of the two; but should any brigands have taken refuge there, they may be complacent. The western half affords us more means of ingress, but defenders may have fortified those with traps, triplines, deadfalls or pits.

After a moment's consideration, she ventures, I would suggest our approach be via the eastern ruins. One way in means one way out, so less chance of enemies slipping around to flank us. It will likely be guarded by the living, and as such be vulnerable to the spells I have selected and prepared this morning. However, this only holds true if my analysis is correct. I make no claims to prescience.


Male Human (Keleshite) Gunslinger (Pistolero) 1
Sylvalia Tesseril wrote:
DM Shisumo wrote:

A bit more background, from Shevala's notes, to help you make up your mind:

The surface level of the Redoubt has often been used by bandit raiders as a base of operations, typically by more than one group at a time. These groups battle each other over territory in the ruins as much or more than they actually go out raiding, so Absalom has developed a certain amount of tolerance for their presence. The eastern half of the ruins is considered the more "valuable" territory, as the intact and higher walls make it substantially more defensible; the western section's open walls offer more approaches beyond a single door.

Sylvalia's brow furrows as she regards the two ruined structures. Adjusting the straps on her shoulders slightly, she turns to the group. Our first of certain to be many choices lies ahead. Which approach shall we take? The eastern half appears to be the more intact and defensible of the two; but should any brigands have taken refuge there, they may be complacent. The western half affords us more means of ingress, but defenders may have fortified those with traps, triplines, deadfalls or pits.

After a moment's consideration, she ventures, I would suggest our approach be via the eastern ruins. One way in means one way out, so less chance of enemies slipping around to flank us. It will likely be guarded by the living, and as such be vulnerable to the spells I have selected and prepared this morning. However, this only holds true if my analysis is correct. I make no claims to prescience.

Well-stated. I agree. I think we should spread out a bit and approach slowly.


Male Human (Taldan) Fighter (Unarmed) 1

We'll eventually end up in both places anyhow, so if Sylvalia says east is better, then east has my vote also.


Female Gnome Bard (Archivist) 1

Hearing the people behind her chatting about the direction and apparently choosing east, Mala alters her course to head in that direction.

She's not being reckless, she's looking about her carefully as she goes. She's just not one for standing around when there's somewhere to go.


Having heard no dissent - or other instructions - Macawi will concentrate on watching the terrain alongside and behind the party.

He expresses no opinion, for or against, as they discuss where to start. He continues to follow the rest as they make their way to the east entrance.


I need everybody's characters to be finished before I make my next "official" post, so if there's stuff you need to resolve still, now's the time to do it...


Female Elf Wizard (Conjurer) 1

Knowledge:Local:1d20 + 8 ⇒ (2) + 8 = 10 Any information to be had about whether the ruins are currently used by bandits? Travel advisories and the like? If so, any further details, like what they call themselves, if they have a notorious leader, or they're all of one race?


Not with that roll, I'm afraid.


Male Human Druid 1

Sorry, forgot to dot. I think Sparky is as ready as he will get. I can't get a grip on his background, but I hope I can add some as we go.


I'm going to make a really quick pass through the marketplace and Macawi will be done. His stats won't be changing.


The massive walls of the eastern ruins mount up before you as you head toward the lone doorway, set into the back of a cavernous recess. A short ramp connects the smooth metallic floor to the uneven ground outside, and your footsteps ring out with echoing clangs as you step in. Whatever treasures might once have lain here have long since been carried off.

Though the area remains open to the elements - the roof, if indeed that is what you would call it, was sheared away when the Redoubt fell so many centuries ago - long shadows cast by the midmorning sun wrap the far side of the recess in gloom. As a result, it is not until you step onto that metallic floor that you are able to make out two human figures standing near the doorway, clearly guarding it. One is dark-skinned and curly-haired, with the long, rangy build common to many Garundi; the other is broad-shouldered and pale, with yellow hair and drooping mustaches, most likely Ulfen, from the Land of the Linnorm Kings. Both carry crossed scimitars on their backs and crossbows in their hands, and their leather armor bears a few fluttering red patches, indicators of a common allegiance. When you come into view, the two men exchange glances, and after only a moment's pause, raise their crossbows in tandem and prepare to fire. (Their movements have an eerie similarity.)

Initiative rolls please.

Map is here. The bright red marks the walls of the area, and the darker section on the right half of the map indicates which parts of the map are in dim lighting because of the shadows (gives concealment unless you have low-light vision or are within range of your darkvision). You are approaching from the southwest, and so should probably be coming in from the lower left, so place yourselves accordingly.

Mala, Sparky, Sylvalia, Macawi:
As you step up onto the metal floor and the red-grey walls start to surround you, you feel an odd surge of power through you, one connected with your mystic abilities and seemingly coming from the walls and floor themselves. While you are surrounded by the odd metal of the Red Redoubt, you gain a +2 circumstance bonus on concentration checks and on caster level/manifester level checks.


Initiative 1d20 + 1 ⇒ (20) + 1 = 21

I stated that Macawi was following the rest of the party, so I will let them place themselves on the map first. How close should our nearest party member be to the door?


Macawi Farstrider wrote:

Initiative 1d20 + 1

I stated that Macawi was following the rest of the party, so I will let them place themselves on the map first. How close should our nearest party member be to the door?

None of you should be more than a move action's worth of speed into the area.


Male Human Druid 1

Initiative:1d20 + 2 ⇒ (14) + 2 = 16


Male Human (Taldan) Fighter (Unarmed) 1

Initiative

1d20 + 4 ⇒ (20) + 4 = 24


Male Human (Taldan) Fighter (Unarmed) 1

yeah! :)

edit: also, i was trying to stay near the ladies, so after they place themselves ill put myself in near them.


Female Elf Wizard (Conjurer) 1

1d20 + 2 ⇒ (13) + 2 = 15Sylvalia is fascinated by the smooth red-gray walls and moves along them. At her turn, she'll shrug off her pack to get rid of the encumberance.


Female Gnome Bard (Archivist) 1

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Guards' initiative: 1d20 + 4 ⇒ (7) + 4 = 11

Looks like everyone except Mala goes before them, though we're still waiting on Asim's roll. The rest of you are welcome to post your actions.


Female Gnome Bard (Archivist) 1

Mala drops the small pack that had been slung over one shoulder to the ground as she crouches down, pulling her crossbow around to point at the guards as she does. "We don't need to fight about this! We just want to get past and have a look inside!" she calls out as she fits a bolt into her weapon.

Never said she was carrying it or that it was loaded, silly me. So I'll do that.


Macawi will move shown on map to interpose himself and his shield between the guards and Mala. He will also draw a javelin.


Male Human Druid 1

Foolishly trusting in his armor, Sparky approaches the guards with a big grin on his face. "Come on guys, there is space enough for all of us in there, isn't it. We just want to have a look around."

Double move as shown on map.


Female Elf Wizard (Conjurer) 1

Noting that one of the guards appears Ulfen, Sylvalia will switch to Skald.

Spoiler:
Greetings, proud warden! We come on behalf of the Pathfinder Society to explore the Redoubt beyond thy door. I am certain we can negotiate passage and the use of the grounds, so there is no need for weapons.
Diplomacy 1d20 + 5 ⇒ (18) + 5 = 23

If/when the bolts start flying, she'll drop prone


Male Human (Taldan) Fighter (Unarmed) 1

Garrick holds his arm in front of him in a strange circular motion as he advances forward quickly, not bothering to draw the crossbow slung across his back.

Hiding behind crossbows? I'd expect as much from a Garundi, but I thought you Ulfen were supposed to be mighty warriors. Throw your weapons down and leave this place, or use them at your own peril.

swift action to activate snapping turtle stance, and double move to map position. Is PF diagonal movement 1-2-1-2, etc like 3.5/4.0? If it isn't, please let me know so I can adjust my map location. Also, I think I had checked to make sure my load was still light, but then I changed up my stats a bit. I'll check to see if I'm at medium and if I am I'll drop my pack as well.


Male Human (Taldan) Fighter (Unarmed) 1
Sylvalia Tesseril wrote:

Noting that one of the guards appears Ulfen, Sylvalia will switch to Skald.

** spoiler omitted **Diplomacy 1d20+5

If/when the bolts start flying, she'll drop prone

sorry, Garrick is a 7 cha dick. I hope my insult doesn't ruin your diplomacy attempt.


Female Elf Wizard (Conjurer) 1
Garrick Hathorne wrote:
Sylvalia Tesseril wrote:

Noting that one of the guards appears Ulfen, Sylvalia will switch to Skald.

** spoiler omitted **Diplomacy 1d20+5

If/when the bolts start flying, she'll drop prone

sorry, Garrick is a 7 cha dick. I hope my insult doesn't ruin your diplomacy attempt.

Her jaw drops as she stares incredulously at the free-hand fighter as he runs past her.


Male Human (Keleshite) Gunslinger (Pistolero) 1

Initiative: 1d20 + 4 ⇒ (4) + 4 = 8


Male Human (Keleshite) Gunslinger (Pistolero) 1

I put myself at F-18 because I think I was supposed to be in front of/near Mala. I assume that my 8 isn't good enough, so I won't post a turn unless Shisumo says otherwise.


Male Human (Taldan) Fighter (Unarmed) 1
Asim Chigaru wrote:
I put myself at F-18 because I think I was supposed to be in front of/near Mala. I assume that my 8 isn't good enough, so I won't post a turn unless Shisumo says otherwise.

the guards got an 11, and mala got a 5, so you and she go after they do.


Garrick Hathorne wrote:
I hope my insult doesn't ruin your diplomacy attempt.

Yeah, about that...

For a moment, it almost seems as though Sylvalia's words are getting through to the man - he hesitates, the crossbow wavering, and his companion looks at him quizzically. The moment passes, however, as soon as Garrick charges forward, shouting a challenge, and the two men fire - one at Garrick, and the other at the looming half-giant.

Heavy crossbow shot at Garrick: 1d20 + 5 ⇒ (4) + 5 = 9, damage 1d10 ⇒ 10
Crossbow shot on Macawi: 1d20 + 5 ⇒ (12) + 5 = 17, damage 1d10 ⇒ 10

As soon as they fire, the two men drop their crossbows and advance to flank Garrick, readying a scimitar in each hand as they go.

Guard #2's movement provokes an AoO from Garrick. You can all take your actions now.


Garrick Hathorne wrote:
Is PF diagonal movement 1-2-1-2, etc like 3.5/4.0? If it isn't, please let me know so I can adjust my map location.

It is. Your movement should be fine.


Male Human Druid 1

Cursing the darkness, Sparky draws his scimitar and moves to engage guard #2 (assuming that he is still standing).


Male Human (Keleshite) Gunslinger (Pistolero) 1

Woo hoo, I'm about to blast someone! I'm pretty certain that Garrick is going to engage guard 2, so I'll wait for him. Once he moves out of melee from guard one I'm going to move up and blast guard one. I tried to call DB but he must still be sleeping, hehe.


Male Human (Keleshite) Gunslinger (Pistolero) 1
Asim Chigaru wrote:
Woo hoo, I'm about to blast someone! I'm pretty certain that Garrick is going to engage guard 2, so I'll wait for him. Once he moves out of melee from guard one I'm going to move up and blast guard one. I tried to call DB but he must still be sleeping, hehe.

Planning on moving to L-17, btw, so it's a touch attack from my gun.

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